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Unlike typical FPS games, ''Destiny'' features [[Wikipedia:Role-playing game|role-playing]] elements and as such has been likened to "''[[ | '''''Destiny''''' is an open-world massive multiplayer first-person shooter video game developed by [[Bungie]], released on September 9, 2014 for the [[Xbox One]], [[Xbox 360]], [[PlayStation 4]] and [[PlayStation 3]]. <ref name="launch"/>. The game's sequel, ''[[Destiny 2]]'' was released on September 6, 2017. | ||
Unlike typical FPS games, ''Destiny'' features [[Wikipedia:Role-playing game|role-playing]] elements and as such has been likened to "''[[wowwiki:World of Warcraft|World of Warcraft]]'' in space,"<ref name="Eurogamer 5222012"/> while Bungie refers to it as a "shared world shooter."<ref>[http://au.ign.com/articles/2013/02/21/destiny-coming-to-playstation-4?abthid=512571c8f46a8b285500002d '''IGN''' -DESTINY COMING TO PLAYSTATION 4'']</ref> | |||
==Premise== | ==Premise== | ||
''Destiny'' is set in the 28th century in a post-apocalyptic setting. Humans had spread and colonized the [[Wikipedia:Solar System|Solar System]] with the help of a spherical entity known simply as "[[Traveler|the Traveler]]" who reshaped planets and moons, and taught humanity new technologies and mystical powers that led to a time later called the [[Golden Age]]. An event known as "[[The Collapse]]", an attack from the Darkness, an unknown faction or entity, saw the dissolution of these colonies and left mankind on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by the Traveler.<ref>'''Game Informer January 2014''', ''page 52''</ref> The Traveler hovers above the [[Last City|last remaining human city]] as a large spherical body, and its presence gives the [[ | ''Destiny'' is set in the 28th century in a post-apocalyptic setting. Humans had spread and colonized the [[Wikipedia:Solar System|Solar System]] with the help of a spherical entity known simply as "[[Traveler|the Traveler]]" who reshaped planets and moons, and taught humanity new technologies and mystical powers that led to a time later called the [[Golden Age]]. An event known as "[[The Collapse]]", an attack from the Darkness, an unknown faction or entity, saw the dissolution of these colonies and left mankind on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by the Traveler.<ref>'''Game Informer January 2014''', ''page 52''</ref> The Traveler hovers above the [[Last City|last remaining human city]] as a large spherical body, and its presence gives the [[Guardian]]s of the City—the last defenders of the human race—the ability to wield an unknown power.<ref name="ign 11272012" /> | ||
Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it was discovered that hostile alien races have occupied mankind's former colonies and civilizations. The player takes on the role of a Guardian of the City, and is tasked with investigating and destroying these threats before the remnants of [[Human|humanity]] are completely wiped out. | Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it was discovered that hostile alien races have occupied mankind's former colonies and civilizations. The player takes on the role of a Guardian of the City, and is tasked with investigating and destroying these threats before the remnants of [[Human|humanity]] are completely wiped out. | ||
==Plot | ==Plot summary== | ||
{{Spoiler}} | {{Spoiler}} | ||
Centuries after the collapse, a stray [[Ghost]] wanders through the ruins outside the [[Cosmodrome]], searching for a new Guardian. It finds the player character among the ancient remains, and revives them. Ghost leads the player out of the Cosmodrome and back to [[The Last City]] after finding a [[ship]], and introduces the player to the people of the [[Tower]]. The Guardian returns to the Cosmodrome to explore; after slaying an [[Archon]] of the [[House of Devils]], the player gains an audience with the [[Speaker]], who confides in them that the Darkness is returning, and that the player must help protect the City any way they can. | Centuries after the collapse, a stray [[Ghost]] wanders through the ruins outside the [[Cosmodrome]], searching for a new Guardian. It finds the player character among the ancient remains, and revives them. Ghost leads the player out of the Cosmodrome and back to [[The Last City]] after finding a [[ship]], and introduces the player to the people of the [[Tower]]. The Guardian returns to the Cosmodrome to explore; after slaying an [[Archon]] of the [[House of Devils]], the player gains an audience with the [[Speaker]], who confides in them that the Darkness is returning, and that the player must help protect the City any way they can. | ||
The player makes two important discoveries while in the Cosmodrome; the first is that the [[Hive]], who had slain countless Guardians after they were beaten back to the [[Moon]], have returned to Earth to prepare for an invasion. The second is that [[Rasputin]], one of the legendary [[warmind]]s, has survived the collapse, and has restored contact with the rest of the solar system. The player travels to the Moon to investigate the Hive threat; they receive an urgent message that the Hive are attempting to drain the Traveler of its light, and that they must be stopped at all costs. However, they also run into a mysterious [[Exo Stranger|stranger]], who tells them to meet her on [[Venus]] to stop another rising threat. | The player makes two important discoveries while in the Cosmodrome; the first is that the [[Hive]], who had slain countless Guardians after they were beaten back to the [[Moon]], have returned to Earth to prepare for an invasion. The second is that [[Rasputin]], one of the legendary [[warmind]]s, has survived the collapse, and has restored contact with the rest of the solar system. The player travels to the Moon to investigate the Hive threat; they receive an urgent message that the Hive are attempting to drain the Traveler of its light, and that they must be stopped at all costs. However, they also run into a mysterious [[Exo Stranger|stranger]], who tells them to meet her on [[Venus]] to stop another rising threat. | ||
After stopping the Hive ritual, the player travels to Venus and discovers the [[Vex]], a machine race bent on dominating reality itself. The Stranger tells the player that the only way to stop the Vex and save the Traveler is to enter the [[Black Garden]] and destroy its [[Black Heart|heart]]. The player seeks counsel with the [[Awoken]] of the [[Reef]]; | After stopping the Hive ritual, the player travels to Venus and discovers the [[Vex]], a machine race bent on dominating reality itself. The Stranger tells the player that the only way to stop the Vex and save the Traveler is to enter the [[Black Garden]] and destroy its [[Black Heart|heart]]. The player seeks counsel with the [[Awoken]] of the [[Reef]]; [[Queen]] [[Mara Sov]] tells them that the only way into the Garden is to retrieve the eye of a Vex [[Zydron, Gate Lord|Gate Lord]]. They assume it to be a suicide mission, but the player returns with the eye. The Queen tells the player that they now owe her a favor in return for her information. | ||
