Protheon, Modular Mind is a Vex Minotaur and is the main boss of The Inverted Spire Strike.
Biography[edit]
It was unearthed by the Red Legion following their occupation of Nessus and tearing it open. At some point, the Red Legion attempted to capture the Vex Mind for study by excavating into its lair, only to be thwarted by a fireteam of Guardians that then destroyed Protheon, it was determined by Failsafe that the Planetoid would have been destroyed in the following battle had the Red Legion succeeded in capturing it. After it's destruction, Failsafe began running diagnostic's on the Mind's shield and its oscillating nature to use against Cabal[1].
Gameplay[edit]
Protheon's encounter is split up into three stages, making it the most complex Strike encounter in Destiny 2 thus far.
Stage One[edit]
Protheon will roam around the arena and open fire with its Torch Hammer while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack. The player must be aware of where it will teleport to so that they may take cover and put enough distance between them and Protheon. Distance is crucial, as getting too close will result in Protheon stomping the ground to create a temporal shockwave, which will instantly kill the player. After enough damage is dealt, the floor will dissipate and all Guardians will fall to another arena, thus beginning stage two. Note that Protheon will be fully immune between each stage.
Stage Two[edit]
Protheon will remain stationary and in the center of the arena. However, its weapon system will have switched to an Arc Slap Rifle that fires a stream of energy bolts in rapid succession, thus allowing for easy suppressive fire. In addition, it will occasionally slam the ground with its fist to blanket the floor in fire. This blanket of fire will rapidly eat away at the player's health so long as they remain on the ground. Once these blankets disappear, they will perform an energy change, pushing the player upward and potentially off of the field to their death. Once another health threshold has passed, Protheon will dissipate the floor once again, thus beginning stage three.
Stage Three[edit]
Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field, which Fanatics will be able to carry over to the main platform for area denial, and pick off the Guardians from a distance with its Slap Rifle and its Slap Grenade launcher, the latter of which creates a blinding effect upon detonation similar to a flashbang grenade, disorienting players and decreasing their awareness. Additionally, any player that enters the field will suffer a damage-over-time effect until they get back on the main platform, which is the safest possible spot at this stage. As time progresses, Protheon will become more aggressive and enter a berserker rage, rapidly charging down on the player to generate more temporal shockwaves. It will remain in this stage until it is killed.
- Protheon bears a strong resemblance to Atheon, Time's Conflux, both in appearance and in name.
- A bas-relief of Protheon can be seen at the entrance of the Inverted Spire, shortly before Protheon itself is encountered.
- During each of the phases, Protheon glows a different color, reflecting its weapons elemental damage and the stage's effects.
- Upon close to death, Protheon's entire body appears severely damaged, making it the first boss thus far to have its full appearance change during the battle.
- Upon losing its head, its weak point shifts to its abdomen.
- With the loss of its head, Protheon only summons Fanatics and all current Goblins lose their head.
- Besides Taniks Perfected and Bracus Zahn, Protheon is the only Strike boss to change their weapons in battle.
- Protheon and Theosyion, the Restorative Mind are the only known Vex minds to use Slap Rifles, both of which deal Arc damage.
Gallery[edit]
Cabal projection of Protheon
List of Appearances[edit]
References[edit]
Bosses in Destiny 2
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Story Missions
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Acanthos, Gate Lord • Agoros, Gatekeeper • Besurith, Daughter of Crota • Brann, the Unbent Blade • Bruiser Thurn • Dominus Ghaul • Elykris, the Machinist • Enforcer Rusk • Entangled Mind • Erruk, the Taken • Eye of the Swarm • Fikrul, the Fanatic • Final Guard Straff • Garmurg • Gothrax, Protector of the Swarm • Hapax, the Convergent Mind • Irausk, Herald of Savathûn • Jaliks, Fallen Captain • Khartion, Archival Mind • Kiriks-16 • Kreth, the Living Skyfire • Mahesh, the Bitter • Maksor, Starving Scavenger • Methodios, Module Proxy • Modular Sigma • Modular Upsilon • Network Protector • Nokris, Herald of Xol • Norr, the Taken • Panoptes, Infinite Mind • Pashk, the Searing Will • Purifier Vurst • Scorn of the Fanatic • Scorn Walker • Skriviks, the Sharp-Eyed • Teleks-5 • Telksis the Pillager, Kell's Scourge • Thumos, the Unbroken • Tikkis, Diminished Scrapper • Tyranos, Gatekeeper • Ubara, Hive Prince • Voice of Riven • Wyr, the Taken • Xol, Will of the Thousands • Phylaks, the Warrior • Praksis, the Technocrat • Eramis, Kell of Darkness • Kridis, Dark Priestess
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Strikes
