Savathûn's Song: Difference between revisions

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{{Quote|Biggest Shrieker I've seen in all my lives. Mark my words, [[Savathûn, the Witch-Queen|something real mean and real old]] is gonna use that thing to lay eyes on [[Titan (moon)|this planet]].|[[Taeko-3]]}}
{{Quote|Biggest Shrieker I've seen in all my lives. Mark my words, [[Savathûn, the Witch-Queen|something real mean and real old]] is gonna use that thing to lay eyes on [[Titan (moon)|this planet]].|[[Taeko-3]]}}


'''Savathûn's Song''' is an Ultra [[Shrieker]] that serves as the main boss of the [[Savathûn's Song (strike)|Savathûn's Song]] [[Strike]] in ''[[Destiny 2]]''.
'''Savathûn's Song''' was an Ultra [[Shrieker]] that serveed as the main boss of the [[Savathûn's Song (strike)|Savathûn's Song]] [[Strike]] in ''[[Destiny 2]]''.


==Gameplay==
==Gameplay==
Savathun's Song will initially be resting in its crystal casing, where it will be immune to all damage. Breaking the crystal beneath will awaken it and begin the encounter. The attack pattern is quite simple, with Savathun's Song selecting a single player of the team to focus on, shooting a constant stream of Void blasts at them, switching periodically.  
Savathun's Song would initially be resting in its crystal casing, where it would be immune to all damage. Breaking the crystal beneath awakened it and the encounter begun. The attack pattern was quite simple, with Savathun's Song selecting a single player of the team to focus on, and shooting a constant stream of Void blasts at them, switching periodically.


As its health is depleted, it will periodically vanish and then teleport just like [[Alak-Hul, the Darkblade]] if not killed fast enough. Its weak spots, the eye and the bright yellow 'crack' on the back of the center orb, will be open to attack until its health reduced by one-third; once this happens, it will retract its protective casing, giving it full immunity. Savathun's Song will only come out to attack again when the [[Hive]] reinforcements it summons have been killed. When its health is reduced by another third, it will summon 3 [[Ogre]]s to make it more difficult to clear the adds. These [[Ogre]]s are very dangerous and must be killed quickly. After a short while, Savathun's Song will fully shield itself in a [[Void]] barrier, except it can attack from the safety of the barrier, with 2 [[Wizards]] spawning alongside to ward off player advances. The only way to disable this barrier is to insert a [[Void]] charge beneath it by killing a [[Savathun's Handmaiden]] [[Wizard]]. It will then teleport back to the main area and will continue to attack until killed.
As its health was depleted, it would periodically vanish and then teleport just like [[Alak-Hul, the Darkblade]] if not killed fast enough. Its weak spots, the eye and the bright yellow 'crack' on the back of the center orb, were be open to attack until its health reduced by one-third; once this happened, it retracted its protective casing, giving it full immunity once again. Savathun's Song would then only come out to attack again when the [[Hive]] reinforcements it summoned were killed. When its health was reduced by another third, it summoned 3 [[Ogre]]s to assist it. Once it neared death, about ten percent health, Savathun's Song would fully shield itself in a [[Void]] barrier, still being able to attack from the safety of the barrier, with two [[Wizards]] spawning alongside to ward off player advances. The only way to disable this barrier was to insert a [[Void]] charge beneath it by killing a [[Savathun's Handmaiden]] [[Wizard]]. It would then teleport back to the main area and continued to attack until killed.


Savathun's Song also possesses a second attack that it uses less frequently; a distinct, metallic noise will signal the Song summoning six explosive Void projectiles and launching them at a single [[Guardian]]. Unlike the regular stream of energy bolts, these explosive projectiles will seek around cover (similar to a [[Taken Centurion]]'s Axion Darts) and all six can kill a Guardian if they connect. The fireteam can shoot them down fairly easily. When killed, the [[Shrieker]] will explode, with the core still intact. Larger chunks of the shell can hurt or kill players when they initially fly off after killing the boss, although this is not a common occurrence.
Savathun's Song also possessed a second attack that it used less frequently; a distinct, metallic noise signaled the Song summoning six explosive Void projectiles and launching them at a single [[Guardian]]. Unlike the regular stream of energy bolts, these explosive projectiles would seek around cover (similar to a [[Taken Centurion]]'s Axion Darts) and all six were able to easily kill a Guardian if they connect. The fireteam were able to shoot them down fairly easily, however. When killed, the [[Shrieker]] exploded, with the core still intact and falling to the floor, its Void energy sapped, and marking the end of the Strike.


