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| Aye-I is the first of the three weekly-rotating privateer bosses that appear in the Ketchcrash activity. After you have boarded the enemy [[Ketch]] and completed the first randomized encounter, you and your [[Fireteam]] will proceed to the Captain's Quarters, where the boss will be waiting for you. Aye-I will alternate between three different attack modes throughout the fight, much like [[S.A.B.E.R.-2]]. In its first mode, it will utilize a [[Solar]]-powered [[Wire Rifle]] turret, capable of hitting targets at long ranges. When you arrive at the quarters, the guards will begin firing at you almost immediately, while the boss will briefly hover above the throne before departing via teleportation. Players will then be required to move on to the next encounter. | | Aye-I is the first of the three weekly-rotating privateer bosses that appear in the Ketchcrash activity. After you have boarded the enemy [[Ketch]] and completed the first randomized encounter, you and your [[Fireteam]] will proceed to the Captain's Quarters, where the boss will be waiting for you. Aye-I will alternate between three different attack modes throughout the fight, much like [[S.A.B.E.R.-2]]. In its first mode, it will utilize a [[Solar]]-powered [[Wire Rifle]] turret, capable of hitting targets at long ranges. When you arrive at the quarters, the guards will begin firing at you almost immediately, while the boss will briefly hover above the throne before departing via teleportation. Players will then be required to move on to the next encounter. |
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| Once you have finished the second encounter, you must head up to the deck of the ship. Interact with the terminal to commence the final confrontation, and Aye-I will descend onto the arena, now in its second attack mode, followed by large numbers of reinforcements. Having forgone its Wire Rifle turret, the Heavy Shank now arms itself with dual, charge-up gatling guns that rapidly fire blasts of [[Void]] energy. These weapons can drain a player's health very fast, but they can be easily avoided by keeping your distance and strafing to the side. The boss will also gain another attack in its second mode: a close-ranged concussive shockwave that can be used to knock its enemies back away from it, whilst causing significant damage to them. Aye-I will be backed up by large hordes of Fallen, consisting mostly of [[Shank]]s. After losing a third of its health, the boss will deploy an immunity shield before teleporting to the air space at the far end of the deck. [[Exploder Shank]]s will also start spawning in droves. In order to lower its defences, players must destroy all of the [[Servitor, Loyal to Aye-I|Loyal Servitors]] that appear alongside the boss to power the shield. After it becomes vulnerable again, Aye-I will remain in the air and strafe around the arena, rather than coming back down to the deck, whilst firing down at players with its Void turrets. Stronger reinforcements will also arrive to try and overwhelm the fireteam. Taking out another third of the Heavy Shank's health will cause it to regain its shield and teleport back to the far end before another wave of Servitors spawn to power it. Once they and the boss's defences have been neutralized again, it will enter its third and final mode. The plating on its front will be blasted off, exposing its [[Arc]] core. The Heavy Shank will then descend to the deck and begin charging any player who gains its attention, whilst emitting large bursts of Arc energy that cause serious amounts of damage. More Servitors will also join the fight and shield other nearby Fallen, and even their leader, which makes it important to eliminate it as fast as possible. Once Aye-I has been destroyed, the mission will be complete, allowing you and your teammates to claim your [[Loot]] from the end-of-mission chest. | | Once you have finished the second encounter, you must head up to the deck of the ship. Interact with the terminal to commence the final confrontation, and Aye-I will descend onto the arena, now in its second attack mode, followed by large numbers of reinforcements. Having forgone its Wire Rifle turret, the Heavy Shank now arms itself with dual, charge-up gatling guns that rapidly fire blasts of [[Void]] energy. These weapons can drain a player's health very fast, but they can be easily avoided by keeping your distance and strafing to the side. The boss will also gain another attack in its second mode: a close-ranged concussive shockwave that can be used to knock its enemies back away from it, whilst causing significant damage to them. Aye-I will be backed up by large hordes of Fallen, consisting mostly of [[Shank]]s. |
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| | After losing a third of its health, the boss will deploy an immunity shield before teleporting to the air space at the far end of the deck. [[Exploder Shank]]s will also start spawning in droves. In order to lower its defences, players must destroy all of the [[Servitor, Loyal to Aye-I|Loyal Servitors]] that appear alongside the boss to power the shield. After it becomes vulnerable again, Aye-I will remain in the air and strafe around the arena, rather than coming back down to the deck, whilst firing down at players with its Void turrets. Stronger reinforcements will also arrive to try and overwhelm the fireteam. Taking out another third of the Heavy Shank's health will cause it to regain its shield and teleport back to the far end before another wave of Servitors spawn to power it. |
