Insurrection Prime, Kell's Scourge

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Insurrection Prime, Kell's Scourge
Insurrection Prime Kells Scourge.jpg
Biographical information

Other names:

Insurrection Prime




Kell's Scourge


Prime Servitor



Combat information


Scourge of the Past


Scourge Turrets
Servitor Rockets
Annihilation Blaster
Missile Strikes


Initial Immunity
Turbulent Detonation
Tethering Effect
Crossed Streams
Fiery Burst Melee
Shield Generators
High Durability
Limited Flight
Summon Fallen


Insurrection Prime, Kell's Scourge was the Prime Servitor rebuilt into an immense war machine by the Kell's Scourge, and was the final boss of the Scourge of the Past Raid.


Insurrection Prime was the first war machine of its kind, introduced by Siviks, Lost to None. It served as a living embodiment of the Scourge's ideology to tear down old Fallen traditions and establish a new age within their species through anarchy. One of the most powerful Fallen combatants ever encountered by Guardians, it was armed with the enough destructive power to pose a serious threat to the Last City.

Before losing the Gofannon Forge on Nessus to the Guardians, the Kell's Scourge infiltrated the Botza District of the Last City, uncovering the Black Armory Vault hidden underneath. After the Kell's Scourge plundered Vault Ebisu, they took used their new-found technology to forge a new kind of war machine. Repurposing the Vault's phase radiance technology, they created Insurrection Prime using the hull of a Fallen Walker. The monstrosity was then piloted by a Prime Servitor housed within its chassis. In response to the immediate threat, Ada-1 dispatched a fireteam of Guardians to secure the Vault and defeat the Kell's Scourge forces.

After traversing the ruins of the Botza district and fighting their way through ranks of the Kell's Scourge, the fireteam arrived at the vault's location. The Guardians quickly eliminated the Defender Servitors guarding the Prime and destroyed the rigs protecting it with Phase Radiance-enhanced Drake Tanks, prompting the war machine to deploy and engage them. Aided by Berserkers, Insurrection Prime roamed the wreckage of the Botza District engaging any Guardians out in the open and threatening to annihilate the whole City with its destructive armaments. The fireteam quickly disabled its shielding and kept it staggered with the enhanced Drake Tanks, finally forcing Insurrection Prime to reveal its exposed Servitor core. Now the guardians unleashed significant damage to its Servitor pilot, only for the Prime to retaliate by tethering them with different Phase Radiances. In a final stand, the fireteam pooled their respective radiances together to enchance their abilities and destroy the war machine once and for all.

The remains of Insurrection Prime were never cleared from the Botza District. When the House of Light was granted the district as their own Eliksni Quarter, its wreck laid broken inside their walls. Here Eido, Daughter of Misraaks, spoke of the Kell's Scourge as a cautionary tale about people who would take advantage of others' desperation. Eventually decorated and used as a backdrop to the Quarter's open forum, it became a symbol of a people who could forgive.


Phase 1[edit]

Insurrection Prime being upgraded with Phase Radiance, guarded by a single Insurrection Defender.

When the fireteam exited the Botza Underground and proceeded into the combat arena, they encountered a massive Insurrection Defender Servitor. Finding it invulnerable, they split into two teams of three: an underground team and a surface team.

The team at the surface had a simple task: kill the Brutal Shanks with elemental Absorption shields before they entered the underground tunnels. Eventually they would need to defeat the Insurrection Defender Servitor as well but only when the underground team had progressed enough. Multi-element weapons were recommended for this role, preferably the exotic weapons, Hard Light or Borealis to quickly deal with each elemental shield of the Shanks.

The underground team had to run into the tunnels located in the four corners of the battlefield's central plaza as soon as the Servitor was killed. Four different interactable terminals were found by the underground team, all sporting a different symbol and color: Triangle (blue), which represented the Angular Phase Radiance, Square (white), which represented the Parallel Phase Radiance, and Circle (pink), which represented the Continuous Phase Radiance. The fourth terminal pulsated in red and flickered between all three previously mentioned shapes. Each terminal could be hit giving the player that respective phase radiance, with the last flickering terminal triggering a wipe mechanic.

After each player in the underground area had acquired one of the various phase radiances, they called out to the surface team who would then kill the Insurrection Defender and reset the terminals. The underground team needed to once again find the same shape and acquire it. Picking a different phase radiance would have killed the player. Another faculty to the puzzle arose from the small force field's created by the phase radiance around a player. Player's with a different one passing through would become tethered and damaged, eventually dying. The difficulty of this encounter arose from the tight one-way tunnels that forced players to pass one another or carefully avoid each other in a long circuitous route. The most effective way to avoid this was to rotate clockwise until everyone had found their respective terminal.

