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From Destinypedia, the Destiny wiki

  • to use Void powers, as some viewed the Void to be "dark"; however, the Void itself is defined as being absent of Light or Darkness, and Void Light is merely
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  • and more Light, which would give them a Light level between 21 and 34 depending on the Light value of the gear. The highest attainable Light level in Year
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  • change the appearance of Hard Light. Brumal Dawn - Equip this Weapon Ornament to change the appearance of Hard Light. Volatile Light - Rounds fired from this
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  • This article is a stub. You can help Destinypedia by expanding it. Concealed Void is a Lost Sector in the Rathmore Chaos on Europa, located underneath the
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  • grenade that creates a horizontal wall of burning Void Light." — In-game description Void Walls are a type of Void Grenade Ability. The grenade bounces off walls
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  • Lucent Void Hoarders are a type of Lightbearer Knight encountered within Savathûn's Spire. They can be distinguished by the purple glow of the Void Light
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  • Wrathborn Void Hoarders are a variant of Wrathborn Knight encountered during Savathûn's Spire. They can be distinguished by the purple glow of the Void Light
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  • any surface and emits a torrent of damaging Void Light." — In-game description Void Spikes are a type of Void Grenade Ability. The Spike is an emitter that
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  • "Void effects cause this experimental drive to produce a purple contrail under boost." — Item description The Void Drive is a consumable item in Destiny
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  • Beyond Light - Reveal Trailer Destiny 2: Beyond Light - Gameplay Trailer Destiny 2: Beyond Light - Stasis - Gameplay Trailer Destiny 2: Beyond Light - Stasis
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  • once Willbreaker courses with conflicting energies." — Weapon Description Void Edge is a Legendary Sword introduced in The Taken King. It is obtained after
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  • with multiple explosions. Void Spike: A grenade that attaches to any surface and emits a torrent of damaging Void Light. Void Wall: A grenade that creates
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  • and emits a torrent of damaging Void Light Voidwall Grenade—a grenade that creates a horizontal wall of burning Void Light Vortex Grenade—a grenade that
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  • "For Ghosts who do not fear the unknown." — Ghost shell description Void Shell is an Exotic Ghost shell introduced in Season of Opulence. It was purchasable
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  • Solar: Orange — causes Solar damage. Arc: Blue — causes Arc damage. Void: Purple — causes Void damage. Stasis: Indigo — causes Stasis damage. Strand: Green —
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  • understood. The Void will siphon that which the weapon needs. And the weapon will feast." — Dredgen Vale, Rite of Cleansing Objective: Obtain 125 Void Kills in
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  • the minds of the Witch Queen's Hive Guardians." Light: Void 3.0 "In this complete redesign of the Void subclass, players can now harness the power of the
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  • of concentrated Light in the middle of the room. Staying close to the sphere will fling the player away after a little, and the Light will activate its
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  • Scatter Grenade, Void Spike, Vortex Grenade Melee: Void Fist: Disintegrate enemies with a Void-charged punch. Shield Throw: Hurl your Void shield at a target
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  • summoned by the Hive of Savathûn's Brood through the use of Void crystals created by stolen Void Light of Guardians on Titan, where it would act as the eyes
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  • of Dusk. Destiny 2 Beyond Light (First appearance) Bungie (2020/11/10), Destiny 2: Beyond Light, Playstation 4, Concealed Void
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  • network of magic running deep into the Arcology, powered by... Void Light. They're using Void Light to summon something down here. Taeko-3: Is someone there
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  • which causes a Void explosion, setting off nearby Void detonators. Controlled Demolition: Hit a target with a Void ability to attach a Void detonator. Further
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  • momentum Ward of Dawn—shape Void Light into an indestructible shield to protect you and your allies from harm Armor of Light—while inside Ward of Dawn you
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  • Hunter class that use the Nightstalker, a Void-based subclass. "Shadowshot is not the most destructive use of Void Light I've ever seen, but with adequate support
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  • with multiple explosions. Void Spike: A grenade that attaches to any surface and emits a torrent of damaging Void Light. Void Wall: A grenade that creates
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  • Lord Saladin. Arc Edge Arc Infinite Edge Sol Edge Solar Infinite Edge Void Edge Void Infinite Edge Dreadfang Bolt-Caster Dark-Drinker Raze-Lighter The Young
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  • those who see the Void as dark. It is the folly of the simple mind, unable to perceive the brilliant richness of nothingness. The Void is not only the absence
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  • jumps and releases a large Void Light blast from one of their hands. Nova Warp: Teleport around the battlefield and unleash a Void explosion that causes targets
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  • with Void Light Nova Warped past them. Yara turned and launched a rocket over Trestin's head. The opposing Warlock concentrated her aura of Void energy