The entrance to the Black Garden, located on [[Mars]], lies behind thick [[Cabal]] defenses. After successfully restoring the Gate Lord's eye using dormant Vex technology, the player enters the Black Garden, a strange Vex realm outside of normal spacetime. At its center is the Black Heart, an abomination whom the Vex worship and seek to use to bend reality to their will. The Guardian kills its protectors, the [[Sol Progeny]], destroying the Heart and freeing the Black Garden from Vex control. Light begins returning to the Traveler. But to finish off the Vex threat, the player must enter the [[Vault of Glass]], the source of the Vex's reality-altering powers, and kill its leader, [[Atheon]]. | The entrance to the Black Garden, located on [[Mars]], lies behind thick [[Cabal]] defenses. After successfully restoring the Gate Lord's eye using dormant Vex technology, the player enters the Black Garden, a strange Vex realm outside of normal spacetime. At its center is the Black Heart, an abomination whom the Vex worship and seek to use to bend reality to their will. The Guardian kills its protectors, the [[Sol Progeny]], destroying the Heart and freeing the Black Garden from Vex control. Light begins returning to the Traveler. But to finish off the Vex threat, the player must enter the [[Vault of Glass (location)|Vault of Glass]], the source of the Vex's reality-altering powers, and kill its leader, [[Atheon]]. | ||
===The Dark Below=== | ===The Dark Below=== | ||
{{main|The Dark Below}} | {{main|The Dark Below}} | ||
[[Eris Morn]], the last survivor of a fireteam to stop the Hive god [[Crota]], is looking for Guardians to help her. The Hive's return to Earth is but a prelude to the return of Crota, whom his followers are attempting to awaken. Eris sends the player into the Cosmodrome to stop the invaders, especially after they attempt to kill Rasputin. She then sends the player to stop the Hive's awakening ritual on the Moon. After eliminating Crota's generals, the player finishes off Crota himself in his netherworld, the [[Oversoul Throne]], deep within the Hellmouth. | [[Eris Morn]], the last survivor of a fireteam to stop the Hive god [[Crota]], is looking for Guardians to help her. The Hive's return to Earth is but a prelude to the return of Crota, whom his followers are attempting to awaken. Eris sends the player into the Cosmodrome to stop the invaders, especially after they attempt to kill Rasputin. She then sends the player to stop the Hive's awakening ritual on the Moon. After eliminating Crota's generals, the player finishes off Crota himself in his netherworld, the [[Oversoul Throne]], deep within the Hellmouth. | ||
===House of Wolves=== | ===House of Wolves=== | ||
{{main|House of Wolves (expansion)}} | {{main|House of Wolves (expansion)}} | ||
The Reef is embroiled in civil war as the [[House of Wolves]], a Fallen house whom | |||
The Reef is embroiled in civil war as the [[House of Wolves]], a Fallen house whom Queen Mara Sov had conquered, are now in open rebellion. Their leader, [[Skolas]], has declared himself the Kell of Kells and wishes to unite the Fallen under his banner. The Queen has summoned the Guardians to aid her in ending the rebellion, in return for the Reef's treasures. The player is aided by [[Petra Venj]] and [[Variks, The Loyal]], with whom they search for Skolas and put a stop to his plans. After failing to seize control of the House of Devils and [[House of Kings]], Skolas instead attempts to seize control of the Vault of Glass and the Vex technology within. The player finally captures him atop the Citadel, stopping him from summoning his entire House through the Vex's time portals. Skolas is sent back to the [[Prison of Elders]], where he's finished off once and for all. | |||
===The Taken King=== | ===The Taken King=== | ||
{{main|The Taken King}} | {{main|The Taken King}} | ||
Though Oryx's physical form was defeated, he retreated even further into the ship, recovering his strength. Meanwhile, the Guardians work towards [[Taken War|pushing the Taken out of the system]]. Once Oryx's lieutenants, the [[Court of Oryx]], have been defeated the Guardians push deeper into the Dreadnaught to seek out Oryx within his [[Ascendant | [[Oryx]], the father of Crota, has sent his Hive fleet to avenge his fallen son. Using his terrible power, Oryx creates a new army called the [[Taken]], and lays siege to the entire solar system. The [[Awoken]] fleet attempt to stop him before he can enter the Inner System, but they are utterly destroyed. He then starts Taking the Cabal stationed on [[Phobos]], which catches the Vanguard's attention. Responding to a distress signal, the player is sent to investigate. Upon seeing the devastation, the player is confronted by a vision of Oryx, who tells the player that he is there to pay back humanity for his son's death. Realizing the threat that laid before them, [[Cayde-6]] crafts a plan with the player to sneak aboard Oryx's [[Dreadnaught]]. Though they are successful, they cannot enter Oryx's inner sanctum until the player becomes [[Ascendant Hive|Ascendant]]; Eris helps the player recover the last fragments of Crota's Soul, allowing entry into Oryx's chambers, where they duel. | ||
Though Oryx's physical form was defeated, he retreated even further into the ship, recovering his strength. Meanwhile, the Guardians work towards [[Taken War|pushing the Taken out of the system]]. Once Oryx's lieutenants, the [[Court of Oryx]], have been defeated the Guardians push deeper into the Dreadnaught to seek out Oryx within his [[Ascendant Realm]]. There, he confronted the Guardians with his full might, even pulling them into a Darkness dimension. But in the end, using Light [[Warpriest|stolen]] [[Golgoroth|from]] [[Light-Eater Ogre|his]] [[Light-Eater Knight|pawns]], Oryx was slain permanently. | |||
===Rise of Iron=== | ===Rise of Iron=== | ||
{{main|Rise of Iron}} | {{main|Rise of Iron}} | ||
The Fallen [[House of Devils]], while looting ancient tombs from the [[Golden Age]], accidentally unearth a self replicating nano-technology plague known as [[SIVA]] within the depths of the Old Cosmodrome. This plague mutates the Devils into powerful machine gods which collapsed [[The Wall]] in Old Russia, prompting [[Lord Saladin]], the last of the [[Iron Lords]], to personally lead the Guardians in a final stand against the plague, raising a new generation of Iron Lords to guard the [[Last City]] once more. | The Fallen [[House of Devils]], while looting ancient tombs from the [[Golden Age]], accidentally unearth a self replicating nano-technology plague known as [[SIVA]] within the depths of the Old Cosmodrome. This plague mutates the Devils into powerful machine gods which collapsed [[The Wall]] in Old Russia, prompting [[Lord Saladin]], the last of the [[Iron Lords]], to personally lead the Guardians in a final stand against the plague, raising a new generation of Iron Lords to guard the [[Last City]] once more. | ||
{{Spoiler/end}} | {{Spoiler/end}} | ||
==Appearances== | |||
{{Expand-section}} | |||
{{Featurelist|secondcolumn=title-5|title-1=Characters| | |||
;'''Guardians, Residents of the Last City, and their Allies''' | |||
*[[Bayle]] {{Fm}} | |||
*[[Cayde-6]] {{1st}} | |||
*[[Exo Stranger]] {{1st}} | |||
*[[Hari-5]] {{Fm}} | |||
*[[Holborn]] {{Fm}} | |||
*[[Jagi]] {{Fm}} | |||
*[[Lakshmi-2]] {{1st}} | |||
*[[Lyssa, the Lighthearted]] {{Fm}} | |||
*[[Novarro]] {{Fm}} | |||
*[[Ophiuchus]] {{1st}} | |||
*[[Rahool]] {{1st}} | |||
*[[Ikora Rey]] {{1st}} | |||
*[[Shaxx]] {{1st}} | |||
*[[Speaker]] {{1st}} | |||
*[[Sundance]] {{1st}} | |||
*[[Targe]] {{1st}} | |||
*[[Tibon]] {{Fm}} | |||
*[[Toland, the Shattered]] {{Fm}} | |||
*[[Tubach]] {{Fm}} | |||
*[[Ulan-Tan]] {{Fm}} | |||
*[[Xander 99-40]] {{1st}} | |||
*[[Zavala]] {{1st}} | |||
;'''The Cabal Empire''' | |||
*[[Bracus Tha'aurn]] {{1st}} | |||
*[[Bracus Tho'ourg]] {{1st}} | |||
;'''The Fallen''' | |||
*[[Aksor, Archon Priest]] {{1st}} | |||
*[[Kaliks Prime]] {{Fm}} | |||
;'''The Hive''' | |||
*[[Oryx, the Taken King]] {{Fm}} | |||
;'''The Vex''' | |||
*[[Atheon, Time's Conflux]] {{1st}} | |||
;'''The Reef''' | |||
*[[Mara Sov]] {{1st}} | |||
*[[Uldren Sov]] {{1st}} | |||
;'''Historical and Other Characters''' | |||
*[[Duane-McNiadh]] {{Fm}} | |||
*[[Chioma Esi]] {{Fm}} | |||
*[[Shim]] {{Fm}} | |||
*[[Maya Sundaresh]] {{Fm}} | |||
*[[Xûr, Agent of the Nine]] {{1st}} | |||
|title-2=Species| | |||
*[[Awoken]] {{1st}} | |||
*[[Cabal]] {{1st}} | |||
**[[Centurion]] {{1st}} | |||
*[[Exo]] {{1st}} | |||
*[[Fallen]] {{1st}} | |||
