Insurrection Prime, Kell's Scourge
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Biographical information
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Other names:
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Insurrection Prime
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Species:
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Fallen
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Faction:
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Kell's Scourge
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Rank:
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Prime Servitor
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Class:
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Servitor Brig
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Combat information
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Mission:
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Scourge of the Past
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Weapon(s):
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Scourge Turrets Servitor Rockets Annihilation Blaster Missile Strikes
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Abilities:
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Initial Immunity Turbulent Detonation Tethering Effect Crossed Streams Fiery Burst Melee Shield Generators High Durability Limited Flight Summon Fallen
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Insurrection Prime, Kell's Scourge was the Prime Servitor rebuilt into an immense war machine by the Kell's Scourge, and was the final boss of the Scourge of the Past Raid.
Biography[edit]
Insurrection Prime was the first war machine of its kind, introduced by Siviks, Lost to None. It served as a living embodiment of the Scourge's ideology to tear down old Fallen traditions, and establish a new age amongst their species through anarchy and hellfire. It was one of the most powerful Fallen combatants ever encountered by Guardians, armed with the power to destroy the Last City with its destructive capabilities.
Before losing the Gofannon Forge on Nessus to the Guardians, the Kell's Scourge had infiltrated their forces into the Botza District of the Last City, uncovering the Black Armory Vault hidden within after it was lost during the Red War. After the Scourge plundered it of its advanced weaponry, they took an interest to create a new type of war machine; repurposing the Vault's phase radiance technology to create Insurrection Prime using the hull of a Fallen Walker and piloted by a Prime Servitor housed within its chassis. In response, Ada-1 dispatched a fireteam of Guardians to secure the Vault back from the Fallen.
The Guardians quickly eliminated the Defender Servitors guarding the Prime and destroyed the rigs protecting it with Phase Radiance-enhanced Drake Tanks, which causes the mech to deploy and engaged them. Aided by Beserkers, Insurrection Prime roamed the wreckage of the Last City to repel the Guardians, threatening to annihilate the whole city with its Turbulent Detonation. It was quickly outwitted however when they disabled its shielding and kept it staggered with a Drake Tank. The Guardians unleashed significant damage to the mech's exposed Servitor core, only for the Prime to retaliate by tethering them with different Phase Radiances. In a final stand, the fireteam pooled their respective radiances together to destroy the war machine once and for all.
The remains of Insurrection Prime were never cleared from the Botza District. When the House of Light was granted the district as the Eliksni Quarter, its wreck was laid just outside their walls, where Eido, Daughter of Misraaks, spoke of the Kell's Scourge as a cautionary tale about people who would take advantage of others' desperation.
Gameplay[edit]
Phase 1[edit]
When the fireteam exited the Botza Underground and proceeded into the combat area, they encountered a massive Insurrection Defender Servitor. They needed leave it alive for now and split into two teams of three: a bottom team and a surface team.
The team at the surface had a simple task: kill the Brutal Shanks with elemental Absorption shields before they entered the bottom area, as well as the Insurrection Defender Servitor when the bottom team calls it out. Multi-element weapons were recommended for this role, preferably Hard Light or Borealis to quickly deal with the elemental shields of the Shanks.
The bottom team had to run into the holes located in the four corners of the inner house structures and enter the tunnel underneath as soon as the Servitor was killed. Four different terminals that can be punched could have been found down there, all sporting a different symbol and color: Triangle (blue), which gave the Angular Phase Radiance, Square (white) which gave the Parallel Phase Radiance, and Circle (pink), which gave the Continuous Phase Radiance. The fourth terminal pulsated in red and flickered between all three previously mentioned shapes; hitting this terminal triggered a wipe mechanic.
After each player in the underground area had acquired a different buff, they called it out to the top team who would then kill the Insurrection Defender and reset the terminals. The bottom team needed to once again find the same shape to punch; picking a different one would've killed the player. Keep in mind that having a buff active created a force field around the player which tethered and damaged Guardians with other buffs stepping into it. The most effective way to avoid this was to rotate clockwise until everyone had found their respective terminal.
After everyone had gathered their second set of Phase Radiance, the top team had to kill the Servitor to deactivate the electrical fields covering the exits. The bottom team would have to split up and head to the three different energy stations identical to those in the first encounter. These were placed in the bottom left, bottom right and top middle of the area and spawned a Powered Drake Tank when two Phase Radiance charges were deposited. The bottom team needed take these to middle and shoot the Insurrection Prime, preferably using the mini missiles to deal the most effective damage. The tanks had a 30 second timer and exploded once it ran out. The entire process repeated until the health bar was fully depleted and the second phase starts.
