Tomb of Elders

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Tomb of Elders
Tomb of Elders
Tomb of Elders.jpg

Game:

Destiny 2

Campaign:

Episode: Revenant

Player(s):

1-3

Recommended Power Level:

1955

Location:

Derelict Prison of Elders

Enemy faction(s):

Revenant Scorn
Lucent Brood
Shadow Legion
Dread

Hostile race(s):

Scorn
Hive
Cabal
Taken

Objective(s):

Don't let the Prison of Elders become your tomb. Survive a serious of grueling challenges. Escape with your life- the riches are just a bonus.

 
Contest of Elders
Contest of Elders

Game:

Destiny 2

Campaign:

Episode: Revenant

Player(s):

1-3

Recommended Power Level:

2020

Location:

Derelict Prison of Elders

Enemy faction(s):

Revenant Scorn
Lucent Brood
Shadow Legion
Dread

Hostile race(s):

Scorn
Hive
Cabal
Taken

Objective(s):

The Warden's sadistic game, enhanced. Survive multiple laps through the prison, each one harder than the last. To the victor, more spoils await.

 
Kell's Vengeance
Kell's Vengeance
Kell's Vengeance.jpg

Game:

Destiny 2

Campaign:

Episode: Revenant

Player(s):

2-3

Recommended Power Level:

2040

Location:

Derelict Prison of Elders

Enemy faction(s):

Revenant Scorn
Shadow Legion
Dread

Hostile race(s):

Scorn
Cabal
Taken

Objective(s):

The prison's most infamous inmate returns, eager for one last shot at revenge.

 

Tomb of Elders is an Destiny 2 episodic activity introduced with Episode: Revenant, where Guardians return to the Prison of Elders and fight through a gauntlet of challenges and enemies set in motion by the prison's rampant Warden Servitor. In addition to its base counterpart, the activity also had an enhanced, replayable version called Contest of Elders which increases in difficulty and rewards the more runs are completed.

Overview[edit]

The Tomb of Elders is similar in structure to Riven's Lair while Contest of Elders is similar to The Coil with the difference being the Warden’s Judgment mechanic. This mechanic influences the frequency in which higher-health combatants will spawn in any encounter and the amount of loot players will obtain after completing a loop. Completing bonus objectives in any encounter will increase stacks of the Warden's Favor buff and decrease stacks of the Warden Punishment debuff, but also increases the frequency of those higher-health combatants in the next encounter and activates traps within the arena. Conversely, failing bonus objectives in any encounter will increase stacks of the Warden's Punishment debuff and decrease stacks of the Warden Favor buff but also decreases the frequency of those higher-health combatants in the next encounter. Both Warden's Favor and Warden's Punishment can stack up to 3 times. The fireteam that holds any stacks of Warden's Favor will be able to skip the initial cryopod encounter after completing a loop and allow them to open a treasure chamber at the end of the Contest of Elders activity. The fireteam that holds any stacks of Warden's Punishment or the Warden’s Judgment buff will be forced to complete the initial cryopod encounter after completing a loop. At the start of an encounter, a random modifier will be applied to all players and within the Contest of Elders, revive tokens will appear, where players must kill a Model Prisoner to earn more.

Kell's Vengeance[edit]

This variant cannot be played solo. After loading into the activity, all players will receive a Warden's Gaze debuff, which will cause a wipe if the fireteam fails to complete the bonus objective within the time limit. After completing the first 2 encounters, players will enter a boss fight with Skolas. During this encounter, one player in the fireteam will receive a Devouring Essence debuff that last for 30 seconds and kills them if the timer expires unless it is passed to another player. After that debuff is acquired by another player, the player who last had it will receive another debuff called Drained of Essence that lasts for 25 seconds. The player with that debuff won’t be able to pick up the Devouring Essence debuff from another player carrying it until the timer expires. A Revenant Baron will spawn and when it’s defeated and its Revenant Totem is destroyed, a mote will drop near where the Revenant Totem was destroyed. The player who is carrying the Devouring Essence will only be able to pick up the mote and when they do, it will become the Enhanced Essence debuff. The player carrying that debuff must deposit it into the Servitor emitting a red vapor cloud. After doing this 3 times, players will be able to DPS Skolas. During the DPS phase, a bunch of Dark Ether with a magenta color will appear, travel towards Skolas, and heal him if it’s not shot beforehand. After the DPS phase ends, High Revenants will spawn and leave behind the same Dark Ether seen during DPS when they are defeated. After Skolas is defeated, players will able to enter the treasure chamber and acquire the Renunciation ship when completed for the first time.