==Trivia==
==Trivia==
*The core of the defeated Shrieker can be moved around and played with like a football.
*The core of the defeated Shrieker was able be moved around and played with like an oversized football.
**The only other bosses to have this after death is [[Dendron, Root Mind]] and [[S.A.B.E.R.-2]], the latter being in Destiny 1 and later returning in Destiny 2.
**Many other parts would fall and be interactable as well, however were far more stubborn to move. Due to the buggy physics engine of [[Destiny 2]] at launch; often these pieces, if a player was insistent with interacting with them, would suddenly fly across the arena violently, usually killing the guardian interacting with it.
*If a person stays on the main platform of the boss room for too long, [[Cursed Thrall]] will spawn on the levitated floor.
**The only other bosses to have this after death is [[Dendron, Root Mind]] and the [[S.A.B.E.R.-2]].
*If a person stayed on the back platform of the arena for too long, [[Cursed Thrall]] would begin to spawn every five seconds to encourage the guardian to return to the fight.
*According to the Destiny 2 Official Guide, Savathûn's Song originally bore the name "The Dark Heart" while in development.
*According to the Destiny 2 Official Guide, Savathûn's Song originally bore the name "The Dark Heart" while in development.



Revision as of 17:16, October 27, 2022

This article is about the Hive Shrieker enemy. For the Strike of the same name, see Savathûn's Song (strike).
Savathûn's Song
Savathuns Song.jpg
Biographical information

Species:

Hive

Faction:

Savathûn's Hive

Rank:

Ultra

Class:

Shrieker

Combat information

Mission:

Savathûn's Song

Weapon(s):

Shrieker Blasts

Abilities:

Midair Levitation
High Durability
Brief Vanish
Teleportation
Brief Immunity
Void Barrier
Summon HIve

 

"Biggest Shrieker I've seen in all my lives. Mark my words, something real mean and real old is gonna use that thing to lay eyes on this planet."
Taeko-3

Savathûn's Song was an Ultra Shrieker that serveed as the main boss of the Savathûn's Song Strike in Destiny 2.

Gameplay

Savathun's Song would initially be resting in its crystal casing, where it would be immune to all damage. Breaking the crystal beneath awakened it and the encounter begun. The attack pattern was quite simple, with Savathun's Song selecting a single player of the team to focus on, and shooting a constant stream of Void blasts at them, switching periodically.

As its health was depleted, it would periodically vanish and then teleport just like Alak-Hul, the Darkblade if not killed fast enough. Its weak spots, the eye and the bright yellow 'crack' on the back of the center orb, were be open to attack until its health reduced by one-third; once this happened, it retracted its protective casing, giving it full immunity once again. Savathun's Song would then only come out to attack again when the Hive reinforcements it summoned were killed. When its health was reduced by another third, it summoned 3 Ogres to assist it. Once it neared death, about ten percent health, Savathun's Song would fully shield itself in a Void barrier, still being able to attack from the safety of the barrier, with two Wizards spawning alongside to ward off player advances. The only way to disable this barrier was to insert a Void charge beneath it by killing a Savathun's Handmaiden Wizard. It would then teleport back to the main area and continued to attack until killed.

Savathun's Song also possessed a second attack that it used less frequently; a distinct, metallic noise signaled the Song summoning six explosive Void projectiles and launching them at a single Guardian. Unlike the regular stream of energy bolts, these explosive projectiles would seek around cover (similar to a Taken Centurion's Axion Darts) and all six were able to easily kill a Guardian if they connect. The fireteam were able to shoot them down fairly easily, however. When killed, the Shrieker exploded, with the core still intact and falling to the floor, its Void energy sapped, and marking the end of the Strike.

Trivia

  • The core of the defeated Shrieker was able be moved around and played with like an oversized football.
    • Many other parts would fall and be interactable as well, however were far more stubborn to move. Due to the buggy physics engine of Destiny 2 at launch; often these pieces, if a player was insistent with interacting with them, would suddenly fly across the arena violently, usually killing the guardian interacting with it.
    • The only other bosses to have this after death is Dendron, Root Mind and the S.A.B.E.R.-2.
  • If a person stayed on the back platform of the arena for too long, Cursed Thrall would begin to spawn every five seconds to encourage the guardian to return to the fight.
  • According to the Destiny 2 Official Guide, Savathûn's Song originally bore the name "The Dark Heart" while in development.

Gallery

List of appearances