Timeline

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This is a detailed timeline of the history of the Destiny universe. Note that nearly all events are not attached to specific dates; they may not be in exact chronological order, and adjacent events in the list may be separated by spans of only a few days or several centuries.

The Ancient Past

Main article: Books of Sorrow
  • The Worms, an intelligent species able to wield the power of the Darkness directly, are trapped in the depths of a global ocean within one of the atmospheric layers of the gas giant Fundament by the Traveler. The Traveler's priest, a creature called Leviathan, also dwells in the deeper Fundament and attempts to dissuade anyone from seeking them out. The Worms in turn begin calling across the stars to other species, seeking to lure one that can free them. As a result, hundreds of species migrate to Fundament and become stranded there—eking out a living on the shards of their broken worlds which become floating continents. One such species was the proto-Hive, whose homeworld collided with Fundament and shattered. The proto-Hive survive and build a new civilization for themselves on the floating shards of their former homeworld, gradually forgetting their original history.[1] Meanwhile, a species of bony six-armed cephalopods named the Ammonites benefit from the Traveler's patronage and build a sophisticated starfaring civilization spanning all of Fundament's fifty-two moons, before eventually coming into contact with the distant Ecumene.[2][3]
  • At eight years of age, the proto-Hive Osmium King of the Osmium Court on Fundament sires his final brood of offspring, which include his three daughters Xi Ro, Sathona, and Aurash who are tutored by sterile mother Taox. At ten years of age, the Osmium King begins to succumb to senility and madness; becoming consumed with ancient texts and obsessing over the movements of Fundament's moons, and the possibility of a catastrophic alignment called the Syzygy.[4][5][6]
  • Fearing for the Osmium Court's future and believing the royal daughters were unsuited to rule, Taox secretly contacts the rival continent's Helium Drinkers of the Helium Court, inviting them to invade, assassinate the royal family, and install her as a subservient regent of the Osmium Court in exchange for engines capable of moving their continent.[5] The Helium Drinkers agree, resulting in the Osmium Court's fall and the death of the Osmium King, but the royal daughters escape and vow to take revenge.[4]
  • Three years after losing their kingdom, upon the advice of their father's worm, Xi Ro, Sathona, and Aurash use a salvaged high-tech ship to dive into Fundament's depths, hoping to discover a secret to stave off the Syzygy, which Aurash had come to believe was imminent.[7][8] They encounter the Leviathan, but reject his pleas to turn back and continue on to the Worms.[9][10] The Worms offer the sisters immortality and power in exchange for accepting their larvae as parasites and carrying out the will of the Darkness. The sisters agree to the pact and are transformed into the first Hive: Xi Ro becomes Xivu Arath, Sathona becomes Savathûn, and Aurash becomes Auryx.[11]
  • Xivu Arath, Savathûn, and Auryx return to the surface and share the Worm parasites among the other proto-Hive, creating an army that quickly overwhelms Fundament's other species.[12] Taox flees, at first to other continents[13][14] and then to the Ammonite capital moon where she is granted asylum.[2] The Hive follow and war against the Ammonites, eventually exterminating them, killing the Leviathan, and forcing the Traveler to abandon Fundament.[15] The Hive colonize and transform Fundament's moons into mobile war-moons[16], and embark on their purge of the universe in the name of the Darkness.[17] During this time the Worms begin instructing Auryx in the nature of the Sword-Logic.[16][18][19][20][21]
  • The Hive eradicate hundreds of intelligent species, including the Qugu, over a span of twenty thousand years.[22] During this time they grow and expand their kingdoms, refining and deepening their knowledge of the Sword-Logic.[23] Auryx makes war upon Savathûn out of both revenge and love, with Xivu Arath fighting them together.[24]
  • Approximately twenty-four thousand years after the fall of the Ammonites[3], the Hive reach the frontier of the Ecumene and invade seventeen worlds over the course of a century[3]. The Dakaua, a client species of the Ecumene, discover Taox in cryo-stasis aboard an ancient ship.[3] Taox shares her knowledge of the Hive's leaders and motivations with the Dakaua, and the Ecumene unleashes its most powerful weapons against the Hive, who immediately suffer setbacks.[3] Seeking the power necessary to allow the Hive to continue their crusade, Auryx slays his sisters[25] and then the Worm God Akka[26], harnessing the ability to Take. Auryx becomes Oryx, the Taken King. Over a period of one thousand, one hundred and forty years the resurgent Hive triumvirate annihilate the species of the Ecumene so utterly that no trace of them remains.[27][28] Taox escapes yet again, however, and the Hive resume their pursuit, ravaging the galaxy along the way.
  • While Oryx is absent from his court to observe the Darkness destroy an ancient fortress world, Crota, after being tricked by his aunt Savathûn, inadvertently opens a portal to a place containing Vex while experimenting within the Ascendant Realm.[35] The Vex, unable to comprehend the physics of Oryx throne world, manifest Quria, Blade Transform[36], who begins experimenting with the Hive, learning to worship the Darkness, and continue to plague Oryx's realm for a hundred years.[36] The Worm God Eir finally calls Oryx home to deal with the problem after the Vex come close to conquering the High War.[36] Oryx Takes many of the Vex, dividing them against one another, before finally expelling the cybernetic machines from his realm.[37] Oryx comes to consider the Vex a worthy rival, and resolves to follow the Darkness and document the destruction it wreaks in a "grave of worlds"[37], so that he may learn from it and use this knowledge to succeed in his crusade against the universe.[37] With his Ascendant Realm having been compromised by the Vex incursion, Oryx builds the Dreadnaught from Akka's corpse and houses his realm within it.[37][38] This takes place before Earth's formation (at least 4.54 billion years ago)[39]
  • The Hive destroy the Harmony, another species that had built a peaceful and advanced civilization with the aid of the Traveler[40], and topple the fabled Gift Mast over a period of a hundred and fifty years.[41] During this conflict Oryx defeats Quria, Blade Transform and the remaining Vex who were attacking him, and gives the Taken Hydra to Savathûn.[38][42][43] Quria's last act is to share what it has learned about Oryx's origins as Aurash with the rest of the Vex collective mind.[44] Afterwards, Oryx's sisters part ways with him; Savathûn takes her war-moons into the black hole the Harmony's worlds orbited, while Xivu Arath ventures into unknown space.[41] Oryx journeys on in the footsteps of the Darkness, continuing the Hive's crusade and still seeking the elusive Taox.[45]

Pre-Golden Age

  • The Traveler visits the Eliksni (later known the "Fallen") and provides them with limitless Ether.[48] The Eliksni prosper under the Traveler's patronage and revere it as "The Great Machine". During these years, the House of Judgment enforces law and peace.[49]
  • Some time after, the Eliksni civilization is destroyed by an event known as the Whirlwind, and Chelchis, Kell of Stone is slain by Oryx himself, becoming a legend amongst his people.[50][51][52] The Traveler abandons the Eliksni around this time. In the aftermath, the House of Judgement attempts to maintain order among the survivors, but is unable to prevent the outbreak of a bloody civil war and is itself nearly eradicated. The remnants of House Judgment are forced into servitude by the remaining Kells.[50]
  • At some point, the Cabal forge a vast interstellar Empire and incorporate the telekinetic Psions as a client race. An unknown calamity eventually strikes the Cabal and forces the Empire to flee.[53][54]
  • As Calus is too popular among the Cabal populace to execute without risking rebellion, the conspirators exile Calus and his surviving supporters to the Leviathan and lock its course to a destination far outside of the Cabal empire.
  • After wallowing in despair for an unknown amount of time after his exile, the Leviathan comes across an expanse of nothingness,which shorts out the navigational systems. Calus then looks into the void, and gains a renewed sense of purpose. [56] With control of the Leviathan back in his hands, Calus begins exploring the galaxy and planning to retake the empire.

The Golden Age

Main article: Golden Age - According to various in game quotes and Grimoire entries, the Golden Age lasted a few centuries. It came to a devastating end in the wake of the Collapse.[57]

21st Century

  • Present DayHumanity detects and tracks the Traveler as it enters the Solar System and terraforms Mercury, Venus, and the moons of Jupiter.[58] When it reaches Mars, the multinational Ares One mission is launched to make contact with it.[59] The Traveler promises humanity the universe [60] and imparts its vast knowledge to the species,[61] spurring the colonization of the Solar System.[62]
  • The Cosmodrome is built in modern day Kazakhstan where humanity first takes to the stars in search of what lays beyond and ultimately in hope of escaping their overcrowded planet.[63][64]
  • The Golden Age, a centuries-long[65] era of widespread prosperity and technological miracles, begins.[62]

Early Golden Age

  • Fifty years after the Traveler's discovery, at the age of ninety, Commander Jacob Hardy records his experiences from the Ares One mission in his diary and explains how the Traveler's dramatic impact on human well-being and civilization changed everything[67] while in the midst of studying the properties of Light-influenced terraforming.[67]
  • The city of Freehold is founded on Mars with the support of Clovis Bray. It becomes known as one of humanity's greatest achievements.[71][72]
  • The Hesperonauts first descend into Venus boiling mists and place terraforming engines in caldaras, beginning the planet's transformation into a habitable world.[73][74][75] They were later remembered by the Last City and the Guardians through a set of armor forged in their honor.[76]
  • During the initial exploration of Venus, ancient Vex ruins are discovered. Early Vex research outposts like Campus 9 attract Earth's brightest minds, leading to a colonization rush on the planet. The researchers found the Ishtar Collective and the Ishtar Academy.[77]
  • A copper box with a red lid is discovered, its lid dented, one hinge shattered. Inside is a small quantity of the finest, driest powder, more brown than gray, more blue than green. The powder is weighed by the grain, studied close. One hundred billion bits reside inside, all of them tiny and nearly spherical, and etched with the outlines of continents and islands and icecaps. Each sphere represents a planet. One is found of Earth, Mars, and Venus. Many studying presume that the box is a message of how minuscule all of creation is, and some wonder who delivered this message, and why.[80]
  • A father on Venus shows his son a representation of what their world used to look like before the Traveler arrived.[81]

