Stormcaller

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"A Stormcaller's lightning awaits release. So release it on the Darkness. Show the universe how your Light can burn down armies."
Ikora Rey
The Sigil of the Stormcaller

Stormcaller is an Arc-based Warlock subclass. It was introduced in The Taken King.

Upgrades (Destiny 1)[edit]

"Harmony within, hurricane without."
— Class Description

Tier 1 - Grenades[edit]

  • Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius
  • Storm Grenade—a grenade that calls down a focused lightning storm
  • Arcbolt Grenade—a grenade that chains bolts of lightning to nearby enemies.

Tier 2 - Movement[edit]

  • Glide—jump and then press again while in the air to activate Glide
  • Focused Control—upgrades Glide for better directional control while in the air
  • Focused Burst—upgrades Glide to provide an initial boost of speed
  • Balanced Glide—upgrades Glide to provide bonuses to both speed and control

Tier 3 - Super[edit]

  • Stormtrance—chain Arc Lightning from your hands
  • Landfall—on casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you
  • Superconductor—doubles your Stormtrance lightning's chaining capabilities
  • Ionic Blink—press L3 to teleport during Stormtrance

Tier 4 - Melee[edit]

  • Thunderstrike—deliver an electrocuting Arc melee strike at extended range
  • Chain Lighting—your Thunderstrike chains to another nearby enemy
  • Amplitude—your Thunderstrike has greater range
  • Rising Storm—hits with Thunderstrike charge your Super, Ability and melee energy

Tier 5 - Training 1[edit]

  • Arcane Wisdom—training focused on battle recovery and speed
  • Arcane Spirit—training focused on battle recovery and toughness
  • Arcane Force—training focused on toughness and speed

Tier 6 - Perks 1[edit]

  • Pulsewave—when critically wounded, trigger a Pulsewave that boosts speed for you and your allies
  • Feedback—incoming melee attacks fully recharge and intensify your Thunderstrike
  • Transcendence—when cast with full grenade and melee energy, Stormtrance restores your health to full and drains slower

Tier 7 - Training 2[edit]

  • Ancestral Order—training focused on all attributes
  • Chaos Order—training focused on raw speed
  • Divine Order—training focused on toughness at all costs

Tier 8 - Perks 2[edit]

  • Electrostatic Mind—Stormtrance charges faster when allies are near. When Stormtrance is active, nearby enemies take damage
  • Arc Web—enemies damaged by your grenades chain deadly lightning to nearby enemies
  • Perpetual Charge—grenade kills recharge your melee. Melee kills recharge your grenade

Upgrades (Destiny 2)[edit]

A Stormcaller.

Grenades[edit]

  • Arcbolt Grenade: Chains bolts of lightning to nearby enemies.
  • Pulse Grenade: Continuously damages enemies in its radius.
  • Storm Grenade: Calls forth a focused lightning bolt.

Class Ability[edit]

  • Healing Rift: A well of Light that continuously heals those inside it.
  • Empowering Rift: A well of Light that increases the weapon damage of those inside it.

Movement[edit]

  • Balanced Glide: Glide gets bonuses to both control and speed.
  • Burst Glide: Upgrades Glide for strong speed boosts.
  • Controlled Glide: Glide gets better directional control.

Super[edit]

  • Stormtrance: Chain Arc lightning to nearby enemies from your hands.

Attunement of Conduction[edit]

  • Chain Lightning: A longer-ranged melee attack that chains lightning to one other enemy.
  • Transcendence: Stormtrance restores health and lasts longer when cast with full melee and grenade energy.
  • Arc Web: Grenades chain lightning to nearby enemies upon detonation.
  • Ionic Blink: Sprinting during Stormtrance causes the player to Blink.

Attunement of Elements[edit]

  • Gale Force: A longer-ranged melee attack that recharges Super, grenade and Melee energy.
  • Landfall: Summons a lightning bolt upon casting Stormtrance, creating a shockwave.
  • Rising Storm: Rifts charge faster when nearby allies.
  • Arc Soul: Rifts now grant an Arc Soul to aid whoever uses it in battle.

Attunement of Control[edit]

  • Ionic Trace: Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected.
  • Ball Lightning: A ranged melee attack which shoots out a slow moving projectile that radiates lightning.
  • Pulsewave: Collecting Ionic Traces while wounded gives you and nearby allies a speed boost.
  • Chaos Reach: A spin on Stormtrance which produces a beam of arc energy which destroys enemies in its path. It can be deactivated to save super energy, but at a percentage penalty.

Gallery[edit]

List of appearances[edit]

References[edit]