Exotic Catalyst
From Destinypedia, the Destiny wiki
Exotic Catalysts are special modifiers for Exotic weapons first introduced in the Warmind expansion for Destiny 2. They improve and upgrade Exotic weapons within the game by either improving stats, giving bonus perks, or raising the magazine size.
Each weapon has its own catalyst and has specific objectives to find them. Catalysts used to function exactly like Masterworks and generate Orbs of Light on multi kills, but this feature was removed from both Catalysts and Masterworks.[1] The drop rate for them is unknown, but they are a rare find. Some catalysts are dropped automatically after completion of their related quest. Once a weapon catalyst is found, you will have to do specific objectives with the weapon equipped, such as precision hits or simply kill enemies in order to unlock the upgrade.
Beginning with Season of the Seraph, some Exotic weapons have more than one catalyst. These are obtained from special questlines, exploring the related Exotic mission, or exploring the related destination. Once found, these catalysts can be exchanged for another when reshaping the weapon at The Relic.
Kinetic weapons[edit]
| Weapon catalyst | Overview | Masterwork |
|---|---|---|
|
|
Source: Objective: |
Firefly deals more damage while Memento Mori is active. |
|
|
Source: Objective: |
Hold Reload to activate this effect. While active: Drain Super energy, overflowing the magazine and empowering the beam with bonus damage and the ability to slow and freeze targets until the magazine or Super energy runs out, or the weapon is holstered. This effect can only be activated when Super energy is full. |
|
|
Source: Objective: |
Hitting three separate targets increases damage for a moderate duration. |
|
|
Source: Objective: |
Breaking a combatant's shield with this weapon fills its magazine from reserves. |
|
|
Source: Objective: |
Extends the duration of Unending Curses by 2s. |
|
|
Source: Objective: |
Melee damage improves handling and reloads ammo from reserves. |
|
|
Source: Objective: |
After a final blow with this weapon, hold Reload to return ammo to the magazine and swap to a tighter spread that deals increased damage. |
|
|
Source: Objective: |
Rapid precision hits return a round to the magazine. |
|
|
Source: Objective: |
Reloading after a kill cures you and your allies. Rimestealer |
|
|
Source: Objective: |
While this weapon is equipped, taking damage increases handling and aim assist until this weapon is holstered. Taking more damage increases the effect. |
|
|
Source: Objective: |
Shattering a frozen target refills this weapon's magazine from reserves. |
|
|
Source: Objective: |
Removes hipfire accuracy penalties while increasing the rate of fire. At maximum stacks of Cranial Spike, hipfiring deals increased damage. |
|
|
Source: Objective: |
Dealing damage with this weapon improves reload speed and handling. |
|
|
Source: Objective: |
Hits against marked targets deal increased damage and have a chance to refund ammo to the magazine. |
|
|
Source: Objective: |
For several seconds after a final blow, hold Reload to consume part of your ammo reserves, converting your next thrown grenade into a Kinetic fragmentation grenade. |
|
|
Source: Objective: |
Increases magazine size by 1. Grants increased handling, reload speed, and weapon range based on the number of stacks of Paracausal Charge. |
|
|
Source: Objective: |
Dealing sustained kinetic damage to a target emits a shockwave that damages any nearby targets. |
|
|
Source: Objective: |
Increases the damage bonus of Honed Edge when four bullets are consumed. |
|
|
Source: Objective: |
Hold Reload to consume all Fate of All Fools stacks and prime a single Fated Missile that deals increased damage based on the number of stacks consumed. |
|
|
Source: Objective: |
Dealing sustained damage creates an Orb of Power. |
|
|
Source: Objective: |
Kills boost range, mobility, and handling. Envious Assassin |
|
|
Source: Objective: |
Gain two Remnants per final blow instead of one. |
|
|
Source: Objective: |
Increased damage against bosses, vehicles, and Guardians with their Super active. |
|
|
Source: Objective: |
Gain enhanced radar resolution and increased reload speed when combatants are in close proximity. |
|
|
Source: Objective: |
At 5 stacks of Markov Chain, hold Reload to switch between your melee attack and Monte Carlo's bayonet. Landing a bayonet melee hit grants melee energy. |
|
|
Source: Objective: |
Hold Reload then fire to create a Grapple Tangle at the targeted point. |
|
|
Source: Objective: |
Hitting three separate targets increases damage, range, handling, and aim assist for a moderate duration. |
|
|
Source: Objective: |
While at 20 or more stacks of The Master (stack counter should show 'The Grandmaster'), new rounds are continually loaded into the magazine, and the benefits from Bullseye Bolster last longer. |
