Siviks, Lost to None

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Siviks, Lost to None
SiviksInfobox.jpg
Biographical information

Other names:

Brother of the Spider

Species:

Fallen

Faction:

House of Devils (formerly)
House of Wolves (formerly)
House of Spider (formerly)
Kell's Scourge

Rank:

Mob Boss
Ultra

Class:

Captain

Gender:

Male

Combat information

Mission:

Origin: Nessus
Scourge of the Armory
Niobe's Torment
Lock and Key

Weapon(s):

SolarS.png Molten Welder
ArcS.png Wire Rifle
SolarS.png Shrapnel Launcher
SolarS.png Swarm Grenades

Abilities:

Summon Fallen
High Durability
Rapid Movement
Teleportation
Drone Shielding
Switch Weapons
Fallen Energy Barriers
SolarS.png Fires of Avarice
KineticS.png Ultra Smash
Summon Splinter Mines

 

"Siviks - 'lost to none'. My...impudent brother. And the Black Armory's assailant. It seems even a stint at the Prison of Elders did little to help my brother understand the concept of consequences."
— The Spider

Siviks, Lost to None was the estranged brother of the Spider and leader of Kell's Scourge, a violent gang of anti-establishment Fallen. He sought to plunder the forges and vault of the Black Armory, which caused him to become a target of Ada-1, his brother and their mutual Guardian allies.

Biography[edit]

The Long Drift[edit]

"We could steal back the Great Machine's favor by taking from them their identity."
— Siviks, Lost to None[1]

After the Whirlwind many Eliksni traversed the void of space, looking for their Great Machine. During this period, known as the "Long Drift", Rakis and Siviks were forced upon Misraaks's mother, Inaaks, as hatchlings by an invading Eramis, in spite of their lack of resources. The two would become reluctant childhood friends of Misraaks and, because they were older, would protect him from other Eliksni adolescents looking to steal Misraaks' Ether.

Eventually, Siviks became a member of, the now fully grown, Misraaks' crew of pirates. Sometime after the Collapse, Misraaks and his crew discovered a Colony ship filled with human survivors behind one of Mars' moons. The raiding party, led by Misraaks, Rakis, and Siviks, would slaughter many of the weak and malnourished humans. Finally they relented, throwing down their arms and begging to be spared. Instead Misraaks locked the remaining survivors in an airlock and attempted to jettison them into space. Rakis intervened and suggested that they be made to serve their House instead, with the amused Siviks agreeing. Attempting to release the survivors, Rakis was stopped by Misraaks. Trying once again, Rakis reached for the airlock controls. Taking this as a gesture of disrespect toward his leadership, Misraaks immediately opened the airlock, killing all the surviving humans. Rakis and Siviks now angered, fought back against the decision. In response, Misraaks killed half the Dregs loyal to the brothers, before clashing with them himself. The battle ended in Misraaks' victory, and the brothers, along with their remaining crew, were marooned on an asteroid.[1]

Scourge of the Forges[edit]

"You... as bad as all Fallen! Worse, even! A friend even to humans... All must die!"
— Siviks, Lost to None[2]

When his brother's criminal syndicate begin to expand to do business with the likes of humans, Siviks was immediately opposed to his decision. He would move against him, only to be caught and brought before his brother, having felt offended that his hospitality and brotherly ties had been betrayed. Despite being offered a chance to apologize, Siviks merely spat in his face and laughed. The Spider ordered him to be handed over to the Awoken and sentenced to the Prison of Elders. As his brother was dragged away he accused the Spider of being worse than the rest of the Fallen due to his ties to humanity, but the Spider merely taunted him.[3]

Becoming estranged from his brother, Siviks spent years confined to the Prison of Elders. Finding the opportunity to escape during Uldren's breakout, Siviks and his crew discovered the Gofannon Forge on Nessus from the Exodus Black. Upgrading their Fallen weaponry with Black Armory tech, Siviks led his newly formed syndicate to smuggle their high-tech contraband to Fallen across the system. Following the trail, the Guardians retaliated on behalf of the Spider and Ada-1 against the Scourge, pushing Siviks into hiding.

Upon discovery of the Niobe Labs, Siviks and his syndicate led an assault on the lab to claim the Bergusia Forge hidden within, eventually gaining control over the security protocols which defended it. The Guardian uncovered his operation and finally confronted the mad Fallen, forcing Siviks to retreat after sustaining heavy injuries. The Guardian then unlocked the Mysterious Box and created the Unidentified Radiant Frame from the blueprints within. Wanting the results of the forging process for himself, Siviks returns to the Bergusia Forge in an attempt to steal it. A final confrontation ensues as the Eliksni syndicate leader leverages the forge's defensive capabilities to fight The Guardian. Ultimately he is unsuccessful as The Guardian defeats Siviks, killing him, and obtaining the Hyperion Core for the Izanagi's Burden sniper rifle.