Mid-Golden Age

  • Human settlements are established in the Asteroid Belt, subsequently becoming a treasure trove of industry.[82][83]
  • A currency known as Silver is developed, and is later used by the Reef post-Collapse.[83]
  • Jupiter and its moons become a cornerstone of human civilization, lunar cities buried deep in ice shelves and within subaqueous oceans.[84]
  • The first Exo are built to aid and protect humans.[85]
  • Dr. Willa Bray develops the first engram matter-encryption techniques based on relic crystals' unique datastatic properties.[86] Glimmer is presumably developed as a byproduct and used as a source of power.[87]
  • Information about Plutarch's writing on Fabius Maximus was encoded onto an engram. The engram includes the type of warfare termed the 'Fabian Strategy' - the strategy involves attrition tactics and avoiding direct conflict until an enemy makes a mistake.[88]
  • The Ishtar Collective captures a live Vex specimen[89] and nearly go mad until a Warmind intervenes.[90] They send a group of two hundred twenty seven proxies into the Vex ruins to explore the Vex network.[91]

Late Golden Age

  • The Future War Cult is founded by Maya Sundaresh at Lhasa after experimenting with Vex technology. The group disbands, however, after many of its members either go insane, commit suicide, or leave out of ethical concerns. Maya Sundaresh is among them.[92]
  • The Kestrel, an experimental long-range jumpship, is prototyped. [93]
  • A pilot designated SABER GREEN piloting the ship Secure ISIS communicates with ICE MINARET. Civilian launches are not scrubbed and colonization efforts are being pushed beyond schedule[79] to preserve secrecy. They are carrying an antimatter payload of one annihilation-pumped caedometric weapon codenamed RIGOR, and two other unknown devices codenamed SKYSHOCK and APEX. ICE MINARET remarks that they both know where the order came from.[94]
  • Clovis Bray begins developing technologies geared toward the colonization of the Solar System in the form of SIVA and Transmission. After going through several prototypes, SIVA is approved for deployment.[95][96]
  • Sometime later General Chen Lanshu glides around the Cosmodrome and converses with submind Malahayati about the possibility of invasion and speculates whether or not the Traveler could have been an enemy.[79] Shortly thereafter, Chen Lanshu speaks to Willa Bray about the possibility of accelerating the colonization programs, and whether SIVA could be used for military purposes.[97]
  • Five hundred years before the Red War,[99] the colony ship Exodus Black, carrying a cache of SIVA, is launched.[100] Although Exodus Black's intended destination is the Kepler-186 system, the ship is intercepted by the Vex-inhabited centaur planetoid 7066 Nessus and crash-lands.[101] The survivors briefly try to make contact with Earth and send for help, but their signals are never received. The Vex soon exterminate the survivors, leaving only Exodus Black's failsafe AI, Failsafe.[102]
  • The Traveler begins terraforming Io.[103]
  • Members of the First Light colony investigate the tunnels beneath the Moon. They discover the Worms and the Hive nesting deep within, but do not survive to tell the tale.[104]

The Collapse

  • The Warmind Rasputin detects the sudden arrival and rapid approach of an unidentified entity outside the Solar System[105] with the aid of technology abandoned by the Future War Cult.[92] Recognizing the entity as a threat, Rasputin assumes control of humanity's Planetary Defense Network.[105]
  • The Traveler makes its "final exodus" from Io, leaving the moon's terraforming incomplete and fleeing to Earth as the Collapse begins.[103]
  • Rasputin attempts to defeat the Darkness using all available weapons, but to no avail. In a last ditch attempt to stop the impending doom, Rasputin enacts ABHORRENT IMPERATIVE, and prepares to fire upon the Traveler with his most powerful weapons, thereby coercing it into a "pseudoaltrusitic" defensive action, should it attempt to leave.[106] The Traveler, for reasons unknown, chooses to stay and fight.[107][108]
  • As all countermeasures fail to affect the entity and defeat becomes a certainty, Rasputin decides to enact YUGA SUNDOWN, and shuts down to protect itself, leaving billions of people to perish.[109][110]
  • On Mercury, Venus, and Mars, dormant Vex units reacting to the Collapse reactivate and begin terraforming several worlds. While Mercury is turned into a machine in days[114][115] the Vex spread is temporarily stalled by the Traveler.[116][115]
  • A massive spacecraft bearing a sigil of Golden Age Earth on its prow crashes on an unidentified battle-scarred world where over two dozen Exo soldiers fight a titanic battle with the Vex.[117]
  • The Collapse—the Darkness, the ancient enemy of the Traveler, arrives in the Solar System, precipitating the Collapse and the abrupt end of the Golden Age. Earth's defenders are steadily beaten back until humanity is threatened with extinction. Humanity is saved only through the intervention of the Traveler,[118] which sacrifices itself to stop the Darkness.[119] With its last breath, the Traveler creates the Ghosts, to seek out those who can wield its Light as a weapon.[120]
  • The Fallen arrive in the Solar System in their Ketches to loot and pillage humanity's former worlds and colonies.[122] The House of Devils destroy London around this time.[123]
  • At some point during the Collapse, some humans seeking refuge from the Darkness flee into deep space, [124] and become the Awoken. Many take up residence in the Reef.[124] The Awoken also claim Mars at this time.[125]
  • The Cabal arrive and establish a beachhead on Phobos for initiating the invasion of Mars.[126] However the Cabal soon become engaged in a massive campaign of attrition with a native Vex programming called the Virgo Prohibition, who desperately attempts to protect the entrance to the Black Garden from an ever-expanding Exclusion Zone. This war will continue throughout the Dark Age and well into the City Age with little outside interference.[127]

Dark Age

Main article: Dark Age
  • In the aftermath of the Collapse comes the Dark Age. It is a time of vast suffering and terrible evil.[128]
  • Many survivors of the Collapse gather within secret enclaves in desperate attempts to survive.[129] Some Awoken return to Earth and the Exos emerge but their memories have been irreparably damaged.[128] Ghosts travel among the refugee columns, seeking the first Guardians.[128]
  • The first humans to be resurrected by the Traveler become ruthless Warlords, bringing about chaos and anarchy. Having had enough at last, Lord Radegast brings Lord Saladin Forge and Lady Jolder together to end the Warlords, and forms the Iron Lords.[134]
  • The Iron Lords confront the Warlord Segoth as he travels to a secluded village. After a bloody battle, the Iron Lords emerge victorious and Segoth is gunned down by Perun as he attempts to escape.[135]
  • As the Iron Lords gain renown, Exo Warlord Felwinter changes sides, out of a desire for peace and security, and gives his mountain to the Iron Lords, who rename it the as the Iron Temple.[136]
  • Rumors circulate of a haven beneath the Traveler.[128]
  • Lord Felwinter meets with the Warlord Citan to broker peace. Citan refuses, and the Exo puts him down. As his Ghost revives him once more, Felwinter uses his Shotgun, Felwinter's Lie to terminate them both.[136]
  • Timur and Felwinter traverse the Arabian Shores in search of a facility belonging to Clovis Bray. While en-route, they are attacked by a group of Fallen before discovering an old Clovis Bray facility in the secluded wastes.[138]
  • Reports are made of a Cabal commander, Bracus Tho'ourg, who secured the Buried City on Mars with merely a fraction of the planet’s Cabal forces. The first Guardians who faced him died at some point between here and the City Age.[140]

The City Age

Main article: City Age - Many legends rise and fall during the City Age—the Lords of Iron; Saint-14; Toland and Osiris; the Speaker; and many others—not the least of which is a single Guardian, resurrected on the eve of the Darkness' return.

Founding

  • The Last City—survivors of the Collapse, human, Awoken, and Exo, travel from far and wide to the site of the inactive Traveler, and build the Last City beneath its protective aura.[141][142][143] The City Age begins.[144]
  • The Faction Wars—power struggles between various political factions for the support of the City's refugee masses escalate into a series of violent conflicts. Rezyl Azzir, a great leader and champion during those days, helps unite The Risen, and forms the Guardians, gaining him further fame. Together they end the bloodshed before the City is torn apart by the civil war, and focus on a new encroaching threat: the Fallen.[143]
  • The Consensus, a representative body through which the factions could pursue their agendas peacefully, is formed following the Faction Wars to jointly govern the City with the Speaker.[147][143]
  • As the City continues to rise, Rezyl and the swelling numbers of Guardians see near constant action against the encroaching Fallen.[143]
  • The Hive begin landing Seeder Ships on Earth in a centuries-long process intended to precede an invasion.[148] Guardians eventually first learn of the Hive's presence at the Rusted Lands, the future site of a Crucible arena.[149]
  • Toland, an esteemed and highly respected Warlock, is exiled from the Last City for his obsessive and dangerous studies on the Hive.[150] He continues his work unabated.
  • At some point, the first known voyage to the Reef is launched.[151]
  • Dead Orbit launches an expedition in the Reef to Ceres where a space station had been discovered. However an Awoken patrol ship spots them and cripples their ship, forcing them to move to the space station. None returns except a Ghost.[152]

Early City Age

  • The Battle of the Six Fronts—the first major attack weathered by the City. Four orders of Titans led by the Iron Lords defended six different approaches against an overwhelming enemy force. None of the orders faltered, and what could have been a disastrous defeat would instead become a decisive victory.[153][154] At this time, the Iron Lords become known for their invincible patrols. [154] Towards the battle's end, two Firebreak commanders including Lord Radegast, led a march against the Fallen and reclaimed five miles of scorched ground beyond the City's walls. [155] [156]
  • The Iron Lords stumble on an old Clovis Bray research on SIVA, which points to its source, designated Site 6 in the Cosmodrome, Old Russia. There the Iron Lords, having grown to the hundreds (including the Iron Wolves), accidentally awaken the old Warmind Rasputin, who activates his defenses in retaliation, killing all but nine of the Iron Lords, who sacrifice themselves to contain SIVA after it proves uncontrollable to even Rasputin; only Saladin Forge returned to the City.[158][159][160][161][162]