|
|
Source: Objective: |
This weapon's explosions unravel nearby targets. |
|
|
Source: Objective: |
Projectiles from the time portal shoot more frequently. |
|
|
Source: Objective: |
Poison final blows return ammo to the magazine. |
|
|
Source: Objective: |
Increased nanite damage. Enemies that die with nanites attached to them generate additional nanites. |
|
|
Source: Objective: |
This weapon's damage type becomes Strand. Final blows with this weapon's grenades create Tangles. |
|
|
Source: Objective: |
Improved aim assist and recoil direction. Refreshes health on Vermin activation. |
|
|
Source: Objective: |
Applying an elemental debuff to a target increases this weapon's reload speed, aim assist, and movement while aiming down sights for a short duration. |
|
|
Source: Objective: |
Increased chance for kills to regenerate health. |
|
|
Source: Objective: |
When this weapon is fully spun up, the flinch from incoming damage is greatly reduced. |
|
|
Source: Objective: |
Grants bonus range and stability. Dealing a final blow or absorbing a Remnant grants additional increased weapon range, as well as increased mobility and handling for a short time. |
|
|
Source: Objective: |
Dealing sustained damage increases precision damage. |
|
|
Source: Objective: |
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until it is holstered. Surplus |
|
|
Source: Objective: |
Freezing or slowing a target grants this weapon faster draw speed for a short period of time. |
|
|
Source: Objective: |
Improved handling and reload speed when allies are nearby. |
|
|
Source: Objective: |
Collecting Stasis shards gradually overflows the magazine. Headstone |
|
|
Source: Objective: |
Hitting three separate targets increases damage for a moderate duration. |
|
|
Source: Objective: |
Increases handling. Holstering this weapon automatically reloads it after a short period of time. |
Multi-Catalyst Weapons[edit]
See the related weapon page for details on each catalyst/catalyst refit and how to obtain them.
Energy weapons[edit]
| Weapon catalyst | Overview | Masterwork |
|---|---|---|
|
|
Source: Objective: |
Breaking an energy matched shield with this weapon creates a disorienting explosion. +20 Reload Speed |
|
|
Source: Objective: |
While Devour is active, this weapon weakens on hit. |
|
|
Source: Objective: |
While amplified, this weapon gradually gains overcharge. |
|
|
Source: Objective: |
Rapid precision hits return a round to the magazine. |
|
|
Source: Found by completing Strike activities or defeating Nightfall bosses Objective: |
While you are amplified, ammo is gradually transferred from reserves to the magazine. While in Shield Booster, ammo regenerates faster and overflows the magazine. +20 Stability +20 Reload Speed |
|
|
Source: Objective: |
Killing Void weakened enemies grants a Void overshield. |
|
|
Source: Objective: |
Collecting an Ionic Trace partially reloads the magazine from reserves. |
|
|
Source: Objective: |
Collecting an Elemental pickup or destroying a Tangle grants this weapon a stacking period of increased damage. Throwing a Tangle provides additional time. Elemental pickups include Firesprites, Void Breaches, Ionic Traces, Stasis Shards, and Strand Tangles. |
|
|
Source: Objective: |
Dealing repeated damage with this weapon inflicts Jolt. While amplified, Jolt is applied more quickly. Focused Fury |
|
|
Source: Objective: |
Magazine Size +2 |
|
|
Source: Objective: |
Killing Void weakened targets grants a Void overshield. |
|
|
Source: Objective: |
Sprinting or being amplified boosts reload and handling. |
|
|
Source: Objective: |
Reloading after a kill cures you and nearby allies. |
|
|
Source: Objective: |
Dealing damage with a Transcendent grenade grants Ergo Sum ammo. |
|
|
Source: Objective: |
Increases magazine size by 3. Holstering this weapon automatically reloads it after a short period of time. |
|
|
Source: Objective: |
This weapon enrages faster while amplified. Final blows with this weapon make you amplified. |
|
|
Source: Killing any PVE enemy Objective: |
When this weapon fires, equipped Kinetic and Power weapons gain increased handling and accuracy for a brief period. +30 Reload Speed |
|
|
Source: Complete Playlist Activities Objective: |
Adds an additional round to the magazine. +40 Reload Speed |
|
|
Source: Kills and, or Wins in Crucible or Kills and, or completions in Strikes and, or Nightfalls Objective: |
Increases damage against bosses, vehicles, and Guardians with their Super active. Turnabout Using this weapon to break the shield of a combatant or a Guardian with their Super active will grant you an overshield. +20 Range |
|
|
Source: Kills and, or completions in Strikes and, or Nightfalls Objective: |
This weapon gains reload speed, handling, and ADS speed while you are amplified, radiant, or have Devour. +25 Stability |
|
|
Source: Objective: |
