From Destinypedia, the Destiny wiki
Raid is a game mode of Destiny. Raids are 6-player cooperative assassination missions that are of high challenge, and require communication between players to succeed. They involve specific quests for groups of fireteams. No waypoints or explicit objectives are provided. Raids typically involve epic, climactic encounters against various bosses, culminating in intense final battles against legendary bosses across the Destiny series.
Raids differ from Strikes in a few ways:
Two difficulty levels exist for raids: normal, and hard (Prestige). The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies, additional objectives and a harsher death penalty.
Raid Lairs are a Raid activity that debuted in Curse of Osiris. Like Raids, Raid Lairs are six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: Eater of Worlds is approximately the same length as Crota's End, while Spire of Stars is slightly longer.
Fireteams and Checkpoints
Players need to assemble their fireteam before entering the raid. The Fireteam leader is the one that the raid checkpoints is tied to, so whoever was the fireteam leader in the last session needs to initiate a new session in order to resume at that same checkpoint, otherwise the team may have to start fresh or at a checkpoint that differs from the one they last left at.
There is a checkpoint for every boss killed, allowing players to return to the raid on other days, within a week (see lockout below). Players should agree upon how much progress they will make in each session if they don't plan on completing the raid in one session.
Unlike all other activities, the Raid game mode employs a weekly lockout for earning loot. This means two things:
Completing a raid rewards players with items not found elsewhere in the game. For example, Ascendant upgrade materials are common in chests, used to upgrade Legendary equipment. Some chests also have a chance to have an exotic weapon. Each boss fight also rewards a raid-specific legendary weapon or piece of armor. Completing the raid on hard mode will yield the best rewards, such as an exotic weapon not found elsewhere, such as the Vex Mythoclast from the Vault of Glass or the One Thousand Voices from Last Wish. Aesthetic items such as shaders, emblems, ships and Sparrows are also given.
Content Vaulting in Destiny 2
When Beyond Light was revealed, it was stated that many destinations were going to be 'vaulted' as part of the Destiny Content Vault, or DCV. This included all raids other than Last Wish and Garden of Salvation. When Bungie Day and Moments of Truimph 2020 came around, the weekly raid reward lockouts were removed for the soon-to-be-vaulted raids, and players could farm as much as they wanted. The armor from these raids were given the Season of Arrivals max infusion cap, and so were the weapons and armor from Garden of Salvation and Last Wish. Raids that are vaulted in the future will likely receive a similar treatment.
List of Raids
Destiny 2 Raid Lairs
List of appearances