"I don't have time to explain why I don't have time to explain."
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Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.
- "A spark can give life...or take it."
- — Grimoire Arc text.
- "Sometimes the only answer is to burn it all away."
- — Grimoire Solar text.
- "It's fitting, then, that we have weaponized the unknown."
- — Grimoire Void text.
There are four types of damage types:
- Kinetic—White—the default damage type on most weapons. Will cause basic damage to any enemy.
- Solar—Orange—causes Solar damage.
- Arc—Blue—causes Arc damage.
- Void—Purple—causes Void damage.
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles do elemental damage, but at higher levels nearly all special and heavy weapons do elemental damage. Only a handful of primary weapons do elemental damage, and most of those weapons are typically acquired in Raids.
The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.
||Necrochasm, Zhalo Supercell
||Oversoul Edict, Praedyth's Timepiece
||Vision of Confluence
||Fang of Ir Yût
||Word of Crota
||Black Hammer, Ice Breaker, Black Spindle, Borealis†
||Patience and Time, Hereafter, Borealis†
||Eye of Sol, Praedyth's Revenge, Borealis†
||Murmur †, Praetorian Foil, Pocket Infinity, Vex Mythoclast, Sleeper Simulant (D1)
||Murmur †, Light of the Abyss, Plan C, Queenbreakers' Bow
||Invective, Lord of Wolves, The Chaperone
||Astral Horizon, Found Verdict, The 4th Horseman
||Dreg's Promise, Trespasser, Vestian Dynasty
||Super Good Advice, Nemesis Star, Abbadon
||Song of Ir Yût, Thunderlord
||Corrective Measure, Nova Mortis
||Hezen Vengeance, Hunger of Crota, Gjallarhorn, Dragon's Breath
||Tomorrow's Answer, Truth
||Sol Edge, Solar Infinite Edge, Raze-Lighter, The Young Wolf's Howl
||Arc Edge, Arc Infinite Edge, Bolt-Caster, Worldline Zero
||Dreadfang, Void Edge, Void Infinite Edge, Dark-Drinker
||The Colony, Fighting Lion
|Linear Fusion Rifle
||Sleeper Simulant (D2), Man o' War
† Murmur is capable of switching between Arc and Solar damage.
Subclass Elements in Destiny
Each Guardian subclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.
Subclass Elements in Destiny 2
Elemental damage will do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, Fallen Captains with blue Absorption shields are weak to Arc attacks. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain public events. 
||Anointed Knight, Omnigul
||Epic-difficulty Psion Operant
||Kolar, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind†
||Omnigul, Will of Crota, Vatch, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind†
||Numoc, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind†
† Indicates enemies that alternate between different shield types.
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous. Note that Taken versions of enemies will do a different type of elemental damage than the original base enemy.
||Shrapnel Launcher, Fallen Walker's main cannon, Flame Censer, Flame Torch, Scorch Cannon, Chieftain's Solar totem, Lurker's Scorn Pistol, Scorn Walker's Solar missiles
||Shock Pistol, Shock Rifle, Wire Rifle, Shock Grenade, Shock Dagger, Shock Blade, Pike, Skiff, Fallen Walker's secondary armaments, Arc Spear, Chieftain's Arc totem, Fanatic's Staff, Scorn Repeater Pistol
||Servitor's blasts, Raider's Scorn Rifle, Chieftain's Void totem, Raider's Void Scorn Crossbow, Stalker's Scorn Grenade
||Acolyte Grenade, Splinter
||Boomer, Thrall's melee attack, Cursed Thrall explosion, Wizard's darkness blast
||Shredder, Ogre's Eye Beam attack, Shrieker, Tombship
||Slap Rifle, Line Rifle, Hobgoblin's Shield
||Torch Hammer, Slap Grenade, Goblin's melee attack, Aeon Maul, Cyclops, Vex Laser Rifle
||Slug Rifle, Projection Rifle, Heavy Slug Thrower, Cabal Headhunter, Cabal Severus, Cabal Magma Launcher, Cabal warship Missile Fire, Harvester Missile Fire, Interceptor, Goliath Tank, Energy Shield
||Psion Psychic Melee, Psionic Blast, Thresher Missile Fire, Cabal Slug Launcher, Cabal Slug Shotgun
||Psion Void Melee, Void Orb Blast, Cabal Bronto Cannon
||Devil Splicer SIVA-infused weapons, SIVA Charge, Splicer Walker weapons (except Shock Grenades)
||Null Cannon, Wretched Gaze
||Taken Acolyte melee attack, Shadow Thrall melee attack, Taken Wizard Darkness Blast, Taken Knight grenade attack, Torch Hammer, Wire Rifle
||Shredder, Acolyte's Eye, Shrapnel Launcher, Slug Rifle, Projection Rifle, Taken Ogre Eye Blast, Taken Phalanx shield blast
||Boomer, Line Rifle, Taken Hobgoblin Retaliation Swarm, Taken Centurion Axion Dart
List of appearances
- ^ a b c Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.