Mid-City Age

The Great Hive War

  • Rezyl Azzir goes to the Moon to "search [for] nightmares", and finds Hive Wizard Xyor, the Blessed[169] He kills her consort and takes his chitin as a trophy to adorn Rose.[170]
  • Battle of Burning Lake—the Hive invade Earth and make first contact with the Guardians. Though the Guardians successfully repel the invasion, Shaxx attempts to dissuade the Consensus from ordering a counterattack,[171] arguing that the Hive's power needed to be understood before a proper offensive could be launched.[171] In the years after, he begins developing the lost art of swordsmithing, reverse-engineering the dreaded Hive blades for use by Guardians.[172]
  • The Great Disaster—the Guardians launch an audacious offensive to reclaim the Moon from the Hive. The Hive Prince Crota, the son of their God-King Oryx, brutally repels the attack, personally leading the Hive's forces and killing scores of Guardians with his fabled sword. Humbled, the Vanguard orders a full retreat and declares the Moon off-limits, hoping that the Hive will lose interest and refrain from invading Earth.[173][174][175]
  • Seeking to avenge their lost allies, Eriana-3 leads a fireteam of Guardians consisting of Eris Morn, Vell Tarlowe, Omar Agah, Sai Mota, and Toland, the Shattered to the Moon to hunt down Crota. Though they succeed in destroying Crota's physical form, the Hive catch and preserve his soul. As the Guardians try to flee, they are killed one by one until only Eris remains. Eris survives in the Hive's tunnels for years before escaping and later becoming one of Ikora Rey's Hidden.[176][177]
  • A fireteam consisting of Praedyth, Pahanin, Kabr, and three unknown Guardians land on Venus and breaches the Vault of Glass, hoping to destroy Atheon, along with whatever secrets the Vex have hidden there, and return to the City in glory. The assault is a disaster, as Kabr's team encounter the Templar, whose impregnable shields and powerful weapons force the team deeper into the Vault of Glass.[178] Only Pahanin escapes the Vault.[179] One member, Praedyth is trapped by the Vex and lost in time, and the remaining Guardians are erased from existence.[180][181][178] Kabr himself is not killed but instead goes mad, becoming obsessed with the Vex, fashioning armor and weapons from their corpses.[182][183][184] In the end Kabr does not die but is assimilated by the Vex.[185] In his last act Kabr creates the Aegis, a weapon capable of piercing the Templar's shields, so that future fireteams will not meet his fate.[186]
  • 2891.98 - Osiris begins to tire of repetitive strike missions and seemingly unproductive sessions with the Cryptarch before he is eventually noticed by the Speaker, who makes him his apprentice. Osiris' desire for truth, however, about the purpose of Guardians and the nature of Darkness cause division.[157] His subsequent misuse of resources and the diversion of Guardians from their duties would result in the Speaker sending him exile shortly after the Battle of Twilight Gap[187], as the Speaker believed he had become as obsessed with the Vex as Toland had with the Hive. After a bitter argument with the Speaker, Osiris is also exiled from the tower, and Ikora Rey replaces him as the Warlock Vanguard.[157]
  • The Battle of the Twilight Gap—the House of Devils leads the combined might of three Fallen Houses into an assault against the City.[188] The battle is joined at Twilight Gap, just outside the City's walls. Vanguard Commander Lord Saladin Forge coordinates the City's defenses with his students Commander Zavala and Lord Shaxx.[189] Though many Guardians fall in the ensuing battle, the united Fallen Houses are driven off with heavy casualties. In the aftermath of the Guardians' hard-won victory, the outermost sections of the City are evacuated and converted into fortifications, and the Vanguard decides to take a more proactive stance in fighting the forces of the Darkness by deploying strike teams against high value enemy targets.[144][190][191][192]
  • The Crusade of Saint-14—after Twilight Gap, the legendary Titan and Exo Saint-14 rallies an army of Guardians to attack the Fallen surrounding the Last City.[193] His campaign is successful and Fallen attacks on the City temporarily abate. During the campaign, he personally fights and kills Solkis, Kell of Devils.[144][194][195] Shortly thereafter he goes in search of Osiris at the behest of the Speaker, heading for Mercury.[194]
  • The Reef Wars—as Twilight Gap rages on Earth, the Awoken of the Reef, allied with the Nine, subdue the powerful House of Wolves. Battles include the Hildian Campaign and the Raze of Amethyst.[196][197][198] After their Kell Virixas is killed, a brutal civil war among the Wolves ensues which sees Skolas emerge as the new Kell. Following Skolas's capture at the Cybele Uprising, the Wolves surrender and swear fealty to Queen Mara Sov rather than be totally destroyed.[199] The Queen seals their nobility in the Prison of Elders and allows the rest to serve as her personal guards and servants.[200][201]
  • Petra Venj is exiled to the Last City to serve as the Queen's Emissary as penance for murdering nine Guardians and their Ghosts because of a miscommunication between the Awoken and the Vanguard. Sometime during this exile she writes a letter asking to come home.[202][203]
  • Following the Reef Wars, the Cabal commander Valus Trau'ug attempts to authorize an invasion of the Reef.[204] When he is denied by his superiors, Trau'ug massacres his own officers in an act of mutiny and leads his most loyal soldiers against the Queen.[204] Trau'ug fails utterly as both he and his Broken Legion are interned in the Prison of Elders by unknown means.[204] Their ships end up as part of the Reef graveyard.
  • In the aftermath of the Reef Wars and the Twilight Gap, numerous rogues and outcasts of the Fallen houses band together to form the House of Exile on the moon and start to plunder the Hive fortress there.[205][206]
  • The negotiations known as the Faction Accords occurred, approximately 126 years before the SIVA Crisis. Andal Brask was involved in the process.[103]
  • Ikora Rey achieved the first recorded 25-match win streak in the Crucible, approximately 126 years before the SIVA Crisis.[103]
  • The Centaur planetoid Nessus re-enters the Solar System after an unexplained delay, approximately 126 years before the SIVA Crisis.[103]

Late City Age

  • Andal Brask, the Hunter Vanguard, falls in battle with the vicious Fallen mercenary Taniks. Cayde-6 reluctantly assumes Brask's post in memory of his deceased friend.[209][210]
  • Holborn's Host investigates the Dust Palace on Mars, seeking a Warmind. While preparing for their assault on the Dust Palace, Holborn discovers a lost Ghost and attempts to communicate with it before inviting it to join them on their mission. The "sick" Ghost then wanders off, and Holborn continues on his quest.[211][212]
  • Rezyl Azzir becomes Dregen Yor,[170] corrupted by the Hive trophies he has collected,[213] and begins his campaign of destruction, murdering fellow Guardians and civilians alike.[214] His victims include the Crucible champion Thalor and the Hunters Pahanin and Jaren Ward.[215][216][217] Yor is finally killed by Jaren Ward's adopted son, Shin Malphur and his handgun The Last Word after a fateful duel.[218][219][217][220] All information relating to Rezyl becoming Dregen Yor is redacted by the Vanguard for fear of a demoralization. Only Shin and the Vanguard knew the truth.
  • An unknown Hunter recons the Ishtar ruins searching for the Fallen House of Winter's Kellship. She is ambushed by Fallen troops before finally locating their Ketch. Rather than assaulting it herself, the Hunter instructs her Ghost to alert the Vanguard that Draksis, Winter Kell is at the Cinders.[222]

Many Years From Now

Main article: Destiny - Based on the Rise of Irons background and introduction, the in-game events can be extrapolated to three years, with Rise of Iron taking place a year after The Taken King.[223][224]

Destiny

  • Restoration—The Guardian returns to the Cosmodrome in search of a Warp Drive to restore their ship's ability for interplanetary travel. Accessing an old information hub, Ghost leads the Guardian back to where they found their ship in order to reclaim a Warp Drive from Riksis, Devil Archon. The Guardian succeeds in defeating him and returns to the Tower to meet with the Speaker. Back at the Tower, the Speaker confides in them that the Darkness is returning and tasks the Guardian with joining the others in pushing back the Darkness until the Traveler can be restored.[226]
  • The Warmind—The Vanguard reports that the Fallen are tearing into machines all over the Cosmodrome. Convinced they are not just looting the place, the Guardian investigates and discovers the Warmind Rasputin is still alive and keeping the Fallen from accessing the Array.[228]
  • The Last Array—The Guardian tracks down codes to raise an ancient array to connect with the other long-lost Golden Age colonies. After fighting off the Hive, the Guardian reactivates the Array and Rasputin swiftly takes control, connecting with defense constructs all across the system.[229]
  • On Mars, an Exo Guardian sent by Cayde-6 hunts Valus Tua'aurc by the sound of his radio traffic. Observing a clash between a Vex battalion and Cabal fortifications, a "LIDAR" sweep is sensed by the Exo; moments later, a railgun or ram accelerator in orbit fires, sending thousands of metal "flechettes" to cause havoc among the Cabal and Vex.[230] Other places elsewhere on Mars are presumably destroyed by Rasputin's weapons.
  • Chamber of Night—The Speaker broadcasts an urgent transmission to all Guardians claiming that a Hive ritual is draining the Traveler's Light. The Guardian returns to the Hive temple and after receiving a message from the Exo Stranger, inviting them to come find her if they are successful, kills the Siphon Witches, effectively preventing them from stealing any more of the Traveler's Light. [236]
  • A Stranger's Call—Following the Stranger's coordinates, the Guardian travels to Venus where they are ambushed by the Vex. After defeating the Vex forces in the vicinity, the Guardian meets with the Exo Stranger, who tells them that they must find the Black Garden and rip out its heart in order to allow the Traveler to heal. Before the Guardian can ask anymore questions, the Exo Stranger is contacted by someone unknown before teleporting away.[238]
  • Arriving at the Reef, the Guardian seeks an audience with the Queen and is informed that they must obtain the eye of a Vex Gate Lord in order to enter the Black Garden. The Queen then charges the Guardian that they owe her in exchange for her information, and the Guardian acknowledges.[239]
  • Ishtar Collective—The Guardian travels to an old research station of the Ishtar Collective, and analyzes a Vex mind core, giving them vital intel on the nature of the Vex as well as the means with which to summon a Gate Lord.[240]
  • The Nexus—A fireteam of Guardians descends far below the Ishtar Academy and slays Sekrion, Nexus Mind, dealing a devastating blow to Vex efforts and delaying Venus' transformation into their network.[242][243]
  • Scourge of Winter—Raiding the House of Winter's hideout, the Guardian assaults the Ketch of their leader and kills Draksis, Winter Kell.[244]
  • Eye of a Gate Lord—The Guardian reaches the Endless Steps, summoning and slaying Zydron, Gate Lord.[246] Returning to the Reef, the Guardian brings the Gate Lord's head before the Queen who gifts its eye to them in sympathy for their Traveler. She then gives them the coordinates to the Black Garden including a way to repower the Gate Lord's eye.[247]
  • Exclusion Zone—The Guardian infiltrates a Cabal survey post and secures their research into the Vex Spire.[248]
  • The Buried City—The Guardian clears out the Cabal occupying the ruins of Freehold and explores what remains.[249]
  • A Rising Tide—While en route to the Garden, the Guardian shuts down a series of Vex gates beneath the subway tunnels of Freehold, and discovers that the Vex are being summoned to protect the Black Garden.[250] [251]
  • Dust Palace (strike)—The Cabal also unleash the Psion Flayers to locate one of Rasputin's usurped AI cores buried in the Dust Palace to attempt to break his control over Mars' defenses.[230] In response, a Guardian fireteam is deployed to secure it. The Flayers are defeated, and Rasputin locks down the machine.[253]
  • The Black Garden—Successfully recharging Zydron's Eye, the Guardian is transported to the Black Garden. Within the Black Garden, the Guardian confronts the Sol Progeny and defeats them, destroying the Black Heart in the process. Back on Mars, the Guardian is summoned to the Tower, where the Speaker gives a victory speech. Meanwhile, the Exo Stranger converses with the Guardian inside the Hangar and gifts them with her Rifle before leaving abruptly again. The Guardian then repowers their ship and takes off into orbit as they prepare for their next mission.[254]
  • The Reef begins offering bounties for high-profile Fallen targets.[202][203]

