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'''Elemental damage''' is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of [[Light]] and [[Darkness]], and can be used to a player's advantage to make their attacks more effective. It comes into play for both [[Guardian]]s and enemies.


[[File:Destiny-ElementalDamageTypesChart.jpg|right|400px]]
==Elemental types==
'''Elemental damage''' is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of [[Light]], and can be used to a player's advantage to make their attacks more effective. It comes into play for both [[Guardian]]s and enemies.
{{Quote|Arc is the element of motion and conduction, and is created when the electromagnetic forces of our universe struggle to achieve balance. According to [[Ikora Rey|Ikora]], Arc teaches us that change is a fundamental aspect of the universe.|[[Osiris]], on Arc}}
 
{{Quote|Solar requires us to both exploit and rely on the power of our sun. But to master it is to understand the star's duality. The nuclear force that scorches anything foolish enough to draw near... is the same force we harness to heal.|Osiris, on Solar}}
==Elemental Types==
{{Quote|Void is the element of cosmic distortion. It is the pull of gravity and the promise of entropy. The vacuum of space, and the gravitational forces that shape it, teaches us that emptiness is not nothingness.|Osiris, on Void}}
{{Quote|A spark can give life...or take it.|Grimoire Arc text.}}
{{Quote|Stasis is the element of will and control. It slows, detains, and shatters. It was our first step into Darkness, and taught us the universe is not black and white as it first seemed... Control over self can foster control over others, but without power over the self, destruction runs wild.|Osiris, on Stasis}}
{{Quote|Sometimes the only answer is to burn it all away.|Grimoire Solar text.}}
{{Quote|Strand is our newest foray into Darkness. As I understand it now, it is the elemental manifestation of psychic connection. All minds are connected in a web of consciousness, which we can now see and feel. To wield Strand is to pull on the hidden connecting threads, and to use them to create, manipulate, and unravel.|Osiris, on Strand}}
{{Quote|It's fitting, then, that we have weaponized the unknown.|Grimoire Void text.}}
There are six damage types:
There are four types of damage types:
*'''Kinetic''': White — the default damage type on most weapons, causes generic damage to any enemy.
*'''Kinetic'''—White—the default damage type on most weapons. Will cause basic damage to any enemy.
*'''[[Solar]]''': Orange — causes Solar damage.
*'''Solar'''—Orange—causes Solar damage.
*'''[[Arc]]''': Blue — causes Arc damage.
*'''Arc'''—Blue—causes Arc damage.
*'''[[Void]]''': Purple — causes Void damage.
*'''Void'''—Purple—causes Void damage.<ref name = "Alpha"/>
*'''[[Stasis]]''': Indigo — causes Stasis damage.
*'''[[Strand]]''': Green — causes Strand damage.


==Weapons==
==Weapons==
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the [[common]] level, only [[Fusion Rifle]]s do elemental damage, but at higher levels nearly all special and heavy weapons do elemental damage. Only a handful of primary weapons do elemental damage, and most of those weapons are typically acquired in [[Raid]]s.<ref name = "Alpha"/>
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the [[common]] level, only [[Fusion Rifle]]s deal elemental damage, but at higher levels nearly all special and heavy weapons deal elemental damage. In [[Destiny]], only a handful of primary weapons deal elemental damage, and most of those weapons are typically acquired in [[Raid]]s.


The damage type on most weapons is random, though some weapons such as [[Exotic]]s or [[Legendary]] Raid weapons have a set damage type.
The damage type on most weapons is random, though some weapons such as [[Exotic]]s or [[Legendary]] Raid weapons have a set damage type.
In [[Destiny 2]], all Energy slot weapons do Arc, Solar or Void damage, Kinetic slot weapons do Kinetic, Stasis, or Strand damage and Power weapons do all damage types except Kinetic. The perk Osmosis on a kinetic weapon turns weapon damage into the same as your subclass when a grenade is used, until the weapon is swapped.