Personality and traits[edit]

Siviks, Lost to None

"Stick to wall, ground, human... then FFFFFRRRRRYYYYY! Hehehehehehe."
— Siviks[4]

Cowardly to a fault, Siviks continuously fled from the Guardian instead of protecting his other syndicate members. Unlike his brother, Siviks never made connections with other factions in an attempt to achieve his goals.

Despite his cowardice, Siviks was dangerously ambitious, cunning and desired power over all the Fallen and the destruction of the other factions in the Solar System. He was disparaging of Eliksni culture, not even recognizing the cost his quest for power had to his people's way of life. Understanding the power and potential of the technology belonging to the secret order, The Black Armory, he sought their secrets to assume tyranny over the Fallen, even going as far as creating a Servitor with destructive potential rivaling Aksis himself. In addition, Siviks proved to be doggedly persistent, despite losing each of the Forges and the destruction of his prized war machine, Insurrection Prime, he returned at the very end to steal the final result.

It is possible that Siviks also possessed a level of ambitious charisma as he was able to rally a great number of Eliksni to his syndicate in the face of the recent House of Dusk's failure. However, due to his cowardice, he did not value their loyalty, leaving his followers to face the Guardian as he fled to safety. Only at Niobe Labs did Siviks fight the Guardians face-to-face, yet aided extensively by his Kell's Scourge and stolen Black Armory technology.

Gameplay[edit]

Siviks first made contact during the quest mission Origin: Nessus, where The Guardian pinpoints the Kell's Scourge base of operations. Upon sight, he retreats and sends in Telksis the Pillager, Kell's Scourge to deal with the intrusion and defend the Black Armory caches. After defeating Telksis, The Guardian investigates the Black Armory caches and continues the hunt for Siviks.

Next encountered in Niobe Labs, Siviks must be stopped from opening the Bergusia Forge. Fighting The Guardian during the first encounter, he opened fire with his Molten Welder, which fires explosive Solar shrapnel that deals extensive damage to Guardian shields in an area of effect from long range. Siviks also occasionally throws a Swarm Grenade that functions near-identically to those used by Solar subclasses, the exception being that the drones only spread out in a pattern and explode, never seeking out enemies. Protected by shield drones, The Guardian needed to destroy them to be able to damage Siviks. After sustaining severe damage, Siviks retreated to the control room and activated the lab's security functions. The Guardian then had to solve a puzzle or be destroyed by the Fires of Avarice. After the puzzle was solved, the next encounter began. Siviks sent in more dangerous fallen enemies in larger numbers, altered the battlefield with Energy Barriers and used Splinter Mines to defeat The Guardian. Eventually he returned to the fight during the combat section of the final encounter, using the same tactics as before and retreating once more after the waves of enemies have been cleared.

Siviks fought the Guardian during their final engagement in the Bergusia Forge, as the last part of the Lock and Key quest. He once again used his Molten Welder to attack, and used shield drones to keep him protected throughout the battle. When his health reached 66% of his total health, Siviks switched his weapon to a Wire Rifle, allowing him to fire at The Guardian with long-range precision fire. This weapon discharged a hard-hitting, fast-traveling Arc bolt. After the player reduced his health to 33% of his total health pool, Siviks switched to a Shrapnel Launcher, lacking his prior long range stopping power. Yet Siviks was still dangerous at close range due to multiple Solar shrapnel shots being able to hit a target at once. A recommended strategy for this fight was to stay far back and face Siviks from a distance, as it became much more dangerous when taking place close and in the open. Finally defeating Siviks and killing him, the Guardian obtained an artifact that granted access to Izanagi's Burden.

Gallery[edit]

Trivia[edit]

  • Siviks' helmet looked similar to a Trials of the Nine Crucible event armor. This is likely as a result of Sivik's theft of Last City ordnance.
    • During Season of Plunder, Siviks can be seen in a flashback to his piracy days, wearing the same distinctive helm. This means its similarity is likely just coincidence.
  • Siviks was the first leader of a Fallen organization that is not a Kell, Archon, or Baron that the Guardians face.
    • This is likely due to Siviks' tendency to do away with the majority of the Fallen's traditions.

List of appearances[edit]

References[edit]

  1. ^ a b Bungie (2022/8/23), Destiny 2: Season of Plunder - Lore: Above All Else: IV - Promise
  2. ^ Bungie (2018/12/4), Destiny 2: Season of the Forge, Anarchy
  3. ^ Bungie (2018/12/4), Destiny 2: Black Armory, Anarchy
  4. ^ Bungie (2018/12/4), Destiny 2: Season of the Forge, Item Description: Anarchy