The Dark Below

  • Eris Morn returns to the Tower, warning of an impending Hive invasion led by a soon-to-be-resurrected Crota.
  • Siege of the Warmind—As the Hive lay siege to one of Rasputin's war bunkers, the Guardian repels them, successfully securing the old Warmind within its vault once more.[257]
  • The Wakening—The Guardian halts a Hive ritual on the Moon intended to resurrect Crota.[258]
  • Will of Crota—A team of Guardians track down and kill Crota's last general, Omnigul, temporarily halting the Hive invasion of Earth.[259]
  • The Undying MindThe Undying Mind attempts to summon back the Black Heart but is destroyed by a team of Guardians despite its efforts to seal the Black Garden outside of time again.[260]
  • Crota’s End—A team of six Guardians infiltrates the Hellmouth and enters Crota's realm, the Oversoul Throne, where he is finally killed permanently.[261]

The House of Wolves

Main article: Wolf Rebellion
  • Wolves’ Gambit—Skolas' Wolves begins attacking Vex strongholds across the Ishtar Sink and break into the Vault of Glass attempting to augment their army with its mysterious technology, before being foiled by the Guardian. [267]
  • Queen’s Ransom—The Guardian then tracks Skolas to the Vex Citadel where he has begun pulling the entire House of Wolves through time in a last effort to unite the Fallen. After a final battle atop the Citadel, Skolas is captured and sent to face the Queen.[268]
  • Skolas’ Revenge—Skolas is killed in the Prison of Elders at the hands of a fireteam by order of the Queen.

The Taken King

  • Petra Venj detects the Hive Dreadnaught orbiting the rings of Saturn and orders all Reef assets to mobilize,[270] following a conversation between Queen Mara Sov and Eris Morn and presumably Osiris on Oryx's imminent arrival.[271]
  • The Taken War begins with the Battle of Saturn, as the Awoken space fleet engages the Dreadnaught and a small fleet of Hive warships escorted by thousands of Tombships; Uldren Sov leads his fighter wings to scatter the Hive fleet whilst from behind the Queen and her Techeun Coven summon the Harbingers,[272] as part of a predetermined plan.[273] The Harbingers destroy much of Oryx's fleet, ripping through enemy vessels with ease, but leave no marks upon the Dreadnaught itself. Oryx ends the battle by firing his ship's main cannon, destroying both his and the Queen's fleets in a single Pyrrhic stroke and force him to forestal his advance.[272] The Queen and major parts of Reef leadership, including Paladin Abra Zire, and Techeun Shuro, are considered missing in action.[274]
  • Primus Ta'aun suspends all Cabal mining operations and recon on Phobos pending investigation of a trans-Jovian threat,[272] while mysterious anomalies are reported across the Skyburners' Keep.[275]
  • The Coming War—The Vanguard intercepts a distress signal on all channels, broadcasting from the Skyburners fortress of Fleetbase Korus on Phobos. The Guardian is dispatched in order to investigate, but upon their arrival they find the Skyburners have been slaughtered. Oryx reveals himself to the Guardian, willing into existence the first wave of his army of corrupted Cabal and Hive called the Taken, led by Syrok, Word of Oryx. The Vanguard scrubs the mission and orders the Guardian to return. Fighting through hordes of Taken the Guardian finally reaches the transmat zone where their ship is waiting, and escapes.[272]
  • The Vanguard discusses the arrival of Oryx’s Dreadnaught over a hologram Ghost collected,[276] analysing its weapon to find a way to slip past while reflecting upon Mara Sov's sacrifice. Eris Morn interrupts them, proclaiming that her “stone” has spoken for the first time since Crota’s defeat and has told her Oryx was coming to finish what his son started. Cayde-6 leaves the discussion to “see about a ship”.[272]
  • Realizing the Taken to be too deadly a threat to take lightly, the Vanguard send Guardians to rediscover lost powers of their forebearers. Hunters learn to harness the Void and become Nightstalkers,[277][278][279] Warlocks travel to Mars and mediate upon the Arc to become Stormcallers,[280][281][282] and Titans explore Mercury in search of the mercenary Sunbreakers only to find they were obliterated by the Vex, before reigniting the forge with the help of the Sunbreakers' Third Empyreal Magistrate Ouros.[283][284][285]
  • Cayde’s Stash—Cayde-6 directs the Guardian to one of the dead colony ships in Old Russia, where he had previously hidden a modified stealth drive capable of getting the Guardian past the superweapon and into the Dreadnaught to face Oryx. Upon touching down in The Blast, just outside of the Fallen House of Devils' lair, the Guardian discovers that the Taken have already reached Earth and have begun overwhelming the Fallen. After defeating an Echo of Oryx, and retrieving the stealth drive, the Guardian returns to the Tower.[286]
  • In the Hangar Cayde convinces Amanda Holliday to install the stealth drive on Eris' ship and arrange a “test flight” for the Guardian to infiltrate the Dreadnaught in order to establish a beachhead after disabling its super weapon.[286]
  • The Dreadnaught—With the stealth drive equipped, the Guardian travels to Saturn and reaches the Dreadnaught. Just as the drive malfunctions, causing the Dreadnaught to destroy Eris' ship, the Guardian is transmatted onto the Dreadnaught by their Ghost. They then proceeds to disable the superweapon and establish a transmat zone for reinforcements before returning to the Tower. Cayde leaves to speak with Eris about the loss of her ship.[287]
  • The Cabal deploy their reserve force, the Skyburners, in a direct attack on Dreadnaught. After the Skyburners' Primus is Taken however, their offensive crumbles.[288] A lone unit aboard the Cabal ship, Dantalion Exodus VI, sends a distress signal to the head of the Empire, only to be wiped out by Guardians. Nevertheless their message is believed to have reached its intended target.[289]
  • Enemy of my Enemy—The Guardian breaks into the crashed Cabal gunship, Dantalion Exodus VI, and steals information that the Cabal have secured on Oryx. The Guardian fights their way to a portal called the Rupture, and after defeating an Echo of Oryx discovers they must become Ascendant in order to enter.[290]
  • Lost to Light—The Guardian travels to back to the Moon where they obtain a shard of the Hive crystal used to hold Crota's soul and defeated its Gravekeeper, but are discovered by Oryx, who sends his Taken after them. While escaping the Guardian stumbles upon an open entrance to Wolfship Kaliks-Syn and rids the ship of Taken.[291]
  • Promethean Code—The Guardian then goes to collect more stealth technology from Rasputin in order to infiltrate Crota's funeral. Along the way the Guardian eliminates a Taken Centurion and collects a mysterious item.[292]
  • Last Rites—The Guardian enters Crota's netherworld, and sneaks their way to his tomb and acquires enough of his essence to become Ascendant. Crota's sisters lead a procession of Deathsingers in the dirge, along with a full contingent of guards, but the Guardian is successful in their mission. They are discovered by Oryx however, and he sends his Taken—Ta'aun and Baxx among them—to kill the Guardian. Eris intervenes,and transports the Guardian to safety.[294]
  • Regicide—Armed with Crota's soul, the Guardian returns to the Dreadnaught and using the Essence, is able to pass through the Rupture and confronts the Taken King before subsequently destroying his physical form, forcing his soul to retreat to his Throne World.[295] Eris meanwhile takes apart Willbreaker and retrieves its shard.[295]
  • Dread Patrol—In the wake of the Dreadnaught campaign, Commander Zavala tasks Cayde-6 with establishing patrol beacons across the Dreadnaught.[296]
  • Paradox—On Venus, Guardians destroy an Echo of Oryx and return to the emptied Vault of Glass hoping to rescue Praedyth from his timeless prison, but discover that a Vex Hydra tasked by Oryx to co-opt the Nexus' power, is blighting and corrupting the Vex network. Luckily for the Vex, Morphon, Blighted Mind is destroyed by Guardians and Praedyth is freed from their control, with his centuries-old remains being found in a small room within the deepest parts of the Vault.[300]
  • Entropy's Pinnacle—On Venus, the Guardian travels to the Vex Citadel and kills a Taken Echo.
  • King’s Fall—A fireteam led by the Guardian, infiltrates Oryx Ascendant Realm,[301] kills his Warpriest, the Ogre Golgoroth, and his daughters the Deathsinger twins, before finally facing the Taken King himself. After a titanic battle, the Taken King is finally defeated once and for all.[301] Eris tasks one of the Guardians with collecting certain items from the Hive gods, and rewards them with a Hive weapon.[302][303][304]
  • Blighted Coven—Kings of Decay—Tenebrous Tunnels—Fear’s Embrace—The Guardian eliminates two more Taken Echoes on both Earth and Mars.[307][308]
  • A New Den—The House of Wolves regroups on Mars and rebuilds their previous Prime Servitor, Orbiks Prime.
  • Knock, Knock—Under Orbiks' direction, the Wolves attempt to establish a base in the Blind Legion's former keep, coming into conflict with local Cabal forces.
  • Prime’s Path—The Guardian tracks down Orbiks Prime and eliminates it, scattering the House of Wolves once more.[309]
  • Blighted Chalice—Malok is discovered however and a strike team eliminates him in a last stand at the Shrine of Oryx.[312]