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  • of crystalline Light erupted from its remains, the energy arranging itself into a triclinic lattice. This crystal pulsed with Void Light. "And you." An
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  • 3 event of the Blind Well and can be summoned with a Unstable Charge of Light. To initiate the encounter with Inomina, players must first deposit a Tier
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  • and applied. Solar is one of several known manifestations of the Light, along with Void and Arc. It is a class of elemental damage. "Solar requires us to
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  • applied. Arc is one of several known manifestations of the Light, along with Solar and Void. It is also one the classes of elemental damage. "Arc energy's
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  • Rifle, the Bronto Cannon is a direct-fire weapon that fires explosives of Void energy, more akin to a Rocket Launcher. Upon holding the trigger, a mechanism
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  • Skirvaa, Abhorred Chieftain is a powerful Scorn Void Chieftain who is encountered in the Witch's Echo as the final boss of the The Mirror Mission. After
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  • range. Jump: Double Jump; Blink Nightstalker: "Draw from the Void. Light the way." A Void-based support class suited for weakening enemies while strengthening
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  • an aggressive Vex shotgun-like turret weapon utilised by Wyverns. It fires Void blasts that can deal a significant amount of damage. Wyverns have two Warp
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  • ""Light is both delicate and unbreakable."—Ikora Rey" Filigree of Light is an Exotic Ghost shell that could be acquired during Solstice 2021 by completing
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  • Greek playwright Euripides. Destiny 2 Beyond Light (First appearance) Bungie (2020/11/10), Destiny 2: Beyond Light, Playstation 4, Lost Sector: Perdition
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  • Paradrome Cube seasonal artifact. The core is later studied by Mithrax, Kell of Light in an effort to purge the Endless Night. After traversing the Vex Network
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  • Shank unable to attack Destiny 2 Beyond Light (First appearance) Bungie (2020/11/10), Destiny 2: Beyond Light, Playstation 4, Patrol Europa
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  • outclassed by its sister weapon, Hard Light, which utilizes primary ammo and can also swap between all three Light elements. Ionic Return does provide a
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  • insignia Brig Concept Art Servitor void blast Missile strike Mech in flight Beyond Light Trailers A Brig seen in the Beyond Light trailer Another Brig variant
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  • "Small acts of kindness light up the infinite void." — Jumpship Description Pale Blue Dot is an Exotic Jumpship added to the game in Season of the Deep
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  • appear as a random boss at the Glade of Echoes on Nessus. After the Beyond Light expansion was released, however, it was replaced with a generically-named
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  • done is found a way to channel the Void to draw that essence in before it is lost to the ether, to return it to Light so it can be properly bestowed back
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  • two relics in the Gardens of Esila. The Ogre will bombard the player with Void blasts while lesser Hive troops swarm them. To defeat the boss, players simply
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  • shoot a beam of Arc Light from your sword creating a lingering electrical storm Scabbard- Increases Sword Ammo Capacity Warrior of Light- Increased damage
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  • Hammer Torch Hammers are devastating Vex heavy weapons that fire explosive Void bolts and deal significant splash damage. The Torch Hammer fires projectiles
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  • gain a shield on their left arm. The Guardian glows with purple Void Light. Performing a light attack starts a three hit combo, and can be used in midair to
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  • Persistence: This weapon grows more accurate the longer it is fired. Void Damage: This weapon causes Void Damage. Ranged Lens RLS3: Mid-range scope. Good effective
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  • hunted. My prey Light-scattered to the stars. You bestowed Captain. To equal you. Beyond you, I believed. I left as Light-wielder. Hunt Light-thieves. Kill
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  • them into the air, creating an entity of void energy. This will unleash a continuously occurring barrage of void blasts in various directions for a short
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  • Slap Rifle Taken Slap Rifle The Slap Rifle is a light infantry directed-energy weapon utilized by the Vex. Analysis suggests the Slap Rifle may be a terminal
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  • from year 6 of Destiny 2. For the soundtrack, see Into the Light (soundtrack). Into the Light is a content update that was announced on November 27th, 2023
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  • "The Taken emerge from a different place of existence. Step into the void to challenge the Taken. If you would suffer, this is the place." — In-game quote
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  • called "The Cold Equation" and granted a shield for killing enemies with Void Light abilities. Scatter Charge - You gain an additional Scatter Grenade charge
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  • Lightbearer (redirect from Light-bearers)
    remember their names. Lightbearers are capable of wielding the Light, including Arc, Solar, and Void energies. With their ability to be resurrected by their Ghosts
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  • create can be picked up and wielded as weapons by you or your allies. [Light Attack]: Light attack [Heavy Attack]: Suppressing heavy attack [Block]: Guard/Drain
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  • then another, before Shaxx caught it in midair. He held it firm, its Void Light illuminating his armor. "So, how is he?" asked the Crucible handler. He
