Sol Collective

From Destinypedia, the Destiny wiki

(Redirected from Unidentified Vex collective)
Destiny-GhostConstruct.png
"Oh the headache again. I swear it's these symbols..."
This article does not meet Destinypedia's standards. You can help by cleaning this article.
Sol Collective
SolCollectiveInfobox.jpg
Overview

Objectives:

Conversion of Nessus, Io, Mercury, Europa and Neptune into Machine Worlds
Fulfill Vex simulations

Minds:

Argos, Planetary Core
Belmon, Transcendent Mind
Brakion, Genesis Mind
Panoptes, Infinite Mind
Protheon, Modular Mind

At war with:

House of Dusk
Vanguard
Red Legion
Taken
Loyalists
The Reef
House of Salvation
Imperial Cabal
House of Light
Neomuna
Shadow Legion
Nessian Schism

Allied with:

Precursors
Descendants
Proxies
Taken (controlled by Quria)

Encountered:

Red War
Curse of Osiris
Season of Opulence
War of Salvation
Endless Night
Invasion of Neptune

 

The Sol Collective[1] is a Vex programming collective found in the Vex Network and across the corners of the Sol System; engaging in destinations such as the Arcadian Valley on Nessus, Echo Mesa on Io, the Fields of Glass on Mercury, Rathmore Chaos on Europa, and Neomuna on Neptune. These Vex have bronze frames with a seafoam patina, with the more powerful ones, like Vex Minds, having a more pronounced patina.

History[edit]

Origin[edit]

According to the Drifter, the Sol Collective are the leading overarching collective of Vex in the Solar System after having consolidated their subtypes as a result of the Guardians and their efforts against them on Mars and Venus.[2] Their presence as a united front was previously undocumented as its members were not encountered until the Red War.

They are also responsible for converting Nessus into a Machine World[3] and were attempting to do the same for Io.[4] Strangely, it is unknown if they have a presence on Mars or Venus, both of which are hubs of Vex activity and incomplete Machine Worlds, though the Vex as a whole may have been driven off of Mars due to the efforts of the Red Legion.[5] The Sol Collective have also inhabited Neptune since the Collapse. They would be unable to launch a direct assault on Neomuna due to the Veil's influence.[6]

Red War[edit]

After the Red Legion attacked Earth, they began to mobilize their forces on Nessus. The House of Dusk would also arrive to scavenge the remains of the Exodus Black. When the Guardian was ordered by Zavala to find Cayde-6 and Ikora Rey, they would arrive on Nessus to find the Hunter Vanguard. The Guardian would encounter and defeat forces of the Collective, and find Cayde-6 with the assistance of Failsafe.[3][7]

The Sol Collective would later kidnap Failsafe after the Ghost planned to hack into the Nessus core. However, the Guardian would track their location and free Failsafe from her cube construct.[8] When the Guardian sought to learn about what had happened to two former members of the Exodus Black, they would go through challenges made by the Vex as part of a behavioural test on Guardians, defeating a Warden and discovering the crewmates' remains.[9] Seeking to learn about the behaviour of the Fallen, the Collective would capture Fallen crews and promise them freedom in exchange for fighting to the death. However, the Fallen would refuse, and the Guardian would arrive shortly after and stop the experiment.[10]

On Io, Collective forces led by Viadon, Inquisitor Mind would become interested in the Warmind Vault JYS-2, hoping to gain access to its secrets. However, they would once again be stopped by the Guardian, who would bring an end to Viadon.[11] Following the death of Dominus Ghaul, the leaderless Red Legion would capture Protheon, Modular Mind on Nessus for study, but a fireteam of Guardians would stop the Legion and destroy Protheon.[12] Guardians would infiltrate the Pyramidion on Io and destroy its Axis Mind Brakion, Genesis Mind, putting a dent in the Collective's plans.[13]

Curse of Osiris[edit]

The Axis Mind of the Infinite Forest, Panoptes, Infinite Mind would begin to work towards a future where both Light and Darkness don't exist.[14] This plan would be discovered by exiled Vanguard commander Osiris, who would send his Ghost Sagira to find help. Sagira was shot but would survive, now in a dormant state. She would be found by the Cult of Osiris on Mercury, who would give her to the Hidden.[15]

After reviving Sagira and unintentionally merging her consciousness with their Ghost,[16] the Guardian would find Osiris's reflections in the Infinite Forest, who would show them the future Panoptes was planning. Panoptes would appear, but the Guardian and Sagira would escape.[14] Ikora Rey would send the Guardian to the Pyramidion on Io to search for a map of the forest. They would attempt to defend the stronghold, but were defeated. They discovered no map at the Pyramidion, but they discovered a schematic node.[17]

