Faction: Difference between revisions

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(→‎Enemy factions: 1: The Unidentified Vex Collective is known as the Sol Collective and is found on Neptune 2: There's No Shadow Legion)
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*'''[[Symmetry]]'''—a minor faction that was founded on the teachings of [[Ulan-Tan]]. Barred from the Consensus for being too dangerous.
*'''[[Symmetry]]'''—a minor faction that was founded on the teachings of [[Ulan-Tan]]. Barred from the Consensus for being too dangerous.
*'''[[Concordat]]'''—a former Consensus member, ejected after its founder, [[Lysander]], was exiled.
*'''[[Concordat]]'''—a former Consensus member, ejected after its founder, [[Lysander]], was exiled.
*'''[[The Hidden]]'''-the Last City's spy network, led by the [[Warlock]] Vanguard [[Ikora Rey]].


==Allied Factions==
==Allied Factions==
These factions have allied with the Vanguard and the Guardians of Earth in a common defense coalition.  
These factions have allied with the Vanguard and the Guardians of Earth in defiance against [[the Witness]], the commander of the [[Black Fleet]] and its pursuit of the [[Final Shape]].  
*[[Fallen]] House:
*'''[[The Coalition]]''':
**[[House of Light]] - A newly formed house of Fallen led by [[Mithrax, Kell of Light]] who believe in allying themselves with Humanity and worshipping the Traveler.
**[[House of Light]]- A newly formed house of Fallen led by [[Mithrax, Kell of Light]] who believe in allying themselves with Humanity and worshipping the Traveler.
**[[House of Spider]]—a Fallen Crime Syndicate held up in the [[Tangled Shore]] lead by [[The Spider]].
**[[House of Spider]]—a Fallen crime syndicate formerly held up in the [[Tangled Shore]] lead by [[the Spider]].
*[[Cabal]] Legion:
**[[Imperial Cabal]] - The remnants of The Cabal Empire after the fall of [[Torobatl]] that still remain loyal to [[Empress Caiatl]].  
**[[Imperial Cabal]] - The remnants of The Cabal Empire after the fall of [[Torobatl]] that still remain loyal to [[Empress Caiatl]].  
***[[Iron War Beast]]s - a sublegion of Imperial Cabal led by [[Valus]] [[Saladin Forge]].
**[[Reef]]
***[[Corsair]]s - [[Awoken]] soldiers that protect the Reef and the [[Dreaming City]], led by [[Paladin]]s.
***[[Techeun]]s - Awoken mystics capable of interfacing with paracausal technology.
***[[Royal Awoken Guard|Queensguard]] - Awoken soldiers that protect the Awoken Queen from harm.
**[[Neomuna]]
***[[Cloud Strider]]s - cybernetically enhanced warriors that protect the citizens of Neomuna and live a lifespan of 10 years before succumbing to the augmentations


