The Devils' Lair (strike)
|The Devil's Lair (strike)|
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|Destinypedia has a walkthrough guide to this level, The Devils' Lair (strike). See The Devils' Lair (strike)/Walkthrough.|
- "The Fallen will continue to claw at the walls of our city unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' lair, and the High Servitor, feeding them their strength. We must destroy this machine god, and send their souls screaming back to Hell."
- — Commander Zavala, mission briefing
As the Prime Servitor of the House of Devils, Sepiks Prime is guarded by some of the Devils' best troops. Guardians on The Devil's Lair strike mission must fight all the way inside the lair and defeat Sepiks in order to smash the House of Devils' morale, and weaken their attacks against the Last City.
- The Devils' Lair
Objectives (Sepiks Perfected)
- Fight To The Devils' Lair
Fight your way to the Devils' Lair and take out the resurrected Prime Servitor, Sepiks Perfected.
- Fight Into The Lair
Cut through hostile territory in the launch facility to find the Devils' Lair.
- Take Back The Refinery
Eliminate all hostiles in the Refinery.
- Hack Laser Grid
Defend the Ghost as it hacks the Devil Splicers' laser grid.
- Secure The Refinery
- Infiltrate The Devils' Lair
Push deeper into Splicer-held territory to find the lair of Sepiks Perfected.
- Cut Through The Hostiles
Eliminate all hostiles at the entrance to the Devils' Lair
- Find Sepiks Perfected
Enter the Devils' Lair to face the reborn Prime Servitor, Sepiks Perfected.
- Defeat The Fallen
Defeat the Devil Splicers guarding Sepiks Perfected.
- Destroy Sepiks Perfected
Destroy the resurrected Prime Servitor, Sepiks Perfected.
COMMANDER ZAVALA: The Fallen will continue to claw at the walls of our City unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' Lair and the High Servitor feeding them their strength. We must destroy this machine god and send their souls screaming back to hell.
The fireteam enters the complex.
GHOST: Fallen and Hive. Let's hope we can avoid the crossfire.
The fireteam clears out the refinery and deploys a Ghost to hack the Fallen Shield Mesh Generator.
GHOST: Pretty complex. I'll need time.
The fireteam defeats the first wave of enemies.
GHOST: The Fallen are getting smarter. It's like the entire system is wired to a...
An alarm sounds.
GHOST: I'll work faster.
The fireteam defeats the second wave of enemies.
GHOST: I'm close. But, just so you know, there's more Fallen and Hive on the way.
The fireteam defeats Naksis, Devil Baron during the third wave of enemies.
GHOST: Barrier is down. We can move now.
The fireteam moves through the next area and into a clearing.
GHOST: The Lair is up ahead, under that Colony Ship. Just on the other side of all those Devils.
A Devil Walker is deployed in front of the fireteam. The fireteam destroys the Devil Walker and continues into the Devils' Lair.
GHOST: So, this is the Devils' Lair...
After entering Devils' Lair, the fireteam encounters and destroys Sepiks Prime.
COMMANDER ZAVALA: Sepiks Prime cast a great shadow over our City. With its destruction, the Fallen Devils will grow weaker. But we must stay vigilant. The Fallen are crafty. They'll find ways to survive. They always do.
- Splicers (Sepiks Perfected)
- Naksis, Devil Baron
- Devil Walker
- Sepiks Prime
- Räkta, the Mournful (Sepiks Perfected)
- Dresiks, Splicer Baron (Sepiks Perfected)
- Splicer Walker (Sepiks Perfected)
- Sepiks Perfected (Sepiks Perfected)
The Devils' Lair was one of the few Strikes that was not revamped with the The Taken King expansion. With the release of Rise of Iron, the Strike was revamped into a brand new Strike accessible at the Light level 320 version and above.
List of appearances