{| class="wikitable"
{| class="wikitable"
|-
|-
! [[Weapon]] Class !! Solar !! Arc !! Void
! [[Weapon]] Class !! {{Icon|Solar}} Solar !! {{Icon|Arc}} Arc !! {{Icon|Void}} Void !! {{Icon|Stasis}} Stasis!! {{Icon|Strand}} Strand !! {{Icon|Kinetic}} Kinetic
|-
| [[Auto Rifle]] || [[Abyss Defiant]], [[Tommy's Matchbook]], [[Hard Light]]† || [[Zhalo Supercell]], [[Centrifuse]], [[Hard Light]]†, [[Necrochasm]] (D1) || [[Atheon's Epilogue]], [[Reckless Oracle]], [[Hard Light]]† || [[Krait]], [[Herod-C]], [[Horror Story]] (reprised) || [[Rufus's Fury]], [[Perpetualis]], [[Quicksilver Storm]] (catalyst) || [[Sweet Business]], [[Monte Carlo]], [[Cerberus+1]], [[Suros Regime]], [[Necrochasm]] (D2), [[Quicksilver Storm]] (base)
|-
| [[Submachine Gun]] || [[Tarrabah]], [[CALUS Mini-Tool]], [[Bug-Out Bag]] || [[Riskrunner]], [[IKELOS SMG v1.0.1]], [[Seventh Seraph VY-7]] || [[The Recluse]], [[Funnelweb]], [[The Manticore]] || [[Forensic Nightmare]], [[Blood Feud]], [[Prolonged Engagement]] || [[The Immortal (submachine gun)|The Immortal]], [[Synchronic Roulette]] || [[The Huckleberry]], [[Osteo Striga]], [[Submission]]
|-
|-
| [[Auto Rifle]] || [[Abyss Defiant]] || [[Necrochasm]], [[Zhalo Supercell]] || [[Atheon's Epilogue]]
| [[Pulse Rifle]] || [[Outlast]], [[BxR-55 Battler]], [[Forge's Pledge]] || [[Oversoul Edict]], [[Praedyth's Timepiece]], [[Insidious]] || [[Graviton Lance]], [[Collective Obligation]], [[Gridskipper]] || [[Syncopation-53]], [[Disparity]], [[Stay Frosty]] || [[Different Times]], [[Nightshade]] (reprised), [[Relentless]] (reprised) || [[No Time to Explain]], [[Bad Juju]], [[Outbreak Perfected]], [[Vigilance Wing]], [[Revision Zero]]
|-
|-
| [[Pulse Rifle]] || || [[Oversoul Edict]], [[Praedyth's Timepiece]] || [[Graviton Lance]]
| [[Scout Rifle]] || [[Vision of Confluence]], [[Skyburner's Oath]], [[Polaris Lance]] || [[Fang of Ir Yût]], [[Symmetry (weapon)|Symmetry]], [[Eternal Blazon]] || [[Royal Chase]], [[Aisha's Embrace]], [[Doom of Chelchis]] (D2) || [[Perses-D]], [[Jararaca-3sr]], [[Wicked Implement]] || [[Taraxippos]], [[Glissando-47]], [[The Guiding Sight]] (reprised) || [[Jade Rabbit]], [[MIDA Multi-Tool]], [[Dead Man's Tale]], [[Touch of Malice]]
|-
|-
| [[Scout Rifle]] || [[Vision of Confluence]] || [[Fang of Ir Yût]] ||  
| [[Hand Cannon]] || [[Sunshot]], [[Eriana's Vow]], [[Ancient Gospel]] || [[Posterity]], [[Combined Action]], [[Fatebringer]] (D1) || [[Word of Crota]], [[The Palindrome]], [[Bottom Dollar]] || [[Vulpecula]], [[Something New]], [[Eyasluna]] (D2) || [[Round Robin]], [[Kept Confidence]] || [[Sturm]], [[The Last Word]], [[Thorn]], [[Lumina]], [[Ace of Spades]], [[Crimson]], [[Malfeasance]], [[Hawkmoon]]
|-
|-
| [[Hand Cannon]] || [[Sunshot]] ||[[Fatebringer]] || [[Word of Crota]]
| [[Sniper Rifle]] || [[Ice Breaker]], [[Black Spindle]], [[Whisper of the Worm]], [[Borealis]]† || [[Patience and Time]], [[Hereafter]], [[D.A.R.C.I.]], [[Cloudstrike]], [[Borealis]]† || [[Eye of Sol]], [[Borealis]]†, [[Praedyth's Revenge]] (D1) || [[Thoughtless]], [[Irukandji]], [[A Distant Pull]] || [[Volta Bracket]], [[Naeem's Lance]] || [[Izanagi's Burden]], [[Shepherd's Watch]], [[Praedyth's Revenge]] (D2)
|-
|-
| [[Sniper Rifle]] || [[Black Hammer]], [[Ice Breaker]], [[Black Spindle]], [[Borealis]]†  || [[Patience and Time]], [[Hereafter]], [[Borealis]]|| [[Eye of Sol]], [[Praedyth's Revenge]], [[Borealis]]
| [[Bow]] || [[Tyranny of Heaven]], [[Ticuu's Divination]], [[Hierarchy of Needs]] || [[Trinity Ghoul]], [[Wolftone Draw]], [[Tripwire Canary]] || [[Le Monarque]], [[Leviathan's Breath]], [[Imperial Needle]] || [[Verglas Curve]], [[Raconteur]], [[Lunulata-4b]] || [[Wish-Keeper]], [[Vengeful Whisper]] || [[Wish-Ender]], [[Fel Taradiddle]], [[Accrued Redemption]]
|-
|-
| [[Fusion Rifle]] || [[Murmur]] , [[Praetorian Foil]], [[Pocket Infinity]], [[Vex Mythoclast]], [[Sleeper Simulant]] (D1) || [[Murmur]] †, [[Light of the Abyss]], [[Plan C]], [[Queenbreakers' Bow]] || [[Telesto]]
| [[Fusion Rifle]] || [[Pocket Infinity]], [[Vex Mythoclast]], [[One Thousand Voices]], [[Jötunn]], [[Merciless]], [[Murmur]], [[Tessellation]]*, [[Sleeper Simulant]] (D1) || [[Queenbreakers' Bow]], [[Plan C]], [[Delicate Tomb]], [[Murmur]]†, [[Tessellation]]* || [[Telesto]], [[Null Composure]], [[The Epicurean]], [[Tessellation]]* || [[Riptide (Fusion Rifle)|Riptide]], [[Deliverance]], [[Burden of Guilt]], [[Tessellation]]* || [[Pressurized Precision]], [[Nox Perennial V]], [[Tessellation]]* || [[Bastion (weapon)|Bastion]], [[Tessellation]]*
