The Drifter (character)
|The Drifter (character)|
|Political and military information|
No traditional class
Host of Gambit
- "Alright, alright, alright! Let's see what we've got!"
- — The Drifter
The Drifter is a rogue Light-bearer who hosts Gambit and acts as a vendor for Gambit related items. He is found in his ship that you spawn at within the beginning of a Gambit match. He is a traveler that has explored the far reaches of the Solar System and beyond, collecting machines, gadgets, and trinkets along the way.
- 1 Biography
- 1.1 The Dark Age
- 1.2 A World of Darkness
- 1.3 Gambit with a Lone Gunman
- 1.4 Return to the City
- 1.5 The Making Of Gambit Prime
- 1.6 Prime Opportunities
- 1.7 Games of the Nine
- 1.8 Choosing Sides
- 2 Personality and Traits
- 3 Quotes
- 4 Gameplay
- 5 Trivia
- 6 List of appearances
- 7 References
The Dark Age
- "Haven't seen shooting like that since an Iron Lady named Efrideet ruined my bar. The Dark Age was wild times."
- — The Drifter
During the Dark Age the Drifter was revived by a Ghost, who ushered him towards the Last City. Drifter, not being keen on the Traveler's Light, heads in the opposite direction. Dying of starvation, Drifter was reduced to crawling upon the ground, continuously being revived by his Ghost, and continuously regaining consciousness hungry. Drifter eventually found his way to a small and starving village in the East, where he gains a new life as a normal citizen - keeping his Ghost and Light hidden, but performing minor miracles when nobody was around to provide small amounts of food.
At some point, the Iron Lords appeared, offering the town a deal they couldn't refuse. The leader of the Iron Lords' group, Lord Dryden, offered the town multiple months' worth of supplies and food in return for the use of the town as bait to draw out a man known only as the "Red Man". The town accepted the terms, and they were able to survive through the winter. However, when one of the townsfolk tried to escape out of fear of the Iron Lords' plan, they were captured by the Red Man and his Fireteam, tipping the Warlords off to the town's location. When the Warlords arrived, the Iron Lords ambushed them, and the resulting battle razed the town to the ground as Drifter's Ghost watched from afar. When the battle was over, Drifter honored the townsfolk by giving their bones a burial.
Some time later, the Drifter owned a bar under the shadow of Felwinter Peak disguising himself as a man named Wu Ming (still keeping his Light a secret.) The bar was ruined when Lady Efrideet got into a fight with a group of Warlords and shot it up, the Drifter paying her for the work after the job was done.
After the gunfight, Drifter walked up Felwinter Peak to have a conversation with Lord Felwinter. Drifter informed Lord Felwinter about the event of the town, what Lord Dryden did, and informing him that Lord Dryden broke the code of the Iron Lords, involving Lightless people with their conflicts. Felwinter, skeptic of his claims, asked how Drifter could prove his claims. Drifter's Ghost appeared, and sent various pieces of evidence (audio and video) to the Ghost of Lord Felwinter. Felwinter then asked Drifter to leave, asking his Ghost to prepare his Iron Banner loadout.
The Drifter was opposed to the Warlord Rience and requested that his fellow Risen Cenric, Jaak, Otto, Ayrin, and Thalia stop doing business with him. He later spotted all five meeting with Rience in the Warlord's territory and decided to eliminate them. After buying them five rounds of drinks at a bar to lure them into a false sense of security, the Drifter was told by Cenric that he had never liked him but was feeling fond of him now. Smiling in anticipation of killing the treacherous Risen, the Drifter noted Cenric was a smooth talker and wondered if he had said those same words to Rience. As the other Risen fell quiet, Jaak lied that they had cut the Warlord out as requested, but the Drifter revealed that he had seen them all in the valley meeting with Rience. Cenric demanded he speak plainly, and the Drifter declared them all rats and swiftly drew his assault rifle while stating there was only one thing to do to rats.