**[[Captain]] {{1st}} | |||
**[[Dreg]] {{1st}} | |||
*[[Ghost]] {{1st}} | |||
*[[Hive]] {{1st}} | |||
**[[Acolyte]] {{1st}} | |||
**[[Knight]] {{1st}} | |||
***[[Blade of the Monarch]] {{1st}} | |||
**[[Ogre]] {{1st}} | |||
**[[Thrall]] {{1st}} | |||
**[[Wizard]] {{1st}} | |||
*[[Humanity]] {{1st}} | |||
*[[Nine]] {{Fm}} | |||
*[[Servitor]] {{1st}} | |||
*[[Psion]] {{1st}} | |||
*[[Vex]] {{1st}} | |||
|title-3=Organizations| | |||
*[[Blind Legion]] {{1st}} | |||
*[[Blood of Oryx]] {{1st}} | |||
*[[Clovis Bray (corporation)]] {{Fm}} | |||
*[[Dead Orbit]] {{1st}} | |||
*[[Future War Cult]] {{1st}} | |||
*[[House of Devils]] {{1st}} | |||
*[[House of Exile]] {{1st}} | |||
*[[House of Kings]] {{1st}} | |||
*[[House of Winter]] {{1st}} | |||
*[[House of Wolves]] {{1st}} | |||
*[[New Monarchy]] {{1st}} | |||
*[[Vanguard]] {{1st}} | |||
**[[Holborn's Host]] {{Fm}} | |||
|title-4=Locations| | |||
*[[Black Garden]] {{1st}} | |||
*[[Earth]] {{1st}} | |||
**[[North Channel]] {{Fm}} | |||
**[[Old Russia]] {{1st}} | |||
***[[Cosmodrome]] {{1st}} | |||
*[[Reef]] {{1st}} | |||
**[[Prison of Elders]] {{Fm}} | |||
*[[Mars]] {{1st}} | |||
**[[Meridian Bay]] {{1st}} | |||
*[[Venus]] {{1st}} | |||
**[[Ishtar Sink]] {{1st}} | |||
|title-5=Events| | |||
*[[City Age]] {{1st}} | |||
*[[Golden Age]] {{Fm}} | |||
*[[Long Drift]] {{Fm}} | |||
*[[Reef Wars]] {{Fm}} | |||
|title-6=Vehicles, equipment, and technology| | |||
*[[Jumpship]] {{1st}} | |||
*[[Ketch]] {{1st}} | |||
*[[Sparrow]] {{1st}} | |||
|title-7=Weapons and armor| | |||
*[[Auto Rifle]] {{1st}} | |||
*[[Boomer]] {{1st}} | |||
*[[Cabal Shield]] {{1st}} | |||
*[[Pulse Rifle]] {{1st}} | |||
**[[Bad Juju]] {{1st}} | |||
*[[Scout Rifle]] {{1st}} | |||
|title-8=Miscellanea| | |||
*[[Arc]] {{1st}} | |||
*[[Arc Blade]] {{1st}} | |||
*[[Darkness]] {{1st}} | |||
*[[Ether]] {{1st}} | |||
*[[Herealways]] {{Fm}} | |||
*[[Hunter]] {{1st}} | |||
*[[Light]] {{1st}} | |||
*[[Solar]] {{1st}} | |||
*[[Titan (class)]] {{1st}} | |||
*[[Void]] {{1st}} | |||
*[[Warlock]] {{1st}} | |||
}} | |||
==Gameplay== | ==Gameplay== | ||
''Destiny'' includes the following game modes: | ''Destiny'' includes the following game modes: | ||
*[[Social]]: Non-combat locations where players can store or acquire new gear, pick up [[quest]]s and [[bounties]], or meet other Guardians. | *[[Social]]: Non-combat locations where players can store or acquire new gear, pick up [[quest]]s and [[bounties]], or meet other Guardians. | ||
*[[Story Mission]]: 1-3 player activities, tie in with the main arc of the campaign. | *[[Story Mission]]: 1-3 player activities, tie in with the main arc of the campaign. | ||
*[[Quest]]: 1-3 player side missions that sometimes tie in with the main storyline. | |||
*[[Strike]]: 3 player activities based on fighting through an enemy encampment to reach a boss at the end. | *[[Strike]]: 3 player activities based on fighting through an enemy encampment to reach a boss at the end. | ||
**[[Nightfall Strike]]: An endgame, high-difficulty version of strikes that offer high rewards. | |||
*[[Patrol]]: General team-based exploration based on gathering of resources and tracking down bounties. | *[[Patrol]]: General team-based exploration based on gathering of resources and tracking down bounties. | ||
*[[Raid]]: Endgame 6 player missions of high challenge, featuring multiple boss fights, deadly enemies, and puzzles. | *[[Raid]]: Endgame 6 player missions of high challenge, featuring multiple boss fights, deadly enemies, and puzzles. | ||
*[[Arena]]: Endgame 3 player challenges with rotating missions and modifiers. | *[[Arena]]: Endgame 3 player challenges with rotating missions and modifiers. | ||
*[[Crucible]]: Player vs. player gameplay. Multiple playlists ranging between score and objective-based gametypes are available. | *[[Crucible]]: Player vs. player gameplay. Multiple playlists ranging between score and objective-based gametypes are available. | ||
**[[Iron Banner]]: A special event in the [[Crucible]] available every other month for special rewards to those who compete. | |||
**[[Trials of Osiris]] - Endgame 3 player [[Crucible]] event available every weekend that offers high-level exclusive rewards to those who win consistently. | |||
*[[Public Event]]: Optional cooperative multiplayer events that are dynamically generated in the game world. Can be found in public spaces in the game world. | *[[Public Event]]: Optional cooperative multiplayer events that are dynamically generated in the game world. Can be found in public spaces in the game world. | ||
*[[Sparrow Racing League]]: 6 player, 3 lap race to the finish using the player's [[Sparrow]] | *[[Sparrow Racing League]]: 6 player, 3 lap race to the finish using the player's [[Sparrow]] that only occurs during live events such as [[The Dawning]]. The event is a joint project hosted by both [[Amanda Holliday]], the [[Tower]] shipwright and [[Lord Shaxx]], the [[Crucible]] Handler. | ||
Characters are the same across all game modes; players can bring items that they | Characters are the same across all game modes; players can bring items that they earn in PVE content into the [[Crucible]] and vice versa, but there are weapons and armor specifically designed to be more useful in that type of gameplay. Players can save up to 3 characters and can only share weapons, artifacts and consumables across all three of them. Characters are created by the player and can be one of three different classes: [[Hunter]], [[Titan (class)|Titan]], or [[Warlock]]. Each class has its own unique abilities, ranging from melee attacks to grenades to their iconic [[Super]] ability. Players can also choose race for aesthetic purposes, ranging from [[Human]]s, [[Awoken]], and [[Exo]]. | ||
Combat focuses mainly on typical FPS mechanics, with players able to carry one [[Primary Weapon]], one[[ Special Weapon]], and one [[Heavy Weapon]]. In addition, | Combat focuses mainly on typical FPS mechanics, with players able to carry one [[Primary Weapon]], one [[ Special Weapon]], and one [[Heavy Weapon]], with the option to carry up to nine other pieces of gear for that same slot at a time, periodically exchanging things through the Vault, a command center that can be accessed by any one of a player's characters. In addition to class-specific armor, each class also has access to class-specific abilities within each subclass unique to the character you play as, which can dramatically change the tide of a fight if timed correctly, such as different types of grenades, perks for a super attack, and build slots for maximizing different aspects of your character. Leveling up a subclass unlocks new abilities and perks; gear can also provide unique perks, so acquiring loot to create the best combination of perks and abilities is often desirable. | ||
Players explore the different planets of the Solar System. Available locations are [[Earth]] (which features | Players explore the different planets of the Solar System. Available locations are [[Earth]] (which features three destinations, the [[Cosmodrome]], [[The Plaguelands]] and [[The City]]), the [[Moon]], [[Venus]], [[Mars]] (including [[Phobos]]), the [[Reef]], the rings of [[Saturn]] via the [[Dreadnaught]], and [[Mercury]] (under specific conditions). Each planet comes with its own set of [[Story Missions]], [[Strikes]], [[Crucible]] maps, [[Patrol]]s, and sometimes [[Raid]]s or other activities. | ||
==Limited editions== | ==Limited editions== | ||
[[File:Destiny Ghost Edition 2.jpg|thumb|180px | [[File:Destiny Ghost Edition 2.jpg|thumb|180px|The ''Destiny'' Ghost Edition]] | ||
===Ghost Edition=== | ===Ghost Edition=== | ||
{{Main|Destiny Ghost Edition}} | {{Main|Destiny Ghost Edition}} | ||
[[File:Destiny Limited Edition 2.jpg|thumb|180px | The ''Destiny'' Ghost Edition is the second-tier physical limited edition of ''Destiny''; includes a [[Ghost]] replica, Golden Age relics, a letter, Steelbook, folio of story-based material and the [[Destiny Expansion Pass|''Destiny'' Expansion Pass]] - as well as extra digital content. | ||