|-
|-
| [[Shotgun]] || [[Invective]], [[Lord of Wolves]], [[The Chaperone]] || [[Astral Horizon]], [[Found Verdict]], [[The 4th Horseman]] || [[Swordbreaker]]
| [[Shotgun]] || [[Invective]], [[Lord of Wolves]], [[Duality]], [[Conditional Finality]]†, [[The Chaperone]] (D1) || [[Found Verdict]], [[The Fourth Horseman]], [[Legend of Acrius]], [[Astral Horizon]] (D1) || [[Tractor Cannon]], [[Python]], [[Swordbreaker]] (D1) || [[Fractethyst]], [[No Reprieve]], [[Conditional Finality]]|| [[Until Its Return]], [[Supercluster]], [[Swordbreaker]] (D2) || [[Perfect Paradox]], [[Riiswalker]], [[The Chaperone]] (D2)
|-
|-
| [[Sidearm]] || || [[Dreg's Promise]], [[Trespasser]], [[Vestian Dynasty]] ||
| [[Sidearm]] || [[Drang]], [[Devil's Ruin]], [[Redback-5si]] || [[Dreg's Promise]], [[Trespasser]], [[Vestian Dynasty]] || [[Brass Attacks]], [[Seventh Seraph SI-2]], [[Fioritura-59]], [[Buried Bloodline]] || [[Cryosthesia 77K]], [[Liminal Vigil]], [[Senuna SI6]] || [[Final Warning]], [[Mykel's Reverence]] || [[Rat King]], [[Traveler's Chosen (Exotic)|Traveler's Chosen]], [[Forerunner]]
|-
|-
| [[Machine Gun]] || [[Super Good Advice]], [[Nemesis Star]], [[Abbadon]] || [[Song of Ir Yût]], [[Thunderlord]] || [[Corrective Measure]], [[Nova Mortis]]
| [[Machine Gun]] || [[Super Good Advice]], [[Nemesis Star]], [[Abbadon]], [[Xenophage]], [[Heir Apparent]] || [[Thunderlord]], [[21% Delirium]], [[THE SWARM]] || [[Corrective Measure]], [[Nova Mortis]], [[Deterministic Chaos]] || [[Recurrent Impact]], [[Chain of Command]], [[Qullim's Terminus]] (D2) || [[Circular Logic]], [[Marcato-45]] ||
|-
|-
|[[ Rocket Launcher]] || [[Hezen Vengeance]], [[Hunger of Crota]], [[Gjallarhorn]], [[Dragon's Breath]] || || [[Tomorrow's Answer]], [[Truth]]
|[[Rocket Launcher]] || [[Gjallarhorn]], [[Dragon's Breath]], [[Eyes of Tomorrow]], [[Two-Tailed Fox]]‡ || [[The Wardcliff Coil]], [[The Hothead]], [[Two-Tailed Fox]] (catalyst) || [[Truth]], [[Deathbringer]], [[Two-Tailed Fox]] || [[Bump in the Night]], [[Palmyra-B]], [[Cold Comfort]] || [[Crowning Duologue]], [[Semiotician]] ||
|-
|-
| [[Sword]] || [[Sol Edge]], [[Solar Infinite Edge]], [[Raze-Lighter]], [[The Young Wolf's Howl]] || [[Arc Edge]], [[Arc Infinite Edge]], [[Bolt-Caster]], [[Worldline Zero]] || [[Dreadfang]], [[Void Edge]], [[Void Infinite Edge]], [[Dark-Drinker]]
| [[Sword]] || [[Sol Edge]], [[Raze-Lighter]], [[The Young Wolf's Howl]], [[The Lament]] || [[Arc Edge]], [[Bolt-Caster]], [[Worldline Zero]], || [[Void Edge]], [[Dark-Drinker]], [[Black Talon]], [[Heartshadow]] || [[The Slammer]], [[Zephyr]] (reprised) || [[Thin Precipice]], [[Dragoncult Sickle]] ||
|-
|-
| [[Grenade Launcher]] || || [[The Prospector]] || [[The Colony]], [[Fighting Lion]]
| Special [[Grenade Launcher]] || [[Empty Vessel]], [[Explosive Personality]], [[Dead Messenger]]† || [[Salvager's Salvo]], [[Forbearance]], [[Ex Diris]], [[Dead Messenger]]|| [[Deafening Whisper]], [[Fighting Lion]], [[Wilderflight]], [[Dead Messenger]]† || [[Lingering Dread]], [[New Pacific Epitaph]] || [[Tusk of the Boar]] || [[Witherhoard]], [[Pardon Our Dust]], [[Ignition Code]]
|-
|-
| [[Linear Fusion Rifle]] || [[Sleeper Simulant]] (D2), Man o' War || Tarantula || Crooked Fang-4FR
| Heavy [[Grenade Launcher]] || [[Love and Death]], [[Canis Major]], [[Parasite]] || [[The Prospector]], [[Anarchy]], [[Wendigo GL3]] || [[The Colony]], [[Regnant]], [[Swarm of the Raven]] || [[Salvation's Grip]], [[Dimensional Hypotrochoid]], [[Typhon GL5]] || [[Koraxis's Distress]], [[Cataphract GL3]] ||  
|-
|-
| [[Trace rifle]] || [[Prometheus Lens]] || [[Coldheart]] || [[Wavesplitter]]
| [[Linear Fusion Rifle]] || [[Man o' War]], [[Komodo-4FR]], [[Briar's Contempt]], [[Sleeper Simulant]] (D2) || [[Tarantula]], [[The Queenbreaker]], [[Stormchaser]] || [[Crooked Fang-4FR]], [[Lorentz Driver]], [[Threaded Needle]] || [[Reed's Regret]], [[Fire and Forget]] || [[Laser Painter]] || [[Arbalest]]
|-
| [[Trace Rifle]] || [[Prometheus Lens]], [[Acasia's Dejection]], [[Retraced Path]] || [[Coldheart]], [[Divinity]], [[Path of Least Resistance]] || [[Wavesplitter]], [[Ruinous Effigy]], [[Hollow Denial]] || [[Ager's Scepter]], [[Appetence]] || [[The Navigator]], [[Incisor]] ||
|-
| [[Glaive]] || [[Edge of Intent]], [[Lubrae's Ruin]], [[Judgement of Kelgorath]] || [[Edge of Concurrence]], [[Nezarec's Whisper]], [[Unexpected Resurgence]] || [[Edge of Action]], [[The Enigma]], [[Vexcalibur]] || [[Winterbite]] || ||
|}
|}