==Enemy factions==
==Enemy factions==
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**[[Spawn of Crota]]—direct servants of [[Crota, Son of Oryx]].
**[[Spawn of Crota]]—direct servants of [[Crota, Son of Oryx]].
**[[Cult of the Worm]]—a desperate brood contained in the [[Prison of Elders]].
**[[Cult of the Worm]]—a desperate brood contained in the [[Prison of Elders]].
**[[Cult of Megor]]—a desperate brood contained in the [[Prison of Elders]].
**Cult of Megor—a desperate brood contained in the [[Prison of Elders]].
**[[Blood of Oryx]]—direct servants of [[Oryx, the Taken King]].
**[[Blood of Oryx]]—direct servants of [[Oryx, the Taken King]].
**[[The Silent Brood]]—wardens of [[The Sunless Cell]] on the [[Dreadnaught]].
**[[The Silent Brood]]—wardens of [[The Sunless Cell]] on the [[Dreadnaught]].
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*[[Vex]] Programmings:
*[[Vex]] Programmings:
{{Expand-section}}
**[[Hezen Corrective]]—Vex units that seek out and attack the House of Winter on Venus.
**[[Hezen Corrective]]—Vex units that seek out and attack the House of Winter on Venus.
**[[Hezen Protective]]—protectors of important Vex sites like [[The Citadel]].
**[[Hezen Protective]]—protectors of important Vex sites like [[The Citadel]].
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**[[Precursors]]—ancient yet futuristic Vex in the [[Vault of Glass (location)|Vault of Glass]] and the [[Infinite Forest]].
**[[Precursors]]—ancient yet futuristic Vex in the [[Vault of Glass (location)|Vault of Glass]] and the [[Infinite Forest]].
**[[Descendants]]—extremely old Vex from the future in the Vault of Glass and the Infinite Forest.
**[[Descendants]]—extremely old Vex from the future in the Vault of Glass and the Infinite Forest.
**[[Unidentified Vex collective]]—Largest Vex programming collective encountered on [[Nessus]], [[Io]], [[Mercury]] and [[Europa]].
**[[Unidentified Vex collective]]—Largest Vex programming collective encountered on [[Nessus]], [[Io]], [[Mercury]] [[Europa]], and [[Neptune]].
**[[Proxy|Proxies]]—Simulated entities created by the infinite Forest to protect it.
**[[Proxy|Proxies]]—Simulated entities created by the infinite Forest to protect it.


*[[Cabal]] Legions:
*[[Cabal]] Legions:
{{Expand-section}}
**[[Sand Eaters]]—most commonly encountered infantry on Mars before the Red War.
**[[Sand Eaters]]—most commonly encountered infantry on Mars before the Red War.
**[[Dust Giants]]—highly trained soldiers used to reinforce crumbling lines and fend off Vex offensives.
**[[Dust Giants]]—highly trained soldiers used to reinforce crumbling lines and fend off Vex offensives.
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**[[Cabal Deserters]]—Various groups of Cabal forces who broke off from the main Cabal Legions for individual reasons.
**[[Cabal Deserters]]—Various groups of Cabal forces who broke off from the main Cabal Legions for individual reasons.
***[[Psion Conclave]]—A rebel group composed predominantly of [[Psion]]s seeking retribution for [[Amtec]] [[Niruul, the Hollow Voice|and]] [[Ozletc, the Sky Piercer|her]] [[Tazaroc, the Sun Eater|sisters]].
***[[Psion Conclave]]—A rebel group composed predominantly of [[Psion]]s seeking retribution for [[Amtec]] [[Niruul, the Hollow Voice|and]] [[Ozletc, the Sky Piercer|her]] [[Tazaroc, the Sun Eater|sisters]].
**[[Shadow Legion]] - A Cabal faction that carries [[Tech Pack]]s and serves the Witness and Calus after he became a Disciple of the Witness.


*[[Taken]]—the personal army of [[Oryx, the Taken King]], composed of corrupted and enslaved members of other enemy races.
*[[Taken]]—the personal army of [[Oryx, the Taken King]], composed of corrupted and enslaved members of other enemy races, now under the command of [[the Witness]].


*[[Nightmare]]s—Manifestations of past enemies created by the [[Darkness]] of [[The Lunar Pyramid|the Lunar Pyramid]] for psychological and physical warfare.
*[[Nightmare]]s—Manifestations of past enemies created by the energy of [[the Lunar Pyramid]] for psychological and physical warfare.
 
*[[Disciples of the Witness]] - powerful group of individuals that wield resonance and assist the Witness in its pursuit of the Final Shape.


==List of appearances==
==List of appearances==

Revision as of 00:09, November 1, 2023

"They've done more good than harm. By most calculations."
Grimoire description
Grimoire card for the three main City factions.

Factions are groups that Guardians can join and earn Reputation with. Most factions are based within the Last City, but some are found elsewhere, such as the Reef. Completing activities for a faction allows Guardians to increase their rank with them and earn rewards. On the other hand, there are some factions that cannot be joined because they have no Reputation stat, and furthermore, the enemy races have their own factions dedicated to their own goals.

