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From Destinypedia, the Destiny wiki

  • last one standing?" The smirk came back. "Easy. Embrace the Praxic Fire." Duty Bound shares its frame with Silicon Neuroma and D.F.A. , other Nightfall
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  • before being defeated by Guardians. Years after her death, following Titan being abducted by The Witness, her skull would be recovered by Kelgorath, Risen from
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  • Mechanism. It is assisted by an army of Vex, including Quantum Hobgoblins and a Malignant Wyvern. It has no unique mechanics and will fire upon the player from
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  • Val Eralus, the Obedient Val Gruuk, Bound to Sedia Val Pros, Tower Sentry Val Prosk, Bound to Sedia Yächaar, Bound to Sedia Common Variants Consumed Phalanx
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  • serious mercenaries, fire hammers? Been in the wilds for decades, and word is they've made a new pact with the City, so there's bound to be more of them
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  • fourth Red Legion commander Taken by Savathûn, behind Grask, the Consumed, Val Eralus, the Obedient and Yächaar, Bound to Sedia. Destiny 2 Shadowkeep (First
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  • have lost their rapid-fire Void Eye Blast in favor of the Arc Rotten Surge, which is shot in bursts that increase in the rate of fire the longer it keeps
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  • Mishkara Morgath, Lore-Keeper Orm Duluz, Bound to Sedia Orm Vashyx Pandrok, Pillar of Nothing Roln'gur, Blade-bound to the Terrace Saturn Survivor Sulk'oth
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  • currently shooting towards. They follow a new attack pattern, now firing a continuous, rapid fire, spiraling stream of projectiles capable of quickly shredding
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  • "A foreboding staff bearing engravings of Hive runes and bound with mystical charms" — Artifact Description The Acolyte's Staff is the Seasonal Artifact
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  • counterparts are famous for. Their invisibility can be broken by stunning them with heavy fire, or by using Suppression effects. Their weak spot has moved to
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  • Jumpship introduced in Season of the Haunted. It could be acquired by completing the Bound in Sorrow quest during Season of the Haunted. "And my vanquisher
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  • bonus rate of fire, handling and stability as long as the wielder's super is charged. Touch of Malice- Fast-firing scout rifle only obtainable by completing
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  • Warmth of Riven Val Hragan, Lighteater Val Talacanth, Bound to Sedia Vro'ourn, Fist of Oryx Zuuan, Taken by the Voices Common Variants Consumed Centurion - Heroic
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  • differently. When firing from the hip, Ticuu's Divination will fire three Solar "darts" that home in on enemies and "mark" them - signified by flames running
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  • Activision Blizzard: Bound by Fire Nation of Beasts Bungie (2015/10/25), Destiny: The Taken King, Activision Blizzard: A March of Fire Bungie (2017/9/8),
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  • Projections are always airborne, higher than the height kept by a Wizard, meaning that ground-bound attacks will be useless against them and Swords will be
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  • all those bound to a Fallen House. Later, he would be imprisoned deep within the Prison of Elders alongside his fellow Barons, but freed by Uldren Sov
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  • Launcher that was crafted by Queen Mara Sov through a ritual transforming Savathûn's Worm into a weapon. Worm's Hunger: This weapon fires Hive worms which explode
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  • Knock, Knock Unsealed Paradox A Ranger Lost A Ranger Found A March of Fire Bound by Fire A Spark in Shadow Bottle the Arc Dread Patrol Questing system is completely
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  • itself by splitting and creating another Taken Psion with full health. They wield Arc Slug Rifle that can fire very rapidly. Taken Phalanx—can fire Arc blasts
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  • Stacks up to three times Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all Quiver—fire Shadowshot up to three times
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  • causing five Eggs to spawn throughout the raid. A single Egg that is not bound by any Curse-based restriction can be found directly to the left of the player's
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  • accompany Val Talacanth, Bound to Sedia, when they first appear to confront the firetam. A second Elite pair will be alongside Orm Duluz, Bound to Sedia, and they
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  • Guardians and their Ghosts. Whether before or after it was built, Thorn became bound to the now Xyor, the Unwed; killing her removes the link and enables Guardians
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  • set the user on fire when fired, a feature later mirrored by Tommy's Matchbook. Eriana's Vow and Eriana's Vengeance were both owned by the Exo Warlock
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  • manifestation of Guardian's fears and trauma—created by the Lunar Pyramid—and is used to taunt them by reminding them how the Light abandoned Cayde-6 when
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  • Solstice 2022 by stoking 150 flames in the Bonfire Bash mission. Any flames stoked by members of the fireteam counted as well as flames stoked by the player
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  • player left on the plate after a few seconds will be instantly killed by a Fire Blast. This process is repeated until either Zulmak or the fireteam is
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  • plunder and tried to make of it an idol and a commanding will. Yet Xol was bound joyously to the very logic that sustained it in its death. It wanted the
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  • "Ah, Nessus. What a trash fire. Glad you're doing, and not I." — The Spider Thyrdron is a Major Vex Minotaur encountered within the Orrery Lost Sector