† Murmur is capable of switching between Arc and Solar damage.
()[[Murmur]] is capable of switching between Arc and Solar damage whereas [[Hard Light]], [[Borealis]], and [[Dead Messenger]] can switch between Arc, Solar, and Void, and [[Conditional Finality]] can switch between Solar and Stasis damage.


==Subclass Elements in Destiny==
(‡)[[Two-Tailed Fox]] fires a Solar rocket and a Void rocket, but its in-game element is void; it also fires an Arc rocket if the catalyst is inserted.
 
(*)[[Tessellation]]'s in-game element is Kinetic, but the damage type can change depending on the element matching your currently equipped subclass.
 
==Subclass elements in Destiny==
Each [[Guardian]] [[subclass]] focuses on one type of elemental damage. This extends to melee attacks, grenades, and [[Super]]s.
Each [[Guardian]] [[subclass]] focuses on one type of elemental damage. This extends to melee attacks, grenades, and [[Super]]s.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Class !! Solar !! Arc !! Void
! Class !! {{Icon|Solar}} Solar !! {{Icon|Arc}} Arc !! {{Icon|Void}} Void
|-
|-
| [[Hunter]] || [[Gunslinger]] || [[Bladedancer]] || [[Nightstalker]]
| [[Hunter]] || [[Gunslinger]] || [[Bladedancer]] || [[Nightstalker]]
|-
|-
| [[Titan]] || [[Sunbreaker]] || [[Striker]] || [[Defender]]
| [[Titan (class)|Titan]] || [[Sunbreaker]] || [[Striker]] || [[Defender]]
|-
|-
| [[Warlock]] || [[Sunsinger]] || [[Stormcaller]] || [[Voidwalker]]  
| [[Warlock]] || [[Sunsinger]] || [[Stormcaller]] || [[Voidwalker]]
|}
|}


==Subclass Elements in Destiny 2==
==Subclass elements in Destiny 2==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Class !! Solar !! Arc !! Void
! Class !! {{Icon|Solar}} Solar !! {{Icon|Arc}} Arc !! {{Icon|Void}} Void !! {{Icon|Stasis}} Stasis !! {{Icon|Strand}} Strand
|-
|-
| [[Hunter]] || [[Gunslinger]] || [[Arcstrider]] || [[Nightstalker]]
| [[Hunter]] || [[Gunslinger]] || [[Arcstrider]] || [[Nightstalker]] || [[Revenant]] || [[Threadrunner]]
|-
|-
| [[Titan]] || [[Sunbreaker]] || [[Striker]] || [[Sentinel]]
| [[Titan (class)|Titan]] || [[Sunbreaker]] || [[Striker]] || [[Sentinel]] || [[Behemoth]] || [[Berserker]]
|-
|-
| [[Warlock]] || [[Dawnblade]] || [[Stormcaller]] || [[Voidwalker]]  
| [[Warlock]] || [[Dawnblade]] || [[Stormcaller]] || [[Voidwalker]] || [[Shadebinder]] || [[Broodweaver]]
|}
|}


==Enemies==
==Enemies==
Elemental damage will do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, [[Fallen]] [[Captain]]s with blue [[Absorption shield]]s are weak to Arc attacks. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain [[public event]]s. <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref>
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a [[Nightfall]] mission with a 300% boost to Arc damage applies to both Guardians ''and'' enemies, so enemies that do Arc damage are especially dangerous.
 
Most [[Taken]] versions of weapons will do a different type of elemental damage than the original, and the [[Devil Splicers]]' common ranged weapons inflict Solar damage, while their melee weapons are still Arc. Some powerful enemies may have unique weapons that do different damage than their common versions.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Race !! Solar Shield !! Arc Shield !! Void Shield
! Race !! {{Icon|Solar}} Solar weapon !! {{Icon|Arc}} Arc weapon !! {{Icon|Void}} Void weapon !! {{Icon|Stasis}} Stasis weapon !! {{Icon|Kinetic}} Kinetic weapon
|-
|-
| Fallen || Noble [[Shank]] || [[Captain]] || x
