Corrupt Minotaur

From Destinypedia, the Destiny wiki

Corrupt Minotaur
Corrupt Minotaur.png
Biographical information

Species:

Vex

Faction:

Nessian Schism

Rank:

Sol Sentinel
Ultra

Class:

Minotaur

Combat information

Mission:

Reclaim

Weapon(s):

Void Torch Hammer

Abilities:

High Durability
Summon Vex
Summon password Confluxes
Teleportation
Kinetic Temporal Shockwave

 

The Corrupt Minotaur is a Nessian Schism Minotaur and one of Maya Sundaresh's Sol Sentinels tasked with overseeing the scavenging of the Plaguelands in search for Golden Age tech and Warsats to further her plans. It is encountered as one of the potential final bosses of the Conductor's Keep version of Reclaim.

Gameplay[edit]

The Corrupt Minotaur is fought at the Archon's Keep and is initially communing with several Goblins of the Nessian Schism. Once disturbed, the Corrupt Minotaur will activate and begin firing upon its attackers. The Corrupt Minotaur has a very low aggression level, not even beginning the encounter until it or one of its Goblins are damaged or touched and quickly losing focus and returning to a neutral state if one hides behind cover for a few seconds.

The Corrupt Minotaur fights identically to most giant Ultra Minotaurs. Once it reaches two thirds of its health, it'll warp further into the Archon's Keep. Once damaged a little more, the Corrupt Minotaur will warp out of the battlefield and leave a Conflux with a passcode above it. This passcode must be decrypted three times by shooting the Oracles above the other confluxes that spawned in the nearby area, with every passcode appearance summoning a small deployment of Vex and a Major Wyvern along with it.

Once three passcodes have been decrypted the Corrupt Minotaur will reappear and begin retreating away from its opponent until it is cornered atop the hill, occasionally summoning Goblins and Fanatics. From there it will not move and can be destroyed at will.

Appearance[edit]

References[edit]