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  • task Fallen workers and oversee the Walker production line. Later in Beyond Light, it was seen helping Bakris, the Adamantine rally the Fallen Devils within
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  • 3 perks Arc Recovery Solar Recovery Void Recovery Random Selection could be 1 of 3 perks Arc Armor Solar Armor Void Armor "The courage to walk into the
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  • This article is about the upcoming conclusion of The Light and Darkness Saga. For the goal of The Witness, see Final Shape. "After all we've seen... all
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  • Glossary (redirect from The Void)
    entity linked to the Light. The Veil - A paracausal entity linked to the Darkness. The Void – The Void is reference to a place where void energy originates
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  • projectiles are particularly light and quick Increases projectile speed Increases reload speed Trait: Play with Your Prey - The Void rocket suppresses enemies
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  • wielded by Minotaurs, Harpies and Hobgoblins. It fires energy beams that deal Void damage. Unlike the Trace Rifles wielded by Guardians, the Laser Rifle sweeps
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  • a seasonal activity released alongside Season of the Hunt and the Beyond Light expansion. It follows The Guardian, Crow, Spider, and Osiris curbing the
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  • their claws outstretched. Her Void Soul shimmered into being as she stood her ground. She fired her weapon and the Void Soul fluttered towards them, reaching
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  • Much alike other weapons of its kind (Hard Light, Borealis), this weapon will default back to inflicting Void damage when a Guardian is resurrected, or
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  • enemies. Positioning themself in the center of the arena, they will defend the Light charge in the center while calling in Hive support to defend the Elemental
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  • a chance to drop from Eververse Engrams. Hard Light Shell is inspired by the Exotic Auto Rifle Hard Light. Destiny 2 Season of the Hunt (First appearance)
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  • legendary weapons are introduced in the expansion. Void and Solar: Guardians are able to create Void Breaches and Firesprites respectively through specific
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  • Plunder All Light subclasses are updated to the aspect and fragment system that was introduced in Beyond Light with Stasis throughout the year. Void was updated
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  • The Coalition, coordinated by Queen Mara, Devrim Kay, Mithrax, Kell of Light and The Crow, follows the pilot's signal to one of these facilities. After
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  • cooldown each time you pick up an Orb of Light Invigoration—reduces melee cooldown each time you pick up an Orb of Light Better Already—shields start recovery
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  • and drain them of their Light. Apart from their close-quarter capabilities, these scythes also allow Tormentors to shoot out Void based projectiles, some
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  • "Sylok, the Defiled! Thirsts for your Light" — Variks, the Loyal Sylok, the Defiled is a Taken Knight that was captured and imprisoned within the Prison
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  • inhuman labyrinth. Light is scarce in this place. But Quantis knows how to find it—how to feel for the un-ripples of the Void, to draw Light from the infinities
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  • distributing the Light throughout her Throne World. Further, Fynch stated that Savathûn specifically made the Wellspring to power a strong Light curse over the
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  • discovered strange crystal emanating Void Light which they find strange as only Guardians can generate Void Light. Traveling further, the Guardians make
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  • unpredictable directions and will track their targets, and will deal heavy Void damage upon a direct hit. Fighting him can be a very dangerous prospect as
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  • exclusively by Hydras. It functions like rapid-fire dual Torch Hammers and deals Void damage. Guardians must get out of the way very quickly or the splash damage
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  • damage. Solar Burn: All sources of Solar damage deal more damage. Void Burn: All sources of Void damage deal more damage. Added in House of Wolves: Airborne:
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  • Terminal Overload Public Event, and the Partition activity. Abyssal Extractors: Void-damage kills increase ability energy recharge rate. Rapid kills will increase
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  • "I've killed enough of you to end a war. And you took my Light. I guess that makes us even. What are you waiting for? Last words? Finish it, you cowards
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  • Hive's greatest terrors. These are used in Story missions such as Lost to Light and Last Rites to unlock doors, and in Summoner's Circle to call forth an
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  • Drekaa, Warmonger Chieftain was a Scorn Void Chieftain. They are encountered in the Dark Monastery Mission and Shattered Realm: Debris of Dreams. They
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  • from this weapon applies the same Void debuffs that were leeched. Intrinsic Perk: Void Leech The weapon leeches Void debuffs when damaging targets that
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  • SMG, SR). Naksud looks to have had his void eye cut out and put into his chest, unlike most ogres who have their void eye in their forehead. Destiny 2: Warmind
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  • Hive Knights who have been risen by a Ghost, allowing them to wield the Light and to be endlessly resurrected so long as their Ghost is not destroyed.