Objectives[edit]

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  • Reach the Security Room
The Warden Servitor awaits you within the Prison of Elders.
  • Descend into the Prison
Welcome, Guardians, to the Tomb of Elders.
  • Defeat Combatants
Defeat combatants.
  • Defeat the Cryopod Inhabitant
Defeat the cryopod inhabitant.

If combatants remain

  • Defeat Stragglers
Defeat the remaining hostile forces.

Then

  • Proceed to the Next Cell Block
More combatants await deeper within the prison.
If facing Revenant Scorn
  • Collect Scorn Explosives
    • Explosives collected
    • X of 6
Locate and collect Scorn ordnances scattered around the arena.
  • Arm Explosives
    • Arming process:
    • X%
Place the explosives in the crate and have your Ghost arm them.
  • Destroy the Scorn Walker
The Scorn Walker is vulnerable.
If facing Lucent Brood
  • Defeat Hive Ritualists
Rout the Hive that are performing a summoning ritual.
  • Ring the Lucent Bell
  • Defeat the Lightblade to Take Its Essence
The toll of the bell calls forth the Lightblade. Defeat it to claim Lightblade Essence.
  • Destroy All Runestones
    • Runestones destroyed:
    • X of 6
Defeat Hive to summon Lightblades and claim their essence to destroy the ritual ruinstones.
If facing Shadow Legion
  • Destroy Generators
    • X of 5
The barrier is powered by several Legion generators. Find a way to destroy them.
  • Defeat the Gladiator Brothers
The barrier is down. Defeat the hostile forces.
If facing the Dread
  • Clear out the Dread
Remnants of the Witness's forces hunt for traces of the Echo. Push them back.
  • Collect and Deposit Resonance
    • Resonance disruptions:
      • X of 12
Defeat the remaining Dread.
  • Defeat the Dread Lieutenant and its Forces
The final Dread forces emerge from the Rift…
  • Reach the Traversal Corridor
Head to the Traversal corridor to reach the next challenge
  • Reach the Next Cell Block
Survive the deadly Traversal corridor and reach the boss.

Possible Traversal Challenges (Contest of Elders):

  • CHALLENGE: Absorb Energy from the Pillars
    • Energy collected:
      • X of 5
    • Time Until Warden's Judgment: 0:43
  • CHALLENGE: Defeat All Combatants in Your Traversal
    • Combatants defeated:
      • X%
    • Time Until Warden's Judgment: 1:13
  • CHALLENGE: Find and Defeat the Challenging Combatant
    • Time Until Warden's Judgment: 1:13
  • CHALLENGE: Reach the End of the Corridor Quickly
    • Time Until Warden's Judgment: 0:43
The Machinist
  • Collect Scorn Explosives
    • Explosives collected
      • X of 6
Locate and collect Scorn ordnances scattered around the arena.
  • Arm Explosives
    • Arming process:
      • X%
Place the explosives in the crate and have your Ghost arm them.
  • Defeat the Machinist
    • The Machinist is vulnerable.
    • Reduce it to the concept of death.
The Machinist has been rendered vulnerable.
Lucent Fireteam
  • Defeat the Lucent Hunter
The Lucent Hive Hunter challenges you.
  • Defeat the Lucent Fireteam Reinforcements
The surviving members of the fireteam seek revenge.
Psion Commander
  • Destroy the Armored Thresher
Throw Legion explosives to destroy the armored Thresher.
  • Defeat the Quartermaster
The commander lies exposed. Seize this chance to finish them.
  • Defeat Shielded Psions
    • X of 3
Locate and defeat shielded Psions.
Sylok, the Defiled
  • Disrupt Darkness Remnants with Resonance to Remove the Shield
    • Resonance disruptions:
      • X of 6
The Dread have conscripted Sylok into their ranks. Defeat him.
  • Defeat Sylok
    • Shield recharging in: 1:28 (First DPS)
The Dread have conscripted Sylok into their ranks. Defeat him.
Kell's Vengeance
  • Defeat Skolas