A World of Darkness
- "I think I mentioned we're all raving psychos at this point. Well, we did what all measured raving psychos would do. We thought we each had been betrayed by the others. We drew on each other. To this day, I'm not sure how many of those guys drew intending to kill. But I'll tell you this. I was the only one who walked out."
- — The Drifter
At the dawn of the City Age, the Drifter and a subset of his crew set out to leave the Sol system, in search of something "greater than Light" due to the conflicts that Light had created on Earth. They traveled for centuries, eventually finding a cold, desolate planet which gave off an energy that seemed to repel Light, much like the legendary weapon Thorn. The Drifter and his crew landed with the intent to study this energy and render it portable, although the Drifter felt that humans were not supposed to be on the world. The extreme cold of the planet took a toll on the Lightbearers and caused them to occasionally freeze to death and require Ghost resurrection, yet the Drifter and his comrades were hopeful they could find something useful and confident in their skills to survive the planet.
The Drifter's crew found a series of abandoned monolith-like structures on the planet, which they discovered contained strange, amorphous shadow-like creatures imprisoned in cryogenic suspension. They determined that these entities were the source of the Light-repressing fields and that they shared some characteristics with the Hive, although the Drifter regretted not having a scientist among his crew who could study them better. They soon discovered that not all of the creatures were imprisoned in the monoliths and that some roamed out in the wild. One night while they slept in the frozen wilderness due to it still being warmer than inside the cryogenic monoliths, a member of the Drifter's crew froze to death but was unable to be revived by his Ghost due to the proximity of one of the creatures. This loss angered them, but also increased the Drifter's determination to find a way to take the creatures off-world as they could change conflicts between Lightbearers forever. However, the crew also started becoming paranoid due to how unlikely it seemed for one of the creatures to be in close enough proximity to prevent resurrection, particularly so soon after they had realized the potential to weaponize the creatures.
Not long after this first death, the Drifter and his crew moved into one of the monolith's to get better protection against the roaming creatures despite the cold. The Drifter continued examining the technology within the monoliths to try and understand the cryotechnology but was unable to figure out how it worked. Tempers began rising, which only worsened when a second member of the crew died due to the proximity of one of the wandering creatures. Some members of the crew began to believe one of the others had lured the creature close, although the Drifter thought the creature itself had deliberately only killed one of them as a warning to leave. When one of the Lightbearers drew his gun, the Drifter warned them all that the next time one of them did that he would kill them all. A little over a year after they arrived, only the Drifter and three others remained and their ship had ceased working due to the cold. The cold had killed them thousands of times and their paranoia had begun turning into insanity. As they settled in for another night in a monolith, they all suddenly lost their connection to the Light due to Dominus Ghaul entrapping the Traveler in a cage. However, they each believed that the others were responsible and drew their weapons. Unsure if they really intended to kill each other, the Drifter still lived up to his promise and murdered all three of his remaining companions. Angry and seeing one of the frozen creatures seemingly watching him, the Drifter flipped it off and contemplated that he was now alone and stranded.
Drifter's Ghost 'snapped' at this point, informing Drifter of a way they could capture the creatures. Drifter asked how they would do such a thing, as the creatures were undoubtedly dangerous. His Ghost told him of a set of modifications they could perform on his shell, but that they would require components from other Ghosts - the Ghosts of Drifter's deceased teammates which had now scattered across the icy planet.
Drifter hunted these Ghosts, being sure to stay away from the Shadow Creatures as much as possible. Drifter, having killed the Ghosts to obtain their parts, began the modification process of his own Ghost, trying not to freeze to death before the process was completed. With the modifications complete, Drifter's Ghost could see and emit light and energy in spectrums no other Ghost could - eventually inspiring the tech used in Gambit banks, Motes, and Portals.