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  • be conjured in the Altars of Summoning. Dkurzii is the final boss of the "Void Keepers" encounter of the Altars of Summoning. After three waves of Imprisoned
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  • mostly only used in the Crucible due to the fact that most modes don't enable Light level advantages. Selectable Perk 1 SteadyHand IS: Stable sight. Optimized
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  • pulls small particles of your Light as you use it and loops it at increasingly higher speeds." "Why would I want my Light taken away? This sounds like a
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  • customization, dubbed Subclass 3.0, that would be applied to the Light subclasses starting with Void with the launch of The Witch Queen expansion & Season of the
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  • power supply. They deal Solar damage. The Taken variant of this weapon fires Void beams, but is otherwise the same, with the difference being in how Taken
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  • to assist in defending the ritual of reviving Oryx by Necromancy and the Light of a Hive Ghost. Vorlog is one of the Tier 1 bosses of the Court of Oryx
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  • The first being Argos. Destiny 2 Beyond Light (First appearance) Bungie (2020/11/10), Destiny 2: Beyond Light - Lore: Legacy's Lament - RECOVERED MEMORY;
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  • Vex's homeworld of 2082 Volantis. Concealed Void Spire Integration Crux Convergence Destiny 2 Beyond Light (First appearance) Season of the Splicer (Mentioned
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  • six Corsair Badges obtained from the Corsair Down Quests. They are an Ultra Void Chieftain with a large amount of health. They fight by calling forth large
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  • and be vulnerable. Crushing the Lightbearer's Ghost will deprive it of the Light, and finish the battle. Coalition Shell Explosive Personality - Solar Wave
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  • Character Boss "The Red War saw so many lives lost. Saw the Light taken away so easily. In Light, there is only weakness." — The Witness to the Guardian,
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  • Allspring "Like a meteor burning until nothing is left but the idea of a Light." — Parables of the Allspring "Feet alone cannot take us to where we're going
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  • "Light! Give your will to me!" — Oryx Syrok, Word of Oryx was an Ultra Taken Knight who took part in the assault of the Cabal Fleetbase Korus on Phobos
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  • damage types, as well as the possibility of having shields for all three Light elements, with an accompaning totem, they are one of the most versatile enemy
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  • Lillix, Lightscourge is a large Scorn Void Chieftain who is encountered in the Birthplace of the Vile Strike, and is one of the three to bear the title
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  • we alone here? You mean to ask if we are the only good that lives in the light of our sun, do you not? You mean to ask, do we have allies? Do we have distant
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  • the Heroic difficulty. The Prime Ether Servitor's main attack consists in Void blasts from its Servitor Eye, fired in one or two round bursts. When inside
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  • combatants have access to ways to impede or stop a Super ability, such as Void Suppression or the Darkness Bolt of Taken Captains. The Hive Lightbearers
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  • the theme of the Light and Darkness' elemental manifestations being connected to real-world physical phenomena (e.g. Arc, Solar, Void, and Stasis with
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  • in a Detainment field before they either escape or are obliterated by the Void Prison attack, the Voltaic Strike ability of Ozletc that called down pillars
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  • damage firearm used by Goblins. Slap Grenade - Void damage grenade used by Hobgoblins. Torch Hammer - Void damage siege weapon that fires explosive bolts
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  • Darkness, in an equivalent manner as Arc, Solar and Void are elemental manifestations of the Light. It is related to cold and the concept of the reduction
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  • herself with Void-based abilities. The Shade fires Void blasts more rapidly, but they are not explosive, as well as having the same melee but with Void damage
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  • considerable amount of Void damage. In some instances Veorthus will bring out its sword and charge at the players to deal Void damage. Veorthus is capable
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  • considerable amount of Void damage. In some instances Trekitus will bring out its sword and charge at the players to deal Void damage. Trekitus is capable
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  • activity. Players are recommended to read through the modifiers and be of 1150+ Light level before they begin their hunt. The activity starts at the Spine of Keres
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  • fight. The boss functions and behaves like the typical Servitor. It will fire Void projectiles from its eye at enemies, and is capable of short-ranged teleportation
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  • discernible mechanism. But in the hands of a Hive warrior, it generates bolts of Void fire." — Grimoire description The Shredder is a Hive energy carbine used
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  • oppose The Guardian's ascent of the Court of Thorns, defending a trio of Void crystals. Hastokk has no particular mechanics and can be slain in any way
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  • "A bolt of Void Light that forks on impact into smaller bolts that seek out targets." — In-game description Axion Bolts are a type of Void Grenade Ability
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  • The Eye is capable of continuously fire a long-ranged, spiraling stream of Void bolts at anything in its gaze, forcing its you to take cover before it completely
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  • enacts a desperate ploy for revenge against the Last City. Guardians of the Light must set aside old differences to band together with unlikely allies and
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  • introduced in Season of Opulence and vaulted with the release of Beyond Light. The Menagerie is a location aboard the Leviathan, which could be unlocked
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  • the Watchtower and will immediately attack players from long range with its Void Eversion blasts. It is also capable of a secondary attack where it will send
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  • Monte Carlo: Exotic Auto Rifle Leviathan's Breath: Exotic Void Combat Bow Optative: Legendary Void Hand Cannon Adhortative: Legendary Solar Pulse Rifle Imperative:
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  • ability to repair Arsenal Walkers if not attended to. They were outfitted with Void machine guns that could have killed Guardians in seconds. Their weak spot
