Zulmak, Instrument of Torment
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Zulmak, Instrument of Torment is a very powerful Hive Knight and a former contender for the Osmium Throne, having been reanimated by the surviving Daughters of Crota to serve as a Nightmare hybrid for the Hive and a puppet champion to rally the Hidden Swarm. He is encountered as the final boss of Pit of Heresy dungeon within the Cradle of Damnation, accompanied by several Hive, many of his great lieutenants, under the rally of Zulmak.
Seeking the Throne
Zulmak was a rising champion within the Pit beneath what would become the Scarlet Keep, aspiring to take the Osmium Throne through his own Sword Logic. Zulmak's quest to ascend as the newest Hive Prince pitted him against multiple other Hive combatants in the Pit; many that challenged him in gladiator-style combat and were met with overwhelming slaughter. His triumphs were only met with disappointment from the daughters of the World-Breaker himself, who saw him as a threat to their grandfather's legacy.
After winning his third streak within the Pits, he was bifurcated and killed by the Deathsinger Azavath, whose body became possessed by her enraged Knight brother Akrazul in desecration of the Sword-Logic itself. With his body in dying grasp, Zulmak was met with whispers of the Witch-Queen herself, who proceeded to take his dying essence from his broken body and gifted it to her grand-nieces to be raised as a champion yet bound to their will.
The Pit of Heresy
When the Daughters' efforts at resurrecting Crota and Oryx proved in vain, Kinox saw an opportunity to rally the Hidden Swarm by reanimating the deceased Zulmak as their puppet champion, with Hashladûn offering the phantasmal essence of the Nightmares as a catalyst to infuse into Zulmak's husk, creating the first hybrid of an undead Hive and a Nightmare.
With the deaths of Hashladûn and Besurith at the hands of the Guardians, the remaining daughters, Kinox and Voshyr, went into hiding in the Pit beneath the Scarlet Keep. Out of desperation, the Hive began sacrificing Nightmares to harvest their phantasmal essence into a crystal to empower Zulmak with its Darkness and face the Guardians. Their actions created seismic activity however, that drew the Guardians' attention into the Pit, where they confronted the undead Zulmak. Though he was met with death a second time, Kinox and Voshyr would remain at large to continue reviving the fallen Zulmak in their heretical rejection of the Sword Logic.
Upon entering Zulmak’s lair, the encounter will start if the player damages Zulmak or any enemy near him. At this point, Zulmak will be immune to all damage. Throughout the whole encounter, Zulmak will never leave the plate in the middle of the stage. However, he will circumnavigate the plate and try to attack the player with a solar attack. Zulmak will also spawn Accursed Swordbearer’s on the outer rim of his plate which must be killed in order deal damage to the Disciples of the Broken Blade. Looking from the where you begin the encounter, the Vanquisher will be to the left, the Wizard will be to the right, and the Shrieker will be straight ahead. Killing a Disciple will drop a Void Orb that can be deposited near Zulmak’s center plate, to an extinguish station on each side respectively. It does not matter which station an orb is deposited as long as all three stations are extinguished.
Doing this will grant all players the “Heinous Rite” buff, which allows Zulmak to be damaged but only by players that are standing on his plate with him. Zulmak will continue to attack the player but he will now use a maneuver where he will flick his sword from the ground and create a wall of flame that deals great damage over time. It is highly discouraged to get close to Zulmak, as he can easily launch the player off the stage. After 30 seconds, Zulmak will skewer his sword into the ground and the plate will begin to radiate. Any player left on the plate after a few seconds will be instantly killed. This process is repeated until either Zulmak or the Fireteam is killed.
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