Possible Encounter Challenges:

  • CHALLENGE: Complete the Encounter Quickly
    • Time Until Warden's Judgment 1:49
  • CHALLENGE: Defeat Combatants with Special and Heavy Ammo
    • Weapon final blows:
      • X%
    • Time Until Warden's Judgment 0:48
  • CHALLENGE: Precision and Ability Final Blows
    • Precise/ability final blows:
      • X%
    • Time Until Warden's Judgment 1:04
  • CHALLENGE: Scorch Cannon Final Blows
    • Scorch cannon final blows:
      • X%
    • Time Until Warden's Judgment 1:04
  • CRITICAL: Activate All Energy Switches to Vent Poison
    • Switches activates:
      • X of 3
    • Time Until Warden's Penalty 0:58
  • CRITICAL: Dismantle Splinter Mines
    • Mines successfully defused:
      • X of 3
    • Time Until Warden's Penalty 0:58
  • Find and Defeat the Rifleman
    • Time Until Warden's Penalty 0:58

Encounter Completed:

  • Accept Your Reward and Venture Forth
Loot the chest to proceed further into the Tomb of Elders.
  • Retreat to the Central Airlock
Return to the security terminal to reactivate Banquet protocol.
  • The Warden is Impressed by Your Performance
Gain access to the Warden's secret vaults.

Transcript[edit]

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Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

Reach the Security Room[edit]

Central Airlock, Derelict Prison of Elders

First Tomb Run
  • Variks: Guardian. After so many years, so much bloodshed, Variks regrets we must return to the—
  • Warden AI: Prison of Elders welcomes you. Impress your Warden, yes?
  • Eido: Variks? Who is that?
  • Variks: A… malfunction. Confused Servitor from years past. Variks begs your pardon.
  • Warden AI: Round: [ERROR] Kill or be killed.
  • Variks: Variks does not sound like— [chitters] Variks will fix this. For now, we continue, yes?
First Contest Run
  • Variks: Variks detects many life signs within the prison, Guardian. Not all are prisoners. Nor are they Eliksni. Shadow Legion, Hive… and worse. Do they chase Fikrul's power? Or make alliances?
  • Act 2
  • Eido: So many innocent Eliksni dragged into this place… They must be terrified.
  • The Crow: Hey, we'll find them. The Guardian's making good progress.
  • Eido: Yes, but… the prison is so vast. Cells upon cells…
  • The Crow: That Servitor's not on anyone’s side but its own. Chances are it'll slow down Fikrul's people too.
  • Or alternatively

    • Eido: I hope we can find some worthwhile ingredients on our way through here.
    • Mithrax: Variks has told me you'll find the tomb rich in resources. Awoken tech… prisoner effects… bodies.
    • Eido: How did he ever bring himself to run this place?
    • Mithrax: Our people took many paths in the Drift. His led here, for a time.
    • Eido: Do you think he regrets it?
    • Mithrax: Ask him yourself. And if you hear his mandibles move… Consider the answer carefully.

    Or alternatively

    • Eido: Father tells me these… contests were your idea.
    • Variks: Yes… Awoken love a good duel. And House Judgment was often called to settle matters of honor. Variks thought… these games might bind our peoples. Join our traditions. Purchase peace, with sacrifice.
    • Eido: And… did they?
    • Variks: Hm… yes. Awoken and Eliksni joined in bloodshed. And in woe.