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| | Once they and the boss's defences have been neutralized again, it will enter its third and final mode. The plating on its front will be blasted off, exposing its [[Arc]] core. The Heavy Shank will then descend to the deck and begin charging any player who gains its attention, whilst emitting large bursts of Arc energy that cause serious amounts of damage. More Servitors will also join the fight and shield other nearby Fallen, and even their leader, which makes it important to eliminate it as fast as possible. Once Aye-I has been destroyed, the mission will be complete, allowing you and your teammates to claim your [[Loot]] from the end-of-mission chest. |
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| | When fighting the boss on Master difficulty, two [[Champion]]s—either [[Overload Captain]]s and/or [[Barrier Servitor]]s—will spawn whenever Aye-I enters its shield phase. |
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| ==Gallery== | | ==Gallery== |
Aye-I, Privateer
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Biographical information
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Species:
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Fallen
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Rank:
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Ultra
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Class:
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Heavy Shank
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Combat information
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Mission:
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Ketchcrash
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Weapon(s):
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Solar Wire Rifle Void Shank Turrets Arc Discharge
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Abilities:
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Summon Fallen High Durability Midair Levitation Rapid Flight Teleportation Immunity Shield Temporal Shockwave
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Aye-I, Privateer is an extremely powerful Fallen Heavy Shank and the leader of a crew of pirates hired by Eramis, the Shipstealer, to assist her in hunting for the lost relics of Nezarec on behalf of the Witness. It serves as one of the final bosses of the Ketchcrash activity.[1]
Gameplay
Aye-I is the first of the three weekly-rotating privateer bosses that appear in the Ketchcrash activity. After you have boarded the enemy Ketch and completed the first randomized encounter, you and your Fireteam will proceed to the Captain's Quarters, where the boss will be waiting for you. Aye-I will alternate between three different attack modes throughout the fight, much like S.A.B.E.R.-2. In its first mode, it will utilize a Solar-powered Wire Rifle turret, capable of hitting targets at long ranges. When you arrive at the quarters, the guards will begin firing at you almost immediately, while the boss will briefly hover above the throne before departing via teleportation. Players will then be required to move on to the next encounter.
Once you have finished the second encounter, you must head up to the deck of the ship. Interact with the terminal to commence the final confrontation, and Aye-I will descend onto the arena, now in its second attack mode, followed by large numbers of reinforcements. Having forgone its Wire Rifle turret, the Heavy Shank now arms itself with dual, charge-up gatling guns that rapidly fire blasts of Void energy. These weapons can drain a player's health very fast, but they can be easily avoided by keeping your distance and strafing to the side. The boss will also gain another attack in its second mode: a close-ranged concussive shockwave that can be used to knock its enemies back away from it, whilst causing significant damage to them. Aye-I will be backed up by large hordes of Fallen, consisting mostly of Shanks.
After losing a third of its health, the boss will deploy an immunity shield before teleporting to the air space at the far end of the deck. Exploder Shanks will also start spawning in droves. In order to lower its defences, players must destroy all of the Loyal Servitors that appear alongside the boss to power the shield. After it becomes vulnerable again, Aye-I will remain in the air and strafe around the arena, rather than coming back down to the deck, whilst firing down at players with its Void turrets. Stronger reinforcements will also arrive to try and overwhelm the fireteam. Taking out another third of the Heavy Shank's health will cause it to regain its shield and teleport back to the far end before another wave of Servitors spawn to power it.
Once they and the boss's defences have been neutralized again, it will enter its third and final mode. The plating on its front will be blasted off, exposing its Arc core. The Heavy Shank will then descend to the deck and begin charging any player who gains its attention, whilst emitting large bursts of Arc energy that cause serious amounts of damage. More Servitors will also join the fight and shield other nearby Fallen, and even their leader, which makes it important to eliminate it as fast as possible. Once Aye-I has been destroyed, the mission will be complete, allowing you and your teammates to claim your Loot from the end-of-mission chest.
When fighting the boss on Master difficulty, two Champions—either Overload Captains and/or Barrier Servitors—will spawn whenever Aye-I enters its shield phase.