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Baurisk, Envoy of Savathûn • Belmon, Transcendent Mind • Bracus Zahn • Brakion, Genesis Mind • Dendron, Root Mind • Fikrul, the Fanatic • Grask, the Consumed • Hashladûn, Daughter of Crota • In Anânh, Brood Queen • Ignovun, Chosen of Caiatl • Kargen, the Technocrat • Navôta, Eir Spawn • Nokris, Herald of Xol • Protheon, Modular Mind • Savathûn's Song • Sedia, the Corrupted • Thaviks, the Depraved • The Mad Warden • Valus Thuun • Xol, Will of the Thousands
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Raids
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Royal Beasts • Emperor Calus • Shuro Chi, the Corrupted • Kalli, the Corrupted • Morgeth, the Spirekeeper • Riven of a Thousand Voices • Ablazed Glory, Kell's Scourge • Insurrection Prime, Kell's Scourge • Gahlran's Deception • Gahlran, the Sorrow-Bearer • Consecrated Mind, Sol Inherent • Sanctified Mind, Sol Inherent • Crypt Security • Atraks-1, Fallen Exo • Taniks, the Abomination
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Raid Lairs
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Dungeons
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Adventures
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Araskes, the Trickster • Azyrax, Exalted Conjurer • Blood Cleaver • Curator Arrox • Cyronax • Defender Born • Defender Hahn • Drusk, the Crushing Fist • Elyksul, Assault Leader • Enforcer Karch • Herald of Savathûn, Proxy • Hiraks, the Mindbender • Investigator Prurg • Investigator Tosusk • Iraz, Eye of Savathûn • Jagad, the Overwhelming Surge • Kagathos, Empathic Mind • Kaniks, the Mad Bomber • Merix-5 • Nalcthor, the Crystaline • Network Minotaur • Ordnance Keeper Tulg • Pirrha, the Rifleman • Prusk, the Unequaled Maul • Raktar, the Unrelenting • Relentless Grak • Reksis Vahn, the Hangman • S.A.B.E.R.-0.6 • Security Chief Kolg • Skexsis, Outcast Captain • Spekkis, Pike Captain • Taksor, Scavenger Raider • Taskmaster Vazar • Teliks, Bandit Captain • Tekton, Constructive Mind • Valus Traud, Proxy • Vex Warden • Viadon, Inquisitor Mind • Warden Derg • Yaviks, the Rider
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Lost Sectors
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Azilis, Dusk Marauder • Calzar, Scarred Captain • Devourer Darg • Drekthas, Metal Captain • Dust-Choked Thrag • Fortifier Yann • Garut Gra'am • Golmuut • Graxus, Blind Captain • Inkasi, Disciple of Quria • Kalsis, Sunless Captain • Karugul • Keldrik, Drained Captain • Kurg, the All-Seeing Force • Mazan, Lost Captain • Nariks Reborn • Nightmare of Arguth, the Tormented • Nightmare of Kelnix Reborn • Nightmare of Reyiks, Actuator • Nightmare of Rizaahn, the Lost • Pakrion • Pandrok, Pillar of Nothing • Phyzann, Drowned Captain • Primus Cal'aug • Qeldron, Keeper • Rannix, Drenched Captain • Ruined Mind • Segrex, the Tainted • Talas, Dusk Captain • Thaan'Hul • Thyrdron • Ur Haraak, Disciple of Quria • Varghul, Fragment of Oryx • Vendraxis, Shadow of Oryx • Vilzii, Scorn Chieftain • Yirksii, Subversive Chieftain • Zerz, the Unstoppable Weight • Zetix-7
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Patrol
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Abyssal Champion • Abyssal Sorcerer • Arsenal Walker • Barit, Imprisoned Flayer • Blightmaker • Choking Blade • Demented Abomination • Elite Mercury Defender • Empathic Sentinel • Ereshkel, Insight of Savathûn • Excavator Valus • Falysion, Frenzied Mind • Fanatic's Chosen • Ghalsis, Pilferer Captain • Glomus, the Severing Slash • Hemolymph Repair Shank • Infiltrator Valus • Integration Mind • Kashur, the Infinite Blaze • Kathok, Roar of Xol • Kiphoris, the Eclipsed • Kudazad, Binder of Savathûn • Lurg, the Burning Shield • Mercury Conqueror • Mercury Defender • Moag, the Deafening Volley • Naktal, Fury of Savathûn • Nur Abath, Crest of Xol • Prime Ether Servitor • Rudoc, Imprisoned Flayer • Salvaged Walker • Shambling Torrent • Soaring Keen • Subterranean Mind • Terminus Keeper • Thox, the Smoldering Wasp • Vanbaluk, Trusted of Savathûn • Vex Gate Lord • Viadion, Cleansing Mind • Viadion, Transformed Mind • War Hound • Watchful Harpy • Vrees, Imprisoned Flayer • Wretch Captain • Xegonion, Warped Mind • Yalsis, the Igniter
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World Quests
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Brandaks Prime • Commander Truvul • Drensik, Venom of Oryx • Elatiox, Beloved of Quria • Hagios, Reverent Mind • Haraal, Venom of Oryx • Ir Arok, Tongue of Quria • Kraug, the Undeterred • Mithrax, the Forsaken • Raksil, Archon Priest • Serkuleks, the Fount • Val Bulgur • Val Garurc• Zarik, the Booming Voice
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Escalation Protocol
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Lost Forges
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The Menagerie
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Nightmare
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The Sundial
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Battlegrounds
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