| Fallen || [[Shrapnel Launcher]], [[Molten Welder]], [[Scorch Cannon]], [[Trip Mine]], [[Fallen Walker]]'s main weapon, [[Exploder Shank]] explosion (D1), [[Brig]] Annihilation Blaster, Brig Fiery Burst || [[Shock Pistol]], [[Shock Rifle]], [[Wire Rifle]], [[Shock Grenade]], [[Shock Dagger]], [[Shock Blade]], [[Arc Spear]], [[Pike]] weapons, [[Heavy Pike]] weapons, [[Skiff]] Turrets, [[Shank]] Turret, Fallen Walker's secondary weapon, [[Repeater Shank]] Repeater, Brig Electrocution Bolts, [[Security Turret]] Auto-turret, [[Exploder Shank]] explosion (D2) || [[Heavy Shank]] Turret, [[Servitor]] Eye, Brig Death Cannon || [[Duskfield Grenade]], [[Coldsnap Grenade]], Stasis Blasts, Crystal Wave || Melee
|-
|-
| Hive || [[Wizard]] || Anointed Knight, [[Omnigul]] || x
| Hive || [[Acolyte Grenade]], [[Splinter]], [[Swarm Grenade]], [[Blade Barrage]] || [[Boomer]], [[Thrall]] melee, [[Cursed Thrall]] explosion, [[Wizard]] Darkness Blast, [[Lucent Moth]] Explosive Light, [[Pulse Grenade]], [[Stormtrance]] || [[Shredder]], [[Soulfire Rifle]], [[Tombship]] Axion Darts, [[Ogre]] Eye Blast, [[Shrieker]] bolts, [[Suppressor Grenade]], [[Sentinel Shield]]s || || [[Cleaver]], Poison Cloud, Melee
|-
|-
| Vex || x || Harpy Zealot || [[Minotaur]]
| Vex || [[Slap Rifle]], [[Line Rifle]], [[Harpy]] Slap Rifle, [[Fanatic]] explosion, [[Hobgoblin]] Burning Shield, [[Hydra]] explosion || [[Radiolaria]] pools, [[Supplicant]] explosion, [[Wyvern]] Gravity Slam || [[Torch Hammer]], [[Slap Grenade]], [[Vex Laser Rifle]], [[Warp Lance]], [[Aeon Maul]], [[Goblin]] melee, Hobgoblin melee, [[Cyclops]] blast || || Melee
|-
|-
| Cabal || [[Centurion]]|| [[Bloodguard Legionary]] || Epic-difficulty [[Psion]] Operant
| Cabal || [[Slug Rifle]], [[Projection Rifle]], [[Heavy Slug Thrower]], [[Cabal Headhunter]], [[Cabal Severus]], [[Cabal Magma Launcher]], [[Cabal Frag Detonator]], [[Harvester]], [[Thresher]], [[Interceptor]], [[Cabal warship]] missile fire, [[Goliath Tank]]'s weapons, [[Legionary]] melee (D2), [[Incendior]] malfunction, [[Colossus]] Cluster Missiles (D1), [[Scorpius]] Turret, [[Psion Flayer]] Solar Seekers || [[Cabal Slug Launcher]], [[Cabal Slug Shotgun]], [[Psion]] melee (D1), Psionic Blast (D1), [[Colossus]] Cluster Missiles (D2), Psion Flayer Voltaic Strike || [[Cabal Bronto Cannon]], Psion melee (D2), Psionic Blast (D2), [[Centurion]] melee (D2), [[Tormentor]] abilities, Psion Flayer Void Prison || || [[War Beast]] claws, [[Phalanx]] shield lunge, Melee
|-
|-
| Taken || [[Taken Captain]] || [[Taken Centurion]] || [[Taken Wizard]]
| Taken || Torch Hammer, Wire Rifle, Heavy Slug Thrower, Magma Launcher, [[Taken Thrall]] melee, [[Taken Wizard]] Necromantic Gaze, [[Taken Knight]] Flame Bolts || Shrapnel Launcher, Slug Rifle, Shredder, Shock Blade, [[Acolyte's Eye]], [[Taken Ogre]] Rotten Surge, [[Taken Phalanx]] Shield Blast, [[Taken Captain]] Darkness Bolt || Boomer, Line Rifle, Slap Rifle, Projection Rifle, [[Chimera]] Eversion, [[Taken Hobgoblin]] Retaliation Swarm, [[Taken Centurion]] Axion Dart, [[Taken Incendior]] Fireball || [[Stasis Boomer]] || Melee, Taken Phalanx shield lung
|-
|-
| Bosses || [[Kolar, Psion Flayer]], [[Valus Trau'ug]], [[Protheon, Modular Mind]]|| [[Omnigul, Will of Crota]], [[Vatch, Psion Flayer]], [[Valus Trau'ug]], [[Protheon, Modular Mind]]|| [[Numoc, Psion Flayer]], [[Valus Trau'ug]], [[Protheon, Modular Mind]]
| Splicers || [[SIVA]]-infused ranged weapons, [[SIVA Charge]], [[Splicer Walker]] weapons (except Shock Grenades) || [[Shock Cannon]], [[Splicer Exploder Shank]] explosion, [[Splicer Repeater Shank]] Repeater || [[Null Cannon]], [[Wretched Gaze]] || || Melee
|-
| Scorn || [[Ether Totem|Ether-Torch]], [[Scorn Pistol]], [[Flame Torch]]es, [[Flame Censer]], [[Scorn Cannon]], [[Scorn Blaster]], [[Scorn Walker]]'s armaments, Scorn Pike's flame trail || [[Ether Totem|Ether-Bind]], [[Fanatic's Staff]], [[Scorn Mine Launcher]], [[Abomination]] Overcharged Ether, [[Screeb]] explosion || [[Scorn Rifle]], [[Scorn Repeater Pistol]], [[Scorn Crossbow]], [[Scorn Grenade]], [[Scorn Pike]] weapons || [[Stasis Censer]] || [[Fallen Mace]], Melee
|}
|}