Rise of Iron

  • The Transmission Incident—field reports are made from Guardians whose armor have become infested with "tech mites", which manifest as swarms of colorful specks that swirl around their heads. Unable to contain the mites' spread among the Guardians, the Owl Sector and Vanguard instead implemented a quarantine on the Last City in order to prevent non-Guardians' exposure.
  • Bypass Authority Berriole travels to the Dust Palace to learn the origin of the tech mites. Following a set of tracks to a lab, she finds various locked storage cabinets had been cut or blasted open. Further investigation yields the mites were linked to a Clovis Bray project overseen by a Dr. Zarin Shirazi who worked under Dr.Willa Bray and that the tech mites were actually a nanomachine therapy to improve subjects' intelligence and strength for the Golden Age's colonization effort. After sealing Shirazi's lab, however, Berriole becomes aware that the tracks which led to the lab appeared to have been made by Fallen, implying that a group of Fallen (possibly the Splicers) were responsible for the incident.[313] Eventually, a third of all Guardians become affected by at least one variety of tech mite, prompting the Vanguard to further tighten the City's quarantine.
  • The Owl Sector's Liaison to the Vanguard, Shun Li, accidentally becomes exposed to a sample of tech mites and loses consciousness soon after, forcing his fellow operative Ramos to take on the duties of Acting Liaison. Fortunately, the countermeasure to the tech mites is discovered among Shirazi's records, and the combined efforts of the Owl Sector's research corps, the Hidden, and the Techeuns succeed in replicating it. Shun is revived, and the cure administered to the Guardians, much to their dismay. With the crisis ended, the Owl Sector is returned to standby status.[314]
  • The SIVA Crisis begins when the Fallen House of Devils begins digging into old Golden Age research labs all over the system, eventually returning to the Cosmodrome while shifting massive amounts of resources to a previously dark region of Old Russia. Concerned the SIVA Plague may have been discovered by the House of Devils, and unleashed upon the Cosmodrome, Lord Saladin personally leads the counterattack to contain the threat.[315]
  • A Fallen force captures Felwinter Peak. Unable to get there in time, Lord Saladin orders the Guardian to secure the observatory at the top before it is too late. After defending the mountaintop from several waves of Fallen forces, the Guardian reaches the Iron Temple before defeating Sepiks Perfected in the courtyard, keeping the Fallen from the temple long enough for Saladin to arrive with reinforcements, but Sepiks escapes.[315]
  • Lord Saladin then sends the Guardian to pursue Sepiks Perfected into a transformed Cosmodrome in order to learn the extent of the SIVA outbreak. In the Cosmodrome, the Guardian encounters the Hive who are being driven into the open somehow. The Guardian then seeks out a monitoring station responsible for keeping the sensor grid online and retrieves vital sensor logs that provide valuable insight into the Fallen activity. [315]
  • Pushing further into the Cosmodrome, the Guardian discovers that the Fallen have taken control of several Golden Age gun positions near the Triglav Bunker. Upon reaching the Bunker, the Guardian destroys two SIVA enhanced shield generators before disabling the enemy guns.[316]
  • Having observed that the Hive have begun hitting the Splicers near a beached Tanker, Shiro tasks the Guardian with discovering why they are at each other's throats. The Guardian arrives at the Giant's Husk expecting to encounter hostilities, but finds the Hive engaged in all out war. After the Guardian recovers a coded relay from a defeated Devil Splicer, Shiro deduces that the Hive may be attempting to reclaim something stolen and tasks the Guardian with exploring the Overpass for further clues. Working off of the pointers obtained from their exploration, the Guardian takes off for the Archon's keep in search of Hive or Fallen activity. At the keep, the Guardian discovers the Fallen Splicers are experimenting with the Hive, prompting them to seek out the Splicer's High Priest in order to end his madness.[318]
  • Kovik, Splicer Priest invades a Hive nest located within Bunker Triglav. After a team of Guardians destroy a network of SIVA Nodes, which are augmenting the Silos' old defense protocols and keeping the facility sealed tight, they descend into the Hive Nest and kill Kovik, as well as a captive Hive Ogre the Fallen Priest had infused with SIVA.[319]
  • Back at the Iron Temple, Lord Saladin meets with the Guardian and tells them the story of the Iron Lords, and how they attempted to co-opt SIVA against all of Rasputin's attempts to stop them (including eliminating all but nine of the Iron Lords in the process). In the end, revealing how SIVA ultimately corrupted many of the Iron Lords by turning their weapons and armor against them, forcing Jolder to seal herself and all of the Iron Lords except for Saladin within the Bunker rather than let SIVA escape. Saladin then realizes the Fallen have not yet mastered SIVA, and sends the Guardian to meet with Tyra, a Cryptarch well versed in the origins of SIVA, and also one who might know the source of the Fallen's discoveries.[316]
  • The Guardian then travels to an old Clovis Bray research lab following a hunch from Timur, who believes the answer to the Fallen's weakness may lie with the ancient SIVA prototypes. After clearing the facility of the Cabal, the Guardian locates an old archive that reveals information on several types of nanotech designed for differing purposes. The Guardian is then attacked by a Cabal force which they promptly eliminate before returning to the Iron temple.[320]
  • Communing with the Guardian, Lord Saladin informs them that Shiro-4 has analyzed the Clovis Bray data and found a way to temporarily disrupt the Splicers' control over it. The Guardian is then tasked to descend into the SIVA replication complex in order to cut its ability to replicate itself. On the way, they reverse the power cells in the SIVA reactor, temporarily cutting off the Splicer's SIVA supply. Infiltrating the Archon's Keep, the Guardian descends deeper into the facility and after confronting the Remnant of Felwinter, destroys the SIVA Replicator via a self destruct mechanism.[321]
  • Returning to the Iron Temple once more, the Guardian returns Jolder's broken helmet to Lord Saladin who thanks the Guardian and subsequently gifts them a Sword, pronouncing the Guardian as the next generation of Iron Lord.[322]
  • A Guardian fireteam descends into the Hellmouth to stop the Devil Splicers from stealing unborn Hive Ogres for their crazed rituals, and eliminate them, killing the Hive Abomination the Devils nearly took.[323]
  • Guardians infiltrate Foundry 113 and defeat the Splicers' surviving duumvirate of Aksis and his second-in-command Vosik inside their Perfection Complex. With Aksis and his followers gone, the Devil Splicers are neutralized.[324]
  • Omnigul returns and the Vanguard tasks the Guardian to go and eliminate her once and for all.[325]
  • Brokering an alliance with Taniks' crew the Splicers resurrect Taniks the Scarred using SIVA, augmenting him into Taniks Perfected. Shortly after, a team of Guardians eliminate him.[326]
  • The Vex finally discover how to manifest their ontological power outside of the Vault and augment Sekrion with it, but are unable to keep the Taken from corrupting the Mind, transforming it into Sekrion, Subverted Mind. A team of Guardians, with the aid of the Aegis, destroy both it and the Taken, and any lingering Vex.[327]
  • Emperor Calus learns of Ghaul's plans, and, seeing an opportunity for revenge, sends his Shadows to assasinate Dominus Ghaul. However, the plan ends in failure, and the Shadows are killed one by one. With no other opposition left, Ghaul continues into the Sol system.

