Dark Council Guard
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These units are seen protecting the House of Salvation's operations within the Crypt itself and operate as a powerful reinforcements that are appear in almost all encounters.
Dark Council Guards are Major Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards.
They are first seen in Eventide protecting the entrance to the Deep Stone Crypt with Shrapnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with Solar blasts.
In the later encounters the Guards will spawn with Arc Shock Blades to protect Atraks-1 and Taniks, the Abomination. Due to their high durability, a Heavy Sword such as Falling Guillotine is recommended to eliminate the Guards.
List of appearances