{{Article quote|This is your Ghost. It sought you out for centuries. It found you, dead and forgotten in the ruins of our civilization's violent Collapse, and it brought you back to life to protect us all. Defend our home, drive back the forces of Darkness, find a way to awaken the Traveler, and Become Legend.}} | |||
[[File:Destiny Limited Edition 2.jpg|thumb|180px|The ''Destiny'' Limited Edition]] | |||
===Limited Edition=== | ===Limited Edition=== | ||
{{Main|Destiny Limited Edition}} | {{Main|Destiny Limited Edition}} | ||
The ''Destiny'' Limited Edition is the first-tier physical limited edition of ''Destiny''; includes a Steelbook, folio of story-based material and the ''Destiny'' Expansion Pass - as well as extra digital content. | |||
{{Article | The ''Destiny'' Limited Edition is the first-tier physical limited edition of ''Destiny''; includes a Steelbook, folio of story-based material and the ''Destiny'' Expansion Pass - as well as extra digital content. | ||
{{Article quote|Humanity has been searching the ruins of our Golden Age for Guardians – heroes capable of wielding Light as a weapon. You have just been found and given a vital mission: defend our home, drive back the forces of Darkness, find a way to awaken the Traveler, and Become Legend.}} | |||
===Digital Guardian Edition=== | ===Digital Guardian Edition=== | ||
The ''Destiny'' Digital Guardian Edition is a digital only bundle; it includes a digital copy of ''Destiny'', early access to Vanguard armory, the ''Destiny'' Expansion Pass and aforementioned digital content. | The ''Destiny'' Digital Guardian Edition is a digital only bundle; it includes a digital copy of ''Destiny'', early access to Vanguard armory, the ''Destiny'' Expansion Pass and aforementioned digital content. | ||
==Support | ==Support apps== | ||
Players can access a number of free support apps, either on their smartphone or in a web browser. These support apps provide access to in-game content, as well as information regarding the game. | Players can access a number of free support apps, either on their smartphone or in a web browser. These support apps provide access to in-game content, as well as information regarding the game. | ||
===Companion | ===Companion app=== | ||
The [[Destiny Companion App]] offers a condensed newsfeed from Bungie.net and access to the site forums, as well as the ability to access one's character and inventory and receive updates on special events. | The [[Destiny Companion App]] offers a condensed newsfeed from Bungie.net and access to the site forums, as well as the ability to access one's character and inventory and receive updates on special events. | ||
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The ''[[House of Wolves (expansion)|House of Wolves]]'' was released on May 19, 2015, and included in the Expansion Pass.<ref>[https://www.bungie.net/7_House-of-Wolves-Reveal/en/News/News?aid=12763 '''Bungie.net''' - ''House of Wolves Reveal'']</ref> | The ''[[House of Wolves (expansion)|House of Wolves]]'' was released on May 19, 2015, and included in the Expansion Pass.<ref>[https://www.bungie.net/7_House-of-Wolves-Reveal/en/News/News?aid=12763 '''Bungie.net''' - ''House of Wolves Reveal'']</ref> | ||
''[[The Taken King]]'', the first [[Comet]], was released on September 15, 2015. It is not included in the Expansion Pass and must be purchased separately. | ''[[The Taken King]]'', the first [[Comet]], was released on September 15, 2015. It is not included in the Expansion Pass and must be purchased separately, although buying [[The Taken King]] without having purchased the previous two expansions granted access to all three expansions for the price of one. | ||
The [[Rise of Iron]] expansion | The ''[[Rise of Iron]]'' expansion was released on September 20, 2016.<ref name="TWAB">[https://www.bungie.net/en/News/News?aid=44353 '''Bungie.net''' - ''This Week At Bungie – 02/11/2016'']</ref> | ||
==Exclusive and bonus content== | ==Exclusive and bonus content== | ||
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**[[Vanir]] set for Titans | **[[Vanir]] set for Titans | ||
*Jumpships | *Jumpships | ||
** | **Aurora Wake | ||
**[[Crypt Hammer]] | **[[Crypt Hammer]] | ||
**[[Outrageous Fortune]] | **[[Outrageous Fortune]] | ||
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===Pathways Out of Darkness=== | ===Pathways Out of Darkness=== | ||
{{Main|Destiny ViDoc: Pathways Out of Darkness}} | {{Main|Destiny ViDoc: Pathways Out of Darkness}} | ||
The ''Pathways Out of Darkness'' ViDoc was released February 17, 2013. It is named in reference to Bungie's earliest first-person shooter, and first commercial success, ''[[Wikipedia:Pathways Into Darkness|Pathways Into Darkness]]''. | The ''Pathways Out of Darkness'' ViDoc was released February 17, 2013. It is named in reference to Bungie's earliest first-person shooter, and first commercial success, ''[[Wikipedia:Pathways Into Darkness|Pathways Into Darkness]]''. | ||
===PlayStation 4 Official Announcement=== | ===PlayStation 4 Official Announcement=== | ||
{{Main|Destiny PlayStation 4 Official Announcement}} | {{Main|Destiny PlayStation 4 Official Announcement}} | ||
''PlayStation 4 Official Announcement'' was released February 21, 2013, detailing its release on PlayStation 4 and featuring more in-game material. | ''PlayStation 4 Official Announcement'' was released February 21, 2013, detailing its release on PlayStation 4 and featuring more in-game material. | ||
===Character Development=== | ===Character Development=== | ||
{{Main|Destiny Character Development}} | {{Main|Destiny Character Development}} | ||
''Character Development'' was released March 28, 2013. It was shown in Bungie's GDC 2013 presentation. This video provides a glimpse into the character art, development, and design of Destiny -- from early sketches and concept art, to animation and in-engine 3D character models. | ''Character Development'' was released March 28, 2013. It was shown in Bungie's GDC 2013 presentation. This video provides a glimpse into the character art, development, and design of Destiny -- from early sketches and concept art, to animation and in-engine 3D character models. | ||
===The Law Of The Jungle=== | ===The Law Of The Jungle=== | ||
{{Main|The Law Of The Jungle}} | {{Main|The Law Of The Jungle}} | ||
''The Law Of The Jungle'' was released May 23, 2013. The trailer shows a Guardian recalling the moment when he was first taught the most important lesson of all – The Law of the Jungle. | ''The Law Of The Jungle'' was released May 23, 2013. The trailer shows a Guardian recalling the moment when he was first taught the most important lesson of all – The Law of the Jungle. | ||
===Out Here in the Wild=== | ===Out Here in the Wild=== | ||
{{Main|Destiny ViDoc: Out Here in the Wild}} | {{Main|Destiny ViDoc: Out Here in the Wild}} | ||
''Out Here in the Wild'' was the second Destiny ViDoc and was released on August 22, 2013. It is named in reference to the [[Crow|Crow's]] dialogue in the trailer. | ''Out Here in the Wild'' was the second Destiny ViDoc and was released on August 22, 2013. It is named in reference to the [[Crow|Crow's]] dialogue in the trailer. | ||
===The Devils' Lair=== | ===The Devils' Lair=== | ||
{{Main|The Devils' Lair}} | {{Main|The Devils' Lair}} | ||
This gameplay trailer was released on April 28, 2014. | This gameplay trailer was released on April 28, 2014. | ||
==Development== | ==Development== | ||
[[File:Destiny Awaits.jpg|thumb|200px | [[File:Destiny Awaits.jpg|thumb|200px|Screenshot of the ''Halo 3: ODST'' reference]] | ||