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  • of the Wish. It can be acquired by random drop from the Warlord's Ruin dungeon, and the drop rate can be increased by completing dungeon triumphs. Intrinsic
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  • Sniper Rifle awarded after completing waves from the Altars of Sorrow. Rapid-Fire Frame: Deeper ammo reserves. Slightly faster reload when magazine is empty
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  • to zero, and the cosmos will collapse into a singularity, to be reborn in fire. There will be no end to eternity here." — Mara Sov, addressing the Awoken
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  • This section needs expansion. You can help Destinypedia by expanding it. The Trinity Ghoul wielded by a Guardian in the Forsaken weapon trailer. Destiny 2
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  • Duty Bound - Chance to drop as a reward from Savathûn's Song when that strike is the Nightfall; an Adept version of this weapon can be obtaine by completing
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  • tactics focus on the bounding advance: while some units attack the target, others attempt to close the gap between them or find new firing positions. They are
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  • considered an NFZ. Until the Dreaming City crisis, viable in-bound flight paths were strictly controlled by the Awoken. Their misfortune has opened new horizons
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  • the Sword Logic and those bound by it. As Savathûn sought to free herself from the Witness to whom was bound in servitude to by her pact with the Worms,
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  • set up by Zatocc, Devoted to the Witness to the Fireteam sent to infiltrate the facility. They have no particular mechanics and can be slain by volume
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  • infiltrating the facility. They have no particular mechanics and can be slain by volume of fire. Destiny 2: Season of Defiance (First appearance) Bungie (2023/28/2)
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  • here in the Botza district." Prak'kesh nods warily. "Sure." "House Light is bound to get a taste for it, with a little… targeted marketing." Spider folds a
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  • particular mechanics after being made physical by planting the correct standards, and will capitulate to focused fire, completing the encounter. According to
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  • Mind for study by excavating into its lair, only to be thwarted by a fireteam of Guardians, which then destroyed Protheon. It was determined by Failsafe that
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  • Increases handling speed. Selectable Perk 2: Accurized Rounds: This weapon can fire longer distances. Increases range. Flared Magwell: Optimized for fast reloading
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  • before. Tread carefully." — Eris Morn "This relic of ancient trauma is bound by Hive magic, like a new bandage on an old scar." — Eris Morn Destiny 2:
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  • particular mechanics after being made physical by planting the correct standards, and will capitulate to focused fire, progressing the encounter. According to
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  • through depraved rituals conducted by Wizards. They are immensely strong, with powerful melee attacks, and can also fire blasts of energy from their head
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  • supported by multiple Cabal reinforcements, and primarily attacks with a specialized weapons platform with two different modes of fire. The primary fire mode
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  • safety of the City. Bound by an oath, they live as mercenaries, seeking battles and alliances beyond the Walls. Now the Light of their fire has at last found
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  • This should infuriate you, Guardian. And you should turn that fury into fire" — Osiris Time Warden Dranurgh was a powerful Cabal Centurion that appeared
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  • Battleground: EDZ. They have no particular mechanics and can be slain by volume of fire. In the playlist and Legend versions of the activity, Viguln is replaced
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  • Weapons of Sorrow like Necrochasm. However, Enkaar was discovered by Drifter and killed by The Guardian in a standoff within the depths of the Jetsam of Saturn
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  • guarding the chest. Dulurc will focus fire on their target with their massive Power Slug Thrower with rapid-fire capabilities, and will quickly take them
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  • Integration Mind has no particular gimmicks and can be destroyed through volume of fire, and will not reapppear again once it is taken out. With the release of Beyond
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  • is always active. The Warpriest will fire Retaliation Swarms when shot at, will summon Axion Darts at will, and fire Darkness Bolts to blind Guardians. The
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  • offering, players will find themselves under constant fire. Ei Haruuz is initially protected by an Immunity Shield. To deactivate it, players have to charge
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  • giant Minotaur abilities, it can fire a blinding Arc Slap Grenade. It has no invulnerability phases and can be swiftly slain by a group of players. Destiny
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  • giant Minotaur abilities, it can fire a blinding Arc Slap Grenade. It has no invulnerability phases and can be swiftly slain by a group of players. The word
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  • easy: embrace the Praxic Fire. Taeko's cockiness was soon proven to be foolhardy, as the Guardian fireteams quickly became trapped by the Hive within the warrens
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  • Cannon, which can quickly fire high-impact, explosive projectiles from long distances. He can create large pools of fire by stomping the ground, knocking
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  • a powerful stomp attack that leaves behind large, burning pools of fire behind, which they will perform if you get to close, knocking you back and causing
