Vault of Glass (Raid)

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"Vex encryption. Unbreakable? Ha, so they say."
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Vault of Glass
Destiny-VaultOfGlass-Screen.jpg

Game:

Destiny

Player:

1-6

Recommended Light Level:

130

Location:

Ishtar Sink, Venus

Objective(s):

Stop the Vex from spreading through all of time through destroying the source of their operation.

Destinypedia has a walkthrough guide to this level, Vault of Glass (Raid). See Vault of Glass (Raid)/Walkthrough.
 
This article is about the raid. For the location, see Vault of Glass (location).
Beneath Venus, evil stirs.

The Vault of Glass is a Raid located on Venus, located in the Vex structure of the same name. It was made available in Destiny on September 16, 2014, and is one of the four Raids in the game.

Gameplay

The Vault is said to be "the most challenging experience that [Bungie] has ever created," and that players who complete it would "earn Destiny's ultimate rewards."[1] It is a raid that will take "hours upon hours to complete."[2]

According to Eric Osborne, the entrance alone is a challenge in itself, taking his team "forty-five minutes to crack."[3] A well-coordinated team however can open the entrance more quickly.

The Vault of Glass includes a number of challenging puzzles, unique enemies, and boss fights, as well as various traps to instantly kill the entire party if performed incorrectly. Time travel to the past and future also plays an important part in the Vault.

Enemies

Unique Enemies

Bosses

Gallery

Trivia

  • The Vault of Glass is the first ever Destiny Raid.
  • In the final boss room you will face several different programmings of Vex. As you exit the door leading into the room, they are as follows: left: Sol Primeval, center: Aphix Invasive, right: Sol Imminent (Descendants). Respectively, these Vex signify past, present and future. This is similar to the last fight in the Black Garden, where you must fight three bosses who symbolize past, present and future (the Sol Progeny).
  • At multiple points throughout the Vault, it is possible to observe specks of light darting in and out of view. Upon closer examination it is shown these are actually projections of Ghosts.
  • From the Epistemic lore entry, Praedyth mentions that he has seen various figures standing in front of the shard of the Traveler in European Dead Zone and that they are all different from each other but bare the same light, this is likely another example of the Destiny Universe playing at the 4th Wall Awareness theme with each of us as The Guardian going through the same Story of Destiny, across multiple Timelines.

List of appearances

References