Direct hits with charged shots scorch the target. This weapon deals more damage against scorched targets. |
|
|
Source: Objective: |
Deploying a Guidance Ring or striking a target with a seeking projectile improves draw time, hipfire accuracy, and reload speed for a moderate duration. |
|
|
Source: Objective: |
Landing a hit on a slowed or frozen target has a chance to return the round to the magazine. |
|
|
Source: Objective: |
Faster charge time when surrounded by combatants. Incandescent |
|
|
Source: Objective: 700 Kills |
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill. |
|
|
Source: Objective: |
While amplified, this weapon gains greatly increased reload speed, aim assist, and movement while aiming down sights. |
|
|
Source: Found by completing playlist activities Objective: |
While Release the Wolves is active, damaging targets with this weapon applies Scorch. While aiming down sights, defeating a target applies Scorch to nearby targets. +20 Stability +60 Reload Speed |
|
|
Source: Objective: |
Lorentz Driver gains an enhanced radar. Additionally, while this weapon has 3 telemetry patterns, EM Anomaly detonations no longer require a precision final blow. |
|
|
Source: Objective: |
While you are airborne, sustained damage and final blows with this weapon to difficult combatants grant a Void overshield, reduce combatant accuracy, and return ammo to the magazine. |
|
|
Source: Kills and, or completions in Strikes and, or Nightfalls Objective: |
Reloading after defeating a target cures you and nearby allies. +40 Range +40 Stability |
|
|
Source: Objective: |
Precision kills generate an elemental explosion. |
|
|
Source: Kills and, or completions in Strikes and, or Nightfalls Objective: |
Defeating a target spreads Scorch to nearby targets. Powerful combatants and opposing Guardians cause scorch in a larger radius. +20 Stability +20 Handling |
|
|
Source: Objective: |
Final blows charge this weapon. When fully charged, the next final blow with this weapon creates a healing burst at your location and leaves a remnant behind that provides restoration to allies. |
|
|
Source: Objective: |
Final blows with this weapon generates an elemental weapon explosion. +30 Range |
|
|
Source: Objective: |
After defeating a target or damaging a powerful combatant with a Transmutation Sphere, gain a period of increased damage. |
|
|
Source: Objective: |
Defeating a target spreads Scorch to nearby targets. Powerful combatants and opposing Guardians cause scorch in a larger radius. Burning Ambition |
|
|
Source: Objective: |
Reloading after a precision kill causes precision hits to refill a round from reserves. |
|
|
Source: Kills and, or Wins in Crucible or Kills and, or completions in Strikes and, or Nightfalls Objective: |
After applying an elemental debuff to a target, gain increased reload speed, aim assist, and movement speed while aiming down sights for a brief period. +30 Range +20 Stability |
|
|
Source: Objective: |
Temporarily increases reload speed and handling after sprinting or while amplified. Effect is improved while amplified. Electric Styx |
|
|
Source: Objective: |
Rapid kills overflow the next magazine. |
|
|
Source: Completions of Legendary or Master Lost Sectors Objective: |
Increased ammo reserves. Magazine size increases by 3. Harbinger Seethe |
|
|
Source: Objective: |
Targets near the blast of Property: Irreducible are [afflicted|burdened|cursed] with an elemental effect matching your equipped grenade's damage type. |
|
|
Source: Objective: |
Precision final blows with Amalgamation Rounds cause the target to detonate into a weakening blast. |
|
|
Source: Complete the "Points Piercing Forever" quest from Banshee-44 Objective: |
Perfectly drawn arrows that detonate Sacred Flames increase arrow damage. Striking targets unaffected by Sacred Flame refreshes the duration of Causality Arrows. |
|
|
Source: Complete the "A Good Match" quest from Banshee-44 Objective: |
While Ignition Trigger is active, sustained fire scorches your target and final blows cure you. |
|
|
Source: Objective: |
Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration. |
|
|
Source: Found by completing playlist activities Objective: |
Lightning Rod now triggers from any Arc damage final blow. +30 Draw Time |
|
|
Source: Objective: |
When empowerment ends, gain a Void overshield, the strength of which depends on how long you were empowered. |
|
|
Source: Objective: |
While in full auto mode, final blows or rapid hits with this weapon grant bonus damage, accuracy, and stability for a short duration. |
|
|
Source: Objective: |
Dealing sustained damage creates an explosion around the target. Attrition Orbs |
Multi-Catalyst Weapons[edit]
See the related weapon page for details on each catalyst/catalyst refit and how to obtain them.
- Choir of One
- Dead Messenger - Originally had one catalyst, then switched to three with Season of the Witch.