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  • stand back and hover in the air to repeatedly fire his rifle from above, allowing him to deliver suppressive fire. However, his preferred method of attack is
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  • player with it Aeon Maul and slam the ground to force them away from the fire and make them succumb to the cold. It will constantly summon reinforcements
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  • the boss will spawn, bolstered by several other Lucent Hive enemies. Hiak'ar utilizes a Boomer in combat, which can fire large, long-ranged Arc blasts in
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  • fast, and can teleport to nearby parts of the area to briefly avoid incoming fire. The Minotaur can stomp the ground as a close-ranged attack, creating a powerful
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  • military operations. They are equipped with Slug Rifles upgraded with a faster fire rate, allowing them to kill Guardians quickly. Their shields grant them full
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  • inside it. Celestial Fire: Send out a spiral of three explosive Solar energy blasts. Winged Sun: Fire weapons, send celestial fire, and throw grenades while
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  • enough. It will open fire with its Line Rifle and occasionally follow up with Void flame projectiles that create a circle of purple fire upon impact. After
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  • Anomalies, which will drop Taken Essence upon death. The Essence's primary fire can be used to bring down Axsaeniia's shield and make them vulnerable. The
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  • Safeguard. It is accompanied by a large amount of Vex reinforcements, including Cyclopses and Wyverns. It will lay down fire on the players while its brethren
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  • sentence the general, but Umun interrupted by saying it can't be stopped as war is her only obsession. The fire behind Umun burned with intensity as she
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  • been uploaded and applied. This article is a stub. You can help Destinypedia by expanding it. Monitor Type 2 is a Legendary Titan armor set that can be acquired
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  • addition, Uun'kar is accompanied by the Gaze of Savathûn, a massive Shrieker that will provide constant covering fire. Both must be slain quickly to gather
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  • " "Chains! For centuries we have been bound by them! We have become pawns of our own devices. No Longer!" "One by one, we will rise again. This is our future
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  • stay close to the entrance to the Scarlet Keep and fire upon the Guardians. Its size gives it a good firing angle over most of the arena. Zydron is the only
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  • the ability to shoot fire from out of its mouth, leaving behind burning areas where they land and causing damage over time if hit by them. The boss is can
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  • Grenades that they can throw at long distances. They can also set fire to the ground around them by using their close-range stomp attack, which will drain a large
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  • mechanics, not summoning reinforcements, and can be slain with volume of fire, progressing the mission. Destiny 2: Season of the Witch (First appearance)
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  • mechanics, not summoning reinforcements, and can be slain with volume of fire, progressing the mission. Destiny 2: Season of the Witch (First appearance)
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  • at their enemies. They are capable of creating large, lingering pools of fire by slamming the ground with their fist if the player gets too close, causing
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  • dangerous, but they have no additional mechanics and can be slain with volume of fire, completing the activity. Destiny 2: Season of the Witch (First appearance)
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  • dangerous, but they have no additional mechanics and can be slain with volume of fire, completing the activity. Destiny 2: Season of the Witch (First appearance)
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  • particular mechanics after being made physical by planting the correct standards, and will capitulate to focused fire, progressing the encounter. According to
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  • stomping down on the ground, unleashing a burning pool of fire around. Ksimikaa is protected by an Arc Absorption Shield for increased defense. However, Guardians
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  • who is supported by waves of Cabal reinforcements. His primary method of attack is a heavily modified Cabal Slug Shotgun which fires Arc damage at an incredible
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  • they are incredibly agile and will quickly strafe around to dodge incoming fire, and can also scurry around the area to change position. They will sometimes
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  • fights much like any other Lightbearer Wizard, and can be slain with volume of fire. While the Oblative Adherent summons no more reinforcements in life, other
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  • vulnerable. They have no special mechanics, and can be slain with volume of fire, though one must be careful of the huge hordes of reinforcements that can
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  • activity. It wields a Flame Cleaver and has the ability to use Fire Blast. They are assisted by Revenant Ogres and Knights with Boomers. During the beginning
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  • a Scorn, however, she was presented to her former Kell by the Witness as "a gift." Horrified by what had become of her friend, Eramis reached out and grazed
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  • dangerous, but they have no additional mechanics and can be slain with volume of fire, completing the activity. Ur-Hiruk's name is incorrectly capitalized in the
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  • Witch Sister. Raise the banners of War. Led by a massive Knight, Acolytes descended to depths once infested by denizens of the lie, down to where the song
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  • Constantly surrounded by all forms of Taken, the Guardian fights the Echo and its reinforcements, despite heavy burns from Cabal fire jets. As the Echo takes