Gambit with a Lone Gunman
After escaping the cold world, the Drifter returned to the inner solar system on a new ship dubbed The Derelict with a massive object from the Nine in tow and had acquired a small Taken army in a pocket dimension which he could control using Motes of Dark. His goal was to go to the Last City and start a competition he dubbed "Gambit" which would generate Motes of Dark and also lure Guardians into his line of thinking. The Drifter became associated with another group of Lightbearers who leaned toward the Darkness known as the Shadows of Yor until he had a falling out with Callum Sol. Following this the Drifter encountered the rogue Gunslinger Shin Malphur, who had begun tracking the Drifter after learning of his connections with the Shadows, whom Malphur was hunting. During their first chance encounter in a neutral location, the Drifter told Malphur some of his story but left out his name, asking only to be known as the Drifter while Malphur told him to call him "pal". The Drifter bragged about all the places he had travelled outside of the system, claiming he had gone to the Luvial Crux, the Shift Chasms Below Elios, and the Fourth Tomb of Nezarec and seen the Idols of Lower Sul, the Treasure of Exodus Prime, and the Solar Engine of Dead Star-Six, although Malphur was unsure how truthful any of those tales were. He also claimed the object his ship was hauling was an artifact with a mysterious origin that "maybe" powerful. Sensing that Malphur was unsatisfied with the answers he was giving, the Drifter changed the subject by mentioning Callum, knowing that Malphur's obsession with killing the Shadows of Yor would divert his attention.
At some point after coming back, The Drifter meets Emperor Calus in his real form. Drifter asked if he and Calus would be fighting over Guardians now, and Calus replied that (his) Shadows were his. Drifter took that as a “yes” and spoke about how “everyone is crazy, now.” He tells Calus that the Cabal emperor is not even Cabal anymore, and leaves on his Sparrow.
Return to the City
Starting the Gambit
- "Nothin' kills a Guardian faster... than another Guardian. Woo! Get ready to be bad guys!"
- — The Drifter
With Shin's approval, the Drifter returned to the Last City and set up shop in an alleyway by the bazaar. Soon after his arrival, he introduced himself to The Young Wolf and explained the rules of Gambit to them. Not long after establishing himself in the Tower, news arrived in the Last City of Cayde-6's death at the hand of Prince Uldren Sov of the Reef. The Drifter spoke with the Young Wolf before they departed the Tower to hunt the Prince and told them he had heard the two of them had been good partners, which the Drifter considered a rare thing and that he had thought Cayde preferred working alone. He advised the Guardian to not let Cayde's death weigh on them and that everyone, including himself and the Young Wolf, had a bullet with their name on it somewhere in the universe and that all they could do was go out on their own terms. The Drifter also suggested that they vent their anger by participating in Gambit matches.
Leveling the Playing Field
- "I finally have an answer to the man with the Golden Gun. And it's something you and me built together. What do you say we call it Malfeasance? Sure, I shot bigger guns. But this thing is weaponized heat death...pure atrophy. and it's my key to freedom from HIM. Fact is, you don't outdraw that Gunslinger. No one can. But my entire crew - armed with THIS? We don't have to outdraw him. We just have to get our shots in. He dies, too."
- — The Drifter
After the Young Wolf defeated an Ascendant Primeval Servitor while playing Gambit and recovered its Seething Heart, the Drifter met with them and took the Heart, remarking that they could use it later. Noting the Young Wolf's reliability and skill, he asked them to track down Callum Sol, claiming that the Shadow had stolen something valuable from him. The Drifter suspected that Callum was dead due to not having seen or heard of him in awhile. Callum's ash outline is found in the Dreaming City. A final audio recording from his ghost hints that Shin Malphur killed Callum for joining the Shadows of Yor.
After this revelation The Drifter gave the guardian a quest to earn the infamous Malfeasance hand cannon as a token of thanks and to keep The Guardian's mind off of things. 
