Revenant

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From a whisper to a roar, be the calm and the storm.
A Revenant

Revenant is a Stasis-based Hunter subclass. It was released in the Beyond Light Expansion in Destiny 2.

Lore[edit]

A Fallen Captain stalks his prey through the barrens of Europa, Servitor at his back. The wind kicks up shimmering plumes of frost; he doesn't see the frozen kama hurtling towards him. It strikes with a deafening crack; the Servitor is gone. The Captain flees for cover, but it's too late — he is frozen in a crystalline prison.

His battle cry freezes in his throat; there is only deafening silence. He sees a shadow approaching, cloaked in the ice and whirling snow, but it vanishes as quickly as it appeared. Fear grips him as he scans the white wastes.

A second kama pierces the ice shelf. Biting whirlwinds erupt and tear at his frozen body. He catches a glimpse of the shadow in the squall, rifle in hand. The hunt has ended; he shatters in the wind.

Abilities[edit]

Super[edit]

  • Silence and Squall - Summon two Stasis kamas, Silence and Squall, that you throw one after the other.
    • Silence - Creates a flash-freeze blast that freezes and damages targets.
    • Squall - Creates a Stasis Storm that slows and damages targets caught inside.

Grenades[edit]

  • Glacier Grenade - A grenade that creates walls out of Stasis shards to block damage and freeze targets; these walls can be shattered for damage.
  • Duskfield Grenade - A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
  • Coldsnap Grenade - A grenade that freezes on impact and sends another seeker to find and freeze targets.

Melee[edit]

  • Withering Blade - Toss a Stasis Shuriken at targets to damage and slow them.

Movement[edit]

  • High Jump - Upgrades Double Jump with even greater height.
  • Strafe Jump - Upgrades Double Jump with better directional control while in the air.
  • Triple Jump - Upgrades Double Jump with a third jump.

Class Abilities[edit]

  • Marksman Dodge - Automatically reload your equipped weapon while dodging.
  • Gambler’s Dodge - Dodging near enemies generates Melee energy.

Aspects[edit]

  • Shatterdive (A frozen scream trapped in gemstone; the recognition of a great and terrible truth. You descend upon your enemies with the enormity of the Dark.) - Activate while midair to quickly descend and shatter nearby targets on impact.
  • Winter’s Shroud (A desire for legacy, to be known, preserved in sterile glass. The world stops and starts at your command.) - Dodging slows nearby targets.
  • Grim Harvest (A worn blade, hewn by vicious crystalline razors; a single edge now severed into a thousand. You rend the universe itself and drink its seeping energy.) - melee ability kills summon a stasis shard that can be picked up for melee energy.
  • Touch of Winter (The two-pronged alloy skull of a Vex machine, its malevolent eye seemingly even brighter when contrasted with the cosmic shards around it. It is a machine of destruction, somehow made more menacing by its icy prison.) - Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade: Adds a Stasis crystal and changes the formation. Duskfield Grenade: Increases slow-field size and creates a small Stasis crystal on impact. Coldsnap Grenade: Seeker creates a Stasis crystal on detonation and chains one additional time.

Fragments[edit]

  • Whisper of Bonds – Defeating frozen targets with weapons grants super energy; -10 Intellect; -10 Discipline. (added in Season 12)
  • Whisper of Chains – While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets; +10 recovery. (added in Season 13)
  • Whisper of Conduction – Nearby Stasis shards track to your position; +10 Intellect; +10 Resilience. (added in Season 14)
  • Whisper of Durance – Increases the duration of slow effects and those with lingering effects also last longer; +10 strength. (added in Season 12)
  • Whisper of Fissures – Increases the damage and burst radius of Stasis when you destroy a Stasis crystal or defeat a frozen target. (added in Season 12)
  • Whisper of Fractures – Your melee energy recharges faster when you are near two or more targets; -10 Discipline. (added in Season 13)
  • Whisper of Hedrons – Gain bonus weapon damage after freezing a target with Stasis; -10 strength. (added in Season 12)
  • Whisper of Hunger – Increases the melee energy gained from picking up Stasis shards; -10 Mobility; -10 Recovery. (added in Season 14)
  • Whisper of Impetus – Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. (added in Season 13)
  • Whisper of Refraction – Defeating a slowed or frozen enemy provides class ability energy. (added in Season 12)
  • Whisper of Rending – Kinetic weapons do increased damage to Stasis crystals and frozen targets. (added in Season 14)
  • Whisper of Rime – Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. (added in Season 14)
  • Whisper of Shards – Shattering a Stasis crystal boosts your grenade recharge rate; shatter additional crystals to increase the duration of the effect; +10 Resilience. (added in Season 12)
  • Whisper of Torment – You gain grenade energy each time you take damage from targets. (added in Season 13)

List of appearances[edit]