Bungie had began work on ''Destiny'' by 2010.<ref name = "Messy">[http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731 '''Kotaku''' - ''The Messy, True Story Behind The Making Of Destiny'']</ref> | Bungie had began work on ''Destiny'' by 2010.<ref name = "Messy">[http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731 '''Kotaku''' - ''The Messy, True Story Behind The Making Of Destiny'']</ref> | ||
During development, ''Destiny'' was given the codename "Tiger."<ref name = "CourtSequel">[http://www.gamespot.com/articles/destiny-sequel-plans-revealed-in-court-documents/1100-6430391/ '''GameSpot''' - ''Destiny Sequel Plans Revealed in Court Documents'']</ref> When designing the game, Bungie wanted to push themselves away from their ''Halo'' series. While ''Halo'' gravitated towards the "hard" side of the sci-fi spectrum, ''Destiny'' was designed to be "mythic science fiction"—a world rooted in science, but with fantastical elements. Originally it was more akin to pure fantasy, with designs for knights, swords and sorcery in a white city on a hill. However, the designers thought they were denying themselves as per their preference for science fiction, so they decided to incorporate the elements together.<ref>[http://au.ign.com/articles/2013/11/01/destiny-how-halo-got-the-star-wars-treatment '''IGN''': ''Destiny: How Halo Got The Star Wars Treatment'']</ref> | During development, ''Destiny'' was given the codename "Tiger."<ref name = "CourtSequel">[http://www.gamespot.com/articles/destiny-sequel-plans-revealed-in-court-documents/1100-6430391/ '''GameSpot''' - ''Destiny Sequel Plans Revealed in Court Documents'']</ref> When designing the game, Bungie wanted to push themselves away from their ''Halo'' series. While ''Halo'' gravitated towards the "hard" side of the sci-fi spectrum, ''Destiny'' was designed to be "mythic science fiction"—a world rooted in science, but with fantastical elements. Originally it was more akin to pure fantasy, with designs for knights, swords and sorcery in a white city on a hill. However, the designers thought they were denying themselves as per their preference for science fiction, so they decided to incorporate the elements together.<ref>[http://au.ign.com/articles/2013/11/01/destiny-how-halo-got-the-star-wars-treatment '''IGN''': ''Destiny: How Halo Got The Star Wars Treatment'']</ref> | ||
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===Revisions=== | ===Revisions=== | ||
The story of the game was worked on by [[Joseph Staten]] and his team. During development, they put together a "supercut"—a two-hour video comprising the | The story of the game was worked on by [[Joseph Staten]] and his team. During development, they put together a "supercut"—a two-hour video comprising the game's cinematics and major story elements. The supercut involved a story where players hunted for the [[warmind]] [[Rasputin]], after the [[Hive]] brought him to the [[Dreadnaught]]. The game's third act would have taken place on the ship as players rescued the warmind. [[Osiris]] would act as a mentor to the player, and also had a robotic assistant. [[Uldren Sov]] was originally known as "the Crow," and would help players find Osiris. [[Charlemagne]] also made an appearance. Story missions would begin and end with cutscenes. | ||
In July of 2013, this was showed to Bungie's leadership, to negative reaction. They decided it was too campy and linear, and quickly decided to scrap | In July of 2013, this was showed to Bungie's leadership, to negative reaction. They decided it was too campy and linear, and quickly decided to scrap Staten's version of the story and start from scratch. An issue was that the setting's worlds were all visited within the first few missions of the game, and this, in the view of Bungie's senior leadership, disrupted the game's rhythm. Furthermore, [[Jason Jones]] wanted a less linear story. In the coming weeks, the development team would devise a new plot, overhauling ''Destiny'' and stitching together the version. Plot threads were abandoned, characters were overhauled, and most of the dialogue was rewritten, despite Staten's objections. In this time period, the developers created the [[Director]], allowing players non-linear access to worlds. Jones also organized a series of "Iron Bar" meetings, where he and other top creators at Bungie like art director Chris Barrett and design lead Luke Smith would figure out how to cobble together a new, less linear plot for the game. This small group of developers spent the next two weeks sketching out a new plot and figuring out how to fit in the story missions they'd created over the past few years. In this period, the Dreadnaught was cut from the game, and the order of planet progression was changed. Lore that Staten had developed for the game ended up in the [[Grimoire]].<ref name = "Messy"/> | ||
The game was originally projected for release in September, 2013, but these story revisions occurred post-August 2013, pushing the game's projected release date to March, 2014.<ref>[http://www.gamespot.com/articles/destinys-story-was-substantially-revised-before-re/1100-6430365/ '''GameSpot''' - ''Destiny's Story Was 'Substantially Revised' Before Release'']</ref> As the story was revised, further improvements were made to the gameplay.<ref name = "Messy"/> The game finally saw release in September, 2014. | The game was originally projected for release in September, 2013, but these story revisions occurred post-August 2013, pushing the game's projected release date to March, 2014.<ref>[http://www.gamespot.com/articles/destinys-story-was-substantially-revised-before-re/1100-6430365/ '''GameSpot''' - ''Destiny's Story Was 'Substantially Revised' Before Release'']</ref> As the story was revised, further improvements were made to the gameplay.<ref name = "Messy"/> The game finally saw release in September, 2014. | ||
A contract signed with Activision stated that Bungie was to release disc-based sequels to the game every second year up until 2019. The "largest downloadable product" would then be released in 2020. This was based on the projected 2013 release date however.<ref name = "CourtSequel"/> | A contract signed with Activision stated that Bungie was to release disc-based sequels to the game every second year up until 2019. The "largest downloadable product" would then be released in 2020. This was based on the projected 2013 release date however.<ref name = "CourtSequel"/> | ||
==Reception== | ==Reception== | ||
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</gallery> | </gallery> | ||
===Pre- | ===Pre-alpha=== | ||
<gallery> | <gallery> | ||
File:New2_Game_develpment.jpg| | File:New2_Game_develpment.jpg| | ||
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File:Destiny PS4 reveal First Person 1, sniper 1.png | File:Destiny PS4 reveal First Person 1, sniper 1.png | ||
File:Destiny PS4 reveal First Person 2, sniper 2.png | File:Destiny PS4 reveal First Person 2, sniper 2.png | ||
File:Destiny PS4 reveal First Person 3, sniper 3.png | File:Destiny PS4 reveal First Person 3, sniper 3.png | ||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
{{ | <references/> | ||
==Timeline== | |||
{{Succession box | |||
|before= N/A | |||
|title= ''Destiny'' | |||
|after= ''[[Destiny 2]]'' {{c|Game}} <br> ''[[The Dark Below]]'' {{c|Story}} | |||
}} | |||
{{Destiny | {{Destiny series}} | ||
[[Category:Games]] |
Latest revision as of 09:31, July 18, 2023
Destiny | |
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Developer(s): |
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Publisher(s): |
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Release date(s): |
September 9, 2014[3] |
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“ | Become Legend. | ” |
Destiny is an open-world massive multiplayer first-person shooter video game developed by Bungie, released on September 9, 2014 for the Xbox One, Xbox 360, PlayStation 4 and PlayStation 3. [3]. The game's sequel, Destiny 2 was released on September 6, 2017.