    Or alternatively

    • Mithrax: Daughter… I have a task for you.
    • Eido: A task? Of course, Father.
    • Mithrax: Aid the Slayer Baron. Keep a wary eye on Variks as they move through the prison. This matter of the Warden… His continued failure to wrest control of the Prison… He is up to something.
    • Eido: Father, I don't think — um. Y—You're right. I'll stay alert.

    Or alternatively

    • Mithrax: How fare your scouts, Variks?
    • Variks: Misraakskel refers to Spider's scouts? They perform adequately. The Warden thwarts us when he can. But while the Guardian competes, we are able to make up ground.
    • Mithrax: This Servitor is simple-minded.
    • Variks: Well… predictable, at least.

    Or alternatively

    • Eido: Variks, why did you give the Warden Servitor your voice?
    • Variks: Long ago, Variks gave instructions… to uphold continuity of command if Variks was ever called away. A buried protocol, forgotten. Variks did not expect the Servitor to…
    • Eido: To have an identity crisis?
    • Variks: Yes… unfortunate.
    Post-Act 2
  • Eido: Fikrul has vanished. We haven't seen any signs of recent transports coming in, either. They must be gearing up for something new.
  • Mithrax: We remain a step behind them.
  • Eido: I share your frustration, Father. There must be something we overlooked.
  • Mithrax: Look harder.
  • Or alternatively

    • Mithrax: I hope you understand what it is we risk. We rely upon the City's trust.
    • Eramis: Eliksni must rely on each other, Misraakskel. Don't count on the rest for long.
    • Mithrax: [growls] Impressive hypocrisy, given where you stand.
    • Eramis: You're right. You probably shouldn't count on Variks, either.

    Or alternatively

    • Eramis:: This place was a rancid nest even before it was a tomb.
    • Eido: You've spent time here?
    • Eramis: I've killed there. I would take a hundred solar cycles in a City age in exchange for one of those days.
    • Eido: I'm sorry.
    • Eramis: I'm not. It taught me not to lose. Something I've forgotten of late.

    Or alternatively

    • Variks: Fikrul seeks that which wounds us most deeply. Names from our past. Foes we believed defeated. [chitters] Variks does not believe Fikrul will trouble himself with the nameless cast-offs that remain here. But… the Warden will. Hm.

    Or alternatively

    • Mithrax: Any signs of Skolas?
    • Variks: Yes. Throughout the prison. He is cunning, difficult to pin down. Still, he is confined to this facility, for now. That is good, yes?
    • Mithrax: Very. We have the option of incinerating him from orbit.
    • Variks: If Variks could propose a few alternatives…

    Or alternatively

    • Eido: Drifter told me this Warden Servitor was supposedly destroyed.
    • Variks: There are procedures in place should the Servitor sustain damage… It may have slowly repaired itself.
    • Eido: Maybe Fikrul raised it from the dead.
    • Variks: Please… do not make such jests.

    Or alternatively

    • Variks: It is… strange to see you here, my Prince.
    • The Crow: I bet. But letķs stay focused on the present: I heard you're dealing with some old friends.
    • Variks: Skolas is friend to none. He has only hatred for company.
    • The Crow: Well, let's try and get things under control before he starts taking that out on the captives. After you, Guardian.
    Post-Act 3
  • Variks: The Echo is far out of reach, now. The Dread, at least, will seek power elsewhere. Shadow Legion are… single-minded. Harder to discourage. And Hive… Variks believes they enjoy the fights for their own sake.
  • Or alternatively

    • Mithrax: Once we have chased the final traces of Fikrul's forces from this place, I will deliver the prison to Marakel. It is my hope this occasion will mark a new, formal alliance between Eliksni and Awoken. And the beginning of… new traditions.