The Making Of Gambit Prime
To test Gambit Prime, Drifter hires a Titan named Joxer, a regular in Gambit who was good at invading. He explains that he was setting up a new version of Gambit, how regular Gambit has been a training ground for it, and he wants Joxer to test it. Joxer brings up The Guardian, claiming that Drifter favors him, and the Drifter asks why people always assume he has a liking for them. Joxer mentions they built a gun together, and he counters Drifter that making Malfeasance took more than just the two of them and that many Guardians have one now, and it wasn't his fault he kept missing the shot. Joxer gets angry, but Drifter calms him down by saying he likes the motes he gives him, with or without Malfeasance. He then complements Joxer's Invading skills and asks him to test Gambit Prime. Joxer isn't enthused by the name, but he agrees to take the job.
The test is successful to Drifter, even though three Guardians die permanently. Joxer is incensed that he didn't stop the Taken even though he could have. Despite that, the armor Drifter supplied worked perfectly. He pays Joxer, including his dead teammates' cuts, and offers more work. Joxer refuses to work with him anymore out of disgust, but Drifter lets him keep his Invader armor. After Joxer leaves, he reviews the data his Ghost collected, impressed at the results..
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Games of the Nine
- "Nah, nah, nah. Not good. They're giving you visions too."
- — The Drifter
When the Young Wolf visited the Drifter again, their Ghost mentioned a vision from the Nine and Orin that showed them the card game where the Drifter had been gifted the Haul from the Nine. The Drifter was alarmed about the Nine reaching out to them and that they had gotten another glimpse into his past, stating that his deal with the Nine was risky and warned them not to trust the Nine or what had become of Orin. He asked them to ignore the Emissary if they approached them again and to leave the situation to him to deal with.
Three weeks later, the Drifter confronted the Young Wolf about their continued visits with he Emissary in the Unknown Space. He asked them to promise to stop visiting her if he explained who she was, and proceeded to tell them about how Orin had was a Reefborn Awoken who was close to Queen Mara Sov before dying and being reborn as a Guardian. She eventually went looking for the Nine to gain power and got it, but was transformed. The Drifter declared that her past no longer mattered and that she had was no longer who she had been, just like him, and made another demand that they stop investigating.
After you finish your first Reckoning Mote, the Drifter will give you two choices, side with him and be a part of his crew, or side with the Vanguard and work with the Warlock Aunor in trying to find something to incriminate the Drifter.
Siding With The Drifter
If you side with the Drifter, he will be extremely pleased and excited with your decision and you'll be told to go talk with the Spider as he has an item called "The Jerky", the Young Wolf will then head to the Spider's Lair and discover the Spider is selling many different illegal items including "The Jerky", a Ghost in a cage, a replica Gjallahorn, and many other items (however you are only able to buy "The Jerky"). Once you buy "The Jerky" from Spider, it'll lead the Guardian to Titan where several supplies the Drifter requires lies then the player will replay the Adventure "Thief of Thieves", afterwards the Drifter will ask the Guardian to talk to him, face to face. He'll then tell the player to go to the Derelict to find a tape that sets up the beginning of a scavenger hunt all over the EDZ. These tapes will tell the Guardian the Drifter's past and reveal some more about his personality including his time in the Dark Age, his distrust of Ghosts, his time in the Shadows of Yor, his fear of Shin Malphur, the Warlock Aunor, who has been after him for a period of time, and even a foreshadowing comment that a Second Collapse is coming and that Reckoning is only a preparation for it. After all the tapes have been collected, the Drifter will request your presence one last time, he'll then explain how he has many enemies and that he has seats for people that'll escape the impending apocalypse with him and that he has a seat reserved for the guardian and hopes that they will be with him when that day occurs. He'll then reward the Guardian with a package of Gambit Loot, ending the quest.
Siding With The Vanguard
If the player sides with the Vanguard then The Drifter (character) will sometimes call the player a "Snitch" when a Gambit or Gambit Prime match begins or ends, and when they approach him in the Tower (Destiny 2)
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Personality and Traits
- "WHY DOES IT DO THIS?
SO IT KILLS.
He hates violence. He hates it so much that he'll murder anyone who tries to inflict in on him."