Phase 2[edit]
Insurrection Prime emerges
The second phase expanded upon the mechanics of the first encounter. The fireteam would split into three teams: runner team, runner team 2 and map team. Before the encounter could be started, a Radiant Battery from a Berserker needed to be dunked in the console next to the entrance. The Insurrection Prime would then enter the arena and hammer the fireteam with several dangerous abilities. There were several shield plates that need to be destroyed on its body: two on the knees, one on the right shoulder, two on the back and one under the left arm. The team that was not running with Batteries focused on taking down these as well as Fallen Vandals located on the rooftops.
A map similar to the one from the first encounter appeared in front of the entrance. The players once again had to locate the right Berserker and place the Batteries in the right places based on the callouts from the person monitoring the map. While this is going on, the Insurrection Prime walked around in the middle, bombarding everyone within reach with rapid-fire Arc blasts. It also had multiple stronger abilities that it will occasionally use throughout the battle:
The first one was a volley of missiles launched into the air identical to those used by Elykris, the Machinist that tracked the location of the nearest player.
The second one was a cannon that shot powerful Void blasts in rapid succession, much like the ones fired by Chimeras.
The third one was a charged explosive shot similarly to the one on Spider Tanks. This attack dealt massive damage to players and could potentially have one-shot a Guardian at lower Power Levels.
Insurrection Prime preparing to fight.
When any of these attacks were being used, an orange-red tank would appear somewhere on its back. Breaking this staggered the Insurrection Prime, cancelling the attack and giving the fireteam more time to reach the damage phase.
After four Radiant Batteries had been successfully placed, a Drake Tank spawned at all the tank plates around the area. One player needed to grab a tank and shoot the Insurrection Prime once to start the damage phase. The mech would kneel and the Servitor would reveal itself and its critical spot. Standing at the very back with Whisper of the Worm or D.A.R.C.I. was recommended for maximum DPS.
After a couple of seconds, the Servitor would send out an EMP blast that gives all Guardians a random debuff: Continuous, Parallel or Angular Phase Radiance. Standing together with a player with a different debuff created a tether between them and causes damage over time, while standing together with someone with the same debuff tripled the damage output. The most efficient way to utilize this was to create a triangle with three spots: C, P and A, with C to the left, P to the right and A in the back and having people switch as their debuffs changed throughout the damage phase.
After around 30 seconds, the front of the mech closed and the entire encounter started over again until the Insurrection Prime is dead, thus marking the end of the Raid. If four damage phases passed and the Prime was still alive, it Enraged and wipe the fireteam.
- The mech bore a resemblance to Metal Gear Rex of the Metal Gear Solid series, and further possible inspiration taken into its design may include:
- Insurrection Prime was the first mech seen in the Destiny franchise and the first Servitor observed commandeering a vehicle of any kind. It is also the first Servitor Raid boss.
- In Beyond Light, a new enemy-class is introduced called Brigs inspired by the war machine. However Brigs are fully mechanical and not piloted by a Servitor.
- Parts from various different Fallen technologies could've been seen throughout the mech, with its head plate being taken from a Spider Tank as well as one of its weapons.
- The word "Insurrection" means a violent uprising against authority, essentially rising against the traditional ways of the Fallen. It is one of the few Fallen to not bear a traditional name ending with -sis, -is, or -iks, demonstrating its abandonment of tradition.
- Aside from the raid lairs, Insurrection Prime was the sole boss (that needed to be damaged) of the entire main raid.
- The core of the Prime Servitor bore a resemblance to the Mad Warden.
- The Insurrection Prime was one of few raid bosses that had multiple encounters. Among them being Aksis, Archon Prime, Vosik, the Archpriest, Argos, Planetary Core, and Consecrated Mind, Sol Inherent.
- In the Livestream Raid Along, the developers stated that the wipe mechanic is big enough to destroy the entire Last City.[1]
Gallery[edit]
Insurrection Prime firing missiles.
An ArtStation render of Insurrection Prime's mech.
Concept art of the Insurrection Prime.
