Ablazed Glory, Kell's Scourge: Difference between revisions

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{{New content|[[Black Armory (expansion)|Black Armory]]}}
{{Stub}}
{{Boss infobox
{{Boss infobox
|nameBG=#282828
|BG=#282828
|sectionBG=#282828
|lineBG=#282828
|name= Ablazed Glory, Kell's Scourge
|name= Ablazed Glory, Kell's Scourge
|image= [[File:Ablazedglory.jpg|300px]]
|image= [[File:Ablazedglory.jpg|300px]]
|species= [[Fallen]]
|species= [[Fallen]]
|faction= [[The Kell's Scourge Syndicate]]
|faction= [[Kell's Scourge]]
|rank= [[Ultra]]
|rank= [[Ultra]]
|class= [[Servitor]]
|class= [[Servitor]]
|mission= [[Scourge of the Past]]
|mission= [[Scourge of the Past]]
|weapon=  
|weapon=  
|ability=  
|ability= {{Icon|Solar}} Solar Flare <br> {{Icon|Solar}} Burn <br> Total Immunity <br> Rapid Flight <br> Summon Fallen
}}
}}
'''Ablazed Glory, Kell's Scourge''' is a giant, flaming [[Servitor]] that serves as the main enemy during the second encounter of the [[Scourge of the Past]] [[Raid]].
'''Ablazed Glory, Kell's Scourge''' was a giant, flaming [[Servitor]] that served as the main enemy during the second encounter of the [[Scourge of the Past]] [[Raid]].
 
==Gameplay==
To start the encounter, [[Guardian]]s had to melee the pads at the sides of the door at the same time, then run down the sparrow track consisting of subterranean tunnels. Ablazed Glory would emerge from the door the team activated and pursue the fireteam down the track and would instantly kill anything it passes. To end the encounter, the team needed to get to the other end of the track and melee two other pads. The door would then promptly close and would mark the end of the encounter.


==Trivia==
==Trivia==
*It is similar to [[The Mad Warden]] as both are able to utilize Solar Flare attacks.
*Ablazed Glory was similar to [[The Mad Warden]] and [[J4W-S, Wrath-Hunter Servitor]] as both were able to utilize Solar Flare attacks.
*Ablazed Glory is the first Servitor to not bear the usual [[Fallen]] entitlement, but is named by its value.
*Ablazed Glory was the second boss in Destiny 2 that does not need to be damaged to end the encounter and the second in the history in Destiny, the third [[Argos, Planetary Core]], the fourth being the [[Consecrated Mind, Sol Inherent]], and the fifth being [[Taniks, the Scarred|Taniks, Reborn]], while [[The Templar]] was first in Destiny, but fifth in Destiny 2.
*It is the first raid boss in the franchise which does not need to be damaged in order to end the encounter.
*Ablazed Glory was the only Raid boss to be completely invulnerable to any and all attacks (No mechanics can be completed to make it damageable).


==List of appearances==
==List of appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Black Armory (expansion)|Black Armory]]'' {{1st}}
**''[[Season of the Forge]]'' {{1st}}


==References==
==References==
<references/>
<references/>


{{BossD2}}
{{Bosses|D2}}


[[Category:Characters]]
[[Category:Characters]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Fallen]]
[[Category:Fallen]]
[[Category:Artificial intelligence]]

Latest revision as of 06:36, September 13, 2023

Ablazed Glory, Kell's Scourge
Ablazedglory.jpg
Biographical information

Species:

Fallen

Faction:

Kell's Scourge

Rank:

Ultra

Class:

Servitor

Combat information

Mission:

Scourge of the Past

Abilities:

SolarS.png Solar Flare
SolarS.png Burn
Total Immunity
Rapid Flight
Summon Fallen

 

Ablazed Glory, Kell's Scourge was a giant, flaming Servitor that served as the main enemy during the second encounter of the Scourge of the Past Raid.

Gameplay[edit]

To start the encounter, Guardians had to melee the pads at the sides of the door at the same time, then run down the sparrow track consisting of subterranean tunnels. Ablazed Glory would emerge from the door the team activated and pursue the fireteam down the track and would instantly kill anything it passes. To end the encounter, the team needed to get to the other end of the track and melee two other pads. The door would then promptly close and would mark the end of the encounter.

Trivia[edit]

  • Ablazed Glory was similar to The Mad Warden and J4W-S, Wrath-Hunter Servitor as both were able to utilize Solar Flare attacks.
  • Ablazed Glory was the second boss in Destiny 2 that does not need to be damaged to end the encounter and the second in the history in Destiny, the third Argos, Planetary Core, the fourth being the Consecrated Mind, Sol Inherent, and the fifth being Taniks, Reborn, while The Templar was first in Destiny, but fifth in Destiny 2.
  • Ablazed Glory was the only Raid boss to be completely invulnerable to any and all attacks (No mechanics can be completed to make it damageable).

List of appearances[edit]

References[edit]