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  • the arena to provide extra fire support. Skiffiks come wielding a miniature but powerful Molten Welder, which they can fire rapidly and bombard their targets
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  • piloted by Psions. They will spawn at the opposite end of the vehicle bay, however they spawn infrequently and in some play throughs be replaced by a Halphas
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  • stronger attacks. Close-range powerful weaponry, such as a Shotgun or burst-fire Sidearm, was necessary to keep it back and deal sufficient damage. The War
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  • particular abilities other than high durability, and can be brought down by simple volume of fire. If left to its own devices, the Sentinel Commander will retreat
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  • impervious to attacks, and can only broken by players who gain the "Harmony" buff. Said buff is acquired by killing The Anathemas that appear near the
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  • impervious to attacks, and can only broken by players who gain the "Harmony" buff. Said buff is acquired by killing The Anathemas that appear near the
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  • restrain players, and grant themselves and their allies immunity from incoming fire. They also have a stomp attack that can create large, fiery pools around
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  • Blasts, slam the ground if anyone gets too close, and occasionally use her Fire Nova Gaze. At half health, she will split and summon a shade, which also
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  • released on the 9th of June 2020. It requires Guardians to enter a realm not bound to causality, fight through a ferocious horde of simulated Taken, and defeat
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  • trail of fire. In addition, every time the censer hits the ground or the Locus stays still, its contents will leak, leaving behind more pools of fire. The
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  • large hordes of Lucent Hive will rush to assist it. Golmag will continuously fire a focused stream of Void projectiles at whichever player is within its gaze
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  • Kinetic area melee, or smash its contents into the ground to create a trail of fire, all while constantly leaking flaming pools. Void Crystals will spawn around
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  • impervious to attacks, and can only broken by players who gain the "Harmony" buff. Said buff is acquired by killing The Anathemas that appear near the
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  • time. When first spawned, In Anânh is Solar-based and has the ability to fire searing Solar fireballs that explode at Guardians and an explosive Solar
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  • will float in one spot and glow green. From her hands, fast-moving, rapid-fire Solar Axion Darts will emerge and attack various Guardians in the room. The
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  • units to overwhelm its opponents, whilst simultaneously bombarding them with fire from his Torch Hammer and Slap Grenades. After depleting a third of its health
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  • switched his weapon to a Wire Rifle, allowing him to fire at The Guardian with long-range precision fire. This weapon discharged a hard-hitting, fast-traveling
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  • standing on a platform separated from the rest of the arena. They will lay fire on the player with their Slug Rifle, and constantly summon Orbital Bombardments
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  • guns that rapidly fire blasts of Void energy. These weapons can drain a player's health very fast, but they can be easily avoided by keeping your distance
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  • arena, numerous Wrathborn Captains will lead Dregs into providing supporting fire to the Ogre. After half of the Befouler's health is depleted, it will engulf
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  • will also occasionally crouch and use her back-mounted munitions device to fire Scorn Rockets one after another, each of which deals high blast damage; every
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  • Electus to avoid fire. Heavy weaponry is recommended to eliminate Cempas quickly. In rare occasions it is possible to defeat Cempas by having them fall
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  • few moments, in the opposite direction of the deletion firewall. It will fire upon the player with its Line Rifle, launch blinding Arc Slap Grenades from
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  • and "sharp": both no longer bound by physical laws and capable of outright violating them at will. It is existence asserted by violence. Both the Hive and
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  • Acolytes, more of which will spawn after enough have been killed. Bar-Zel will fire at the player with their Boomer while the reinforcements attempt to overwhelm
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  • that dies in the year one Destiny way of melting away in a flurry of orange fire. Wider shot of Jaliks. Destiny 2 (First appearance) Bungie (2017/8/9), Destiny
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  • avoid being ensnared by these attacks and prevent yourself from being made more vulnerable to other nearby enemies. Naaruz is protected by an Absorption Shield
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  • immunity mechanics in this battle and can be slain with concentrated fire. Judging by their name, they were involved with the destruction of the Helium Drinkers
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  • player. He fights similarly to Zulmak and will stay at a distance while firing Fire Blasts as his Revenant and Blistered Knights fight for close combat. He
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  • Calus to request his assassination by a Guardian raid team. He was subsequently taken down in an unsanctioned raid op by Guardians aboard the Leviathan's
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  • of Taken Acolytes, Taken Thralls, and a Servile Wizard, unleash covering fire. As with any Tormentor, heavy precision weaponry is recommended to end the
