Salvation's Grip

From Destinypedia, the Destiny wiki

Salvation's Grip
SalvationsGrip.png
Production overview

Rarity Class:

Exotic

Weapon Type:

Grenade Launcher

Min-Max accuracy:

low

Min-Max stability:

47

Min-Max handling:

52

Min-Max magazine:

8

Specifications

Feed system:

Revolving magazine

Ammunition type:

Heavy ammo, Stasis grenades

Fire mode:

Semi-auto

Rate of fire:

180

Damage:

Stasis

Service history

In service:

Yes

Affiliation:

Guardian, Spider, Drifter

 
"I respect what I cannot steal from and you cannot take from the dark."
— Excerpt from an old Eliksni salvage manifest

Salvation's Grip is an exotic grenade launcher. It fires Stasis rounds. It is introduced in the Beyond Light expansion. It is acquired from the Stasis Prototype/Gathering Intel[1] quest which is acquired from the drifter. The quest only becomes available after completing the main Beyond Light campaign.

Perks[edit]

Intrinsic Perk: Cryocannon - Hold [Fire] to charge; release to fire.

  • This weapon's projectiles create Stasis crystals and freeze nearby targets.

Columnn 1: Barrel - Linear Compensator - This weapon's launch barrel is well-balanced.

  • Slightly increases projectile speed
  • Slightly increases blast radius
  • Slightly increases stability

Columnn 2: Magazine - Alloy Casing - Reduces weight for faster reloads.

  • Greatly increases reload speed
  • Decreases stability

Column 3: Trait - Flash Freeze - Charging this weapon increases the freeze radius and amount of Stasis crystals created.

Column 4: Grip - Polymer Grip - This weapon's grip is made of lighter material.

  • Increases handling speed

Gameplay[edit]

Salvation's Grip is very unique in its appearance. It is also unique in its attack. A single round launched without holding the trigger will create a small stasis crystal at the point of impact. Holding the trigger will create a larger stasis crystal, similar in size to the Glacier stasis grenade. It will freeze any enemies on contact. The frozen enemies can be shattered by any other attack. It can also be used to create walls and barriers.

Lore[edit]

[in winding Eliksni script:] This power bestowed by the Dark was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the Great Machine touched the Eliksni first, so too does the Dark—though where the Great Machine's touch was fleeting, the Dark lingers.

[a scribbled note:] the cold Dark is an ENDLESS lingering

[in winding Eliksni script:] Encased in the cold Dark, you cease to be a flesh-and-blood thing but become a memory thing, a thing of stillness. To have memory is to be storied and to be storied is to be worthy, yes, but to be still is to be dead. We have not been still since the Long Drift, and we will never be still again.

[scratched hard into the page:] stillness is more than weakness, it is NOTHINGNESS

[in winding Eliksni script:] Instead, we will make still and dead the things that seek to scratch out our memories, so they themselves will be dead-memories. We will mark this place as the Great Machine marked our home, and our story will be told in the scars we leave on this world.

—Notes on Stasis, or "the cold Dark," attr. to Kridis, trans. from Eliksni by Eris Morn

Trivia[edit]

  • It is the first weapon to deal Stasis damage.

Gallery[edit]

Appearances[edit]

References[edit]