    Or alternatively

    • Eido: We're making good progress at clearing out the prison. The hard part will be convincing the Warden Servitor to let go.
    • Variks: Hmm. Variks will continue his efforts…
    • Eido: We'll just keep at it in the meantime. Right, Guardian?
    Kell's Vengeance
  • Variks: Skolas is a dangerous enemy, Guardian. A dangerous ally, too. Perhaps this is why Fikrul leaves him to the Prison. What remains of his mind? His mad hubris? Set forth your challenge, Guardian. If anything is left of Skolas - he will answer.
  • Defeat Combatants[edit]

    The fireteam delves depper into the prison where they engage with enemy combatants.

    First Tomb Run
    • Warden AI: Opponent identified. Hibernation shutdown sequence in progress.
    • Variks: Opponent…? The Warden is pulling prisoners from cold storage.
    • Eido: They're still alive in there?
    • Variks: Not for much longer.
    First Contest Run
  • Mithrax: Variks. Have you regained control of the command center?
  • Variks: Ah… No, Misraakskel. The Warden Servitor has—
  • Mithrax: No excuses. Find Fikrul. Let nothing get in your way.
  • Variks: Of course, Misraakskel…
  • Kell's Vengeance
  • Skolas: [unintelligible chatter]
  • Variks: Good he knows you are here. Ignore his insults, Guardian. Skolas is only a pawn. His Wolves are scattered, his dream of Mars long buried. Now to his final fight.
  • The fireteam defeats all of the enemy combatants and progresses to the Lockup.

    Lockup, Restricted Zone

    Scorn Encounter[edit]

    The fireteam interacts with the terminal to begin the encounter The Scorn Scrap-Walker appears.

    • Warden AI: Enemy Designation: [ERROR] Updating parameters.

    Or alternatively

    • Warden AI: Fresh prisoners. Exciting.

    Or alternatively

    • Warden AI: Revenant Scorn, undying!

    Hive Encounter[edit]

    The fireteam interacts with the terminal to begin the encounter. Ruptures materialize as Lucent Hive led by a Lucent Ritualist and Bell-Ringers emerge.

    • Warden AI: Hive, creatures of the Light, arise!

    Or alternatively

    • Warden AI: Light against Light. Who prevails?

    Or alternatively

    • Warden AI: The Hive swarm approaches.

    The fireteam defeats the Hive Ritualists and rings the bell to bring forth a Lightblade.

    The Lucent Bell tolls

    The fireteam defeats the Lightblade and destroys the six Runestones in the room.

    Cabal Encounter[edit]

    The fireteam interacts with the terminal to begin the encounter. A Shadow Legion detachment led by Gladiator Bra'urn, Elder Brother and Gladiator Marug, Younger Brother appear.

    • Warden AI: Mindless. Worthless. The Shadow Legion.

    Or alternatively

    • Warden AI: Shadow Legion, advance!

    Or alternatively

    • Warden AI: Foot soldiers of the Cabal rise to the challenge.

    The Guardian defeats the Gladiator Brothers.

    Dread Encounter[edit]

    The fireteam interacts with the terminal to begin the encounter. Swarms of Dread materialize in the room.

    • Warden AI: Servants of Darkness, unleashed!

    Or alternatively

    • Warden AI: Dread, all-consuming!

    Or alternatively

    • Warden AI: Face your fears!

    The fireteam collects three spikes of resonance and deposits them into a pool.

    Weavers hear the call

    The fireteam deposits twelve spikes of resonance and defeats an Enlighted Harbinger along with the remainder of the Dread.

    Reach the Next Cell Block[edit]

    After eliminating the enemy forces, the fireteam travels to the next cell block.

    First Tomb Run
    • Variks: Enough. Variks demands you initiate shutdown! Override code: Loyal.
    • Warden AI: Doppelganger Lockout Protocol in effect. Ha-ha-haptic interface connections — severed.
    • Variks: Doppel…? Prison of Elders belongs to Variks!
    • Warden AI: Fight. Win. Live. Face judgment.
    Kell's Vengeance
  • Skolas: [unintelligible chatter]
  • Variks: Hold fast, Guardian. Do not let his raving stir your blood. Skolas stands as Fikrul's champion. Now you must stand for Light, and for your city.
  • Bonus Objective[edit]

    The Warden Servitor sets forth a bonus objective that the fireteam must complete in the required time.