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  • Heavy Shanks use the same model as S.A.B.E.R.-2, but are armed only with void turrets. Since then, Heavy Shanks have appeared across many Houses and other
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  • more dangerous during Nightfall Strikes, as they acquire a Void shield. The Psions now utilize Void-based abilities. These Psions have a different version
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  • "Right. Just like I'm not Cayde." Ikora spins on her heel, chest heaving, Void Light flaring in her fists and deep within her eyes. But there is nothing behind
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  • the Brakion's terminal. Like other Cyclops, it will bombard the player with Void blasts until entering a berserk phase or dead. Numerous adds will also spawn
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  • Shayura and Aisha following behind him in tight formation. Ahead, the beam of light extending from the Traveler is brighter than the sun. Instrumentation goes
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  • Kagathos will continuously move around the arena, damaging the player with Void blasts. The Vex Mind is the final encounter of the quest. Kagathos' possible
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  • Wizard is a Legendary Fusion Rifle. Random Intrinsic Perk 1: Void Damage: This weapon causes Void Damage. Solar Damage: This weapon causes Solar Damage. Arc
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  • that deals Void damage and can be acquired from the King's Fall Raid reprise from the Age of Triumph on hard mode as a rare drop. Will of Light: This weapon
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  • from this weapon knock the target back farther. • Slightly increases range Light Mag: Improved reload and range. • Increases reload speed • Slightly increases
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  • immunity shield. Voltage Eaters are modeled after the Heavy Shank S.A.B.E.R.-2's Void machine gun mode. Destiny Rise of Iron (First appearance)
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  • uploaded and applied. Strike Nightfall Avakrii, Temple Claimant is a Scorn Void Chieftain encountered at the beginning of The Corrupted Strike, where they
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  • will rush to assist it. Golmag will continuously fire a focused stream of Void projectiles at whichever player is within its gaze, which can rapidly kill
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  • began to echo through the tunnels, she reached for the Light and with it crafted a shield of Void energy. If need be, she would hold this line until the
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  • very high rate of fire and damage at close range Basic Perk: Void Damage—this weapon causes Void Damage. Column 1: Häkke sidearm—improved muzzle stability
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  • become vulnerable again, but now it will start to shoot out volleys of 6 Void Axion Darts in pairs of 3’s, along with spawning in Taken Goblins and Taken
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  • ground to create a trail of fire, all while constantly leaking flaming pools. Void Crystals will spawn around the Altar, which can be used to deal significant
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  • Ogres are a type of Taken Hive. The Taken Ogres have lost their rapid-fire Void Eye Blast in favor of the Arc Rotten Surge, which is shot in bursts that
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  • Sword Strike: Use to attack with the sword. Tempered Light: Increased Armor when wielding the sword. Void-Forged Guard: Use to guard. Effective against Arc
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  • Nightstalkers in the field. We can't afford to lose his connection with the Void to the Vex. Go get him. The Guardian arrives in the Pantheon of the Black
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  • behaved like a typical Ogre in combat, using a highly-damaging stream of Void eye blasts from a distance and slamming the ground during close combat, and
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  • element, and can spawn as any kind of elemental Chieftain, be it Solar, Arc or Void. Due to them recently reappearing on Patrol, it is unknown if it was intentional
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  • Volleys - Defeating powerful combatants with a Void weapon gives your Void weapons Volatile Rounds. Must have a Void subclass equipped. Radiant Heat - Powerful
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  • Mercury's future. A co-leader along with her Psion Sisters, she represented Void energy and was the third-born in her family. She served as the first boss
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  • the players, until its Ghost's death. If Ur-Hiruk was the first, various Void Crystals will appear in the area, and must be destroyed to attract Dûl Alai
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  • Dreadnaught. Each of them is equipped with a different Absorption Shield (Void, Solar, and Arc). To reach to the Asylum on Patrol, one must kill all three
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  • of how the two created the substance. Serkuleks bombarded the player with Void energy blasts while summoning Fallen to assist it. When reaching health checkpoints
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  • reaches zero, the player will succumb to the Deathsong. Breaking Ir Sûfra's Void Absorption Shield stops her chant, which she will only restart when her shield
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  • exotic Sword introduced in The Taken King. It is the upgraded version of Void Edge, obtained through A Sword Reforged. Dark Drinker's special attack is
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  • proficient with her Scorn Crossbow, which charges up to fire three, long-ranged Void bolts. She also has a stomp attack which it will use to knock back any players
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  • as a Wanted Target and attempt to halt Guardians by shooting them with it Void turrets and will follow them up if they progress higher. It is high durable
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  • reaches zero, the player will succumb to the Deathsong. Breaking Ir Nagash's Void Absorption Shield stops her chant, which she will only restart when her shield
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  • reaches zero, the player will succumb to the Deathsong. Breaking Ir Absuul's Void Absorption Shield stops her chant, which she will only restart when her shield
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  • player's vision and kill them in one minute. She will continue singing until her Void Absorption Shield is broken, which will silence her until she can recharge
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  • Edge of Action is an Exotic Glaive in The Witch Queen expansion. It deals Void damage. Intrinsic Perk: Edge of Action - Hybrid Melee/ranged polearm with
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  • "A floating light, a sleepless eye. Their hope, their faith, their sustenance." — Grimoire description. Servitors are large, floating, semi-sentient spherical
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  • the encounter, one will take shade form, becoming invulnerable and using a Void powerset, while the other will remain material and use a Solar powerset.