Exposed core of Insurrection Prime
List of appearances[edit]
References[edit]
Bosses in Destiny 2
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Acanthos, Gate Lord • Agoros, Gatekeeper • Ahamkara Illusion • Besurith, Daughter of Crota • Brann, the Unbent Blade • Bruiser Thurn • Brutiks, Lightbane • Dominus Ghaul • Elykris, the Machinist • Enforcer Rusk • Entangled Mind • Eramis, Kell of Darkness • Erruk, the Taken • Eye of the Swarm • Fikrul, the Fanatic • Final Guard Straff • Garmurg • Gothrax, Protector of the Swarm • Hapax, the Convergent Mind • High Celebrant of Xivu Arath • Hive Wrathborn • Imperial Deserter • Irausk, Herald of Savathûn • Jaliks, Fallen Captain • Kelgorath, Risen from Bones • Khartion, Archival Mind • Kiriks-16 • Kreth, the Living Skyfire • Kridis, Dark Priestess • Mahesh, the Bitter • Maksor, Starving Scavenger • Methodios, Module Proxy • Modular Sigma • Modular Upsilon • Network Protector • Nokris, Herald of Xol • Norr, the Taken • Panoptes, Infinite Mind • Pashk, the Searing Will • Phylaks, the Warrior • Praksis, the Technocrat • Purifier Vurst • Rhungatt, Might of Xivu Arath • Savathûn's Right Hand • Savathûn, the Witch Queen • Scorn of the Fanatic • Scorn Walker • Skirvaa, Abhorred Chieftain • Skriviks, the Sharp-Eyed • Subjugated Curator • Teleks-5 • Telksis the Pillager, Kell's Scourge • Termiiks, Invasive Warrant • Thumos, the Unbroken • Tikkis, Diminished Scrapper • Tyranos, Gatekeeper • Ubara, Hive Prince • Valus Dralgur, the Exiled • Voice of Riven • Wyr, the Taken • Xol, Will of the Thousands
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Alak-Hul, the Lightblade • Baurisk, Envoy of Savathûn • Belmon, Transcendent Mind • Bracus Zahn • Brakion, Genesis Mind • Dendron, Root Mind • Fikrul, the Fanatic • Grask, the Consumed • Hashladûn, Daughter of Crota • Heimiks, Warden of the Harvest • Ignovun, Chosen of Caiatl • In Anânh, Brood Queen • Kargen, the Technocrat • Navôta, Eir Spawn • Nokris, Herald of Xol • Protheon, Modular Mind • Savathûn's Song • Sedia, the Corrupted • Thaviks, the Depraved • The Mad Warden • Valus Thuun • Xol, Will of the Thousands
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Ablazed Glory, Kell's Scourge • Atraks-1, Fallen Exo • Consecrated Mind, Sol Inherent • Crypt Security • Emperor Calus • Gahlran's Deception • Gahlran, the Sorrow-Bearer • Insurrection Prime, Kell's Scourge • Kalli, the Corrupted • Morgeth, the Spirekeeper • Riven of a Thousand Voices • Royal Beasts • Rhulk, Disciple of the Witness • Sanctified Mind, Sol Inherent • Shuro Chi, the Corrupted • Taniks, the Abomination • The Caretaker
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Captain Avarokk, the Covetous • Dûl Incaru, the Eternal Return • Grisprax, Bosun of Avarokk • Kell Echo • Nightmare of Caiatl, Princess-Imperial • Nightmare of Emonut, Sworn of Moli Imoli • Nightmare of Gahlran, Sorrow Bearer • Nightmare of Ka'hok, Sworn of Umun'arath • Nightmare of Uroa, Sworn of Shayotet • Phalanx Echo • Phry'zhia, the Insatiable • R-M80, Loyal to Avarokk • Volmâr, the Tempted • Vorgeth, the Boundless Hunger • Zulmak, Instrument of Torment
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Araskes, the Trickster • Azyrax, Exalted Conjurer • Blood Cleaver • Curator Arrox • Cyronax • Defender Born • Defender Hahn • Drusk, the Crushing Fist • Elyksul, Assault Leader • Enforcer Karch • Herald of Savathûn, Proxy • Hiraks, the Mindbender • Investigator Prurg • Investigator Tosusk • Iraz, Eye of Savathûn • Jagad, the Overwhelming Surge • Kagathos, Empathic Mind • Kaniks, the Mad Bomber • Merix-5 • Nalcthor, the Crystaline • Network Minotaur • Ordnance Keeper Tulg • Pirrha, the Rifleman • Prusk, the Unequaled Maul • Raktar, the Unrelenting • Relentless Grak • Reksis Vahn, the Hangman • S.A.B.E.R.-0.6 • Security Chief Kolg • Skexsis, Outcast Captain • Spekkis, Pike Captain • Taksor, Scavenger Raider • Taskmaster Vazar • Teliks, Bandit Captain • Tekton, Constructive Mind • Valus Traud, Proxy • Vex Warden • Viadon, Inquisitor Mind • Warden Derg • Yaviks, the Rider