Gallery
Trivia
- The name "Aye-I" is a play on "aye aye:" an idiomatic expression of compliance, used by sailors to acknowledge orders from a superior; or of surprise and amusement. An Aye-aye is also the name of a species of rare, nocturnal Madagascan primate related to lemurs.
- Aye-I is the first Heavy Shank to be seen with ability to alternate between different forms since the original model, S.A.B.E.R.-2.
List of appearances
References
Bosses
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Destiny 2
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Acanthos, Gate Lord • Achronos, Infinite Proxy • Agra, the Stalwart • Agoros, Gatekeeper • Ahamkara Illusion • An Ragaar, Son of Xivu Arath • Bakris, the Adamantine • Baurg, Blood Infernal • Besurith, Daughter of Crota • Brann, the Unbent Blade • Breviks, Dusk Baron • Bruiser Thurn • Brutiks, Lightbane • Calixte, System Ward Finality • Calus, The Disciple • Crorok, Will of Xivu Arath • Demented Abomination • Dendron, Root Mind • Dominus Ghaul • Drekaa, Warmonger Chieftain • Elikaa, Sworn to Vengeance • Enforcer Rusk • Entangled Mind • Eramis, Kell of Darkness • Ergoth, Infinite Proxy • Eriviks, the Waking • Erruk, the Taken • Eye of the Swarm • Factory Brig • Factory Walker • Final Guard Straff • Garaask, Undying Inferno • Garmurg • Golur the Plagued • Gothrax, Protector of the Swarm • Hadak the Devoted • Hapax, the Convergent Mind • Hasaak, Venom of Xivu Arath • H'Kullna, Stained by Darkness • Inquisitor Mind • Imperial Deserter • Ioneion, System Control Flow • Ir Yun, Cult of Megor • Irausk, Herald of Savathûn • Jaliks, Fallen Captain • Kaaron, Blood Infernal • Kamak, A-Block Scar • Kar'uul, Indomitable Champion • Kavauust, Reverent of the Witness • Khartion, Archival Mind • Kiriks-16 • Kreth, the Living Skyfire • Kridis, Dark Priestess • Kruvii, Subversive Chieftain • Mahesh, the Bitter • Maksor, Starving Scavenger • Megor, Spawn of Xivu • Methodios, Module Proxy • Modular Sigma • Modular Upsilon • Mukor, Soulkeeper • Network Protector • Nightmare of Crota, Son of Oryx • Nightmare of Dominus Ghaul • Nightmare of the Fanatic • Nokris, Herald of Xol • Norr, the Taken • Om Alir, Ascendant Sentinel • Orm Vashyx • Panoptes, Infinite Mind • Pashk, the Searing Will • Phylaks, the Warrior • Piksis, House Salvation • Praksis, the Technocrat • Purifier Vurst • Querim, the Waking • Ruithe, Sworn to Xivu Arath • Saarut, Blood Infernal • Savathûn's Right Hand • Savathûn, the Witch Queen • Scorn of the Fanatic • Scorn Walker • Skirvaa, Abhorred Chieftain • Skriviks, the Sharp-Eyed • Sniksis, House Salvation • Sugroth, Shield of Xivu Arath • Taldriks, Infinite Proxy • Teksis, Ascendant Sentinel • Teleks-5 • Termiiks, Invasive Warrant • The Fanatic • The Machinist • The Shieldbreaker • Theratos, Archersbane • Thumos, the Unbroken • Tikkis, Diminished Scrapper • Tir Balok, Daughter of Xivu Arath • Tulkor, Ferocity of Xivu Arath • Tyranos, Gatekeeper • Ubara, Hive Prince • Ugroth, Soulkeeper • Urrot, Hammer of Nokris • Val Belyx, Gauntlet of Incaru • Val Bho'kaurl • Val Pros, Tower Sentry • Valus Dralgur, the Exiled • Valus Thuun • Voice of Riven • Vul'ourn, Shadow Legion Supply Master • Wyr, the Taken • Xaras, Greed of Xivu Arath • Xavan, Daughter of Xivu Arath • Xavoth, the Waking • Xirash, Keeper of Memory • Xol, Will of the Thousands • Yamaat, Ascendant Sentinel • Zruhh, Stained by Darkness