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  • only rely in their basic abilities, and can be slain through concentrated fire. Based on his title, he may have been involved in the invasion of Torobatl
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  • high damage fireball, alongside a ground slam and the Fire Nova Gaze, which can only be avoided by breaking line of effect with her. A player has to seek
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  • it vulnerable. Once open, it can be destroyed through concentrated fire, especially by making use of the Heavy Ammo Crates in the area. Another is encountered
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  • Frontier The Rifleman was once discarded by his House for his blindness, only for him to cure his disability by implanting a cybernetic eye linked to the
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  • charging sequence and fires. The camera cuts to the inside of the ship, as the Guardian shields their face from the light of the weapon's fire. The screen briefly
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  • alongside Taken Thrall reinforcements to stop them. Xaras will continuously fire Void Eversion blasts, and is capable of moving around the arena through flight
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  • continuously summoning Ether Binds to disrupt and confuse the players. They will fire their Scorn Mine Launcher with abandon, and frequently move in melee range
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  • launch you far back, or even into the air, if you remain in the Ogres line of fire. If it gets close enough to you, the boss will raise its hand and slam the
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  • opponents. The Brig attempting a stomp attack The Brig firing Electrocution Bolts The Brig firing missiles The Brig with its core exposed The Brig charging
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  • is armed with a powerful Line Rifle as a primary means of offense, and can fire a barrage of Void Bolts from its left arm. It can also summon red, cube-shaped
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  • their Fire Nova Gaze, with will cover the whole room in a Solar explosion and can only be avoided by taking cover. The blast will be announced by a timer
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  • their Fire Nova Gaze, which will cover the whole room in a Solar explosion and can only be avoided by taking cover. The blast will be announced by a timer
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  • distance, knocking back close foes before using their thrusters to dash away and fire their Cabal Headhunter from a safe area. Once they lose a third of their
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  • Molten Welder, and will frequently teleport around the arena to evade incoming fire or surprise their opponents. They also come equipped with Shock Grenades
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  • Nightmare Harvester. Or'sek comes equipped with a Projection Rifle, which can fire explosive munitions at long distances. If players get too close, it will
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  • arrives on the battlefield to join their forces. Gun'nar will continuously fire at their targets with their Power Slug Thrower, which will quickly kill you
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  • fight. The boss functions and behaves like the typical Servitor. It will fire Void projectiles from its eye at enemies, and is capable of short-ranged
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  • launch you far back, or even into the air, if you remain in the Ogres line of fire. If it gets close enough to you, the boss will raise its hand and slam the
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  • signal from the Cabal beachhead on the Dreadnaught. The message is outward bound... its target is far outside the Solar System. We have to know what they're
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  • the corners of the tower, where it will proceed to open up fully and open fire with its many Harpy Slap Rifles in a Smite attack. If no players are in range
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  • deploy their two champions: Au'gor and Jai'ek. The Colossus will continuously fire at their target with their Power Slug Thrower, rapidly draining their health
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  • enemies, potentially driving them out of an area and giving it chance to fire at them. The Ogre is also capable of throwing Solar Mortar grenades that
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  • take care of the intruder. Haviks wields a Shock Rifle in battle, which can fire large bursts of homing Arc projectiles. If the player gets too close, he
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  • the shrieker in repelling the intruder. The Eye is capable of continuously fire a long-ranged, spiraling stream of Void bolts at anything in its gaze, forcing
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  • "Bound by duty." — Weapon description Chain of Command is a Legendary Machine Gun that is the ritual weapon of Season of the Haunted. It could be acquired
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  • preventing the alignment. The tank is equipped with a missile pod that can fire large barrages of tracking rockets, as well as a nose-mounted flamethrower
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  • and can slam the ground with their fist to create large, lingering pools of fire, which can knock players back whilst causing significant damage. In the final
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  • looking for. This Nightmare comes armed with a powerful Scorn Cannon that can fire descending Solar projectiles that explode on impact. It also has the ability
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  • stun the Deception in front of Gahlran. The team should wait for Gahlran to fire his Incendiary Rune and shoot the green hand once it's all finished. Then
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  • range and rate of fire than those wielded by normal Hydras. It will be protected by a prismatic barrier that can only be disabled by bringing the floating
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  • Reborn shielded Kelnix beside a Skiff Kelnix defended by Shanks Kelnix unshielded Kelnix firing its eye Kelnix performing Servitor Attack Destiny 2: Shadowkeep