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  • the encounter, one will take shade form, becoming invulnerable and using a Void powerset, while the other will remain material and use a Solar powerset.
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  • counterfeit Taken out of dark matter. "IMPERATIVE CORRUPTED. SEEK LIGHT. DESTROY LIGHT. OBEY THE COLLECTIVE MIND, OBEY THE #$422*! ORYX. OBEY ORYX." — Recovered
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  • stay in that area for the rest of the encounter, bombarding the player with Void blasts. It's rotating shields will also prevent of fraction of damage input
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  • throughout the surrounding area. When spotted, the player will be bombarded with Void blasts from Acanthos while being swarmed by both Fallen and Vex. After damaging
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  • Orbs:Void While using a Void subclass, Void weapon Final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion
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  • full-auto pulse rifle obtained after completing the quest Not Forged In Light. The gun's main perk "Rewind Again" returns bullets from precision hits directly
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  • along with the other numerous Vex. It will rapidly bombard the players with Void blasts and pursue them to stomp on them if they get close. On some occasions
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  • the previous fireteams, and learn that the Hive are forcibly extracting Void Light from Guardians to create the crystals to power a large Shrieker, Savathun's
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  • The Colony is an exotic void Grenade Launcher in Destiny 2: Curse of Osiris. This weapon fires grenades that, if they do not hit their target, will chase
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  • Captains to possess Void Absorption Shields. The first would be the Splicer Captain, but they are the first normal Captains to utilize Void Absorption Shields
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  • almost immediately enter the arena via the large door on the far side. Several Void Chieftains and Invasive Warrant Ravagers will also spawn to assist the warden
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  • shoot players with its Cabal Slug Shotgun and occasionally release a special Void Psionic ability called Nova Rupture. In close proximity, Taxaat will attack
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  • shoot players with its Cabal Slug Shotgun and occasionally release a special Void Psionic ability called Nova Rupture. In close proximity, Taxaat will attack
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  • charge at the player and try to crush the Guardian to the ground and will fire void beams from its eye like any other Ogre, so the player just needs to avoid
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  • definitely." "When?" "Crucible." "Oh no." "Oh yes." Graviton Lance is a Void pulse rifle. It has the ability to fire two-shot bursts. The second shot
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  • "Void, Solar, then Arc. Hmm. We're not naive enough to think the order is a coincidence. But we've got bigger things to worry about." — Zavala Trichromatica
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  • Designed by an unknown Titan during the Great Disaster, it was designed to be a Void-based variant of the Thunderlord, only to be lost in the aftermath of the
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  • (Shadowkeep) The Scarlet Keep (Shadowkeep) The Glassway (Beyond Light) The Disgraced (New Light) The Devils' Lair (Reprised for Season of the Chosen) Fallen
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  • forward thrusters. After the thrusters are destroyed, it switches to dual Void-damage chainguns. They can easily sweep the battlefield of close to midrange
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  • reinforcements, including Void Tarnished Chieftains that can shield him with their Ether Totems. Empire Hunt: The Technocrat Praksis in the Beyond Light Trailer Praksis
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  • then Alak-Hul, the Darkblade within thirty seconds, in order to seal the Void Edge. The Exotic Sword Dark-Drinker is awarded after. Heolstor will spawn
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  • Lost Sectors, now renamed to Legend Lost Sectors, returned in the Beyond Light expansion. They are accessed through a flag, similar to the ones used to
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  • reached the Guardian through the Light they had previously taken from him. Despite having been untethered from the Void, Telvis offered his advice about
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  • confronted by several Minotaurs and a Hydra. He unleashed a massive blast of Void energy and destroyed the Vex minds. With his path now clear, Kargen began
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  • Belyx comes armed with a corrupted Projection Rifle, which fires powerful Void grenades that explode on impact. It have the ability to stomp the ground
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  • target to pin down. To reinforce their armor, they are also equipped with a Void shield. One important thing to note about Vex Minotaurs is that unlike Vex
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  • Slayer of gods and conqueror of the Light! I AM GHAUL! And I have become legend." — Ghaul, after stealing the Light At the top of his warship, Ghaul faces
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  • Light-aligned damage (Arc, Solar, and Void) or apply Light-aligned buffs or debuffs, the Light bar on the left fills. When you deal Darkness-aligned damage (Stasis
