Shadebinder

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Reality is chaotic and unruly; bind it and bring order.
A Shadebinder Warlock

Shadebinder is a Stasis-based Warlock subclass. It was released in the Beyond Light expansion of Destiny 2.


Lore[edit]

I first heard it in the Thrall-carved tunnels on Callisto as I saw Light torn from my friend: a chaotic chime like breaking glass, ringing in the corners of my mind. I ignored it then and burned the Hive vermin with vengeance and fire.

But it returned when Ghaul's wicked contraption gripped the Traveler and the Light fled from my bones: a cold chorus in my ears, a shattered song demanding to be heard. I clung to it then, shivering in the rubble of the Last City. It drowned out the marching of Centurions and focused my will to survive.

It was in the shadow of the Pyramid on Europa that I finally understood. What was noise became a chilling harmony born of dissonance, a structure I could finally grasp. I joined the song, and as my voice perfected the chord my hands gripped a staff of ice—chaos given shape. It sealed my hands in rime, and the song resonated through my flesh. I was its instrument, and it was mine; when we sang "be still" to the world, it would obey.

Abilites[edit]

Super[edit]

  • Winter's Wrath - Summon a powerful Stasis staff. While your super is active:
    • Fires Stasis projectiles that freeze targets upon impact.
      • Unleash a powerful shockwave that shatters nearby frozen targets.

Grenades[edit]

  • Glacier Grenade – A grenade that creates walls out of Stasis shards to block damage and freeze targets; these walls can be shattered for damage.
  • Duskfield Grenade – A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
  • Coldsnap Grenade – A grenade that freezes on impact and sends another seeker to find and freeze targets.

Melee[edit]

  • Penumbral Blast - Fires Stasis energy from your staff and freeze opponents in their tracks.

Movement[edit]

  • Balanced Glide — Glide jump ability provides bonuses to both speed and control.
  • Burst Glide — Upgrades Glide for strong speed boosts.
  • Controlled Glide — Glide jump ability provides better directional control while in the air.

Class Abilites[edit]

  • Healing Rift — Conjure a well of Light that continually heals those inside it.
  • Empowering Rift — Conjure a well of Light that increases the attack power of those inside it.

Aspects[edit]

  • Iceflare Bolts (An unseeing yet all-knowing stare fixed eternally to a solitary point. You track your enemies with blade-like precision.) - Shattering a frozen target spawns seekers that track and freeze other nearby targets.
  • Frostpulse (A conflux trapped motionless in crystal; infinite possibilities held in tranquil inertia. You unleash the Darkness within, suspending your enemies in harrowing stillness.) - Casting your Rift generates a shockwave that freezes nearby combatants.
  • Bleak Watcher (The gaping eye of a machine, forever trapped in a glacial prison. You set loose the unrelenting gaze of death itself upon your foes.) - Consume your grenade to deploy a stationary Stasis turret that autonomously attacks enemy combatants.
  • Glacial Harvest (An elusive Vex automaton, a thing of flight and celerity ground to a standstill by the grip of Stasis. A reminder that the crystals catch even the quickest.) - Freezing targets creates Stasis shards around the frozen targets. Higher tier combatants create more shards.

Fragments[edit]

  • Whisper of Bonds – Defeating frozen targets with weapons grants super energy; -10 Intellect; -10 Discipline. (added in Season 12)
  • Whisper of Chains – While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets; +10 recovery. (added in Season 13)
  • Whisper of Conduction – Nearby Stasis shards track to your position; +10 Intellect; +10 Resilience. (added in Season 14)
  • Whisper of Durance – Increases the duration of slow effects and those with lingering effects also last longer; +10 strength. (added in Season 12)
  • Whisper of Fissures – Increases the damage and burst radius of Stasis when you destroy a Stasis crystal or defeat a frozen target. (added in Season 12)
  • Whisper of Fractures – Your melee energy recharges faster when you are near two or more targets; -10 Discipline. (added in Season 13)
  • Whisper of Hedrons – Gain bonus weapon damage after freezing a target with Stasis; -10 strength. (added in Season 12)
  • Whisper of Hunger – Increases the melee energy gained from picking up Stasis shards; -10 Mobility; -10 Recovery. (added in Season 14)
  • Whisper of Impetus – Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. (added in Season 13)
  • Whisper of Refraction – Defeating a slowed or frozen enemy provides class ability energy. (added in Season 12)
  • Whisper of Rending – Kinetic weapons do increased damage to Stasis crystals and frozen targets. (added in Season 14)
  • Whisper of Rime – Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. (added in Season 14)
  • Whisper of Shards – Shattering a Stasis crystal boosts your grenade recharge rate; shatter additional crystals to increase the duration of the effect; +10 Resilience. (added in Season 12)
  • Whisper of Torment – You gain grenade energy each time you take damage from targets. (added in Season 13)

List of appearances[edit]

References[edit]