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  • Devils Fallen. Assuming by name, Phensis was once a member of the House of Dusk before allying with Eramis' Devils, strengthening trust by claiming the EAZ for
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  • you at greater distances. They will also be backed up by their underlings, who will provide fire support to try and overwhelm the player. When one of the
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  • Solar projectiles, a ground slam attack for nearby players, and her charged, "Fire Nova Gaze" attack that will cause dangerously high amount of damage—and possibly
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  • and lay down suppression fire with her Cabal Slug Launcher. After she loses a third of her health, she will be protected by an immunity shield, and summon
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  • two doors on each side of the encounter. Once one of the doors is opened by firing a charged blast from the cannon into a receptacle, the text: Dormant Hive
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  • encountered in the Warden of Nothing Strike. Ta'aul, Disgraced Colossus Ta'aul firing its Slug Launcher Destiny 2 Forsaken (First appearance)
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  • you at greater distances. They will also be backed up by their underlings, who will provide fire support to try and overwhelm the player. When one of the
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  • Soon after, Iriks will appear, protected by an immunity shield, alongside three Spotter Shanks. Iriks will fire upon the player with his Wire Rifle, moving
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  • to your presence. Keelhaal comes equipped with a Molten Welder, which can fire powerful, descending volleys of Solar blasts. They also possess a powerful
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  • asteroids strung together. For this, she was highly praised by her fellow Barons and even by Marcus Ren, who only succeeded after 5 tries. Her reasons for
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  • casualties when a orbital bombardment directed by the Warmind Rasputin struck the battlefield. Outraged by the unexpected assault, Ta'aurc roared orders
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  • "Armed with sniper rifles, Takanome's Rangers gave cover to countless City-bound refugees." — Chiyoko Mey Random Perk 1: Auto Rifle Loader: Increases the
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  • will rapidly fire powerful Void blasts that can wipe you out quickly if you fail to evade them. The Oppressive Mind will be surrounded by a defensive shield
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  • Still, the longer he wore the mask, the more conspicuous he felt. He was bound to raise someone's suspicions eventually. Or perhaps not. The Exo was wearing
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  • of the Prison into further chaos before it was destroyed by a Guardian fireteam, supported by the Drifter whom owed a favor to The Spider. The Mad Warden
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  • marked by the Void and must be cleansed. Focus should be placed on killing all the enemies inside and destroying all the Oracles being summoned by Atheon
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  • fight in The Reckoning Arena. As stated by the name, it, along with the other Taken aboard The Haul, was created by the Drifter using the power of The Haul
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  • capable of rapidly firing at and quickly draining the health of its target. They are also equipped with a missile pack that fires swarms of homing rockets
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  • to her aid, shielding her from all fire as well as calling for more resilient back-up. The shield must be destroyed by eliminating the Psion Commanders in
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  • that shoots powerful, long-ranged Solar blasts, as well as being able to fire large volleys of missiles from the rocket launcher pack on her back when
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  • with her coven and leader, Ir Airâm, Deathsinger, would be hunted and killed by The Guardian to gather their essence in hopes of creating the Deathbringer
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  • with her coven and leader, Ir Airâm, Deathsinger, would be hunted and killed by The Guardian to gather their essence in hopes of creating the Deathbringer
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  • with her coven and leader, Ir Airâm, Deathsinger, would be hunted and killed by The Guardian to gather their essence in hopes of creating the Deathbringer
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  • ritual to remove the Worm of Savathûn, but was defeated for the final time by the Guardians. Kholks is one of the two rotating final bosses encountered
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  • instance Kridis nods to Eramis as she is shielded by her Servitor in a purple glow of Ether and turns to fire her rifle at group of Guardians. The trio slew
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  • readiness, Skolas and Pirsis and Irxis, Drevis, Peekis, Parixas, all of them bound by fear and loyalty, all ready for war." — Ghost Fragment: Fallen 4 The Reef
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  • to her aid, shielding her from all fire as well as calling for more resilient back-up. The shield must be destroyed by eliminating the Psion Commanders in
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  • were slain by The Young Wolf, who was also tracking the Fallen. After the theft of Cabal technology from their bases in the European Dead Zone by Fallen seeking
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  • disperse the Chimera's shield. From then on, the massive Taken will fight by firing its Eversion blasts and Seekers at all foes it sees, while summoning large
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  • well as Shriekers, and was surrounded by an immunity shield that can only be shut down by Cleavers that were obtained by killing Severing Knights. Once Kathok's
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  • selected by Bungie each week instead of randomized. Nightfall Strikes do not include matchmaking, requiring players to fight alone or assemble a fire team
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  • high-ranking Captains within House Salvation, Bakris was given the power of Stasis by Eramis, Kell of Darkness using a Splinter of Darkness. She was then tasked
