Val Ma'rag: Difference between revisions

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{{Boss infobox
{{Boss infobox
|nameBG=darkblue
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|species= [[Cabal]]
|species= [[Cabal]]
|faction= [[Red Legion]] {{c|formerly}} <br> [[Imperial Cabal]]
|faction= [[Red Legion]] {{c|formerly}} <br> [[Imperial Cabal]]
|rank= [[Val]]
|rank= [[Val]] <br> [[Ultra]]
|class= [[Blood Guard Incendior]] {{c|formerly}}
|class= [[Blood Guard Incendior]] {{c|formerly}}
|mission= [[Battleground: Foothold]]
|mission= [[Battleground: Foothold]]
|gender= Male
|gender= Male
|height=
|weapon= {{icon|Solar}} [[Cabal Magma Launcher]]
|mass=
|ability= Summon Cabal <br> Summon Shieldbearer <br> High Durability <br> Rapid Movement <br> Immunity Shield <br> Summon Portable Shield <br> {{icon|Kinetic}} Quake <br> {{icon|Solar}} Burn <br> {{icon|Solar}} Compression Blast
|weapon= [[Cabal Magma Launcher]]
|ability= Summon Cabal <br> Summon Shieldbearer <br> High Durability <br> Rapid Movement <br> Immunity Shield <br> Summon Portable Shield <br> Quake
}}
}}
'''Val Ma'rag''' was a [[Cabal]] [[Incendior]] at the rank of [[Val]], and one of the few surviving [[Red Legion]] officers still left in the [[Sol System]] when [[Empress Caiatl]] arrived to reclaim the Legion. Seeking to gain her favor, Ma'rag struck at the [[Hive]] nests of the [[Cosmodrome]], but was killed in battle against the [[Guardian]]s. He did gain her favor posthumously because of his honorable conduct during his military service.
'''Val Ma'rag''' was a [[Cabal]] [[Incendior]] with the rank of [[Val]], and one of the few surviving [[Red Legion]] officers still left in the [[Sol System]] when [[Empress Caiatl]] arrived to reclaim the Legion. Seeking to gain her favor, Ma'rag struck at the [[Hive]] nests of the [[Cosmodrome]], but was killed in battle against the [[Guardian]]s.


==Biography==
==Biography==
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==Gameplay==
==Gameplay==
{{Expand-section}}
Ma'rag is encountered as the final boss of [[Battleground: Foothold]]. He will initially be inside an unbreachable [[Portable Cabal Shield]], fighting Hive forces near the crashed [[Seeder Ship]] at the [[Skywatch]]. Before challeging the Val, it is recommended to destroy the [[Scorpius]] turrets deployed around the area. After the challenge is launched, the shield will drop, the Scorpius will activate, and further Cabal reinforcements will arrive via [[Harvester]]. As Ma'rag takes damage, more Cabal will arrive, until he has lost a third of his health.
 
At this point, he will move further up the hill and summon a [[Shieldbearer Centurion|Shieldbearer]] [[Shieldbearer Incendior|Champion]] to maintain his Immunity Shield. Once the Shieldbearer is slain, Ma'rag will be vulnerable again, and the Hive will also send reinforcements from their territory, potentially pincering players between the two fronts. This will repeat once more when Ma'rag reaches a third of his health, and will move towards the final location. At this point, defeating the Shieldbearer will leave Ma'rag vulnerable, and his death will cause all Cabal to retreat and the activity to complete.


==List of appearances==
==List of appearances==

Latest revision as of 14:12, April 26, 2024

Val Ma'rag
MaragInfo.jpg
Biographical information

Species:

Cabal

Faction:

Red Legion (formerly)
Imperial Cabal

Rank:

Val
Ultra

Class:

Blood Guard Incendior (formerly)

Gender:

Male

Combat information

Mission:

Battleground: Foothold

Weapon(s):

SolarS.png Cabal Magma Launcher

Abilities:

Summon Cabal
Summon Shieldbearer
High Durability
Rapid Movement
Immunity Shield
Summon Portable Shield
KineticS.png Quake
SolarS.png Burn
SolarS.png Compression Blast

 

Val Ma'rag was a Cabal Incendior with the rank of Val, and one of the few surviving Red Legion officers still left in the Sol System when Empress Caiatl arrived to reclaim the Legion. Seeking to gain her favor, Ma'rag struck at the Hive nests of the Cosmodrome, but was killed in battle against the Guardians.

Biography[edit]

Ma'rag grew up in the poorest, most rural region of his home planet before being recruited into the Red Legion.[1]

During the Red War, Val Ma'rag was stationed in one of Earth's dead zones. He held his assigned territory for several years, fighting off repeated Hive attacks, even as all his superior officers died and the Red Legion's position in the Solar System became increasingly untenable. As years passed without any support arriving for him, Ma'rag resigned himself to dying on Earth in service to the Legion.[1]

Empress Caiatl's arrival gave Val Ma'rag new inspiration. He would bet on himself in being the first to join Caiatl's War Council, placing his Vita Brevis in the hands of Avrok as collateral.[2][1] Seeking to join and exemplify himself, Ma'rag gathered his forces and launched an offensive against the Hive in the Cosmodrome, in the hopes of presenting Caiatl with a symbolic victory over the Hive as vengeance for their recent destruction of Torobatl. However, he underestimated the Hive's numbers, and his forces were overwhelmed. Nonetheless, Ma'rag fought on until the Guardians arrived and slew him in accordance with the Rite of Proving, ending his ambitions.[3]

Gameplay[edit]

Ma'rag is encountered as the final boss of Battleground: Foothold. He will initially be inside an unbreachable Portable Cabal Shield, fighting Hive forces near the crashed Seeder Ship at the Skywatch. Before challeging the Val, it is recommended to destroy the Scorpius turrets deployed around the area. After the challenge is launched, the shield will drop, the Scorpius will activate, and further Cabal reinforcements will arrive via Harvester. As Ma'rag takes damage, more Cabal will arrive, until he has lost a third of his health.

At this point, he will move further up the hill and summon a Shieldbearer Champion to maintain his Immunity Shield. Once the Shieldbearer is slain, Ma'rag will be vulnerable again, and the Hive will also send reinforcements from their territory, potentially pincering players between the two fronts. This will repeat once more when Ma'rag reaches a third of his health, and will move towards the final location. At this point, defeating the Shieldbearer will leave Ma'rag vulnerable, and his death will cause all Cabal to retreat and the activity to complete.

List of appearances[edit]

References[edit]