- — The Nine and The Emissary
Whether making jokes or making threats, the Drifter never loses his smirking, irreverent temperament, or his affable manner of speech. He shows particular enthusiasm as the host of Gambit.
The Drifter sees Light and the Traveler with distrust. Having lived through the age of Warlords, he has personally witnessed the worst that the Light can do, even when wielded by nominally heroic figures like the Iron Lords. 
The Drifter himself resents being a Lightbearer, feeling that his immortality and power have cut him off from some kind of essential humanity. As such, he has never gotten along with his Ghost and treats it solely like a tool, even actively rejecting any help it volunteers. He envies the survival instinct of regular people: with only one life to spend, they live far more vitally than Risen who do nothing but throw away an endless number of their own in constant warfare. 
Even beyond the Light, the Drifter is a suspicious and secretive figure. The only side he's ever on is his own. At various times, he has associated himself with the Shadows of Yor (who he grew disillusioned with and renounced), their "nemesis" Shin Malphur (who he planned to kill), the Spider (a frequent business partner), the Vanguard (which tacitly approves of his experiments with Darkness), and the Nine. The trauma of losing loved ones during the Dark Age has left him uninterested in forming any more close relationships, though the Guardian is a notable exception. According to the Emmisary of the Nine, underneath the Drifter's duplicitous nature and history of violence, he is secretly afraid of everything, including violence itself. He will do everything in his power to avoid having violence inflicted upon him, including kill.
One of the Drifter's most notable eccentricities is his constant hunger. He starved to death repeatedly during the Dark Age and would always be revived still hungry; this seems to have developed into a fixation with food, which has developed further into a complete willingness, even eagerness, to consume Fallen, Hive, and Cabal, and to drink Vex milk.  He particularly enjoys eating Hive. At one point, he described Motes of Dark as "delectable." 
Another of the Drifter's eccentricities is his lack of name. He refused to adopt a name when he was first risen, and has since gone by and discarded several others. These include Germaine, Eli, Dredgen Hope, and Wu Ming (which can be read as "Nameless" or "No Name" in Mandarin Chinese).  "The Drifter" itself started out as a nickname given to him by other people. 
The Drifter is pessimistic about humanity's continued survival. He foresees a second Collapse occurring in the near future, and ultimately is interested only in surviving or escaping it.
- "Cayde's dead, and I need more guns, one step forward, one step back."
- "Alright, mavericks. Ready to see what we're fightin' today?"
- "Alright, alright, alright! Let's see what we got!"
- "Fallen on the horizon!"
- "Cabal on the field!"
- "Ever been up to the Leviathan? Cabal can be a HOOT! Still gotta fight'em."
- "Cabal culture is all military these days. Used to be they were easier to kill."
- "Hive! Bring a sword."
- "You can burn Hive guts for a fire in the wild. It's toasty!"
- "It takes about a hundred of Shaxx's Redjacks to take down a Hive Knight. Why does he bother building'em?"
- "Vex on the field!"
- "Ever pull a gun off a Vex arm? Don't bother. It won't shoot anymore."
- "Scorn approaching!"
- "Never trust a Scorn! They're little balls of instinct. Shoot first, talk to it later."
- "Get me those motes and I'll make you rich, brother! I promise."
- "Motes go in the bank, got it? And I'll make sure you get paid."
- Back to action hotshot. Be notorious!"
- "Embrace the Darkness."
- "Taken Ogre to the other side. You're a horrible person."
- "You just sicced a Taken Ogre on your fellow Guardians. Don't tell the Vanguard!"
- "Primeval's compromised. Burn it down!"
- "Why is that idiot always yelling? He should go into the Crucible."
- "I know the Vanguard know about that maintenance frame, so what are they waiting for?"
- "All the tech I use in Gambit I built. Kit-bashed, mostly."
- "How about some Gambit? You're just standing there."
- "Sometimes I forget you've killed a god or two." (Could also be referring to Xol)
- ""Ya, I was around with the Iron Lords. They always surprised me by not dying.... Over and over. None of them could shoot worth a damn, except Lady Efrideet."