After everyone had gathered their second set of Phase Radiance, the surface team needed to kill the Servitor to deactivate the electrical fields covering the exits to the tunnels. The bottom team would then need to split up and head to the three different energy stations identical to those in the first encounter. These were placed in the bottom left, bottom right and top middle of the area and spawned a Powered Drake Tank when two Phase Radiance charges were deposited. The bottom team needed to take these to middle and shoot the Insurrection Prime, preferably using the mini missiles to deal the most effective damage. The tanks had a 30 second timer and exploded once it ran out. The entire process repeated until the health bar was fully depleted and the second phase starts.

Phase 2[edit]

Insurrection Prime emerges

The second phase expanded upon the mechanics of the first encounter. The fireteam would split into three teams: runner team, runner team 2 and map team. Before the encounter could be started, a Radiant Battery from a Berserker needed to be dunked in the console next to the entrance. The Insurrection Prime would then enter the arena and hammer the fireteam with several dangerous abilities. There were several shield plates that need to be destroyed on its body: two on the knees, one on the right shoulder, two on the back and one under the left arm. The team that was not running with Batteries focused on taking down these as well as Fallen Vandals located on the rooftops.

A map similar to the one from the first encounter appeared in front of the entrance. The players once again had to locate the right Berserker and place the Batteries in the right places based on the callouts from the person monitoring the map. While this is going on, the Insurrection Prime walked around in the middle, bombarding everyone within reach with rapid-fire Arc blasts. It also had multiple stronger abilities that it will occasionally use throughout the battle:

The first one was a volley of missiles launched into the air identical to those used by Elykris, the Machinist that tracked the location of the nearest player.

The second one was a cannon that shot powerful Void blasts in rapid succession, much like the ones fired by Servitors.

The third one was a charged explosive shot similarly to the one on Spider Tanks. This attack dealt massive damage to players and could potentially have one-shot a Guardian at lower Power Levels.

Insurrection Prime preparing to fight.

When any of these attacks were being used, an orange-red tank would appear somewhere on its back. Breaking this staggered the Insurrection Prime, cancelling the attack and giving the fireteam more time to reach the damage phase.

After four Radiant Batteries had been successfully placed, a Drake Tank spawned at all the tank plates around the area. One player needed to grab a tank and shoot the Insurrection Prime once to start the damage phase. The mech would kneel and the Servitor would reveal itself and its critical spot. Standing at the very back with Whisper of the Worm or D.A.R.C.I. was recommended for maximum DPS.

After a couple of seconds, the Servitor would send out an EMP blast that gives all Guardians a random debuff: Continuous, Parallel or Angular Phase Radiance. Standing together with a player with a different debuff created a tether between them and causes damage over time, while standing together with someone with the same debuff tripled the damage output. The most efficient way to utilize this was to create a triangle with three spots: C, P and A, with C to the left, P to the right and A in the back and having people switch as their debuffs changed throughout the damage phase.

After around 30 seconds, the front of the mech closed and the entire encounter started over again until the Insurrection Prime is dead, thus marking the end of the Raid. If four damage phases passed and the Prime was still alive, it Enraged and wipe the fireteam.


  • The mech bore a resemblance to Metal Gear Rex of the Metal Gear Solid series, and further possible inspiration taken into its design may include:
  • Insurrection Prime was the first mech seen in the Destiny franchise and the first Servitor observed commandeering a vehicle of any kind. It is also the first Servitor Raid boss.
  • In Beyond Light, a new enemy-class is introduced called Brigs inspired by the war machine. However Brigs are fully mechanical and not piloted by a Servitor.
  • Parts from various different Fallen technologies could've been seen throughout the mech, with its head plate being taken from a Fallen Walker, as well as one of its weapons.
  • The word "Insurrection" means a violent uprising against authority, essentially rising against the traditional ways of the Fallen. It is one of the few Fallen to not bear a traditional name ending with -sis, -is, or -iks, demonstrating its abandonment of tradition.
  • Aside from the raid lairs, Insurrection Prime was the sole boss (that needed to be damaged) of the entire main raid.
  • The core of the Prime Servitor bore a resemblance to the Mad Warden.
  • The Insurrection Prime was one of few raid bosses that had multiple encounters. Among them being Aksis, Archon Prime, Vosik, the Archpriest, Argos, Planetary Core, and Consecrated Mind, Sol Inherent.
  • In the Livestream Raid Along, the developers stated that the wipe mechanic is big enough to destroy the entire Last City.[1]


List of appearances[edit]