Ward of Dawn

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Grimoire image of a Titan deploying the Ward of Dawn.

"The Ward of Dawn has helped Defenders walk through death and the Darkness so others wouldn't have to. Learn to deploy yours well, and it'll always bring you home."
Lord Saladin

Ward of Dawn is a Guardian Super available to members of the Titan class that use the Defender and Sentinel Subclasses. A variation of the super is seen used by Savathûn, the Witch Queen during her boss fight in The Ritual mission.

As of the release of the Beyond Light DLC, Stasis supers and freezing abilities bypass Ward of Dawn.

Description[edit]

"Open a pocket in the universe, an impregnable fortress for you and your allies. The mighty Ward allows Guardians to hold key points and gather their strength in the face of overwhelming opposition."
— Grimoire description[1]

The Ward manifests as a bubble of defensive Void energy that protects Guardians which pass through it, increases their armor strength and/or gives them an increase in weapons' damage for a short time. Sometimes, while it takes damage, the Ward of Dawn can generate more Orbs of Light for other players to use. It negates all forms of projectile weaponry in both PvE and PvP, except for other Guardian Supers in the Crucible.

Activation[edit]

  • PC When your Super energy is fully charged, hold key that's mapped to your "Super Ability".
  • PS/XBOX When your Super energy is fully charged, hold both Super buttons simultaneously.

Modifiers[edit]

  • Armor of Light—while inside Ward of Dawn you and your allies gain significant damage resistance.
  • Blessing of Light—passing through Ward of Dawn grants you and your allies a shield that lasts ten seconds.
  • Weapons of Light—passing through Ward of Dawn grants you and your allies a 25% increase to weapon damage for ten seconds.

Gallery[edit]

List of appearances[edit]

References[edit]