† Indicates enemies that alternate between different shield types.
==Trivia==
 
*It is unclear whether there is necessarily a distinction between the elemental damage done by weapons and the corresponding manifestation of the [[Light]] or [[Darkness]] associated with a given element; for example, a weapon which does Arc damage may not necessarily be imbued with the power of Arc Light, but rather merely fire electrified ammunition. In contrast, some weapons clearly do derive their power from the Light or Darkness, such as [[Salvation's Grip]] (which fires [[Stasis]] projectiles).
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a [[Nightfall]] mission with a 300% boost to Arc damage applies to both Guardians ''and'' enemies, so enemies that do Arc damage are especially dangerous. Note that [[Taken]] versions of enemies will do a different type of elemental damage than the original base enemy.
**This is backed up by Ikora's and Drifter's notes on the elements, Ikora states we do not know what came first, the Light or the Elements, but they are fundamentally linked like Twins<ref>[https://www.ishtar-collective.net/items/primordial-competitor?highlight=elements Primordial Competitor]</ref>, and Drifter states the Pyramid's energies are getting the Elements all twisted up<ref>[https://www.ishtar-collective.net/items/refining-the-recaster?highlight=elements Refining the Recaster]</ref>
 
*Osiris states that the Elements are a means to communicate with the Light, but recently, now with the Darkness.<ref>[https://www.ishtar-collective.net/items/elemental-competitor?highlight=elements Elemental Competitor]</ref>
{| class="wikitable"
*There are several types of planetary materials that responds to the Elements, Relic Crystals inside Relic Iron for Void on [[Mars]], Zeptocyte Cores inside Spinmetal Leaves for Arc in the [[Cosmodrome]], and Soliton Flares inside Helium Filaments for Solar on the [[Moon]].<ref>[https://www.ishtar-collective.net/items/withstand-the-elements?highlight=elements Withstand the Elements]</ref><ref>[https://www.ishtar-collective.net/items/essential-elements?highlight=elements Essential Elements (Void)]</ref><ref>[https://www.ishtar-collective.net/items/essential-elements-2?highlight=elements Essential Elements (Arc)]</ref><ref>[https://www.ishtar-collective.net/items/essential-elements-3?highlight=elements Essential Elements (Solar)]</ref>
|-
! Race !! Solar weapon !! Arc weapon !! Void weapon
|-
| Fallen || [[Shrapnel Launcher]], [[Fallen Walker]]'s main cannon, [[Flame Censer]], [[Flame Torch]], [[Scorch Cannon]], [[Chieftain]]'s Solar totem, [[Lurker]]'s [[Scorn Pistol]], [[Scorn Walker]]'s Solar missiles || [[Shock Pistol]], [[Shock Rifle]], [[Wire Rifle]], [[Shock Grenade]], [[Shock Dagger]], [[Shock Blade]], [[Pike]], [[Skiff]], Fallen Walker's secondary armaments, [[Arc Spear]], [[Chieftain]]'s Arc totem, [[Fanatic's Staff]], [[Scorn Repeater Pistol]] || [[Servitor]]'s blasts, [[Raider|Raider's]] [[Scorn Rifle]], [[Chieftain]]'s Void totem, [[Raider]]'s Void [[Scorn Crossbow]], [[Stalker]]'s [[Scorn Grenade]]
|-
| Hive || [[Acolyte Grenade]], [[Splinter]] || [[Boomer]], [[Thrall]]'s melee attack, [[Cursed Thrall]] explosion, [[Wizard]]'s darkness blast || [[Shredder]], [[Ogre]]'s Eye Beam attack, [[Shrieker]], [[Tombship]]
|-
| Vex || [[Slap Rifle]], [[Line Rifle]], [[Hobgoblin]]'s Shield || [[Hydra]]'s Shield || [[Torch Hammer]], [[Slap Grenade]], [[Goblin]]'s melee attack, [[Aeon Maul]], [[Cyclops]], [[Vex Laser Rifle]]
|-
| Cabal || [[Slug Rifle]], [[Projection Rifle]], [[Heavy Slug Thrower]], [[Cabal Headhunter]], [[Cabal Severus]], [[Cabal Magma Launcher]], [[Cabal warship]] Missile Fire, [[Harvester]] Missile Fire, [[Interceptor]], [[Goliath Tank]], [[Energy Shield]] || [[Psion]] Psychic Melee, Psionic Blast, [[Thresher]] Missile Fire, [[Cabal Slug Launcher]], [[Cabal Slug Shotgun]] || [[Psion]] Void Melee, Void Orb Blast, [[Cabal Bronto Cannon]]
|-
| Splicers || [[Devil Splicers|Devil Splicer]] [[SIVA]]-infused weapons, [[SIVA Charge]], [[Splicer Walker]] weapons (except Shock Grenades) || [[Shock Cannon]] || [[Null Cannon]], [[Wretched Gaze]]
|-
| Taken || [[Taken Acolyte]] melee attack, [[Shadow Thrall]] melee attack, [[Taken Wizard]] Darkness Blast, [[Taken Knight]] grenade attack, Torch Hammer, Wire Rifle || Shredder, [[Acolyte's Eye]], Shrapnel Launcher, Slug Rifle, Projection Rifle, [[Taken Ogre]] Eye Blast, [[Taken Phalanx]] shield blast || Boomer, Line Rifle, [[Taken Hobgoblin]] Retaliation Swarm, [[Taken Centurion]] Axion Dart
|}


==Gallery==
==Gallery==
<GALLERY>
<gallery>
File:Destiny-ElementalDamagesChart.jpg
File:Destiny-ElementalDamagesChart.jpg
</GALLERY>
File:Stasis_Artwork.jpg|Stasis Artwork with Description of effects
</gallery>


==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Beyond Light]]'' <small>(Stasis)</small>
**''[[Lightfall]]'' <small>(Strand)</small>


==References==
==References==

Latest revision as of 21:41, March 2, 2024

Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light and Darkness, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.

Elemental types[edit]

"Arc is the element of motion and conduction, and is created when the electromagnetic forces of our universe struggle to achieve balance. According to Ikora, Arc teaches us that change is a fundamental aspect of the universe."
Osiris, on Arc

"Solar requires us to both exploit and rely on the power of our sun. But to master it is to understand the star's duality. The nuclear force that scorches anything foolish enough to draw near... is the same force we harness to heal."
— Osiris, on Solar

"Void is the element of cosmic distortion. It is the pull of gravity and the promise of entropy. The vacuum of space, and the gravitational forces that shape it, teaches us that emptiness is not nothingness."
— Osiris, on Void

"Stasis is the element of will and control. It slows, detains, and shatters. It was our first step into Darkness, and taught us the universe is not black and white as it first seemed... Control over self can foster control over others, but without power over the self, destruction runs wild."
— Osiris, on Stasis

"Strand is our newest foray into Darkness. As I understand it now, it is the elemental manifestation of psychic connection. All minds are connected in a web of consciousness, which we can now see and feel. To wield Strand is to pull on the hidden connecting threads, and to use them to create, manipulate, and unravel."
— Osiris, on Strand

There are six damage types:

  • Kinetic: White — the default damage type on most weapons, causes generic damage to any enemy.
  • Solar: Orange — causes Solar damage.
  • Arc: Blue — causes Arc damage.
  • Void: Purple — causes Void damage.
  • Stasis: Indigo — causes Stasis damage.
  • Strand: Green — causes Strand damage.

Weapons[edit]

Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles deal elemental damage, but at higher levels nearly all special and heavy weapons deal elemental damage. In Destiny, only a handful of primary weapons deal elemental damage, and most of those weapons are typically acquired in Raids.

The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.

In Destiny 2, all Energy slot weapons do Arc, Solar or Void damage, Kinetic slot weapons do Kinetic, Stasis, or Strand damage and Power weapons do all damage types except Kinetic. The perk Osmosis on a kinetic weapon turns weapon damage into the same as your subclass when a grenade is used, until the weapon is swapped.