Destiny 2

  • The Red War - Two years after the Taken War, the Cabal Empire's would respond to the losses suffered at the hands of Guardians by dispatching the Red Legion, led by Ghaul, to launch a major invasion of Earth. The Red Legion attempted to steal the Traveler's Light, severing its connection from the Guardians with a cage. This attack would completely devastate humanity's last safe city and the Tower, forcing the survivors to scatter. Hundreds of Guardians perished in the assault, and The Speaker went missing during the invasion.[328][329]
  • Two days after the Last City's fall - The Guardian awakens, having survived the fall from The Immortal. Badly wounded, the Guardian makes their way through the now-abandoned Last City and finds their Ghost. Learning that the Red Legion are hunting and executing Lightless Guardians and that the Vanguard has ordered the evacuation of Earth, the Guardian leaves the City behind and ventures into the wilderness.
  • Four days after the Last City's fall - After trekking for many miles in the City Outskirts, the Guardian realizes they are being led in a certain direction by a hawk. Finding a campsite littered with the corpses of killed Guardians, the Guardian scavenges a submachine gun and fights off a pack of War Beasts.
  • One week after the Last City's fall - The Guardian reaches Twilight Gap, still following the hawk, and kills another War Beast pack led by a Legionary. After missing a jump and falling into a canyon, the Guardian is awoken by Suraya Hawthorne, who has helped a number of civilian City refugees find and repair old jumpships. The group departs for a safe haven in the distant European Dead Zone.
  • Heeding a strange vision, the Guardian ventures into corrupted area surrounding a massive Shard of the Traveler that broke off during the Collapse. Defeating a starving band of Fallen scavengers from a previously unseen faction, the Guardian's Ghost reconnects to the Light through a fragment of the Shard. Once more empowered, the Guardian defeats the Fallen band and their leader, Skriviks, the Sharp-Eyed.
  • After assisting Devrim Kay and Hawthorne in setting up a comms signal network that will help more refugees find the Farm, the Guardian learns that Commander Zavala has relocated to Titan with another group of survivors and is planning a counterattack against the Red Legion. Upon arriving at the New Pacific Arcology, Zavala and Deputy Commander Sloane inform the Guardian that their plans have been thrown into disarray by an unforeseen Hive infestation. The Guardian helps them secure the facility's command center and restore its power. They then intercept an encrypted high-priority Red Legion signal which they hope will provide them some insight in how to combat the Cabal. The Guardian enters the arcology to retrieve a Golden Age CPU to crack the signal. Unfortunately, the signal reveals that the Red Legion has brought in The Almighty, a superweapon designed to shatter suns and destroy systems. In light of this overwhelming threat, Zavala asks the Guardian to locate the missing members of his fireteam: Cayde-6 and Ikora Rey.
  • The Guardian travels to Nessus, the source of a strangely-amplified signal believed to be from Cayde-6. In the Arcadian Valley, the Guardian encounters a Golden Age AI, Failsafe, the sole survivor of the Exodus Black expedition launched 500 years ago. Failsafe confirms that "the Cayde unit" is on the planetoid, but is trapped in a Vex teleporter network; Failsafe broadcasted the distress signal in the hopes that someone else would arrive to rescue Cayde. After tracking Cayde, the Guardian frees him from the network by stealing the original teleporter pad Cayde used, then defeats a band of Fallen before they breach Failsafe's core. Cayde reveals he wanted the teleporter to board Ghaul's ship and assassinate him, an act that would almost certainly have been a suicide mission, but is brightened up when told that Zavala needs him back. Cayde directs the Guardian to Io to find Ikora Rey.
  • The Guardian finds Ikora at Echo Mesa on Io, where she had gone to reflect on her inability to predict the Red Legion's invasion and the Guardians' loss of their powers. Without warning, a massive gout of the Traveler's energy erupts from Io's surface, a reaction provoked by Red Legion activity. Ikora sends the Guardian to investigate. The Red Legion base is found almost empty, the Cabal having accomplished their goal and now evacuating Io, but the Guardian discovers an unwelcome surprise: Taken. Asher Mir, a Warlock researching the Vex on Io, informs the Guardian that the Taken are draining the Traveler energy still stored within Io. The Guardian stops the dark ritual, but when Asher Mir learns that Zavala's plan to save the Solar System is to blow up The Almighty, he insists that he can prove the Commander is wrong to do so. The Guardian infiltrates a long-empty Warmind vault, defeating more Taken along the way, and connects Asher to its systems to crunch data. Asher's fears are confirmed: The Almighty is linked directly to the Sun, and will take the Sun with it if it is destroyed without severing that link. Meanwhile, the Speaker persuades Ghaul to earn the Traveler's favor in order to gain its power, despite The Consul's protests that their experiment on Io has given the Cabal the tools needed to seize the Light.
  • The Vanguard reunites at The Farm and discusses their next move now that a frontal assault on The Almighty is out of the question. As The Guardian is the only one to have regained their Light, it is decided to send them to disable The Almighty while the Vanguard and a team of other Lightless Guardians carry out a simultaneous attack in the Last City to free the Traveler. Commander Zavala also reauthorizes Strikes at this time.
  • In order to reach The Almighty, The Guardian is charged with stealing a Cabal ship from the base in the EDZ. The Guardian uses a Drake Tank to disable the Cabal carrier commanded by Thumos, the Unbroken, kills Thumos for his authorization codes, and then absconds with his personal shuttle. At The Almighty, the Guardian breaks through the vessel's security and overloads its core, breaking the link with the Sun and rendering the superweapon permanently inert. While the Guardian returns to Earth, The Consul informs Ghaul of the disaster that had befallen their mightiest weapon and berates him for his hesitance. Ghaul realizes the truth to The Consul's words, but strangles him to death for his insubordination.
  • The Guardian arrives in the Last City after the counterattack is underway. Fighting through the streets and across the rooftops, the Guardian rendezvouses with the Vanguard and uses the teleporter to board Ghaul's ship and confront the Dominus. Ghaul reveals he has already siphoned the Traveler's Light and gained the powers of a Guardian. Although the battle is fierce and Ghaul gathers more and more Light to strengthen himself, the Guardian prevails. Unexpectedly, Light bursts from Ghaul's corpse and takes his form, revealing Ghaul has become Light incarnate. As Ghaul proclaims himself to be a god, however, Light begins to shine through the Traveler's cage. Miraculously, the Traveler finally reawakens, emitting a powerful wave of Light that shatters the cage and obliterates Ghaul. The other Guardians regain their Light and the Red Legion is forced to flee from the City, defeated for the first time in their history.
  • The Traveler's Light wave spreads across the Solar System and beyond. In intergalactic space, the wave washes over a mysterious fleet of ships that activates and begins moving in the direction of the wave's source.
  • Reconstruction begins in the liberated Last City. The Vanguard establishes a new headquarters while the old Tower is rebuilt, and plans are drawn up to replace the City districts lost during the Red Legion's attack and subsequent occupation. Although the Red War continues, with the Traveler awake there is hope for victory.

The new Golden Age

  • The Leviathan appears in orbit above Nessus and begins to swallow the planet. A fireteam of Guardians is dispatched to investigate the ship and defeat its leader, Emperor Calus.

Curse of Osiris

  • The Mind of the Infinite Forest, Panoptes, begins working towards a future where light and darkness no longer exist. The exiled Warlock Osiris sends his Ghost, Sagira, to find help in real space. She is found by Ikora Rey's Hidden, and brought back to the Tower.[330]
  • A Deadly Trial - After battling through Vex from the Present and Future, Brother Vance informs the Guardian of a cultist temple on Earth. After battling through the Fallen presence there, the Guardian finds the temple destroyed and the Followers dead. The Guardian places Sagira's shell in a device that allows her to fuse her consciousness with Ghost and temporarily use his body.[330]
  • Sagira-Ghost and the Guardian enter the Infinite Forest in search of Osiris. They meet many of his reflections in the Forest, and show the Guardian the Past of Mercury, when it was first colonized by the Vex, and the dark Future that Panoptes is working towards, where no light or darkness exists in the universe.[331]
  • The Guardian and Sagira-Ghost return to Ikora Rey on Earth, where she informs them that the Vex must have a map of the Forest, and the only place that is able to store that much date is the Pyramidion, on Io. The Guardian and Sagira-Ghost depart for Io, and battle their way to the center of the Pyramidion. However, they find that the map is not in the Pyramidion, but find a schematic of a node in the Infinite Forest.[332]
  • The pair head to Nessus to find the Entanglement Mind, and after chasing it down destroy it and retrieve its Mind Core. After connecting it to the Vex network in the Well of Echoes, the pair find an image but no time point. Ikora suggests that the past might hold the answer.[333]
  • After informing Ikora Rey about Sagira's fate, the three head to the Fields of Glass to end Panoptes once and for all. Once more battling their way through the forest, the Guardian and Ghost confront Panoptes at the center of Infinity's Crown. The Mind summons waves of Hive, Fallen, Cabal and Vex to defeat the Guardian. After it attempts to finally delete them from the system, Osiris and his Reflections show up and hold off Panoptes long enough for the Guardian to stun it with an Arc Charge and destroy its eye, defeating Panoptes and disrupting the Vex's plans. Osiris regains Sagira and takes over the Forest to prevent any future Vex attempts to destroy both the Light and Dark.[333]
  • Osiris recreates and loses control of Root Mind in the Simulant Past. A fireteam of Guardians is sent by the Vanguard to stop the Root Mind from taking over Panoptes' place in the Forest.[337]
  • An old Vanguard signal transmitted through the Infinite Forest is picked up on Mercury. The Guardian and Ghost once again head inside the Infinite Forest. Upon arriving in the Simulant Present, they discover that it was the signal of Saint-14, long thought to be missing. They fight through Vex from the Present, Past, and Future and arrive back in the Lighthouse. Upon entering the Infinite Forest again and battling their way through the Simulant Present, the Guardian and Ghost find Saint-14's body upon a pedestal and showered in Light surrounded by many hundreds of dead Vex shells. After remarking on the apparent memorial to Saint, they both return to the Lighthouse.[342]

Warmind

  • Upon hearing reports that the Red Legion is gathering on Mars, as well as the fact that Warsats are crashing onto Mars, The Guardian goes to investigate. The Guardian then lands at Hellas Basin and findsAnastasia Bray, then discovers that a Hive sect known as the Grasp of Nokris has begun to awaken on Mars as a result of Rasputin calling the Warsats to crash on Mars.
  • It is revealed that Xol, Will of the Thousands has awoken for the first time since the Collapse, and as a response, Rasputin had called the Warsats down to Mars.
  • To kill Xol, the Guardian, Ana Bray, and Zavala retrieve a fragment of the Traveler from the EDZ and plan to use it to lure Xol to the Guardian. However, after killing Xol's herald Nokris, Xol ignores the fragment and begins attacking Rasputin's core directly.
  • The Guardian kills Xol, and Rasputin allows the three Guardians an audience. In which he explains that he will protect Humanity, but under his own choices, before launching a new network of Warsats under his sole control, claiming that "never again will a threat go unseen".
  • The remnants of the Red Legion, led by Val Ca'uor, assault the Leviathan in an attempt to kill Calus and repurpose the Leviathan for Red Legion use. In response, Calus calls upon the Guardian once again. The Guardian and the accompanying fireteam then kill Ca'uor, and Calus congratulates them once again.