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  • servitor will fire its beam in sweeping motions and occasionally open its chassis to unleash a burning Solar wave that can only be avoided by breaking line
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  • enemy-class is introduced called Brigs inspired by the war machine. However Brigs are fully mechanical and not piloted by a Servitor. Parts from various different
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  • surrounded by his servants. Thought they're supposed to be the last line of defense, but they haven't noticed me yet. Guess good help is hard to come by. I'd
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  • Misraaks was capture by the Queen Mara's Wrath, Sjur Eido. He was transported aboard a Galliot with all four of his arms bound behind his back. Due to
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  • assault by the Guardians as he led an incursion into the Nexus. In his haste to find something useful, his forces were cut off from the surface by the Vex
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  • uplifted by the Traveler, it is the product of an entire species having merged into one entity through the mastery of the Darkness; their minds bound together
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  • produce multiple Psionic Blasts at once, spreading numerous Void ruptures and fire hazards across the area, and when faced at point blank, he will psionically
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  • Destinypedia by adding citations. For more information, see the citation policy. Scorn Walkers are a powerful, modified variant of the Fallen Walker, used by the
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  • envelop himself in an immunity shield, which could only have been disabled by shooting the small drones that surrounded it. As the Forge Warden, he had
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  • section needs expansion. You can help Destinypedia by expanding it. High-Impact Frame: Slow-firing and high-damage. This weapon is more accurate when stationary
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  • Ascendant Plane, and is supported by several other Taken enemies. Belyx comes armed with a corrupted Projection Rifle, which fires powerful Void grenades that
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  • This article is a stub. You can help Destinypedia by expanding it. "Please make these distractions vacate my premises!" — Asher Mir The Blood Cleaver is
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  • unaggressive for a Wyvern, usually standing still or moving in a pattern while firing its Warp Lances, though it is capable of unleashing a fiery Solar field
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  • attempt to maintain a distance between themselves and the player whilst firing at them with a Scorn Crossbow. Although their shots are not too dangerous
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  • their allies protection from damage. They also make use of a Scorn Cannon, firing powerful Solar projectiles and can reach players at fairly long distances
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  • a short sword with a curved blade and a D-guard on the hilt, formerly used by sailors and pirates. Destiny 2 Season of Plunder (First appearance) Bungie
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  • the Deep is a massive Taken Ogre of Xivu Arath's Horde. He is characterized by his fleshy appearance, with pulsating tumors on his back, and his eye has
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  • must initiate the boss fight by interacting with the relic in the center of the arena. Uul'nath will then arrive, followed by Hive Tombships and a large
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  • Slug Launcher, but they are also capable of firing Cluster Missiles that can slow you down considerably if hit by them. Upon losing a third of their health
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  • teleport, repeating the process. An attempt to break this engagement with heavy-fire is recommended. The new Molten Welder rocket launcher is found most commonly
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  • to the Lost Sector chest, allowing them to collect their rewards. Teliks firing its Shrapnel Launcher Another view of Teliks Teliks guarding the Lost Sector
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  • additional cover on top of its roating shields. When Calixte's health is reduced by a third, it will retreat, and summon a Gatekeeper Wyvern to maintain a barrier
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  • and can take a lot of firepower. You can make more progress on it, however, by picking up Unstable Essence from killing other Nightmares, or if there are
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  • given a minute before the Crypt initiates its defences and kills them with fire. If a Operator dies, players must wait for a Operator Vandal to spawn to
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  • engage directly. It has the typical powers of a large Hydra, capable of firing a devastating torrent of Aeon Maul shots and unleasing damaging Temporal
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  • Binary Function (Season of the Splicer) For Wei (Season of the Undying) Bound by Oath (Season of the Splicer) Heat Sink (Season of Defiance) Yesterday's
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  • stand in a row on the final floor. The Caretaker exhibits the ability to fire bolts of ether, much like a regular Abomination, though these are infused
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  • alongside their leader and R-M80, Loyal to Avarokk, where they are killed by the Guardians. When the battle begins, Grisprax will appear in battle alongside
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  • the situation, by confronting Ghaul's Nightmare. However, Eris was afraid that severance wouldn't work because Caiatl was not bound by the initial binding
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  • Dusk Servitor by Archers Line A Dusk Servitor blasting its Servitor Eye A Prime Ether Servitor by Watcher's Grave A Prime Ether Servitor by Exodus Black
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  • with several reinforcements. The Nightmare will fight like other Wizards, firing multiple darkness blasts from its hands to attack foes and deploy a cloud