Weapon Class SolarS.png Solar ArcS.png Arc VoidS.png Void StasisS.png Stasis StrandS.png Strand KineticS.png Kinetic
Auto Rifle Abyss Defiant, Tommy's Matchbook, Hard Light Zhalo Supercell, Centrifuse, Hard Light†, Necrochasm (D1) Atheon's Epilogue, Reckless Oracle, Hard Light Krait, Herod-C, Horror Story (reprised) Rufus's Fury, Perpetualis, Quicksilver Storm (catalyst) Sweet Business, Monte Carlo, Cerberus+1, Suros Regime, Necrochasm (D2), Quicksilver Storm (base)
Submachine Gun Tarrabah, CALUS Mini-Tool, Bug-Out Bag Riskrunner, IKELOS SMG v1.0.1, Seventh Seraph VY-7 The Recluse, Funnelweb, The Manticore Forensic Nightmare, Blood Feud, Prolonged Engagement The Immortal, Synchronic Roulette The Huckleberry, Osteo Striga, Submission
Pulse Rifle Outlast, BxR-55 Battler, Forge's Pledge Oversoul Edict, Praedyth's Timepiece, Insidious Graviton Lance, Collective Obligation, Gridskipper Syncopation-53, Disparity, Stay Frosty Different Times, Nightshade (reprised), Relentless (reprised) No Time to Explain, Bad Juju, Outbreak Perfected, Vigilance Wing, Revision Zero
Scout Rifle Vision of Confluence, Skyburner's Oath, Polaris Lance Fang of Ir Yût, Symmetry, Eternal Blazon Royal Chase, Aisha's Embrace, Doom of Chelchis (D2) Perses-D, Jararaca-3sr, Wicked Implement Taraxippos, Glissando-47, The Guiding Sight (reprised) Jade Rabbit, MIDA Multi-Tool, Dead Man's Tale, Touch of Malice
Hand Cannon Sunshot, Eriana's Vow, Ancient Gospel Posterity, Combined Action, Fatebringer (D1) Word of Crota, The Palindrome, Bottom Dollar Vulpecula, Something New, Eyasluna (D2) Round Robin, Kept Confidence Sturm, The Last Word, Thorn, Lumina, Ace of Spades, Crimson, Malfeasance, Hawkmoon
Sniper Rifle Ice Breaker, Black Spindle, Whisper of the Worm, Borealis Patience and Time, Hereafter, D.A.R.C.I., Cloudstrike, Borealis Eye of Sol, Borealis†, Praedyth's Revenge (D1) Thoughtless, Irukandji, A Distant Pull Volta Bracket, Naeem's Lance Izanagi's Burden, Shepherd's Watch, Praedyth's Revenge (D2)
Bow Tyranny of Heaven, Ticuu's Divination, Hierarchy of Needs Trinity Ghoul, Wolftone Draw, Tripwire Canary Le Monarque, Leviathan's Breath, Imperial Needle Verglas Curve, Raconteur, Lunulata-4b Wish-Keeper, Vengeful Whisper Wish-Ender, Fel Taradiddle, Accrued Redemption
Fusion Rifle Pocket Infinity, Vex Mythoclast, One Thousand Voices, Jötunn, Merciless, Murmur†, Tessellation*, Sleeper Simulant (D1) Queenbreakers' Bow, Plan C, Delicate Tomb, Murmur†, Tessellation* Telesto, Null Composure, The Epicurean, Tessellation* Riptide, Deliverance, Burden of Guilt, Tessellation* Pressurized Precision, Nox Perennial V, Tessellation* Bastion, Tessellation*
Shotgun Invective, Lord of Wolves, Duality, Conditional Finality†, The Chaperone (D1) Found Verdict, The Fourth Horseman, Legend of Acrius, Astral Horizon (D1) Tractor Cannon, Python, Swordbreaker (D1) Fractethyst, No Reprieve, Conditional Finality Until Its Return, Supercluster, Swordbreaker (D2) Perfect Paradox, Riiswalker, The Chaperone (D2)
Sidearm Drang, Devil's Ruin, Redback-5si Dreg's Promise, Trespasser, Vestian Dynasty Brass Attacks, Seventh Seraph SI-2, Fioritura-59, Buried Bloodline Cryosthesia 77K, Liminal Vigil, Senuna SI6 Final Warning, Mykel's Reverence Rat King, Traveler's Chosen, Forerunner
Machine Gun Super Good Advice, Nemesis Star, Abbadon, Xenophage, Heir Apparent Thunderlord, 21% Delirium, THE SWARM Corrective Measure, Nova Mortis, Deterministic Chaos Recurrent Impact, Chain of Command, Qullim's Terminus (D2) Circular Logic, Marcato-45
Rocket Launcher Gjallarhorn, Dragon's Breath, Eyes of Tomorrow, Two-Tailed Fox The Wardcliff Coil, The Hothead, Two-Tailed Fox (catalyst) Truth, Deathbringer, Two-Tailed Fox Bump in the Night, Palmyra-B, Cold Comfort Crowning Duologue, Semiotician
Sword Sol Edge, Raze-Lighter, The Young Wolf's Howl, The Lament Arc Edge, Bolt-Caster, Worldline Zero, Void Edge, Dark-Drinker, Black Talon, Heartshadow The Slammer, Zephyr (reprised) Thin Precipice, Dragoncult Sickle
Special Grenade Launcher Empty Vessel, Explosive Personality, Dead Messenger Salvager's Salvo, Forbearance, Ex Diris, Dead Messenger Deafening Whisper, Fighting Lion, Wilderflight, Dead Messenger Lingering Dread, New Pacific Epitaph Tusk of the Boar Witherhoard, Pardon Our Dust, Ignition Code
Heavy Grenade Launcher Love and Death, Canis Major, Parasite The Prospector, Anarchy, Wendigo GL3 The Colony, Regnant, Swarm of the Raven Salvation's Grip, Dimensional Hypotrochoid, Typhon GL5 Koraxis's Distress, Cataphract GL3
Linear Fusion Rifle Man o' War, Komodo-4FR, Briar's Contempt, Sleeper Simulant (D2) Tarantula, The Queenbreaker, Stormchaser Crooked Fang-4FR, Lorentz Driver, Threaded Needle Reed's Regret, Fire and Forget Laser Painter Arbalest
Trace Rifle Prometheus Lens, Acasia's Dejection, Retraced Path Coldheart, Divinity, Path of Least Resistance Wavesplitter, Ruinous Effigy, Hollow Denial Ager's Scepter, Appetence The Navigator, Incisor
Glaive Edge of Intent, Lubrae's Ruin, Judgement of Kelgorath Edge of Concurrence, Nezarec's Whisper, Unexpected Resurgence Edge of Action, The Enigma, Vexcalibur Winterbite

(†)Murmur is capable of switching between Arc and Solar damage whereas Hard Light, Borealis, and Dead Messenger can switch between Arc, Solar, and Void, and Conditional Finality can switch between Solar and Stasis damage.

(‡)Two-Tailed Fox fires a Solar rocket and a Void rocket, but its in-game element is void; it also fires an Arc rocket if the catalyst is inserted.

(*)Tessellation's in-game element is Kinetic, but the damage type can change depending on the element matching your currently equipped subclass.

Subclass elements in Destiny[edit]

Each Guardian subclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.