Forsaken

  • A rogue Guardian by the name of The Drifter arrives at the tower, and immediately begins asking Guardians to participate in his gamemode, Gambit.
  • Variks, upon hearing rumors that his old friend Fikrul, the Fanatic is still alive, asks Cayde-6 and Petra to confirm the reports. They return to the Prison of Elders with Fikrul and a seemingly delusional Prince Uldren, who had been missing since the onset of the Taken War. Variks quickly notices that Fikrul has been changed, being sustained by a corrupted version of Ether known as Dark Ether. Through several experiments, Variks learns that the Dark Ether kills any Fallen exposed to it, then resurrects them as Scorn. Wondering what the source of the Dark Ether is, Variks questions Fikrul, who begins placing seeds of doubt within Variks' mind. Upon hearing news of the death of the Kell of Kings, Variks sees himself as the last hope for the Fallen civilization, and resets the security protocols within the Prison of Elders, releasing every prisoner there. Variks then departs the prison to an unknown location, but not before sending two messages throughout the prison urging the Fallen to unite.
  • Last Call - Petra Venj, upon witnessing the scale of the prison outbreak, recruits the Guardian and Cayde-6 to assist in containing the chaos. Petra realizes that Uldren and the eight Scorn Barons are escaping. Cayde immediately gives chase, and after a short battle, Cayde's Ghost is destroyed by Pirrha, the Rifleman, Cayde is then smashed through a wall by Reksis Vahn, the Hangman, before finally being shot in the chest with his own Hand Cannon by Uldren. The Guardian is too late to save Cayde-6, who dies before the Guardian.
  • A funeral is held for Cayde, and while Ikora wishes to send every Guardian to hunt down those responsible for Cayde's death, Zavala disagrees and does not allow Ikora to implement her plan. In response, the Guardian vows to kill Uldren Sov personally.
  • High Plains Blues - Ikora tells the Guardian that Uldren and his barons are in the Tangled Shore, where the Guardian meets The Spider, who offers to assist the Guardian in eliminating the Scorn Barons.
  • Scorned - The Guardians team up with the associates of the Spider to help clear out the Scorn who are invading his territory.
  • One by one, the Guardian eliminates the Scorn Barons until only Fikrul and Uldren are left alive. Uldren, believing that Mara Sov is directing him to free her, Uldren retrieves a shard of the Traveler in the EDZ, then returns to the Tangled Shore.
  • Nothing Left to Say - Uldren enters the Awoken watchtower in the Tangled Shore, leaving Fikrul and an army of Scorn to stop the Guardian. After Fikrul is defeated, the Guardian progresses through the watchtower, which has become infested by Taken from an unknown source. Upon reaching Uldren at the top of the watchtower, he uses the Traveler's shard as well as the Darkness within him to open a portal, however, instead of Mara emerging from the portal, the Voice of Riven emerges and devours Uldren. After The Guardian slays the Voice of Riven, and Uldren emerges unharmed. The Guardian retrieves the Ace of Spades, and Petra enters the room. Both point their guns at Uldren, who adamantly states that every action he undertook was for Mara. Nevertheless, Uldren is executed by the Guardian and Petra.
  • The Spider gifts the Guardian a talisman that, when charged, allows the Guardian access to the Dreaming City through the watchtower's portal. Upon arriving, the Guardian is confronted by the three Taken Techeuns who were beside Mara Sov during her attack on Oryx's Dreadnought. Petra then directs the Guardian to the Oracle, which, when given an offering, allows the Guardian to communicate with Mara Sov directly, who instructs them to slay Riven of a Thousand Voices, the last known Ahamkara, who was Taken by Oryx during the Taken War.
  • Last Wish - A fireteam of six Guardians is dispatched by Petra Venj to slay Riven. In the proces the fireteam free Kalli and Shuro Chi from Taken corruption. After slaying Morgeth, the Spirekeeper and opening an ancient Awoken vault, the Guardians encounter Riven herself. After a fierce battle, Riven is slained and her heart cleansed by the freed Techeuns. However, this is exactly what Riven desired, and the Dreaming City is cursed by Taken.
  • Broken Courier - After defeating Riven, The Guardian and Ghost are commissioned by Petra Venj to help assist an injured Corsair. This Corsair informs The Guardian that the Awoken relics have been stolen from the Hive, and should be immediately saved as to preserve the tremendous amounts of information within them. With the help of the Corsair, The Guardian and Ghost must fight through waves of Xivu Arath's Hive to retrieve all stolen relics.
  • The Shattered Throne - Two weeks after the curse was inflicted upon the Dreaming City, the Blind Well is sufficiently charged to allow the Guardians' access to Eleusinia, Mara Sov's Throne World. After a long journey, the Guardian defeats Dûl Incaru, the Eternal Return, and is granted a direct audience with Mara Sov, who had survived the events of the Taken war. However, at the end of the week, the Dreaming City is reverted to the state it was in when the curse began. It is revealed that the entire city has been trapped in a three-week timeloop.
  • At the end of the second cycle, the Guardian visits Mara Sov again, in which Mara warns the Guardian about the Traveler. In addition, she has several holograms displaying Tetrahedral-shaped ships.
  • When the Guardian visits Mara for the third time, the queen is finishing a conversation with the Emissary, saying that she accepted the Nine's terms, and that the "asset" was to be placed beyond the grave of the First Fleet. Mara then warns the Guardian about the Nine, claiming that their schemes never end.
  • At the end of the fourth cycle, Mara immediately questions how Uldren had died, stating that she wasn't satisfied with the fact that the Guardian was the one to kill Uldren.
  • Upon the end of the fifth cycle, it is revealed that Prince Uldren has been revived by a Ghost that had yet to find its Guardian, Mara is nowhere to be found.
  • When the Guardian visits Mara for the sixth time, the queen angrily confronts the Guardian's ghost for what he had said about Mara during the previous weeks. After concluding a fit of rage, Mara tells the Guardian to get out of her sight.
  • Upon the Guardian's seventh visit, Mara states that she has dreamed of having a friend, then states that "the next act is about to begin" before disappearing.

Shadowkeep

  • Prior to the events of Shadowkeep, the Hidden Swarm, under the command of Hashladun, Daughter of Crota, begin construction of the Scarlet Keep. The Vanguard is aware of the construction, but does not interfere with the Hive's activities.
  • Shortly before the Guardian's arrival, Eris Morn contacts Ikora Rey to inform her of renewed activity on the Moon. Ikora dispatches Eris to the Moon with the intention of scouting out the Scarlet Keep.
  • A Mysterious Disturbance - Commander Zavala puts out the call to all Guardians; the Hive are active on the Moon. The Guardian rushes to the old Lunar Battlegrounds and drives the Hidden Swarm back to the Scarlet Keep. After defeating a Hive Shrieker, the Keeper of the Swarm, the Guardian descends into the Scarlet Keep, tasked by Ikora Rey to find Eris Morn. The Guardian discovers the Pyramid and engages in battle against the Nightmares of Crota, Ghaul, and Fikrul, They are pulled away by Eris Morn, who plans with the Guardian to breach the Pyramid.
  • In Search of Answers -Eris Morn dispatches the Guardian to investigate the strange Hive behavior near Scarlet Keep in the Sorrow's Harbor. There the Guardian discovers a Hive ritual which is related with the Nightmares' activity. After collecting some ruined tablets, the Guardian and Eris Morn discover that the Hive doesn't seem affected by the [Nightmare]]s. Before continue the investigation, the Guardian listen Nightmare of Omnigul's Scream in the comm channel and the Eris' signal cuts out. Quickly the Guardian return to the Sanctuary and discovers that the Nightmare has stormed through the lunar encampment. Eris tells the Guardian that she has survided thanks the protection of Nightmare of Crota's Essence from her Talisman. With that knowledge Eris believes the Essence dropped by the Nightmare of Crota is a key to entering the Pyramid and learning the truth behind its presence on the Moon.
  • Ghosts of Our Past - Eris orders the Guardian to cleanse the Nightmare's Essence. After cleansing it, Eris create the first piece of Dreambane armor against the The Pyramid's Nightmares. Then she order the Guardian to hunt the Nightmare of Omnigul.
  • In the Deep - Eris dispatches the Guardian to steal the Lectern of Enchantment from the Hive Catacombs. After retrieving the Lectern, Eris tasks the Guardian with hunting down Nightmares and cleansing their Essence to create Dreambane armor, in order to breach the Pyramid.
  • Beyond - After crafting the necessary armor, the Guardian assaults the Pyramid. Their Ghost is taken over by the Pyramid as they walk its halls, using it to taunt the Guardian on the Traveler's failures, including The Red War, the death of Cayde-6, and The Great Disaster as they fight Nightmares of Ghaul, Fikrul, and Crota respectively. After defeating all three Nightmares, the Pyramid gifts the Guardian with a device and shows them a vision of the Black Garden. The Darkness appears as an imitation of the Guardian and declares it to be our "Salvation."
  • Eris realizes that the Pyramid predicted and desired the Guardian to enter, and vows to watch over and study the device retrieved from within.
  • At the beginning of the events of Shadowkeep, Eris became haunted by the Nightmares of her fireteam; the same Guardians who had formed the first attempt on Crota's life. During the course of their journey, the Guardian creates several mementos, one for each fallen fireteam member, and gradually frees Eris from their influence.