When the Guardian returned to the forest and entered the Simulant Present, they would fight their way through simulated Cabal, defeating the Simulated Commander and receiving the map.[18] After destroying the Entangled Mind to receive its memory core, the Guardian and Sagira would travel to the Simulant Past in an attempt to search for Panoptes's location. However, Panoptes appeared, captured Sagira's consciousness and banished the Guardian from the forest.[19] The Guardian would re-enter the forest and confront Panoptes at the Infinity's Crown. Osiris and his reflections would later arrive to assist the Guardian. Despite its best efforts, Panoptes would be unable to defeat the Guardian and Osiris. The Infinite Mind would be destroyed, and the future that the Vex were planning would be stopped.[20] Later, the Leviathan would begin to consume chunks of Nessus, and Argos, Planetary Core and other Vex units were trapped inside. A six-Guardian fireteam would arrive to assist the exiled Emperor Calus and successfully destroy Argos, halting the Collective's conversion of Nessus.[21]

Breakout of the Prison of Elders[edit]

When Variks, the Loyal released every prisoner in the Prison of Elders, members of the Collective captured by the Reef would be freed and begin to fight for control in the prison. The Guardian and Cayde-6 would arrive to stop the riot. However, Cayde-6 would be killed, and the Reef would be unable to regain control of the prison.[22] Later, a fireteam of Guardians would arrive to end the chaos in the prison once and for all. The Collective would prove to be no match for the Lightbearers, as Apaktos, Oxidizing Mind and Edyx, Exothermic Mind would be destroyed, and the prisons Warden shortly after.[23]

Recovery of the Forges[edit]

When Guardians were sent by Ada-1 to regain control of the Black Armory Forges, the Sol Collective would take control of the Izanami Forge on Nessus. Hoping to gain access to its technology. However, the Guardian would arrive and retake the Forge from the Collective, destroying Aegion, Deductive Mind and Sublimating Mind, Forge Warden in the process.[24][25]

Beyond Light[edit]

Guardians would begin to arrive on Europa due to the formation of the House of Salvation led by Eramis, Kell of Darkness. The Vex would war with the House of Salvation and the Guardians, attempting to maintain strong control over Europa.[citation needed] Later, Eramis would make her way to the Glassway to open a Vex portal leading to 2082 Volantis. A Guardian fireteam would arrive to stop this, but would fail as Vex forces led by Belmon, Transcendent Mind would arrive through the portal. Despite their numerical advantage, Belmon and its forces would be defeated, and the portal was closed.[26]

The Endless Night[edit]

The Taken Weaver of Savathûn, Quria, Blade Transform would create the Endless Night around the Last City, using the Oppressive Minds and their domains to help maintain the simulation.[citation needed] To bring an end to the Endless Night, the Vanguard would seek the help of the House of Light led by Mithrax, Kell of Light, who was currently on Europa. Mithrax would send the Guardian through the Vex Domain to retrieve the Paradrome Cube.[27] The House of Light would be granted refuge in the city shortly after to stop the Sol Collective's simulation.[citation needed]

The Guardian would arrive on Luna and defeat Portunos, Subjugated Mind. Despite the losses of Thesmotae, Subjugated Mind at the Tangled Shore and Fantis, Oppressive Mind at the Labyrinth, the simulation would continue to persist. Civilians of the city would begin to be affected by the Endless Night, and Taken blights would begin to appear. Quria would recreate multiple of the destroyed Axis Minds to continue the fight against the Guardians. Eventually, Mithrax would discover that Quria was behind the Endless Night. The reborn Axis Minds would fall to the Guardian once more, and Mithrax would discover Quria's location.[citation needed] The Guardian would enter Quria's domain and bring an end to the Dreaming Mind, and the Endless Night would slowly deteriorate.[28]

Some time after the destruction of Quria, Savathûn, disguised as Osiris, would teach Lakshmi-2 on how to open a Vex portal. Lakshmi-2 would open the portal in the Eliksni quarters and would be killed as the Sol Collective would launch an invasion of the Last City.[29] However, the Guardian would destroy the portal, and the invasion would be stopped.[30]

Lightfall[edit]

When Emperor Calus and his Shadow Legion launched an invasion of Neomuna to find the Veil, the Sol Collective would take control of the room that controlled the power to the CloudArk, the place where the Neomunian civilians virtually lived. However, the Guardian, who was sent by the Cloud Striders to restore power to the Cloudark, would arrive and defeat Calixte, System Ward Finality to reboot the reactor.[31]