Unlike typical FPS games, Destiny features role-playing elements and as such has been likened to "World of Warcraft in space,"[4] while Bungie refers to it as a "shared world shooter."[5]
Premise[edit]
Destiny is set in the 28th century in a post-apocalyptic setting. Humans had spread and colonized the Solar System with the help of a spherical entity known simply as "the Traveler" who reshaped planets and moons, and taught humanity new technologies and mystical powers that led to a time later called the Golden Age. An event known as "The Collapse", an attack from the Darkness, an unknown faction or entity, saw the dissolution of these colonies and left mankind on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by the Traveler.[6] The Traveler hovers above the last remaining human city as a large spherical body, and its presence gives the Guardians of the City—the last defenders of the human race—the ability to wield an unknown power.[1]
Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it was discovered that hostile alien races have occupied mankind's former colonies and civilizations. The player takes on the role of a Guardian of the City, and is tasked with investigating and destroying these threats before the remnants of humanity are completely wiped out.
Plot summary[edit]
Centuries after the collapse, a stray Ghost wanders through the ruins outside the Cosmodrome, searching for a new Guardian. It finds the player character among the ancient remains, and revives them. Ghost leads the player out of the Cosmodrome and back to The Last City after finding a ship, and introduces the player to the people of the Tower. The Guardian returns to the Cosmodrome to explore; after slaying an Archon of the House of Devils, the player gains an audience with the Speaker, who confides in them that the Darkness is returning, and that the player must help protect the City any way they can.
The player makes two important discoveries while in the Cosmodrome; the first is that the Hive, who had slain countless Guardians after they were beaten back to the Moon, have returned to Earth to prepare for an invasion. The second is that Rasputin, one of the legendary warminds, has survived the collapse, and has restored contact with the rest of the solar system. The player travels to the Moon to investigate the Hive threat; they receive an urgent message that the Hive are attempting to drain the Traveler of its light, and that they must be stopped at all costs. However, they also run into a mysterious stranger, who tells them to meet her on Venus to stop another rising threat.
After stopping the Hive ritual, the player travels to Venus and discovers the Vex, a machine race bent on dominating reality itself. The Stranger tells the player that the only way to stop the Vex and save the Traveler is to enter the Black Garden and destroy its heart. The player seeks counsel with the Awoken of the Reef; Queen Mara Sov tells them that the only way into the Garden is to retrieve the eye of a Vex Gate Lord. They assume it to be a suicide mission, but the player returns with the eye. The Queen tells the player that they now owe her a favor in return for her information.
The entrance to the Black Garden, located on Mars, lies behind thick Cabal defenses. After successfully restoring the Gate Lord's eye using dormant Vex technology, the player enters the Black Garden, a strange Vex realm outside of normal spacetime. At its center is the Black Heart, an abomination whom the Vex worship and seek to use to bend reality to their will. The Guardian kills its protectors, the Sol Progeny, destroying the Heart and freeing the Black Garden from Vex control. Light begins returning to the Traveler. But to finish off the Vex threat, the player must enter the Vault of Glass, the source of the Vex's reality-altering powers, and kill its leader, Atheon.
The Dark Below[edit]
- Main article: The Dark Below
Eris Morn, the last survivor of a fireteam to stop the Hive god Crota, is looking for Guardians to help her. The Hive's return to Earth is but a prelude to the return of Crota, whom his followers are attempting to awaken. Eris sends the player into the Cosmodrome to stop the invaders, especially after they attempt to kill Rasputin. She then sends the player to stop the Hive's awakening ritual on the Moon. After eliminating Crota's generals, the player finishes off Crota himself in his netherworld, the Oversoul Throne, deep within the Hellmouth.
House of Wolves[edit]
- Main article: House of Wolves (expansion)
The Reef is embroiled in civil war as the House of Wolves, a Fallen house whom Queen Mara Sov had conquered, are now in open rebellion. Their leader, Skolas, has declared himself the Kell of Kells and wishes to unite the Fallen under his banner. The Queen has summoned the Guardians to aid her in ending the rebellion, in return for the Reef's treasures. The player is aided by Petra Venj and Variks, The Loyal, with whom they search for Skolas and put a stop to his plans. After failing to seize control of the House of Devils and House of Kings, Skolas instead attempts to seize control of the Vault of Glass and the Vex technology within. The player finally captures him atop the Citadel, stopping him from summoning his entire House through the Vex's time portals. Skolas is sent back to the Prison of Elders, where he's finished off once and for all.
The Taken King[edit]
- Main article: The Taken King
Oryx, the father of Crota, has sent his Hive fleet to avenge his fallen son. Using his terrible power, Oryx creates a new army called the Taken, and lays siege to the entire solar system. The Awoken fleet attempt to stop him before he can enter the Inner System, but they are utterly destroyed. He then starts Taking the Cabal stationed on Phobos, which catches the Vanguard's attention. Responding to a distress signal, the player is sent to investigate. Upon seeing the devastation, the player is confronted by a vision of Oryx, who tells the player that he is there to pay back humanity for his son's death. Realizing the threat that laid before them, Cayde-6 crafts a plan with the player to sneak aboard Oryx's Dreadnaught. Though they are successful, they cannot enter Oryx's inner sanctum until the player becomes Ascendant; Eris helps the player recover the last fragments of Crota's Soul, allowing entry into Oryx's chambers, where they duel.
Though Oryx's physical form was defeated, he retreated even further into the ship, recovering his strength. Meanwhile, the Guardians work towards pushing the Taken out of the system. Once Oryx's lieutenants, the Court of Oryx, have been defeated the Guardians push deeper into the Dreadnaught to seek out Oryx within his Ascendant Realm. There, he confronted the Guardians with his full might, even pulling them into a Darkness dimension. But in the end, using Light stolen from his pawns, Oryx was slain permanently.
Rise of Iron[edit]
- Main article: Rise of Iron
The Fallen House of Devils, while looting ancient tombs from the Golden Age, accidentally unearth a self replicating nano-technology plague known as SIVA within the depths of the Old Cosmodrome. This plague mutates the Devils into powerful machine gods which collapsed The Wall in Old Russia, prompting Lord Saladin, the last of the Iron Lords, to personally lead the Guardians in a final stand against the plague, raising a new generation of Iron Lords to guard the Last City once more.
Appearances[edit]
- This section needs expansion. You can help Destinypedia by expanding it.
Characters
Species
Organizations
Locations
|
Events
Vehicles, equipment, and technologyWeapons and armor
Miscellanea |
Gameplay[edit]
Destiny includes the following game modes:
- Social: Non-combat locations where players can store or acquire new gear, pick up quests and bounties, or meet other Guardians.
- Story Mission: 1-3 player activities, tie in with the main arc of the campaign.