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Aegion, Deductive Mind • Aethiks, Instrument of Xivu Arath • Agioktis, Martyr Mind • Alak'nar, Retainer of Savathûn • Anarchist Captain, Kell's Scourge • Anarchist Marauder, Kell's Scourge • Anarchist Servitor, Kell's Scourge • Aulith, Oblative Postulant • Auloc, Oblative Postulant • Azshradat, Celebrant of Xivu Arath • Bab'dotek, the Abhorrent • Ei Haaruz, Retainer of Savathûn • Elūnash, Oblative Adherent • Emperor Calus, Herald of the Witness • Enkaar, the Anointed • Eramis, Kell of Darkness • Fading Nightmare of Ghaul • Fading Nightmare of Kethiks • Fading Nightmare of the Fanatic • Galagos, Kell's Scourge • Hastokk, Oblative Aspirant • High Celebrant of Xivu Arath • Hive Wrathborn • House of Rain Servitor • House of Rain Walker • Ir Dollox, Talon of Xivu Arath • Ir Garza, Scourge of Earth • Ir Hanal, Scourge of the Dakaua • Ir Kaza, Talon of Xivu Arath • Ir Nithra, Scourge of the Ammonite • J4W-S, Wrath-Hunter Servitor • Keelhaal of House Salvation • Kelgorath, Risen from Bones • Kelgorath, Taken from Bones • Kholks, Taken of Xivu Arath • Kikliss, Murderer • Kruutiks, Reefbane • Kudazad, Bound to Xivu Arath • Kzelkis, Kell's Scourge • Leviathan-Eater, Bane of the Ammonites • Nokris, Supplicant to Savathûn • Piraksis, Kell's Scourge • Prevailing Mind • Prevenient Mind • Proto-Sentinel Galedrix, Forge Saboteur • Proximate Mind • Pthasos, Kell's Scourge • Rhungatt, Might of Xivu Arath • Rilliks, Instrument of Xivu Arath • Savathûn's Witness • Scream of Xivu Arath • Serekis-9, Kell's Scourge • Siviks, Lost to None • Subjugated Curator • Sumok, Ravager of Torobatl • Techwizard Malykuh, Salvation's Warden • Telksis the Pillager, Kell's Scourge • Tziksis, Kell's Scourge • Unrelenting Nightmare • Vereziia, Reverent of the Witness • Xirixis, the Unknowable • Xronos, Kell's Scourge
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Alak-Hul, the Lightblade • Antikytheran Mind • Apaktos, Oxidizing Mind • Ashorc, Temple Claimant • Avakrii, Temple Claimant • Baimogg, Unchained Wrath • Baurisk, Envoy of Savathûn • Belmon, Transcendent Mind • Bracus Ghir • Bracus Rulaitl • Bracus Zahn • Brakion, Genesis Mind • Cadori, Lightscourge • Cornea • Defiled Reysk, the Waning Light • Dendron, Root Mind • Devoted of Nokris • Dolos, the Datamine • Dishonored Valus • Edyx, Exothermic Mind • Episkeptis, the Uninvited • Fikrul, the Fanatic • Golden Age Looter • Grask, the Consumed • Gor'ath Gath • Hashladûn, Daughter of Crota • Heimiks, Warden of the Harvest • Ignovun, Chosen of Caiatl • In Anânh, Brood Queen • Irûn, Bound to Sedia • Juraag, the Waylaid • Kargen, the Technocrat • Kataskopos • Kendriks-7 • Khartion, Archival Mind • Khirin, Blinding Captain • Krothion • Lillix, Lightscourge • Logath, the Ruptured • Magnar the Rockjaw • Nakoix, Lightscourge • Naksis, Devil Baron • Navôta, Eir Spawn • Nokris, Herald of Xol • Optus Taxaat • Optus Vocca • Orm Duluz, Bound to Sedia • Osmium Traitor • Parthenios, Drifting Mind • Protheon, Modular Mind • Retina • S.A.B.E.R.