Osiris would send the Guardian to destroy Vex units at Maya's retreat so they could gain a greater knowledge of Strand. They would succeed, but they still did not completely understand the power.[32] The Shadow Legion would begin sending Taken into the Vex network in hopes of infiltrating the Cloudark through the network so they could retrieve the Veil. Nimbus and Osiris would send a Guardian fireteam that would arrive and infiltrate the network and defeat the Taken Axis Mind Parthenios, Drifting Mind. However, it was revealed that Nezarec, Final God of Pain, the disciple who led the Collapse, had returned, claiming the domain as his own and haunting the people of Neomuna.[33] The Collective's Network would once again be infiltrated by the Guardian, who would defeat them by using Strand.[34]

Echoes[edit]

After the death of the Witness and the creation of the Echoes, one such Echo would crash land on Nessus and subsequently become the entity known as the Conductor, transforming the Sol Collective Vex on Nessus into a new collective: the Nessian Schism.[citation needed]

Members[edit]

Leading Vex Minds
Notable Minotaurs
Notable Hydras
Notable Wyverns
Notable Cyclopses
Notable Hobgoblins
Notable Harpies
Notable Goblins

Unique forces[edit]

Seeker
Imp Swarm
Fanatic variants
Harpy variants
Goblin variants
Hobgoblin variants
Minotaur variants
Wyvern variants
Hydra variants
Cyclops variants

Trivia[edit]

  • The Sol Collective is the most prominent Vex collective in Destiny 2.
  • Because this collective contains some of the entire Vex Collective's strongest and most important Axis Minds, as well as having an occupation on many planets, moons, and centaurs, it can be presumed that this programming collective is the dominant collective in Sol.

Gallery[edit]

Sol Collective

Axis Minds

Units

List of appearances[edit]

References[edit]

  1. ^ Destiny The Game on X
  2. ^ Bungie (2018/9/4), Destiny 2: Forsaken - Drifter: "The Vex have consolidated their subtypes. You must be kicking the crap out of 'em."
  3. ^ a b Bungie (2017/8/9), Destiny 2 - Six
  4. ^ Bungie (2017/8/9), Destiny 2 - Ghost scans: IO-GS-1
  5. ^ Bungie (2017/8/9), Destiny 2 - Ghost scans: NE-CST-4
  6. ^ Bungie (2023/2/28), Destiny 2: Lightfall - Parting the Veil: Log 4
  7. ^ Bungie (2017/8/9), Destiny 2 - Looped
  8. ^ Bungie (2017/8/9), Destiny 2 - Hack the Planet
  9. ^ Bungie (2017/8/9), Destiny 2 - Lost Crew
  10. ^ Bungie (2017/8/9), Destiny 2 - Release
  11. ^ Bungie (2017/8/9), Destiny 2 - Road Rage
  12. ^ Bungie (2017/8/9), Destiny 2 - The Inverted Spire
  13. ^ Bungie (2017/8/9), Destiny 2 - The Pyramidion
  14. ^ a b Bungie (2017/12/5), Destiny 2: Curse of Osiris - Beyond Infinity
  15. ^ Bungie (2017/12/5), Destiny 2: Curse of Osiris - The Gateway
  16. ^ Bungie (2017/12/5), Destiny 2: Curse of Osiris - A Deadly Trial
  17. ^ Bungie (2017/12/5), Destiny 2: Curse of Osiris - Deep Storage
  18. ^ Bungie (2017/12/5), Destiny 2: Curse of Osiris - Tree of Probabilities
  19. ^ Bungie (2017/12/5), Destiny 2: Curse of Osiris - A Garden World
  20. ^ Bungie (2017/12/5), Destiny 2: Curse of Osiris - Omega
  21. ^ Bungie (2017/12/5), Destiny 2: Curse of Osiris - Leviathan, Eater of Worlds
  22. ^ Bungie (2018/9/4), Destiny 2: Forsaken - Last Call
  23. ^ Bungie (2018/9/4), Destiny 2: Forsaken - Warden of Nothing
  24. ^ Bungie (2018/12/4), Destiny 2: Season of the Forge - Rekindle the Flames
  25. ^ Bungie (2018/12/4), Destiny 2: Season of the Forge - Izanami Forge
  26. ^ Bungie (2020/11/10), Destiny 2: Beyond Light - The Glassway
  27. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - The Lost Splicer
  28. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - Expunge: Delphi
  29. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - H.E.L.M. Radio Message: Lakshmi's Final Broadcast
  30. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - Override: Last City
  31. ^ Bungie (2023/2/28), Destiny 2: Lightfall - Breakneck
  32. ^ Bungie (2023/2/28), Destiny 2: Lightfall - On The Verge
  33. ^ Bungie (2023/2/28), Destiny 2: Lightfall - HyperNet Current
  34. ^ Bungie (2023/2/28), Destiny 2: Lightfall - Headlong