- Graviton Spike
- Slayer's Fang
- Vexcalibur
Power weapons[edit]
| Weapon catalyst | Overview | Masterwork |
|---|---|---|
|
|
Source: Objective: |
Dealing repeated damage with this weapon inflicts Jolt. While amplified, Jolt is applied more quickly. |
|
|
Source: Objective: |
Dealing damage to a Void debuffed target increases this weapon's damage for a short time per each type of Void debuff affecting the target. |
|
|
Source: Objective: |
Increase ammo reserves by 3. Magazine size increases by 1. |
|
|
Source: Objective: |
While Personal Assistant is active, hits grant increased overall weapon performance and precision damage to this weapon and nearby allies' non-Exotic Sniper Rifles. Granting maximum stacks of the effect to an ally grants this weapon bonus damage. +20 Stability |
|
|
Source: Objective: |
Increases how quickly Dark Descent reaches its full potential. |
|
|
Source: Objective: |
Damage increases the longer this weapon remains on a target. |
|
|
Source: Objective: |
This weapon replenishes its fuel faster. Defeating targets with this weapon causes them to periodically drop Firesprites. |
|
|
Source: Objective: |
Kills with this weapon generate grenade energy. Blast Distributor |
|
|
Source: Objective: |
Aiming this weapon for a short period reduces flinch. |
|
|
Source: Objective: |
Deal damage with all equipped weapons within a short time to give this weapon a damage boost. |
|
|
Source: Objective: |
Increases magazine size by 1. Final blows with Wolfpack Rounds spawn a faster, more powerful micro-missile at the target's location. |
|
|
Source: Objective: |
Omega Strike hits blind combatants. Defeating combatants with Omega Strike causes them to explode. |
|
|
Source: Objective: |
Increases ammo reserves by 6. Faster movement while invisible. |
|
|
Source: Objective: |
Increases the Arc shield's durability and partially reloads the magazine if it is destroyed. |
|
|
Source: Objective: |
Continuous sword strikes apply scorch, stacking harder on already scorched targets. |
|
|
Source: Objective: |
After a successful melee hit, this werapon gains increased damage, handling, and reload speed for a short duration or until three shots are fired. Magazine Size +2 |
|
|
Source: Objective: |
Maximizes quiver size. Increases reserves by 5. Archer's Tempo |
|
|
Source: Objective: |
Killing combatants with this weapon generates a small amount of Super energy. Stopping Power |
|
|
Source: Objective: |
The weapon has become partially Taken. Detonations produce Taken energy that aggressively seeks outs nearby targets and Blights them. |
|
|
Source: Objective: |
Dealing damage with both other weapons reloads the launcher from reserves. |
|
|
Source: Objective: |
The blast radius of this weapon increases when surrounded by combatants. While active, the wielder takes significantly less damage from this weapon. +40 Blast Radius +50 Reload Speed |
|
|
Source: Objective: |
After this weapon is emptied, the magazine refills from reserves based on the number of hits. |
|
|
Source: Objective: |
Shattering Stasis crystals or killing frozen targets grants Frost Armor. |
|
|
Source: Objective: |
Nests now mature over time. Fully mature nests can be harvested to grant yourself a held Tangle. |
|
|
Source: Objective: |
Increases ammo reserves by 2. Accelerated Coils |
|
|
Source: Objective: |
Causing a lightning strike with this weapon partially reloads the magazine from reserves. |
|
|
Source: Objective: |
Increased ammo reserves. Magazine size increases by 3. +50 Ammo Generation |
|
|
Source: Objective: |
Multiple simultaneous final blows queue up a stacking damage buff. Timer starts the next time the weapon is fired, and final blows extend this timer. |
|
|
Source: Objective: |
Adds an additional Arc rocket to the second shot in a volley. The Arc rocket jolts targets. |
|
|
Source: Objective: |
Improved tracking on projectiles. |
|
|
Source: Objective: |
Fully charged shots over-penetrate weaker combatants and cause a delayed Solar detonation with a brief scorching field. |
|
|
Source: Objective: |
Aiming this weapon without firing for a brief moment grants bonus range and precision damage while it remains zoomed. +30 Reload Speed |
|
|
Source: Objective: |
Shattering Stasis crystals or killing frozen targets grants Frost Armor. |
|
|
Source: Objective: |
Reduces the activation time of Tesseract by 0.5s. |
|
|
Source: Objective: |
Each final blow with this weapon creates an elemental explosion. Rampage |
Multi-Catalyst Weapons[edit]
See the related weapon page for details on each catalyst/catalyst refit and how to obtain them.
List of appearances[edit]
References[edit]
- ^ TWAB 01/13/2022