-2 • Samaa, the Deserter • Savathûn's Song • Sedia, the Corrupted • Sepiks Prime • Sepiks-23 • Shrieker, Bound to Sedia • Shuttered Mind • Siege Minotaur • Šimmumah ur-Nokru • Son of In Anânh • Supplicant of Xol • Ta'aul, Disgraced Colossus • Taken Asphyxiator • Taken Exsanguinator • Taken Fracturer • Taurg, Disguised by the Emperor • Thaviks, the Depraved • Toniq, Imprint of Nezarec • The Mad Warden • The Navigator's Claw • The Vengeful Hand • Thelodron, Bound to Sedia • The Fragment • Thûl, the Monstrous • Val Cempas • Val Cunqu'us • Val Ghuusk • Val Gruuk, Bound to Sedia • Val Kladior • Val Prosk, Bound to Sedia • Val Talacanth, Bound to Sedia • Val Trekitus • Val Veorthus • Val Vinca'ar • Val Urgus • Valus Ozysas • Valus Pra'urg • Valus Thuun • Vazimos, the Ensnaring • Whisper of Oryx • Xol, Will of the Thousands • Yächaar, Bound to Sedia • Yateth, Taken Stain • Yatiks, Bound to Sedia • Zebios, the Ensnaring • Zhagal, Disgraced Colossus
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Ablazed Glory, Kell's Scourge • Atheon, Time's Conflux • Atraks-1, Fallen Exo • Consecrated Mind, Sol Inherent • Crota, Son of Oryx • Crypt Security • Dul'na, the Dissector • Emperor Calus • Gahlran's Deception • Gahlran, the Sorrow-Bearer • Golgoroth • Gorgon • INSURRECTION PRIME, Kell's Scourge • Ir Anûk, Deathsinger • Ir Halak, Deathsinger • Ir Yût, the Deathsinger • Kalli, the Corrupted • Mar'y'n, the Devourer • Morgeth, the Spirekeeper • Nezarec, Final God of Pain • Oryx, the Taken King • Rhulk, Disciple of the Witness • Riven of a Thousand Voices • Royal Beasts • Sanctified Mind, Sol Inherent • Shuro Chi, the Corrupted • Taniks, the Abomination • The Caretaker • The Templar • Warpriest • Xeno'doti, the Scavenger • Zo'aurc, Explicator of Planets
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Akelous, the Siren's Current • Alak-Tor, Fatesmith of Incaru • Asterion, Set Apart • Ba-Kuur, Fatesmith of Incaru • Captain Avarokk, the Covetous • Dûl Incaru, the Eternal Return • Ecthar, the Shield of Savathûn • Eriviks, the Waking • Fallen Shield • Gaurog, Fatesmith of Incaru • Grisprax, Bosun of Avarokk • Hefnd's Vengeance, Blighted Chimaera • Kell Echo • Locus of Wailing Grief • Malaris, Second Broken Knight • Nightmare of Caiatl, Princess-Imperial • Nightmare of Emonut, Sworn of Moli Imoli • Nightmare of Gahlran, Sorrow Bearer • Nightmare of Hou'dal, Failed Assassin • Nightmare of Ka'hok, Sworn of Umun'arath • Nightmare of Ka'nok, Failed Assassin • Nightmare of Regor, Failed Assassin • Nightmare of Uroa, Sworn of Shayotet • Nymeks, Fourth Broken Knight • Persys, Primordial Ruin • Phalanx Echo • Phry'zhia, the Insatiable • Primeval Thressia, Font of Blight • Querim, the Waking • R-M80, Loyal to Avarokk • Rathil, First Broken Knight of Fikrul • Šimmumah ur-Nokru, Lucent Necromancer • Sirloks, Fifth Broken Knight • Theratos, Archersbane • Thul-Ar, Acolyte of Nokris • Volmâr, the Tempted • Vorgeth, the Boundless Hunger • Vorlog, Risen in Heresy • Vrysiks, Third Broken Knight • Xavoth, the Waking • Zulmak, Instrument of Torment
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Azyrax, Exalted Conjurer • Blood Cleaver • Curator Arrox • Cyronax • Defender Born • Defender Hahn • Drusk, the Crushing Fist • Elyksul, Assault Leader • Enforcer Karch • Herald of Savathûn, Proxy • Investigator Prurg • Investigator Tosusk • Iraz, Eye of Savathûn • Jagad, the Overwhelming Surge • Kagathos, Empathic Mind • Merix-5 • Nalcthor, the Crystaline • Network Minotaur • Ordnance Keeper Tulg • Prusk, the Unequaled Maul • Raktar, the Unrelenting • Relentless Grak • S.A.B.E.R.-0.6 • Salvaged Walker • Security Chief Kolg • Skexis, Outcast Captain • Spekkis, Pike Captain • Taksor, Scavenger Raider • Takul-Dar, the Unbreakable • Taskmaster Vazar • Teliks, Bandit Captain • Tekton, Constructive Mind • The Hangman • The Mad Bomber • The Mindbender • The Rider • The Rifleman • The Trickster • Valus Traud, Proxy • Vex Warden • Viadon, Inquisitor Mind • Warden Derg
