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Warlock Dawnblade casting Daybreak
Spread your wings and set the sky ablaze.

The Dawnblade is a Solar-based Warlock subclass that is available in Destiny 2.


Unlike the Sunsingers, Dawnblade Warlocks utilize the elemental heat of their Light to set themselves ablaze and take flight on burning wings of fire, allowing them to glide longer in the air while fashioning flaming swords to project blasts of Solar energy from their Super.[1] In addition for specializing in airborne combat, the Dawnblade also use their Solar abilities to heal and empower their allies on the battlefield while scorching their enemies with explosive sun fire. Additional Supers include slamming their Daybreak swords to project an aura of enhanced healing and damage resistance for themselves and nearby fellow Guardians and casting a ball of Solar energy that mimics the effects of Radiance from the Sunsingers.

According to Ikora Rey, Solar-wielding Warlocks all embody the metaphorical "Dawn" before the Darkness; being beacons of hope that light the way to embolden allies and friends alike.[2] Some of the earliest Dawnblades were revered religiously as patrons due to their immortal, martyr-like nature; one of them had an entire cult in dedication as "The Flame".[3]


"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

Destiny 2

A young—by Warlock standards—apprentice holds out a hand and reaches for flame. Nothing. The wizened teacher laughs. "You're supposed to be teaching me. Not laughing."

The teacher's arm extends as one word hangs in the air, "Sword." As quickly as it appeared, the blade vanishes. "That doesn't help."

"Sword." In a flash, the blade appears again, this time at the student's throat. Both pairs of eyes widened. One aghast, one aglow. "Say it with me."

Two voices ring: "Sword."

A blade appears in each outstretched hand. A pair of wings form on each Warlock's back. Two Warlocks take flight and vow to never again look down.

Season of the Haunted

Rise. Closer, closer to the sun.
Your life shall be restored; the three shall be as one.

Dash. Swiftly, swiftly as the Light.
A scorched earth lies below; foes flee from the fight.

An incandescent ray; behold the mighty way.

Rise. Closer, closer to the blaze.
My wings shall never melt. They're already aflame.

Notable Dawnblades


Dawnblade 2.0 subclass splash art


  • Daybreak: Weave Solar Light into blades and smite your foes from the skies.


  • Solar Grenade: A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.
  • Firebolt Grenade: A grenade that unleashes bolts of Solar Light at nearby enemies.
  • Fusion Grenade: An explosive grenade that causes bonus damage when attached to its target.


  • Balanced Glide: Glide jump ability provides bonuses to both speed and control.
  • Burst Glide: Upgrades Glide for strong speed boosts.
  • Controlled Glide: Glide jump ability provides better directional control while in the air.

Class Abilities

  • Healing Rift: Conjure a well of Light that continually heals those inside it.
  • Empowering Rift: Conjure a well of Light that increases the attack power of those inside it.

Attunement Of Sky

  • Celestial Fire: Send out a spiral of three explosive Solar energy blasts.[4]
  • Winged Sun: Fire weapons, send celestial fire, and throw grenades while gliding. Airborne final blows extend the effects of Heat Rises and grant melee energy.[5]
  • Heat Rises: Consume your grenade energy to extend glide time and improve in-air accuracy.[6]
  • Icarus Dash: Activate while in midair to dodge.

Attunement Of Flame

  • Igniting Touch: Strike an enemy with this melee ability to burn them and cause them to explode.
  • Fated For The Flame: Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames.
  • Everlasting Fire: Killing an enemy with Daybreak extends its duration.
  • Phoenix Dive: Quickly descend from mid-air and regenerate health.

Attunement of Grace

  • Well of Radiance: Thrusts your Daybreak sword into the ground. The sword continuously projects a powerful aura that heals and empowers nearby allies.
    • Replaces Daybreak as subclass Super.
  • Guiding Flame: Melee attacks that connect empower nearby allies
  • Benevolent Dawn: Empowering nearby allies with Guiding Flame gives melee, grenade, and rift energy.
  • Divine Protection: Hold the grenade button to turn your grenade into a Blessing, which acts as a health pickup which heals and shields allies.