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  • Guardians. Gee'yom will focus on a single player at a time, continuously firing at them with a stream of Void-based projectiles from their eyes, which will
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  • located. Yirksii is equipped with a Scorn Blaster, which charges up and fires volleys of Solar projectiles in bursts of three. As an Arc Chieftain, they
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  • it was destroyed by the Guardian and its data core was recovered as the Paradrome Cube seasonal artifact. The core is later studied by Mithrax, Kell of
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  • approach its phantasmal aura, the Nightmare will manifest, begin roaring and firing its Eye Blasts. Also like its living counterpart, its weak spot is not its
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  • of loose body armor, and one large Sword partly wrapped in sturdy cloth bound in buckled straps. "This was all in her apartment?" Sonja asked in disbelief
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  • Guardians in a Detainment field before they either escape or are obliterated by the Void Prison attack, the Voltaic Strike ability of Ozletc that called down
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  • encountered in an early area of the Hunt. The Nightmare will fight the player by firing his Scorch Cannon, teleporting around the area, and occasionally getting
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  • challengers, they would craft a champion worthy of the Annihilator's throne, yet bound to their own sinister whims. Their grandfather would not approve—cunning
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  • was soon after destroyed in the Simulant Past by a time-travelling Guardian and their Ghost possessed by Sagira, who were searching for the algorithm that
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  • champion, Zulmak. Azavath was not dead however, as her essence had been saved by Savathûn. Preying upon her purpose to master the Deathsong, the Witch-Queen
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  • which can be done from both the inside and outside. The boss is backed up by waves of continuously spawning Cabal Loyalists. Some of these reinforcements
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  • you in spherical Void cages, holding you in place. These can be neutralized by shooting one of the white orbs that form cage. Once the boss is down to half
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  • (2015/10/25), Destiny: The Taken King, Activision Blizzard - Mission: Bound by Fire Bungie (2018/6/22), Destiny: Warmind (comic), Chapter 3, Page 7 Bungie
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  • of Nokris, sought to gain control of Mars by destroying the Warmind Rasputin. Their plans were interrupted by the intervention of the Guardian, who defeated
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  • Fallen Captain and the leader of a gang of pirates. He and his crew were hired by Eramis, the Shipstealer, to hunt for the relics of Nezarec on behalf of the
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  • manifestation of the Guardian's fears and trauma—created by the Lunar Pyramid—and is used to taunt them by reminding them of how easily the Light was taken from
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  • with his Resonant Sun attacks, which can either fire at the same rate of a normal slug launcher, or fire a rapid volley of up to ten shots at once, which
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  • shoot the "Ogre's Venom" Axion Darts fired by Golgoroth (three to four depending on difficulty). Whoever gets hit by one of these Darts is poisoned. As this
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  • distance and into greater dangers. This shockwave will leave behind spots of fire that ignite anyone who steps in them. He will summon four Volcanic Scorpius
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  • Cabal fleet. He is heralded as Caiatl's greatest warrior and would be selected by the Cabal Empress as her Champion to represent her to fight in a final Rite
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  • primarily by using Darkness Blasts, which are rapid-fire balls of Arc energy, and summoning groups of Taken Oryx himself appears in Regicide. He fires Darkness
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  • became intrigued by their fascination with geometry, he punished Crota for his reckless experiment by exiling him from his court. Grabbing him by one of his
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  • standing strong in Descent Taniks stunned by the Guardians Taniks by the corridors Taniks chasing the players Taniks firing his Molten Welder Final view of Taniks
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  • was imprisoned within his own Pyramid by a curse of Light placed by the Witch Queen. However, he would retaliate by bringing the Scorn into her throne world
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  • article does not have enough inline references. You can help Destinypedia by adding citations. For more information, see the citation policy. This article
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  • take what is his, as the Cabal have always done. Convinced by the Consul's argument but angered by his insubordination, Ghaul throttled his old friend to death
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  • Stasis by retrieving a Splinter from a Crux and inserting it into the Stasis gauntlets created by him. However, the assembly is interrupted by the Guardians
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  • Hashladûn would meet her end by the Guardian at the top of the Tower of Woe as part of her revenge against them, only to be killed by their fireteam. "Let this
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  • sisters were tutored by Taox, a sterile Mother, the proto-Hive morph capable of spawning children, which also allowed them to live longer by eating "Mother-jelly"
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  • that was Taken by Oryx, the Taken King. Originally created with the objective of conquering Oryx's throne world and unravelling its secrets by gaining an understanding
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  • station. In the laboratory, there is one duplicate by the middle space pods, one by the red room and two by the yellow room; separated into upper and lower
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