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Agon, Strategic Hydra • Ak-Baral, Rival of Navôta • Alkestis, Sacrificial Mind • Azilis, Dusk Marauder • Bar-Zel, Tutelary of Savathûn • Calzar, Scarred Captain • Deksis-5, Taskmaster • Devourer Darg • Dread Tatsrekaa • Drekthas, Metal Captain • Dust-Choked Thrag • Fortifier Yann • Garut Gra'am • Ghalar, The Fugitive • Golmuut • Graxus, Blind Captain • Hathrek, the Glasweard • Inkasi, Disciple of Quria • Inquisitor Hydra • Kalsis, Sunless Captain • Karugul • Keldrik, Drained Captain • Kurg, the All-Seeing Force • Mazan, Lost Captain • Nariks Reborn • Nightmare of Arguth, the Tormented • Nightmare of Kelnix Reborn • Nightmare of Reyiks, Actuator • Nightmare of Rizaahn, the Lost • Pakrion • Pandrok, Pillar of Nothing • Phyzann, Drowned Captain • Primus Cal'aug • Qeldron, Keeper • Rannix, Drenched Captain • Ruined Mind • Segrex, the Tainted • Subterranean Mind • Talas, Dusk Captain • Teliks, House Salvation • Thaan'Hul • Thyrdron • Ur Haraak, Disciple of Quria • Valus Dravusk, Shadow Legion • Valus Dulurc • Valus Tharum, Gladiatorial Overseer • Varghul, Fragment of Oryx • Vendraxis, Shadow of Oryx • Vilzii, Scorn Chieftain • Yirksii, Subversive Chieftain • Zerz, the Unstoppable Weight • Zetix-7
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Au'gor, Devoted of Calus • Bakken, the Relentless • Barit, Imprisoned Flayer • Blighted Centurion • Bracus Ghurm • Bracus Payne, the Called Hand • Captain Taksisaa • Elite Mercury Defender • Falysion, Frenzied Mind • Fanatic's Chosen • Gate Lord • Ghalsis, Pilferer Captain • Ilheru Xolborne • Ir Olena, Moth Keeper • Jai'ek, Supplicant of Calus • Kiphoris, the Eclipsed • Kudazad, Binder of Savathûn • Loyalist Sentinel Commander • Lurg, the Burning Shield • Malura, the Fated • Monitor Hydra • Naktal, Fury of Savathûn • Nightmare of Carun, Beastmaster • Nightmare of Cek'ik, Seeker of the Deep • Nightmare of Evoks, the Burned • Nightmare of Gothrax, Swarm Protector • Nightmare of Ha'lok, the Shield • Nightmare of Horkis, Fear of Mithrax • Nightmare of Jaxx, Claw of Xivu Arath • Nightmare of Kra'lok, the Sword • Nightmare of Ky'leks, the Docked • Nightmare of Loronvis, Council Hand • Nightmare of Qalec, the Sniper • Nightmare of Rovikis, Council Hand • Nightmare of Sek're, Echo of the Voice • Nightmare of Seresis, Council Hand • Nightmare of Sy'ad, the Unending • Nightmare of Tlazat, Fed to Beasts • Nightmare of Uaoc, Spine Breaker • Nightmare of Xortal, Sworn of Crota • Overlord • Paradii, The Vigilant • Pauurc, the Farseer's Heir • Quartermaster • Ralniks, Blood of Kells • Ropymion, Delirious Mind • Rudoc, Imprisoned Flayer • S.A.B.E.R.-0.1, House Salvation • S.A.B.E.R.-X, House Salvation • Secret of Severed Flesh • Shun'gath, the Excised • Technorunner • Techno Squad Leader • Terminus Keeper • The Drowned • The Forgotten • The Sunken • Tirksnii, Corsairbane • Ubartu-ana • Ultorg, Breath of Xol • Vendetta Shank • Viadion, Cleansing Mind • Viadion, Transformed Mind • Vrees, Imprisoned Flayer • Watchful Harpy • Wyvern Venator • Yalsis, the Igniter • Yer'ot the Forgotten • Zeteon, Redemptive Mind