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  • the Vanguard form an unlikely alliance with Mithrax, Kell of Light and his House of Light to stop a Vex simulation from engulfing the Last City; to which
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  • that the Light and Darkness became are the basis of paracausality. Light Arc Solar The Traveler Ghosts Lightbearers Guardians Lucent Brood Void Darkness
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  • of them, each one with a different Absorption Shield, be it Solar, Arc and Void. Their turrets are regular Arc ones instead of the SIVA infused ones used
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  • significant durability and health. They have an additional shield which requires Void damage to break. Cunqu'us will shoot players with its Magma Laucher which
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  • significant durability and health. They have an additional shield which requires Void damage to break. Cunqu'us will shoot players with its Magma Laucher which
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  • the boss before it despawns. Ropymion will rapidly bombard its enemies with Void energy projectiles from its Torch Hammer. It is also capable of teleporting
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  • Exotic Void Shotgun in Destiny 2. It has the unusual property of having low damage for a shotgun, but incredible knockback. Tractor Cannon fires Void blasts
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  • patterns. The Likeness of Oryx's main means of attack is launching volleys of Void Darkness Blasts, and blasting foes that move close with a Rage of Oryx knockback
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  • a Torch Hammer into battle, firing at the player with explosive blasts of Void energy. Despite its size, it is capable of moving rather fast, and can teleport
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  • "There is no Light here. You are alone. You shall drift. You shall drown in the Deep." — Xol, Will of the Thousands. Xol, Will of the Thousands was one
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  • have Void Absorption shields similar to Dark Council Guards. Similar to Enforcer Brigs, Beliks requires a high light level to defeat as low light level
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  • arms itself with dual, charge-up gatling guns that rapidly fire blasts of Void energy. These weapons can drain a player's health very fast, but they can
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  • alongside Taken Thrall reinforcements to stop them. Xaras will continuously fire Void Eversion blasts, and is capable of moving around the arena through flight
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  • on a single player at a time, continuously firing at them with a stream of Void-based projectiles from their eyes, which will rapidly drain the target's
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  • also armed with Aeon Maul, a type of Vex heavy weaponry. These explosive, Void damage-dealing weapons are fired in rapid succession and are capable of quickly
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  • the Sun's song. The Void is not the Darkness. The Darkness is what it is. Void energy is like all things of this universe, it is Light seen through a prism
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  • It's very similar to how you use Void Light—manipulating spacetime and gravitational fields. In fact, I would argue that Void has more in common with Stasis
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  • Rifle - Acquired from Ada-1 for completing the Bergusia Forge Le Monarque: Void Combat Bow - Acquired from Ada-1 for completing the Volundr Forge Returning:
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  • Undercroft. Arunak behaved like any Ogre, laying into Guardians with its Void Eye Blasts and slamming the ground if any got too close, but did have a smaller
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  • alongside hordes of Hive and sniper Vandals. In this form, she has a slew of Void abilities. Her main attack is a dart-like Darkness Blast, which can quickly
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  • which causes explosive damage upon impact and creates a massive area of Void flames. Baurisk, despite their large size, will quickly maneuver around the
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  • to force players out of cover and push them back. These Slap Grenades do Void damage, and the Hobgoblin's Line Rifles do Solar damage. A decapitated Hobgoblin
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  • was originally armed with a regular Taken Boomer that fired fast-travelling Void projectiles, and could rapidly drain your health if you could not avoid them
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  • is teleported to the battlefield and appears armed with a Slug Rifle and a Void Absorption Shield. During the fight they will act like other Psions, mostly
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  • varying effects. Emerald Coil Flight of Shadows Infusion of Light Plasma Drive Stealth Drive Void Drive Legendary keys: There are nine Legendary Keys that
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  • Unveiling Like the Light, the Darkness is a cosmic paracausal force that has existed since before the beginning of time. Similarly to the Light, it manifests
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  • Sarkoor is a Taken Wizard encountered in the Story mission Lost to Light. Destiny The Taken King (First appearance)
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  • armored foe equipped with a Slug Rifle for longer-ranged combat, as well as a Void vibroblade to get up close and personal. Throughout the fight, he will constantly
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  • trait - Dark Deliverance: Fires remotely detonated projectiles that drop Void orbs on combatants. Hold (trigger command) to fire, release to detonate.