References

Template:Reflist

Template:Destiny Overview

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  175. ^ Bungie (2015/5/14), Destiny, Activision Blizzard, Grimoire: Ghost Fragment: Warlock 2
  176. ^ Bungie (2015/5/14), Destiny, Activision Blizzard, Grimoire: Crota's Bane
  177. ^ Bungie (2015/5/19), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Crota's End
  178. ^ a b Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Vault of Glass
  179. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Super Good Advice
  180. ^ Bungie (2015/9/20), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Mystery: Praedyth's Door
  181. ^ Bungie (2015/9/20), Destiny: Playstation 4, Activision Blizzard, Paradox
  182. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Item Description: Kabr's Forceful Greaves
  183. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Item Description: Kabr's Wrath
  184. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Item Description: Kabr's Brazen Grips
  185. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Item Description: Battlecage of Kabr
  186. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Relic: The Aegis
  187. ^ Bungie (2015-5-19), Destiny: House of Wolves, PlayStation 4, Activision Blizzard, Item Description: Mark of the Exile
  188. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: House of Devils
  189. ^ Bungie (2015-14-5), Destiny, Activision Blizzard, Grimoire: Iron Banner Rep
  190. ^ Bungie (2014/5/14), Destiny, Activision Blizzard, Item Description: Sanction Six (Helmet)
  191. ^ Bungie (2014-14-5), Destiny, Activision Blizzard, Item Description: Cloak of the Shadowjacks
  192. ^ Reddit: Gjallarhorn Art Book Preview
  193. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Item Description: Cloak of the Skypillar
  194. ^ a b Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Legend: Saint 14
  195. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Item Description: Arihant Type 1/2/3/4/5/6 (Helmet)
  196. ^ Bungie (2015/5/14), Destiny, Activision Blizzard, Item Description: Wolves' Bane
  197. ^ Bungie (2015/9/19), Destiny: PlayStation 4, Activision Blizzard, Grimoire: WANTED: Grayor, Wolf Assassin
  198. ^ Bungie (2015/5/19), Destiny: PlayStation 4, Activision Blizzard, Item Description: Wanted: Drevis, Wolf Baroness
  199. ^ Bungie (2015/5/19), Destiny, Activision Blizzard, Item Description: Mark of the Wolves
  200. ^ Bungie (2015/5/19), Destiny, Activision Blizzard, Grimoire: Ghost Fragment: The Queen
  201. ^ Bungie (2015/5/19), Destiny, Activision Blizzard, Item Description: Her Mercy
  202. ^ a b Bungie (2014/9/23), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Queen's Wrath
  203. ^ a b Bungie (2014/9/23), Destiny: Playstation 4, Activision Blizzard, Grimoire: The Queen's Emissary
  204. ^ a b c Bungie (2015/5/19), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Valus Trau'ug
  205. ^ Bungie (2014/9/9), Destiny: House of Wolves, Playstation 4, Activision Blizzard, Grimoire: House of Exile
  206. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard
  207. ^ Bungie (2015/9/17), Destiny: The Taken King, PlayStation 4, Activision Blizzard, Grimoire: Bannerfall
  208. ^ Bungie (2015-14-5), Destiny, Activision Blizzard, Grimoire: Ghost Fragment: The City Age
  209. ^ Bungie (2015/5/14), Destiny, Activision Blizzard, Grimoire: Hunter Vanguard
  210. ^ Bungie (2015/5/19), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Taniks the Scarred
  211. ^ Bungie (2015/5/14), Destiny, Activision Blizzard, Grimoire: Ghost Fragment: Titan
  212. ^ Bungie (2015/5/14), Destiny, Activision Blizzard, Grimoire: Ghost Fragment:Rasputin
  213. ^ Bungie (2016/4/15), Destiny, Activision Blizzard, Grimoire: Rezyl Azzir - Before These Walls
  214. ^ Bungie (2015-14-5), Destiny, Activision Blizzard, Grimoire: Ghost Fragment: Thorn
  215. ^ Bungie (2015/5/14), Destiny, Activision Blizzard, Item Description: Mark of Contention
  216. ^ Bungie (2015/5/14), Destiny, Activision Blizzard, Item Description: Cloak of Dredgen Yor
  217. ^ a b Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: The Last Word 3
  218. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: The Last Word
  219. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: The Last Word 2
  220. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: The Last Word 4
  221. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Item Description: Pocket Infinity
  222. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: Hunter
  223. ^ GameSpot: Destiny Rise of Iron Expansion: Here's Everything You Need to Know
  224. ^ Polygon: Destiny: Rise of Iron: Everything We Know
  225. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, A Guardian Rises
  226. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Restoration
  227. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Dark Within
  228. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Warmind
  229. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Last Array
  230. ^ a b Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Grimoire: Ghost Fragment: Rasputin 2
  231. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Dark Beyond
  232. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Devils' Lair (strike)
  233. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The World's Grave (mission)
  234. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Sword of Crota
  235. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Shrine of Oryx (mission)
  236. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Chamber of Night (mission)
  237. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Summoning Pits
  238. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, A Stranger's Call
  239. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Awoken
  240. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Ishtar Collective (mission)
  241. ^ a b Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Archive
  242. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Theosyion, Restorative Mind
  243. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Nexus
  244. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Scourge of Winter
  245. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Winter's Run
  246. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Eye of a Gate Lord
  247. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, A Key Awaits
  248. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Exclusion Zone (mission)
  249. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Buried City (mission)
  250. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, A Rising Tide
  251. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Garden's Spire
  252. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Cerberus Vae III
  253. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Dust Palace
  254. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Black Garden
  255. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Vault of Glass
  256. ^ Bungie (2014/12/9), Destiny: Playstation 4, Activision Blizzard, Fist of Crota
  257. ^ Bungie (2014/12/9), Destiny: Playstation 4, Activision Blizzard, Siege of the Warmind
  258. ^ Bungie (2014/12/9), Destiny: Playstation 4, Activision Blizzard, The Wakening
  259. ^ Bungie (2014/12/9), Destiny: Playstation 4, Activision Blizzard, Will of Crota
  260. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, The Undying Mind (strike)
  261. ^ Bungie (2014/12/9), Destiny: Playstation 4, Activision Blizzard, Crota's End
  262. ^ Bungie (2015/5/19), Destiny: Playstation 4, Activision Blizzard, A Kell Rising
  263. ^ Bungie (2015/5/19), Destiny: Playstation 4, Activision Blizzard, The Archon-Slayer
  264. ^ Bungie (2014/5/19), Destiny: House of Wolves Playstation 4, Activision Blizzard, The Shadow Thief
  265. ^ Bungie (2015/5/19), Destiny: Playstation 4, Activision Blizzard, The Silent Fang
  266. ^ Bungie (2015/5/19), Destiny: Playstation 4, Activision Blizzard, The Ruling House
  267. ^ Bungie (2015/5/19), Destiny: Playstation 4, Activision Blizzard, Wolves' Gambit
  268. ^ Bungie (2015/5/19), Destiny: Playstation 4, Activision Blizzard, Queen's Ransom
  269. ^ Bungie (2015/5/19), Destiny: Playstation 4, Activision Blizzard, Grimoire: Prison of Elders
  270. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: Hive Arsenal: Dreadnaught
  271. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: Ghost Fragment: The Queen 2
  272. ^ a b c d e Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, The Coming War
  273. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: The Coven
  274. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: Telesto
  275. ^ Ishtar Collective, Ghost Scan: None reported back
  276. ^ Ishtar Collective, Ghost Scan: A Dreadnaught
  277. ^ Bungie (2015/9/15), The Taken King, Playstation 4, Activision Blizzard: A Ranger Lost
  278. ^ Bungie (2015/9/15), The Taken King, Playstation 4, Activision Blizzard: A Ranger Found
  279. ^ YouTube, Destiny The Taken King - Hunter Void Subclass - Nightstalker - Full Quest + Cutscenes - OniZombies
  280. ^ Bungie (2015/9/15), The Taken King, Playstation 4, Activision Blizzard: A Spark in Shadow
  281. ^ Bungie (2015/9/15), The Taken King, Playstation 4, Activision Blizzard: Bottle the Arc
  282. ^ YouTube, Destiny The Taken King - Warlock Arc Subclass - Stormcaller - Full Quest + Cutscenes - OniZombies
  283. ^ Bungie (2015/9/15), The Taken King, Playstation 4, Activision Blizzard: A March of Fire
  284. ^ Bungie (2015/9/15), The Taken King, Playstation 4, Activision Blizzard: Bound by Fire mission
  285. ^ YouTube, Destiny The Taken King - Titan Solar Subclass - Sunbreaker - Full Quest + Cutscenes - OniZombies
  286. ^ a b Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Cayde's Stash
  287. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, The Dreadnaught
  288. ^ Bungie (2015/9/15), Destiny: The Taken King, PlayStation 4, Activision Blizzard, Enemy of My Enemy
  289. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: Grimoire:Activities/The_Taken_King#Outbound_Signal
  290. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Enemy of My Enemy
  291. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Lost to Light
  292. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, The Promethean Code
  293. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Fallen S.A.B.E.R.
  294. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Last Rites
  295. ^ a b Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Regicide
  296. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Dread Patrol
  297. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Outbound Signal
  298. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, The Sunless Cell
  299. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Shield Brothers
  300. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Paradox
  301. ^ a b Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, King's Fall
  302. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, The Road to King's Fall
  303. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Shattered Past
  304. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Hunger Pangs
  305. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Echo Chamber
  306. ^ Bungie (2015/9/15), Destiny: The Taken King, PlayStation 4, Activision Blizzard, Winter's Run
  307. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, The Taken War: Earth
  308. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, The Taken War: Mars
  309. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, The Wolves of Mars
  310. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Pretender to the Throne
  311. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, At the Gates
  312. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Blighted Chalice
  313. ^ Owl Sector Records
  314. ^ Owl Sector Records
  315. ^ a b c YouTube, Destiny Rise of Iron Playthrough. No Commentary. Part 1
  316. ^ a b YouTube, Destiny Rise of Iron Playthrough. No Commentary. Part 4
  317. ^ Bungie (2016/20/9), Destiny: Rise of Iron Playstation 4, Activision Blizzard, The Devils' Lair
  318. ^ Bungie (2015/9/20), Destiny: Rise of Iron, PlayStation 4, Activision Blizzard, The Wretched Eye
  319. ^ The Daily Dot, What to expect in Destiny expansion Rise of Iron's New Strike
  320. ^ YouTube, Destiny Rise of Iron Playthrough. No Commentary. Part 5
  321. ^ YouTube, Destiny Rise of Iron Playthrough. No Commentary. Part 6
  322. ^ YouTube, Destiny Rise of Iron Playthrough. No Commentary. Part 7
  323. ^ Bungie (2016/20/9), Destiny: Rise of Iron Playstation 4, Activision Blizzard, The Abomination Heist
  324. ^ Bungie (2016/20/9), Destiny: Rise of Iron Playstation 4, Activision Blizzard, Wrath of the Machine
  325. ^ Bungie (2016/20/9), Destiny: Rise of Iron Playstation 4, Activision Blizzard, The Will of Crota: Revisited
  326. ^ Bungie (2016/20/9), Destiny: Rise of Iron Playstation 4, Activision Blizzard, The Shadow Thief: Revisited
  327. ^ Bungie (2016/20/9), Destiny: Rise of Iron Playstation 4, Activision Blizzard, The Nexus: Revisited
  328. ^ Polygon - Watch the first teaser for Destiny 2
  329. ^ YouTube - Destiny 2 – “Rally the Troops” Worldwide Reveal Trailer
  330. ^ a b c YouTube,DESTINY 2 CURSE OF OSIRIS Walkthrough Gameplay Part 1 - Lighthouse - Campaign Mission 1 (DLC)
  331. ^ YouTube, DESTINY 2 CURSE OF OSIRIS Walkthrough Gameplay Part 2 - Vance - Campaign Mission 2 (DLC)
  332. ^ a b YouTube, DESTINY 2 CURSE OF OSIRIS Walkthrough Gameplay Part 3 - Infinite - Campaign Mission 3 (DLC)
  333. ^ a b c YouTube, DESTINY 2 CURSE OF OSIRIS ENDING/FINAL BOSS - Walkthrough Gameplay Part 4 (DLC)
  334. ^ YouTube, Destiny 2 - Solo Heroic Adventure "The Up And Up" w/ Timer - Curse of Osiris DLC
  335. ^ YouTube, Destiny 2 - Solo Heroic Adventure "The Runner" - Curse of Osiris DLC
  336. ^ YouTube, Destiny 2 - Solo Heroic Adventure "Bug In The System" - Curse of Osiris DLC
  337. ^ YouTube, Destiny 2 "A Garden World" Heroic Strike - Curse of Osiris
  338. ^ YouTube, Destiny 2 - "Tree of Probabilities" Heroic Strike - Curse of Osiris
  339. ^ YouTube, Destiny 2 - Escape The Reactor Encounter - Eater Of Worlds Raid Lair
  340. ^ YouTube, Destiny 2 - Break The Barrier Encounter - Eater Of Worlds Raid Lair
  341. ^ YouTube, Destiny 2 - Argos, Planetary Core Boss Fight - Eater Of Worlds Raid Lair
  342. ^ YouTube, Destiny 2 - "Perfect Paradox" Shotgun Full Quest + All Dialogue Included / Saint-14 Quest