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Abyssal Champion • Abyssal Sorcerer • Arsenal Walker • Atan Maht, Margrave of Erasure • Blightmaker • Bracus Eratl • Consul Partisan • Demented Abomination • Disciple of Kridis • Drenksis • Ereshkel, Insight of Savathûn • Ether Abomination • Exhara, Ambassador of Savathûn • Excavation Valus • Excavator Valus • Fallen Commodore • Fanatic's Chosen • Gee'yom, Resonant Saboteur • Glomus, the Severing Slash • Golgoth, Ichor of Xol • Hemolymph Repair Shank • Infernal Ogre • Infiltrator Valus • Integration Mind • Kashur, the Infinite Blaze • Korgath • Ksimikaa the Painsmith • Minotaur Supernumeros • Moag, the Deafening Volley • Naaruz, Third Seeker of Silence • Pallas Siegebreaker • Phry'zhia, the Insatiable • Prime Ether Servitor • Prince of Yul • Ransack Captain • Reanimated Machinist • Resonant Shepherd • Resonant Thief • Rynax, Resonant Bulwark • Thox, the Smoldering Wasp • Tortured Abomination • Ul-Heru, Envoy of Savathûn • Vakarsik, Grasp of Quria • Vanbaluk, Trusted of Savathûn • Vex Gate Lord • Visiraa • War Hound • Wretch Captain • Xegonion, Warped Mind
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Brandaks Prime • Commander Truvul • Drensik, Venom of Oryx • Elatiox, Beloved of Quria • Empathic Sentinel • Hagios, Reverent Mind • Haraal, Venom of Oryx • Ir Arok, Tongue of Quria • Kraug, the Undeterred • Mithrax, the Forsaken • Raksil, Archon Priest • Serkuleks, the Fount • Val Bulgur • Val Garurc • Zarik, the Booming Voice
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Akardon, Pitiless Mind • Akorith, Lightdrinker of Savathûn • Ba'aruk, Dissident • Conceptual Mind • Darkmind Abominations • Data Nullifier • Devoted of Ir Yût • Digital Variant Neutralizer • Digital Variant Tracker • Drevis, Aspect of Darkness • Dusk Walker • Eriviks, the Dreaming • Graam, Born of the Hellmouth • Haroktha, Scourge of the Helium Drinkers • Haviks, Dusk Baron • Ir Absuul, First Aria • Ir Airâm, Deathsinger • Ir Nagash, Second Aria • Ir Sûfra, Third Aria • Ishrasek, Lightbinder of Savathûn • Ixion, Covetous Mind • Korusk, Lighteater of Savathûn • Khull, Executioner Knight • Locus of Communion • Lurking Abominations • Mimiks-0, Devil's Scion • Mimiks-1, Devil's Scion • Mant Yût, Born of the Hellmouth • Nightmare Servant of Ir Yût • Omen, Blade of the Black Terrace • Posthüm of the Deep • Querim, the Dreaming • Praksis the Defiled • Qabix, Insurgent • Siriks, Loyal to Eramis • Ta'aurc, Aspect of War • Tarusk, Lighteater of Savathûn • Urzok, Aspect of Hate • Variant Stalker Brakion, Repurposed Mind • Xavoth, the Dreaming • Yulog of the Deep • Tulgorh, Aspect of Agony
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Belhor, Herald of the Plague • Cragur, Plague of the Well • Inomina, Plague of the Well • Itzlii, Herald of the Plague • Kakos, Herald of the Plague • Kydoimos, Herald of the Plague • Macuii, Herald of the Plague • Mholoch, Herald of the Plague • Oxus, Herald of the Plague • Sikariis, Plague of the Well • Teraph, Herald of the Plague • Tezcaa, Herald of the Plague • Varkuuriis, Plague of the Well
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Abstract Hydra • Brig, House Salvation • Deniks, House Salvation • Drapsis-3, House Salvation • Kridis, Dark Priestess • Phylaks, the Warrior • Piksis, House Salvation • Praksis, the Technocrat • Principle Wyvern • Riliks, House Salvation • Sniksis, House Salvation • Yamiks Prime, House Salvation • Zedraks-6, House Salvation
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