Consensus factions

These three factions form the City's government, the Consensus, and seek champions among the Guardians to represent them in the Crucible. Guardians may pledge themselves to a faction for a fee of 2500 Glimmer to support it and earn faction-specific rewards, such as weapons, armor, emblems, and shaders. Guardians can only change their allegiance once per week, and must pay the fee each time. Players continue to earn Vanguard or Crucible Reputation in addition to Reputation with their faction.

If players earn Level 25 Reputation with a faction, they'll unlock a faction quest that rewards an Exotic class item that increases Reputation gains with that faction.

Dead Orbit Future War Cult New Monarchy
Dead Orbit Grimoire.jpg Future War Cult Grimoire.jpg New Monarchy Grimoire.jpg
Tower Rep
Arach Jalaal
Tower Rep
Lakshmi-2
Tower Rep
Executor Hideo
Philosophy
"The Traveler is not our only salvation. Another future lies out among the light of other stars."
Dead Orbit is a survivalist faction that believes humanity's future lies not on Earth with the Traveler, but in a great diaspora throughout the universe. They hope that by colonizing as many worlds beyond the Solar System as possible, humanity will become too innumerable for another disaster like the Collapse to break it or an enemy like the Darkness to extinguish it. Dead Orbit members are currently assembling a fleet of starships to begin their interstellar journey.
Philosophy
"There is no future but now. No truth but war."
Future War Cult is a fatalist faction that believes conflict is the quintessential nature of the universe and the inescapable end-state of most, if not all possible realities. Known for their martial prowess as much as their secrecy and eccentricity, Cultists assert that another confrontation with the Darkness, the "coming war", is inevitable whether humanity makes its stand on Earth or attempts to flee elsewhere. In their opinion, preparing for that confrontation should be the sole, driving purpose of the Last City and the Guardians.
Philosophy
"Hope will be born from the collective triumphs of the king in us all."
New Monarchy is a monarchist faction that believes humanity should strive to restore the lost glory and order of the Golden Age, and that the ideal way to achieve that is by uniting the Last City under a single, benevolent ruler invested with absolute authority. New Monarchists view the Consensus as a tenuous compromise that impedes the path to true progress. They patiently await the day when the Consensus voluntarily abolishes itself and a monarch is chosen by acclamation.

Faction Rallies

In Destiny 2, the factions return to compete against one another in the Faction Rallies event, where one of the factions is declared the winner by receiving the most support from players across all available activities.

Guardian factions

These factions give Reputation to Guardians by default.

  • Vanguard—the default faction for all Guardians. The Vanguard advise Guardians on missions and see to the City's defense. Guardians earn Reputation with the Vanguard by completing Patrol missions, Story Missions, Strikes, and Vanguard Bounties.
  • Crucible—the City's competitive arena. Guardians earn Reputation by competing and completing Crucible bounties, and Lord Shaxx's weekly bounties.
  • Iron Banner—a special tournament in the Crucible. Guardians earn Reputation by winning matches and completing Iron Banner bounties. Formerly hosted by Lady Efrideet and currently overseen by Lord Saladin.
  • Cryptarch—any Guardian who brings engrams for decoding are rewarded for their discoveries.
  • Gunsmith—field test weapons for the Tower's gunsmith, and he'll reward you with a special delivery with one of the City's Weapon Foundries.
  • Sparrow Racing League—complete and win Sparrow races to increase SRL Event Standing and earn better rewards. The Tower Shipwright hosts the event.

Quest factions

These individuals seek the help of Guardians for their own agendas.

Other factions

These factions are named, but cannot be joined by Guardians to date.

Allied Factions

These factions have allied with the Vanguard and the Guardians of Earth in defiance against the Witness, the commander of the Black Fleet and its pursuit of the Final Shape.

Enemy factions

  • Scorn—a rogue faction of Fallen pirates that broke out from the Prison of Elders following the Red War and were transformed into a new race.
  • Disciples of the Witness - powerful group of individuals that wield resonance and assist the Witness in its pursuit of the Final Shape.

List of appearances