Vault of Glass (raid)

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"Vex encryption. Unbreakable? Ha, so they say."
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Crota's End

Vault of Glass


Destiny 2



Recommended Light Level:

• 130 (Destiny)
• 1300 (Destiny 2)


Ishtar Sink, Venus


Stop the Vex from spreading through all of time through destroying the source of their operation.

Destinypedia has a walkthrough guide to this level, Vault of Glass (raid). See Vault of Glass (raid)/Walkthrough.
This article is about the raid. For the location, see Vault of Glass (location).
Beneath Venus, evil stirs.

Vault of Glass is a Raid located on Venus, located in the Vex structure of the same name. It was made available in Destiny on September 16, 2014, and is one of the four Raids in the game. A reprised version of the Raid was released in Destiny 2 on May 22, 2021.[1]


The Vault is said to be "the most challenging experience that [Bungie] has ever created," and that players who complete it would "earn Destiny's ultimate rewards."[2] It is a raid that will take "hours upon hours to complete."[3]

According to Eric Osborne, the entrance alone is a challenge in itself, taking his team "forty-five minutes to crack."[4] A well-coordinated team however can open the entrance more quickly.

The Vault of Glass includes a number of challenging puzzles, unique enemies, and boss fights, as well as various traps to instantly kill the entire party if performed incorrectly. Time travel to the past and future also plays an important part in the Vault.


Unique enemies



Destiny 1


Adept weapons



Destiny 2


  • Vision of Confluence - Legendary Scout Rifle
  • Fatebringer - Legendary Hand Cannon
  • Found Verdict - Legendary Shotgun
  • Praedyth's Revenge - Legendary Sniper Rifle
  • Hezen Vengeance - Legendary Rocket Launcher
  • Corrective Measure - Legendary Machine Gun
  • Vex Mythoclast - Exotic Fusion Rifle

Timelost weapons


  • Kabr's Armor - Legendary Titan Armor
  • Prime Zealot - Legendary Hunter Armor
  • Armor of the Hezen Lords - Legendary Warlock Armor


  • Vaultstrider - Exotic Jumpship
  • Bitterpearl - Legendary Shader
  • Continuum Alloy - Legendary Shader
  • Corrective // Protective - Legendary Shader
  • Omnichronia - Legendary Shader
  • Exotemporal - Legendary Emblem
  • Infinite Reflections - Legendary Emblem



  • In the final boss room, players face several different programmings of Vex. As you exit the door leading into the room, they are as follows: left: Sol Primeval, center: Aphix Invasive, right: Sol Imminent. Respectively, these Vex signify past, present and future. This is similar to the last fight in the Black Garden, where you must fight three minotaurs who symbolize past, present and future.
  • At multiple points throughout the Vault, it is possible to observe specks of light darting in and out of view. Upon closer examination, these appear like tiny projections of Ghosts.
  • From the Epistemic lore entry, Praedyth mentions that he has seen various figures standing in front of the shard of the Traveler in European Dead Zone and that they are all different from each other but bare the same light. This is likely another example of the Destiny Universe playing at the 4th Wall Awareness theme with each individual player as The Guardian going through the same Story of Destiny, across multiple Timelines.
  • Vault of Glass is the first raid to be reprised and revamped for the sequel, Destiny 2, during the events of Season 14.
  • Kabr, Pahanin and Praedyth were members of the first fireteam to enter the vault. However, they could not defeat the Templar and it's oracles.

List of appearances