- Quest: 1-3 player side missions that sometimes tie in with the main storyline.
- Strike: 3 player activities based on fighting through an enemy encampment to reach a boss at the end.
- Nightfall Strike: An endgame, high-difficulty version of strikes that offer high rewards.
- Patrol: General team-based exploration based on gathering of resources and tracking down bounties.
- Raid: Endgame 6 player missions of high challenge, featuring multiple boss fights, deadly enemies, and puzzles.
- Arena: Endgame 3 player challenges with rotating missions and modifiers.
- Crucible: Player vs. player gameplay. Multiple playlists ranging between score and objective-based gametypes are available.
- Iron Banner: A special event in the Crucible available every other month for special rewards to those who compete.
- Trials of Osiris - Endgame 3 player Crucible event available every weekend that offers high-level exclusive rewards to those who win consistently.
- Public Event: Optional cooperative multiplayer events that are dynamically generated in the game world. Can be found in public spaces in the game world.
- Sparrow Racing League: 6 player, 3 lap race to the finish using the player's Sparrow that only occurs during live events such as The Dawning. The event is a joint project hosted by both Amanda Holliday, the Tower shipwright and Lord Shaxx, the Crucible Handler.
Characters are the same across all game modes; players can bring items that they earn in PVE content into the Crucible and vice versa, but there are weapons and armor specifically designed to be more useful in that type of gameplay. Players can save up to 3 characters and can only share weapons, artifacts and consumables across all three of them. Characters are created by the player and can be one of three different classes: Hunter, Titan, or Warlock. Each class has its own unique abilities, ranging from melee attacks to grenades to their iconic Super ability. Players can also choose race for aesthetic purposes, ranging from Humans, Awoken, and Exo.
Combat focuses mainly on typical FPS mechanics, with players able to carry one Primary Weapon, one Special Weapon, and one Heavy Weapon, with the option to carry up to nine other pieces of gear for that same slot at a time, periodically exchanging things through the Vault, a command center that can be accessed by any one of a player's characters. In addition to class-specific armor, each class also has access to class-specific abilities within each subclass unique to the character you play as, which can dramatically change the tide of a fight if timed correctly, such as different types of grenades, perks for a super attack, and build slots for maximizing different aspects of your character. Leveling up a subclass unlocks new abilities and perks; gear can also provide unique perks, so acquiring loot to create the best combination of perks and abilities is often desirable.
Players explore the different planets of the Solar System. Available locations are Earth (which features three destinations, the Cosmodrome, The Plaguelands and The City), the Moon, Venus, Mars (including Phobos), the Reef, the rings of Saturn via the Dreadnaught, and Mercury (under specific conditions). Each planet comes with its own set of Story Missions, Strikes, Crucible maps, Patrols, and sometimes Raids or other activities.
Limited editions[edit]
Ghost Edition[edit]
- Main article: Destiny Ghost Edition
The Destiny Ghost Edition is the second-tier physical limited edition of Destiny; includes a Ghost replica, Golden Age relics, a letter, Steelbook, folio of story-based material and the Destiny Expansion Pass - as well as extra digital content.
“ | This is your Ghost. It sought you out for centuries. It found you, dead and forgotten in the ruins of our civilization's violent Collapse, and it brought you back to life to protect us all. Defend our home, drive back the forces of Darkness, find a way to awaken the Traveler, and Become Legend. | ” |
Limited Edition[edit]
- Main article: Destiny Limited Edition
The Destiny Limited Edition is the first-tier physical limited edition of Destiny; includes a Steelbook, folio of story-based material and the Destiny Expansion Pass - as well as extra digital content.
“ | Humanity has been searching the ruins of our Golden Age for Guardians – heroes capable of wielding Light as a weapon. You have just been found and given a vital mission: defend our home, drive back the forces of Darkness, find a way to awaken the Traveler, and Become Legend. | ” |
Digital Guardian Edition[edit]
The Destiny Digital Guardian Edition is a digital only bundle; it includes a digital copy of Destiny, early access to Vanguard armory, the Destiny Expansion Pass and aforementioned digital content.
Support apps[edit]
Players can access a number of free support apps, either on their smartphone or in a web browser. These support apps provide access to in-game content, as well as information regarding the game.
Companion app[edit]
The Destiny Companion App offers a condensed newsfeed from Bungie.net and access to the site forums, as well as the ability to access one's character and inventory and receive updates on special events.
Destiny Planet Viewer[edit]
The Destiny Planet View allows players to explore areas in a Google Earth style browser app.
Expansions[edit]
All three limited edition bundles were announced to ship with the Destiny Expansion Pass.
The Dark Below was released on December 9, 2014, and included in the Expansion Pass.[7]
The House of Wolves was released on May 19, 2015, and included in the Expansion Pass.[8]
The Taken King, the first Comet, was released on September 15, 2015. It is not included in the Expansion Pass and must be purchased separately, although buying The Taken King without having purchased the previous two expansions granted access to all three expansions for the price of one.
The Rise of Iron expansion was released on September 20, 2016.[9]
Exclusive and bonus content[edit]
PlayStation exclusives[edit]
Owners of the PlayStation versions of Destiny receive timed exclusive content.[10] Year One content has been made available to Xbox players, but Year Two and Year Three content will remain exclusive to PlayStation until September 2017. Year Two content exclusivity was originally set to expire in September 2016, but Sony and Bungie extended the term for an additional year.
Year One PlayStation exclusive content included (exclusivity expired on September 15, 2015):
- Weapons
- Armor
- Argus set for Hunters
- Manifold Seeker set for Warlocks
- Vanir set for Titans
- Jumpships
- Aurora Wake
- Crypt Hammer
- Outrageous Fortune
- Crucible Maps
- Strikes
Year Two PlayStation exclusive content includes (exclusivity extended to September 2017):
- Weapons
- Armor
- Azoth Bend set for Warlocks(TTK)
- Hesperos set for Titans(TTK)
- Neuroghast set for Hunters(TTK)
- Crucible maps
- Sector 618(TTK)
- Strikes
- Echo Chamber(TTK)
Year Three PlayStation exclusive content includes (exclusivity expires in September 2017):
- Crucible maps
- Jumpships
- Timeless Tereshkova(ROI)
- Quests
- Show of Strength(ROI)
Pre-order bonuses[edit]
Several pre-order bonuses were available at certain retailers.[11]
Vanguard Armory
- The Vanguard Armory was a downloadable content pack that added several low-level Uncommon weapons and a class-specific helmet to Roni 55-30's inventory. The weapons scaled depending on the player's level; level 5 versions would be available for purchase until the player reached level 10, at which point level 10 versions would be available. In addition, the player gained the Vanguard Honor Emblem.
Sparrow S-10V
- The Sparrow S-10V was an Uncommon Sparrow included with Destiny pre-orders at Gamestop. The S-10V was exclusive until January 1, 2015, when it became available to all players.
Blacksmith Shader
- The Blacksmith Shader was a pre-order bonus for Destiny players who also pre-ordered Call of Duty: Advanced Warfare. Bungie also occasionally distributes codes for the Blacksmith Shader during special events and giveaways.
Marketing[edit]
Destiny Alpha[edit]
- Main article: Destiny Alpha
The Destiny Alpha, a closed Destiny alpha test accessed by signing up after E3 2014, was live between June 12 and June 15, 2014 for PlayStation 4 and PlayStation 3 platforms only.[12]
Destiny Beta[edit]
- Main article: Destiny Beta
The Destiny Beta was a public Destiny beta test, accessed by pre-ordering the game from selected retailers. The beta was released on July 17, 2014 for PlayStation 4 and PlayStation 3 platforms, while Xbox One and Xbox 360 access began on July 23, 2014. The Beta became open to anyone, regardless if they pre-ordered, on July 25, 2014. The beta ended for all platforms on July 27, 2014.[13][14]
Alternate reality games[edit]
Alpha Lupi[edit]
- Main article: Alpha Lupi
Alpha Lupi is the alternate reality game (ARG) that began on February 11, 2013, to herald the announcement and reveal of Destiny. Over the course of seven days, a forum account run by Bungie released cryptic images and messages to be solved by the community prior to the Febraury 17th public release of Destiny information.