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  • throughout the arena to assist their master, rapidly bombarding you with bolts of Void energy. Killing all three will cause more to appear and replace them, so
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  • deal rapid damage to the player with a constant, highly-accurate barrage of Void bolts from its eyes, forcing one to quickly move to cover to avoid death
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  • gun." — Weapon Description Swordbreaker is a Legendary Shotgun that deals Void damage and is rewarded from Crota, Son of Oryx in the Crota's End raid. With
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  • Nightstalker is covered in a haze of void, making them difficult to see and granting Truesight and damage resistance. Launching a light attack will break the haze
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  • Sol Divisive Vex protecting it. With the ancient Mind under threat by the Light-bearing intruders, swarms of Precursors are summoned to defend it with a
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  • ensure any Guardian running by is kept in the open to be damaged more, and Void totems are placed perfectly to defend themselves and primarily any Champions
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  • the console. Initially, they will bombard the player with quick traveling Void Darkness Blasts, attempting to overwhelm them alongside the large amount
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  • the windows. Initially, they will bombard the player with quick traveling Void Darkness Blasts, attempting to overwhelm them alongside the large amount
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  • used in the quest A Sword Reforged. It is used to turn the Legendary Sword Void Edge into the Exotic Sword Dark-Drinker.. It is collected by harvesting Relic
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  • left wanting—finding nothing but the edge of your blade and the armor of the Void embracing you and your allies." "Exotic Bow: Verglas Curve" "Interlopers
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  • abilities. When activating their Sentinel Super, Hiak'ar will become engulfed in Void energy and gain two Shields on their arms, which they can throw at long distances
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  • equipped with a Torch Hammer, and will rapidly bombard you with powerful Void projectiles. If the player gets too close, it will create a massive shock
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  • they can also be seen with a Shredder, a one-handed carbine that launches Void bolts one after another. While in the hands of an Acolyte, this weapon doesn't
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  • defeated with your Super. Abyssal Charge: Become Charged with Light by defeating combatants with Void melee abilities. Thermal Blooming: Rapidly defeating combatants
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  • more reinforcements. Players must kill a Butcher of the Spring to take their Void Charge and deposit it in the Wellspring to disable the boss's shield and
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  • Eliksni Light-bound. [insect-like chattering] How I wish I could see it." "This is Variks, of House Judgment. I send good wishes to Misraaks, Light Kell.
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  • reckless pride." — Armor description "Unafraid to face the wild, uncharted void." — Armor description "We will find the way." — Armor description Destiny
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  • of Void Light. This leads Ghost to theorize that either another Guardian had landed on the ship, or Savathun had been experimenting with Void Light. The
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  • is pulled." — Prototype 7.2.1 Revision Notes Lorentz Driver is an Exotic Void Linear Fusion Rifle introduced in Season of the Lost. Originally, it was
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  • personally. The mad Priest dissected the beast and was able to remove its Void eye, which he would fuse with a Null Cannon to create a powerful new weapon
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  • shotgun-like Warp Lance turrets mounted on their bodies. This fires cross-shaped Void blasts that split into five smaller projectiles. They are also unique for
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  • wielding a Taken Boomer, that can fire fast-traveling, highly accurate blasts of Void energy. Like other Taken Knights, he are capable of shooting flaming projectiles
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  • using Golden Gun, grenades or melee Talk to Cayde-6 Generate 25 orbs of light Talk to Cayde-6 Kill 3 majors and 15 enemies total using Golden Gun during
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  • needs expansion. You can help Destinypedia by expanding it. Destiny Random: Void Damage or Solar Damage or Arc Damage Infuse Random: EagleEye SLR20 or SightSys
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  • mechanic: like the Oracles, if you get Marked by the Void then every Guardian must step in a pool of Light to remove the debuff, or else die after your screen
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  • Savathûn's Song, is using the Void Light for a specific ritual and they won't be able to destroy the Shrieker without Void Light. Resolving to aid the Guardian
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  • was once an experimental axion emitter, which sprays weird particles to light up the basement of the universe. Right here I've coupled the emitter to some
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  • reinforcements. The boss will continuously bombard the player with blasts of Void energy from its head, and can quickly drain your health if you stay in its
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  • before a Nova Bomb hits, there is a rush of air and warmth—the destruction of Light and life in its path." — Ikora Rey Nova Bomb is a Guardian Super available
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  • barrier that will need to be brought down by shooting its Arc, Solar, and Void crystals. These crystals can only be destroyed with its respective Vex elemental
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