- "Hahaha! I'm sorry, were they saying something?! 'Cause they're dead now!!"
- "Eh. Never mind. Shut up. I can't take sass right now."
- (flicking jade coin)"Ding, Ding, Ding, Ding, Ding!"
- "Heeey you're a Dredgen, now fight like one!"
- "Think you can eat a Hive Knight? Those're the questions you ask yourself on the frontier."*"Prepare for transmat!"
- "Hostiles at the Pit!"
- "Incoming hostiles at the Canal!"
- "Hostiles incoming at the Slums!"
- "Medium Blocker outbound!"
- "Hey, you fight dirty. I like it."
- "Portal's up! Go look em' in the eyes."
- "You're invading! Make a mess!"
- "Guardian down!"
- "That's two!"
- "The executioner's come to town!"
- "Ten seconds and I pull you back!"
- "Woo! Are you having fun yet? I am!"
- "Your ally's invading!"
- "Hey, hey, easy there! I think you got em'! Haha."
- "Opposing team, do better!"
- "Giant blocker outbound! You're a terrible friend, but you'll get paid!"
- "Hahahahahaaa! I'm sorry, were they sayin' somethin'?! 'Cuz they're DEAD NOW!"
- "Did you wake up pissed today or something? I like it!"
The Drifter serves as both the handler and vendor for Gambit.
- Ancient Apocalypse Armor (Hunter)
- Ancient Apocalypse Armor (Titan)
- Ancient Apocalypse Armor (Warlock)
- Dreaded Venture
- Bad Omens
- Distant Relation
- Hazard of the Cast
- Parcel of Stardust
- Breakneck – Obtained after completing Before the Storm from The Drifter.
- 21% Delirium - Obtained after completing the Notorious Hustle triumph.
- Hush - Obtained after completing Hush, Little Baby from The Drifter.
- The Drifter's ship appears in-orbit wherever a Gambit match is set, such as the Emerald Coast.
- The Drifter is performed and voiced by Todd Haberkorn.
- The Drifter mentions that he once had Gjallarhorn.
- According to Shin Malphur's description of The Drifter, he doesn't adhere to traditional descriptions of classes, as per Malphur he "has long since shed any pretensions of class or the limitations therein." Therefor Drifter doesn't belong to any specific class in the game, "not by common understanding anyway." 
- The Drifter's line of "Transmat firing!" has become a meme in the Destiny community.
- The Drifter collaborated with Shin Malphur to create Gambit, but, while he knows who Malphur is, he does not know that the man he works with is Shin.
List of appearances
- Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, Lore: Bright Side of a Bad Idea
- Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, The Drifter dialogue
- Bungie (2018/12/4), Destiny 2: Black Armory, Playstation 4, Activision Blizzard, Breakneck
- Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, Ancient Apocalypse Hood
- Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, Ancient Apocalypse Robes
- Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, Ancient Apocalypse Gloves
- Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, Ancient Apocalypse Boots
- Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, Ancient Apocalypse Bond
- Bungie (2018/9/4), Destiny 2: Forsaken, PlayStation 4, Activision Blizzard, Lore: Justified Means
- Bungie (2018/9/4), Destiny 2: Forsaken, PlayStation 4, Activision Blizzard, Lore: Artifacts and Old Friends
- Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, Last Call
- Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, City of Secrets
- Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, City of Secrets
- Bungie (2019/2/28), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Narrative Preview - Gambit Prime
- Bungie (2019/3/1), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Narrative Preview - The Reckoning
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Invitations from the Nine - Week One
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Invitations from the Nine - Week Four
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Honor Among Thieves, 10. Hidden Messages
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Honor Among Thieves, 8. Drifter's Hideaway
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Home, pt. IV
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Honor Among Thieves, 9. Cold Feet
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, 21% Delirium
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Item Description: Invading the Hive
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Civilian Atrium South
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Home, pt. I
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Synesthesia
- Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard, Illicit Reaper Mark