    • Warden AI: First prisoner to reach exit will be granted freedom. Warden's promise.

    Or alternatively

    • Warden AI: Bonus round. Impress me, yes?

    Or alternatively

    • Warden AI: A test of your reflexes.

    The Machinist[edit]

    The fireteam interacts with the terminal to begin the encounter. The Machinist appears.

    • Warden AI: Prisoner reacquired… You face: The Machinist.

    Or alternatively

    • Warden AI: The Scourge, the Bandit… the Machinist.

    Or alternatively

    • Warden AI: A returning champion. Unprecedented.

    The fireteam defeats the Machinist.

    Lucent Fireteam Encounter[edit]

    The fireteam interacts with the terminal to begin the encounter. The Lightbearer Fireteam emerge through a rupture.

    • Warden AI: Hive spawn claw their way towards your Light.
    • Variks: Lucent Hive, drawn to the Echo's power. Stop them here, Guardian.

    Or alternatively

    • Warden AI: Warriors of Light, make your case.

    Or alternatively

    • Warden AI: Servants of War, unleashed!

    Psion Commander Encounter[edit]

    The fireteam interacts with the terminal to begin the encounter. The Commander's Thresher arrives.

    Or alternatively

    • Warden AI: Powerful Psion Commander readies for a battle of wills!

    Or alternatively

    • Warden AI: No higher warfare than deception. The Psion!

    The fireteam destroys the Commander's Thresher to bring forth and defeat the Psion Commander.

    Sylok, the Defiled Encounter[edit]

    The fireteam interacts with the terminal to begin the encounter. Sylok, the Defiled materializes following the dissipation of a Blight.

    • Warden AI: Sylok, the Defiled, thirsts for your Light.
    • Variks: The Dread bring puppets of their own.

    Or alternatively

    • Warden AI: Sylok awaits. Fight, and live, or fall.

    Or alternatively

    • Warden AI: Taken approach. Beware.

    The fireteam defeats Sylok, the Defiled.

    Skolas, Scorned Wolf Encounter[edit]

    The fireteam interacts with the terminal to begin the encounter. Skolas, Scorned Wolf appears.

    • Warden AI: You face Skolas, the Fallen Kell of Kells.

    The fireteam eliminates various Scorn across the room until one of the Guardians acquires Enhanced Essence. The Guardian afflicted with Enhanced Essence deposits their essence into a Servitor. Skolas moves to the center platform and raises his arms as he attempts to consume Dark Ether orbs.

    Skolas is compelled to consume Dark Ether

    Skolas restores his Immunity Shield.

    Skolas has devoured his fill

    The fireteam defeats Skolas.

    Challenge[edit]

    The Warden Servitor sets forth a challenge that the fireteam must complete in a specific amount of time.

    • Warden AI: Enemies advance. Kill them dead, Guardian.

    Or alternatively

    • Warden AI: Faster, Guardian. Kill, kill.

    Or alternatively

    • Warden AI: Reinforcements are coming.

    If the fireteam completes the challenge

    • Warden AI: You are judged the victor.

    Or alternatively

    • Warden AI: Success. You have done it.

    Or alternatively

    • Warden AI: Stand proud.

    Warden's Judgment[edit]

    • Warden AI: You work for me, and I help you.

    Or alternatively

    • Warden AI: Many fights await you.

    Or alternatively

    • Warden AI: No rest. Not yet.

    Warden's Favor[edit]

    • Warden AI: We are friends, yes, Guardian? Give me your Ghost.

    Or alternatively

    • Warden AI: Your Warden expects great things.

    Or alternatively

    • Warden AI: You are my favorite. Only you.

    Or alternatively

    • Warden AI: Mildly impressive.

    Or alternatively

    • Warden AI: Your victory tells the tale.

    Or alternatively

    • <