Upgrades Solar 3.0 (Destiny 2: Witch Queen/Final Shape)

Dawnblade 3.0 subclass background


  • Daybreak: Fashion Solar Light into blades and smite your foes from the sky. Your Daybreak projectiles launch a streak of deadly flames on impact.
  • Well of Radiance: Thrust your Sword into the ground, damaging and scorching nearby targets. The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.
  • Song of Flame: Become the ultimate expression of Solar light, dramatically reducing ability cooldown as well as increasing the amount of projectiles your melee shoots, transforming your Grenade into a sentient creature that seeks out enemies and explodes, and buffs nearby allies Solar weapons with Scorch.


  • Solar Grenade: A grenade that creates a flare of Solar Light which continually damages and scorches targets trapped inside.
  • Firebolt Grenade: A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
  • Fusion Grenade: An explosive grenade that attaches to its targets, damaging and moderately scorching them on detonation.
  • Incendiary Grenade: A grenade that explodes in a fiery burst and heavily scorches nearby targets.
  • Thermite Grenade: A grenade that sends forth a line of fire, dealing damage and scorching targets in its path.
  • Swarm Grenade: A grenade that detonates on impact, releasing multiple drones that seek nearby enemies. Each drone slightly scorches affected targets.
  • Tripmine Grenade: An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately scorching them.
  • Healing Grenade: A grenade that cures allies on impact and creates Orb of benevolent Solar Light granting restoration to allies when picked up.


  • Incinerator Snap: Snap your fingers to create a fan of burning sparks that explode and scorch targets.
  • Celestial Fire: Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.


  • Burst Glide: Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
  • Strafe Glide: Jump while airborne to activate Glide and start an airborne drift with strong directional control.
  • Balanced Glide: Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.

Class Abilities

  • Healing Rift: Conjure a well of power that continuously heals those inside it.
  • Empowering Rift: Conjure a well of power that increases weapon damage for those inside it.
  • Phoenix Dive: Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.


  • Icarus Dash (A golden feather, drifting in the wind. One gust carries you where you need to go.): Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly targets with your Super or weapons cures you. Fragment Slots (2)
  • Heat Rises (A singed tome, bound in leather with notes scratched in the margins. You hold immeasurable knowledge of the approaching dawn.): You can fire weapons, melee, and throw grenades while gliding. Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy. Fragment Slots (2)
  • Touch of Flame (A radiant cinder, still crackling as you hold it. With it, you could set the world aflame.): Your Healing, Solar, Firebolt, Fusion grenades have enhanced functionality. Fragment Slots (2)
    • Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
    • Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
    • Firebolt Grenade: Increases target search radius and maximum target count.
    • Fusion Grenade: Explodes twice.
  • Hellion (): Casting your rift creates a Solar Soul that sends pieces of itself out when an enemy is visible, dealing damage and scorching them.


  • Ember of Ashes: You apply more scorch stacks to targets.
  • Ember of Beams: Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
  • Ember of Benevolence: Applying restoration, cure or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline.
  • Ember of Blistering: Defeating targets with Solar ignitions grant grenade energy.
  • Ember of Char: Your Solar ignitions spread scorch to affected targets. +10 Discipline.
  • Ember of Combustion: Final blows with your Solar Super cause targets to ignite and create a Firesprite. +10 Strength.
  • Ember of Eruption: Your Solar ignitions have increased area of effect. +10 Strength.
  • Ember of Empyrean: Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience.
  • Ember of Mercy: When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience.
  • Ember of Resolve: Solar grenade final blows cure you.
  • Ember of Searing: Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery.
  • Ember of Singeing: Your class ability recharges faster when you scorch targets.
  • Ember of Solace: Radiant and restoration effects applied to you have increased duration.
  • Ember of Tempering: Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a Firesprite. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
  • Ember of Torches: Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline.
  • Ember of Wonder: Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. +10 Resilience.


  • Dawnblades are part of the new system for sub-class upgrades, where only one passive tree can be active at a time such as either "Attunement Of Sky" , "Attunement Of Fire", or "Attunment Of Grace" , this carries over to the older subclasses that have been brought back as well.
  • The Daybreak sword acts similar to the Black Talon, an exotic Void sword.
  • The Warlock Osiris is shown to use this subclass.
  • As a part of an update to all Solar subclasses, the Attunement of Sky went through a particularly major reworking, including slowing down the speed at which players can be propelled by Icarus Dash while in the Dawnblade super, effectively neutering a lot of the speed players could reliably gain from using it.


List of appearances