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Alkestis, Sacrificial Mind • Azilis, Dusk Marauder • Bar-Zel, Tutelary of Savathûn • Calzar, Scarred Captain • Devourer Darg • Dread Tatsrekaa • Drekthas, Metal Captain • Dust-Choked Thrag • Fortifier Yann • Garut Gra'am • Golmuut • Graxus, Blind Captain • Hathrek, the Glasweard • Inkasi, Disciple of Quria • Inquisitor Hydra • Kalsis, Sunless Captain • Karugul • Keldrik, Drained Captain • Kurg, the All-Seeing Force • Mazan, Lost Captain • Nariks Reborn • Nightmare of Arguth, the Tormented • Nightmare of Kelnix Reborn • Nightmare of Reyiks, Actuator • Nightmare of Rizaahn, the Lost • Pakrion • Pandrok, Pillar of Nothing • Phyzann, Drowned Captain • Primus Cal'aug • Qeldron, Keeper • Rannix, Drenched Captain • Ruined Mind • Segrex, the Tainted • Talas, Dusk Captain • Teliks, House Salvation • Thaan'Hul • Thyrdron • Ur Haraak, Disciple of Quria • Varghul, Fragment of Oryx • Vendraxis, Shadow of Oryx • Vilzii, Scorn Chieftain • Yirksii, Subversive Chieftain • Zerz, the Unstoppable Weight • Zetix-7
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Abyssal Champion • Abyssal Sorcerer • Arsenal Walker • Barit, Imprisoned Flayer • Blightmaker • Choking Blade • Demented Abomination • Elite Mercury Defender • Empathic Sentinel • Ereshkel, Insight of Savathûn • Excavator Valus • Falysion, Frenzied Mind • Fanatic's Chosen • Ghalsis, Pilferer Captain • Glomus, the Severing Slash • Hemolymph Repair Shank • Infiltrator Valus • Integration Mind • Kashur, the Infinite Blaze • Kathok, Roar of Xol • Kiphoris, the Eclipsed • Kudazad, Binder of Savathûn • Lurg, the Burning Shield • Mercury Conqueror • Mercury Defender • Moag, the Deafening Volley • Naktal, Fury of Savathûn • Nur Abath, Crest of Xol • Prime Ether Servitor • Rudoc, Imprisoned Flayer • Salvaged Walker • Shambling Torrent • Soaring Keen • Subterranean Mind • Terminus Keeper • Thox, the Smoldering Wasp • Vanbaluk, Trusted of Savathûn • Vex Gate Lord • Viadion, Cleansing Mind • Viadion, Transformed Mind • War Hound • Watchful Harpy • Vrees, Imprisoned Flayer • Wretch Captain • Xegonion, Warped Mind • Yalsis, the Igniter
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Brandaks Prime • Commander Truvul • Drensik, Venom of Oryx • Elatiox, Beloved of Quria • Hagios, Reverent Mind • Haraal, Venom of Oryx • Ir Arok, Tongue of Quria • Kraug, the Undeterred • Mithrax, the Forsaken • Raksil, Archon Priest • Serkuleks, the Fount • Val Bulgur • Val Garurc• Zarik, the Booming Voice
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Belhor, Herald of the Plague • Cragur, Plague of the Well • Inomina, Plague of the Well • Itzlii, Herald of the Plague • Kakos, Herald of the Plague • Kydoimos, Herald of the Plague • Macuii, Herald of the Plague • Mholoch, Herald of the Plague • Oxus, Herald of the Plague • Sikariis, Plague of the Well • Teraph, Herald of the Plague • Tezcaa, Herald of the Plague • Varkuuriis, Plague of the Well
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Akorith, Lightdrinker of Savathûn • Ba'aruk, Dissident • Drevis, Aspect of Darkness • Ishrasek, Lightbinder of Savathûn • Korusk, Lighteater of Savathûn • Locus of Communion • Qabix, Insurgent • Siriks, Loyal to Eramis • Ta'aurc, Aspect of War • Tarusk, Lighteater of Savathûn • Urzok, Aspect of Hate
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