Final results of the ARG, once solved included an mp3 track by Marty O'Donnell as the background music and a completed image of the entire solved puzzle.
Trailers[edit]
Pathways Out of Darkness[edit]
- Main article: Destiny ViDoc: Pathways Out of Darkness
The Pathways Out of Darkness ViDoc was released February 17, 2013. It is named in reference to Bungie's earliest first-person shooter, and first commercial success, Pathways Into Darkness.
PlayStation 4 Official Announcement[edit]
- Main article: Destiny PlayStation 4 Official Announcement
PlayStation 4 Official Announcement was released February 21, 2013, detailing its release on PlayStation 4 and featuring more in-game material.
Character Development[edit]
- Main article: Destiny Character Development
Character Development was released March 28, 2013. It was shown in Bungie's GDC 2013 presentation. This video provides a glimpse into the character art, development, and design of Destiny -- from early sketches and concept art, to animation and in-engine 3D character models.
The Law Of The Jungle[edit]
- Main article: The Law Of The Jungle
The Law Of The Jungle was released May 23, 2013. The trailer shows a Guardian recalling the moment when he was first taught the most important lesson of all – The Law of the Jungle.
Out Here in the Wild[edit]
- Main article: Destiny ViDoc: Out Here in the Wild
Out Here in the Wild was the second Destiny ViDoc and was released on August 22, 2013. It is named in reference to the Crow's dialogue in the trailer.
The Devils' Lair[edit]
- Main article: The Devils' Lair
This gameplay trailer was released on April 28, 2014.
Development[edit]
Bungie had began work on Destiny by 2010.[15] During development, Destiny was given the codename "Tiger."[16] When designing the game, Bungie wanted to push themselves away from their Halo series. While Halo gravitated towards the "hard" side of the sci-fi spectrum, Destiny was designed to be "mythic science fiction"—a world rooted in science, but with fantastical elements. Originally it was more akin to pure fantasy, with designs for knights, swords and sorcery in a white city on a hill. However, the designers thought they were denying themselves as per their preference for science fiction, so they decided to incorporate the elements together.[17]
The series was first alluded to by a poster in Bungie's previous game Halo 3: ODST. The poster showed an image of the Earth and Moon (or possibly the Traveler), with the caption "Destiny Awaits".
Revisions[edit]
The story of the game was worked on by Joseph Staten and his team. During development, they put together a "supercut"—a two-hour video comprising the game's cinematics and major story elements. The supercut involved a story where players hunted for the warmind Rasputin, after the Hive brought him to the Dreadnaught. The game's third act would have taken place on the ship as players rescued the warmind. Osiris would act as a mentor to the player, and also had a robotic assistant. Uldren Sov was originally known as "the Crow," and would help players find Osiris. Charlemagne also made an appearance. Story missions would begin and end with cutscenes.
In July of 2013, this was showed to Bungie's leadership, to negative reaction. They decided it was too campy and linear, and quickly decided to scrap Staten's version of the story and start from scratch. An issue was that the setting's worlds were all visited within the first few missions of the game, and this, in the view of Bungie's senior leadership, disrupted the game's rhythm. Furthermore, Jason Jones wanted a less linear story. In the coming weeks, the development team would devise a new plot, overhauling Destiny and stitching together the version. Plot threads were abandoned, characters were overhauled, and most of the dialogue was rewritten, despite Staten's objections. In this time period, the developers created the Director, allowing players non-linear access to worlds. Jones also organized a series of "Iron Bar" meetings, where he and other top creators at Bungie like art director Chris Barrett and design lead Luke Smith would figure out how to cobble together a new, less linear plot for the game. This small group of developers spent the next two weeks sketching out a new plot and figuring out how to fit in the story missions they'd created over the past few years. In this period, the Dreadnaught was cut from the game, and the order of planet progression was changed. Lore that Staten had developed for the game ended up in the Grimoire.[15]
The game was originally projected for release in September, 2013, but these story revisions occurred post-August 2013, pushing the game's projected release date to March, 2014.[18] As the story was revised, further improvements were made to the gameplay.[15] The game finally saw release in September, 2014.
A contract signed with Activision stated that Bungie was to release disc-based sequels to the game every second year up until 2019. The "largest downloadable product" would then be released in 2020. This was based on the projected 2013 release date however.[16]
Reception[edit]
Destiny has received mixed to positive reception:
- GameSpot: 6/10
- Giant Bomb: 3/5[19]
- IGN: 7.8/10[20]
- Official Xbox Magazine: 8/10
- Polygon: 6/10
- The Escapist: 3/5[19]
The game sold $500 million worth of units within 24 hours of launch.[21] One in five copies of the game have been sold digitally.[22] Heavy criticism was leveled against the game's story and its style of delivery.[23] As of November 2015, the game has over 25 million registered users.[24]
Awards[edit]
Year | Award | Image | Result |
---|---|---|---|
2014 | Most Anticipated Shooter Game by IGN readers | ![]() |
Won |
Gallery[edit]
Concept art[edit]
Pre-alpha[edit]
Renders[edit]
External links[edit]
- Official Destiny site
- Destiny on Bungie.net
- Destiny's Official Facebook page
- Destiny's Official Instagram
- Destiny's Official Youtube channel
References[edit]
- ^ a b c d e IGN: Bungie's Destiny Story Details, Concept Art Leaked
- ^ a b Destiny the Game.com: Where to Buy
- ^ a b Bungie.net: Destiny Launch Date
- ^ a b c Eurogamer: Bungie's MMO style sci-fi FPS Destiny out 2013 as an Xbox 360, next Xbox timed exclusive
- ^ IGN -DESTINY COMING TO PLAYSTATION 4
- ^ Game Informer January 2014, page 52
- ^ Eurogamer - Destiny's first expansion The Dark Below takes aim at story criticism
- ^ Bungie.net - House of Wolves Reveal
- ^ Bungie.net - This Week At Bungie – 02/11/2016
- ^ Gamezone.com Sony: Exclusive Destiny content coming to PS4, similar to Call of Duty with Xbox One
- ^ Bungie.net, The Last Mail Sack
- ^ PlayStation: - PlayStation Greatness Awaits Destiny Alpha Registration and Info
- ^ Bungie: The Destiny Beta
- ^ IGN: Destiny Beta Comes First to PS3 and PS4
- ^ a b c Kotaku - The Messy, True Story Behind The Making Of Destiny
- ^ a b GameSpot - Destiny Sequel Plans Revealed in Court Documents
- ^ IGN: Destiny: How Halo Got The Star Wars Treatment
- ^ GameSpot - Destiny's Story Was 'Substantially Revised' Before Release
- ^ a b GameSpot - Destiny Review Roundup
- ^ IGN - Destiny Review
- ^ GameSpot - Destiny Revenue Hits $500 Million in 24hrs
- ^ GameSpot - Destiny Sold One in Five Copies Digitally, Study Says
- ^ Eurogamer - Destiny's first expansion The Dark Below takes aim at story criticism
- ^ GameSpot - Destiny Reaches 25 Million Players, Up From 20 Million Three Months Ago
Timeline[edit]
Preceded by N/A |
Destiny | Succeeded by Destiny 2 (Game) The Dark Below (Story) |
|