Gambit

From Destinypedia, the Destiny wiki
Jump to: navigation, search
Gambit
Gambit Wallpaper Logo.png

Type:

Recreational competition, training (High Risk & Reward)

Functions:

Train Guardians for the Second Collapse and help The Drifter gain motes.

Engagements:

Vanguard disapproves

Leadership:

The Drifter
The Nine

 

Gambit is a player vs. player vs. environment game mode in Destiny 2, introduced in the Forsaken expansion. Like the Crucible, weapons and armor can be acquired by completing matches, which can be used in the rest of the game. Likewise, gear received elsewhere in the game can be used in Gambit. The Drifter is the Gambit vendor.

Overview[edit]

Two teams of four Guardians each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect Motes of Dark, which are deposited at a Bank in the centre of the arena.[1] Up to fifteen Motes can be held at a time, and a player will irretrievably lose all their Motes if they die. Depositing at least five, ten, or fifteen Motes will spawn a Taken enemy, dubbed a Blocker, on the other team's Bank which they must kill to continue depositing Motes. These Blockers are an Elite Taken Goblin with at least five Motes, an Elite Taken Captain with at least ten Motes, and a Major Taken Knight at fifteen Motes.

At 25 and 50 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.[2] The Invader will have an overshield, be friendly to enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of Supers, long-range weapons such as sniper rifles, and heavy weapons such as machine guns. Invaders will return to their team once time runs out, they eliminate the entire enemy team, or they are killed.

When the bank is full (75 motes), a team will be able to summon a Primeval, a powerful Taken, in their arena, alongside a plethora of Taken minions and two Primeval envoys. [2] The opposing team's invasion portal will begin to activate periodically.[3] At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will give the Primeval slayer damage buff to all players over time. Invasions now serve the purpose of healing the opposing team's Primeval to set back their progress towards winning the round.

The second round of a Gambit match plays identically to the first, with increased enemy difficulty featuring more Elite enemies. Should both teams win one round, the Sudden Death round is activated, which skips right to the Primeval phase of the match, and Supers charge significantly quicker.[3]

A more intense mode of Gambit is known as Gambit Prime, which is a single round match with increased enemy difficulty and new ways to assist the team.[4]

List of Maps[edit]

Destiny 2[edit]

Map Location Expansion PlayStation Exclusive Destiny Reprisal
Emerald Coast European Dead Zone, Earth Forsaken No Original
Legion's Folly Arcadian Valley, Nessus Forsaken No Original
Kell's Grave Tangled Shore, Reef Forsaken No Original
Cathedral of Scars Dreaming City, Reef Forsaken No Original
Deep Six New Pacific Arcology, Titan, Moon of Saturn Joker's Wild No Original
New Arcadia Hellas Basin, Mars Joker's Wild No Original

List of appearances[edit]

References[edit]

  1. ^ Kotaku - Destiny 2's Next Expansion Is Changing A Lot
  2. ^ a b Destiny the Game - Gambit
  3. ^ a b Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard
  4. ^ Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard