Ablazed Glory, Kell's Scourge: Difference between revisions

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|class= [[Servitor]]
|class= [[Servitor]]
|mission= [[Scourge of the Past]]
|mission= [[Scourge of the Past]]
|weapon= [[Solar]] Attacks
|weapon=  
|ability= [[Solar]] Flare <br> Burning Effect <br> Total Immunity <br> Rapid Flight <br> Summon Fallen
|ability= {{Icon|Solar}} Solar Flare <br> {{Icon|Solar}} Burn <br> Total Immunity <br> Rapid Flight <br> Summon Fallen
}}
}}
'''Ablazed Glory, Kell's Scourge''' is a giant, flaming [[Servitor]] that serves as the main enemy during the second encounter of the [[Scourge of the Past]] [[Raid]]. To start the encounter, melee the pads at the sides of the door at the same time, then run for your life down the sparrow track consisting of subterranean tunnels. Ablazed Glory will pursue your fireteam down the track and will instantly kill you if it passes you. To end the encounter, your team needs to get to the other end of the track and melee two other pads. The door will close and you will no longer be at risk.
'''Ablazed Glory, Kell's Scourge''' was a giant, flaming [[Servitor]] that served as the main enemy during the second encounter of the [[Scourge of the Past]] [[Raid]].
 
==Gameplay==
To start the encounter, [[Guardian]]s had to melee the pads at the sides of the door at the same time, then run down the sparrow track consisting of subterranean tunnels. Ablazed Glory would emerge from the door the team activated and pursue the fireteam down the track and would instantly kill anything it passes. To end the encounter, the team needed to get to the other end of the track and melee two other pads. The door would then promptly close and would mark the end of the encounter.


==Trivia==
==Trivia==
*It is similar to [[The Mad Warden]] as both are able to utilize Solar Flare attacks.
*Ablazed Glory was similar to [[The Mad Warden]] and [[J4W-S, Wrath-Hunter Servitor]] as both were able to utilize Solar Flare attacks.
*It is the second boss in Destiny 2 that does not need to be damaged to end the encounter, the first being [[Argos, Planetary Core]], the third being the [[Consecrated Mind, Sol Inherent]], the fourth being [[Taniks, the Scarred|Taniks, Reborn]] and the fifth being [[The Templar]].  
*Ablazed Glory was the second boss in Destiny 2 that does not need to be damaged to end the encounter and the second in the history in Destiny, the third [[Argos, Planetary Core]], the fourth being the [[Consecrated Mind, Sol Inherent]], and the fifth being [[Taniks, the Scarred|Taniks, Reborn]], while [[The Templar]] was first in Destiny, but fifth in Destiny 2.
*It is the only Raid boss to be completely invulnerable to any and all attacks (No mechanics can be completed to make it damageable).
*Ablazed Glory was the only Raid boss to be completely invulnerable to any and all attacks (No mechanics can be completed to make it damageable).


==List of appearances==
==List of appearances==
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<references/>
<references/>


{{BossD2}}
{{Bosses|D2}}


[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 06:36, September 13, 2023

Ablazed Glory, Kell's Scourge
Ablazedglory.jpg
Biographical information

Species:

Fallen

Faction:

Kell's Scourge

Rank:

Ultra

Class:

Servitor

Combat information

Mission:

Scourge of the Past

Abilities:

SolarS.png Solar Flare
SolarS.png Burn
Total Immunity
Rapid Flight
Summon Fallen

 

Ablazed Glory, Kell's Scourge was a giant, flaming Servitor that served as the main enemy during the second encounter of the Scourge of the Past Raid.

Gameplay[edit]

To start the encounter, Guardians had to melee the pads at the sides of the door at the same time, then run down the sparrow track consisting of subterranean tunnels. Ablazed Glory would emerge from the door the team activated and pursue the fireteam down the track and would instantly kill anything it passes. To end the encounter, the team needed to get to the other end of the track and melee two other pads. The door would then promptly close and would mark the end of the encounter.

Trivia[edit]

  • Ablazed Glory was similar to The Mad Warden and J4W-S, Wrath-Hunter Servitor as both were able to utilize Solar Flare attacks.
  • Ablazed Glory was the second boss in Destiny 2 that does not need to be damaged to end the encounter and the second in the history in Destiny, the third Argos, Planetary Core, the fourth being the Consecrated Mind, Sol Inherent, and the fifth being Taniks, Reborn, while The Templar was first in Destiny, but fifth in Destiny 2.
  • Ablazed Glory was the only Raid boss to be completely invulnerable to any and all attacks (No mechanics can be completed to make it damageable).

List of appearances[edit]

References[edit]