Class SolarS.png Solar ArcS.png Arc VoidS.png Void
Hunter Gunslinger Bladedancer Nightstalker
Titan Sunbreaker Striker Defender
Warlock Sunsinger Stormcaller Voidwalker

Subclass elements in Destiny 2[edit]

Class SolarS.png Solar ArcS.png Arc VoidS.png Void StasisS.png Stasis StrandS.png Strand
Hunter Gunslinger Arcstrider Nightstalker Revenant Threadrunner
Titan Sunbreaker Striker Sentinel Behemoth Berserker
Warlock Dawnblade Stormcaller Voidwalker Shadebinder Broodweaver

Enemies[edit]

Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous.

Most Taken versions of weapons will do a different type of elemental damage than the original, and the Devil Splicers' common ranged weapons inflict Solar damage, while their melee weapons are still Arc. Some powerful enemies may have unique weapons that do different damage than their common versions.

Race SolarS.png Solar weapon ArcS.png Arc weapon VoidS.png Void weapon StasisS.png Stasis weapon KineticS.png Kinetic weapon
Fallen Shrapnel Launcher, Molten Welder, Scorch Cannon, Trip Mine, Fallen Walker's main weapon, Exploder Shank explosion (D1), Brig Annihilation Blaster, Brig Fiery Burst Shock Pistol, Shock Rifle, Wire Rifle, Shock Grenade, Shock Dagger, Shock Blade, Arc Spear, Pike weapons, Heavy Pike weapons, Skiff Turrets, Shank Turret, Fallen Walker's secondary weapon, Repeater Shank Repeater, Brig Electrocution Bolts, Security Turret Auto-turret, Exploder Shank explosion (D2) Heavy Shank Turret, Servitor Eye, Brig Death Cannon Duskfield Grenade, Coldsnap Grenade, Stasis Blasts, Crystal Wave Melee
Hive Acolyte Grenade, Splinter, Swarm Grenade, Blade Barrage Boomer, Thrall melee, Cursed Thrall explosion, Wizard Darkness Blast, Lucent Moth Explosive Light, Pulse Grenade, Stormtrance Shredder, Soulfire Rifle, Tombship Axion Darts, Ogre Eye Blast, Shrieker bolts, Suppressor Grenade, Sentinel Shields Cleaver, Poison Cloud, Melee
Vex Slap Rifle, Line Rifle, Harpy Slap Rifle, Fanatic explosion, Hobgoblin Burning Shield, Hydra explosion Radiolaria pools, Supplicant explosion, Wyvern Gravity Slam Torch Hammer, Slap Grenade, Vex Laser Rifle, Warp Lance, Aeon Maul, Goblin melee, Hobgoblin melee, Cyclops blast Melee
Cabal Slug Rifle, Projection Rifle, Heavy Slug Thrower, Cabal Headhunter, Cabal Severus, Cabal Magma Launcher, Cabal Frag Detonator, Harvester, Thresher, Interceptor, Cabal warship missile fire, Goliath Tank's weapons, Legionary melee (D2), Incendior malfunction, Colossus Cluster Missiles (D1), Scorpius Turret, Psion Flayer Solar Seekers Cabal Slug Launcher, Cabal Slug Shotgun, Psion melee (D1), Psionic Blast (D1), Colossus Cluster Missiles (D2), Psion Flayer Voltaic Strike Cabal Bronto Cannon, Psion melee (D2), Psionic Blast (D2), Centurion melee (D2), Tormentor abilities, Psion Flayer Void Prison War Beast claws, Phalanx shield lunge, Melee
Taken Torch Hammer, Wire Rifle, Heavy Slug Thrower, Magma Launcher, Taken Thrall melee, Taken Wizard Necromantic Gaze, Taken Knight Flame Bolts Shrapnel Launcher, Slug Rifle, Shredder, Shock Blade, Acolyte's Eye, Taken Ogre Rotten Surge, Taken Phalanx Shield Blast, Taken Captain Darkness Bolt Boomer, Line Rifle, Slap Rifle, Projection Rifle, Chimera Eversion, Taken Hobgoblin Retaliation Swarm, Taken Centurion Axion Dart, Taken Incendior Fireball Stasis Boomer Melee, Taken Phalanx shield lung
Splicers SIVA-infused ranged weapons, SIVA Charge, Splicer Walker weapons (except Shock Grenades) Shock Cannon, Splicer Exploder Shank explosion, Splicer Repeater Shank Repeater Null Cannon, Wretched Gaze Melee
Scorn Ether-Torch, Scorn Pistol, Flame Torches, Flame Censer, Scorn Cannon, Scorn Blaster, Scorn Walker's armaments, Scorn Pike's flame trail Ether-Bind, Fanatic's Staff, Scorn Mine Launcher, Abomination Overcharged Ether, Screeb explosion Scorn Rifle, Scorn Repeater Pistol, Scorn Crossbow, Scorn Grenade, Scorn Pike weapons Stasis Censer Fallen Mace, Melee

Trivia[edit]

  • It is unclear whether there is necessarily a distinction between the elemental damage done by weapons and the corresponding manifestation of the Light or Darkness associated with a given element; for example, a weapon which does Arc damage may not necessarily be imbued with the power of Arc Light, but rather merely fire electrified ammunition. In contrast, some weapons clearly do derive their power from the Light or Darkness, such as Salvation's Grip (which fires Stasis projectiles).
    • This is backed up by Ikora's and Drifter's notes on the elements, Ikora states we do not know what came first, the Light or the Elements, but they are fundamentally linked like Twins[1], and Drifter states the Pyramid's energies are getting the Elements all twisted up[2]
  • Osiris states that the Elements are a means to communicate with the Light, but recently, now with the Darkness.[3]
  • There are several types of planetary materials that responds to the Elements, Relic Crystals inside Relic Iron for Void on Mars, Zeptocyte Cores inside Spinmetal Leaves for Arc in the Cosmodrome, and Soliton Flares inside Helium Filaments for Solar on the Moon.[4][5][6][7]

Gallery[edit]

List of appearances[edit]

References[edit]