Zero Hour
From Destinypedia, the Destiny wiki
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Game: |
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Campaign: |
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Player(s): |
1-3 |
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Recommended Power Level: |
1810 |
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Location: |
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Enemy faction(s): |
House of Devils |
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Hostile race(s): |
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Objective(s): |
Stop the Fallen from stealing SIVA from the Vaults within the Old Tower. |
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Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
| “ | Thwart a heist alongside a new ally. | ” |
Zero Hour is a secret Exotic Mission originally accessible in the Earth directory or by interacting with Mithrax, the Forsaken at the Farm basement after the player had acquired the Fallen Transponder and activated all 6 of its nodes. Completion of this quest awards the player with the Outbreak Perfected Exotic Pulse Rifle.
Gameplay[edit]
Original mission[edit]
The Fallen Transponder and Nodes[edit]
In the original version of this mission, the player needed to complete the Enemy of my Enemy quest on Titan. After completing the World Quest, the player had to proceed to The Rig and travel south towards the Tidal Anchor. The player had to continue through the hallways until they reached a red room with two closed doors. The left side door had a prompt that read "Unlocked". The player had to interact with the door and then proceed through the room. There was a red node right next to a table, interact with the node and the player will obtain the Fallen Transponder. The Fallen Transponder required the player to collect six nodes to progress further. Four of the nodes were located on Earth and the other 2 nodes were located on Nessus. All of the nodes would be located in lost sectors. After collecting all the nodes, the player had to head to the Farm, take a right from the spawn point toward a cellar right next to the hangar, and go down the stairs. At the very bottom, Mithrax, the Forsaken would be crouched down at the end of a hallway, in which the player would be prompted to begin the mission.
Normal version[edit]
The mission is similar to The Whisper in the way that players are given 20 minutes to complete it. In addition, there are several groups of regular Shanks and Resilient Shanks with the same Absorption Shields, either Solar, Arc or Void, depending on where they are encountered. The mission starts at the old tower with a series of combat encounters. Players must clear all the enemies from each room before they can proceed forward. Afterwards, they will find themselves in a maze-like ventilation system and rooms with jumping puzzles. Some rooms have switches that can be activated to make the route easier for those behind. After a while the players encounter a giant maze-type room with 4 switches that must be activated in order to progress, guarded by TR3-VR, a malfunctioning sweeper bot that stalks the corridors. Players must avoid TR3-VR and activate the switches to open the door at the back of the maze that leads to a small room with 4 elevators that will fall down right before they reach the upper level. After a small fall and some running, the players will encounter Siriks, Loyal to Eramis, the Fallen captain behind the attack. Players must kill Siriks and all other enemies before the time runs out. After everything is killed, Mithrax will teleport to the arena, signaling the success of the mission, and rewarding the fireteam with Outbreak Perfected Exotic Pulse Rifle.
Heroic version[edit]
After the completion of the quest, a heroic version would be made available via an option after selecting the Zero Hour mission on the Earth directory. The Heroic version had the Shielded Foes Modifier active, giving shields to Heavy Shanks and Servitors, and feature a different maze to go through. When the player completed the heroic version of the mission for the first time, they would be awarded the Outbreak Perfected Exotic catalyst. Further completions would award 100 SIVA Nanites for the catalyst's completion. The heroic version also allowed the player to complete a Whisper-like secret challenge to obtain the Ship Schematic Exotic Bounty. To complete this bounty, the player needed to complete the challenge on all 3 weekly singes (Void, Arc, Solar) which then awarded the Scrap CF-717-91. One singe challenge also gave the player 67 SIVA Nanites, resulting in 3-week catalyst completion, if completed in all singes.
Reprised mission[edit]
Normal version[edit]
In the normal version of the mission, the timer has been extended to 40 minutes, and there have been a few alterations to the encounters. In the courtyard, a Brig has been added to the horde of Shanks. In addition, Siriks will retreat from battle at around 40% health, and after a pair of Walkers are destroyed, will return piloting a giant Brig alongside Mimiks-2, Devil's Scion and even more reinforcements. Defeating the Brig will complete the mission and award a Deepsight version of Outbreak Perfected, allowing the player to Craft it.
Heroic/Legend difficulties[edit]
The reprised mission also comes with a 1830 power Legend difficulty (renamed to Heroic after The Edge of Fate). This version keeps the original 20 minutes limit and features the Shielded Foes modifier, as well as the changed maze of its previous incarnation. In this difficulty, after acquiring the appropriate Quest from Banshee-44, players can find three switches in three different sections that, once pulled, start a timer during which the player must find the switch paired with the one they pulled. Completing the mission after this awards the players with Outbreak Perfected's Catalysts. In addition, throughout the mission, one can also find three panels with the SIVA symbol on them. Interacting with the panels will change the symbol and make three other panels appear, each with a different symbol. Shooting the correct symbol will make the one on the panel change, and once all the correct symbols have been shot, one of the energy barriers in the Vault will open. Completing the Vault puzzles rewards the player with Outbreak Perfected's enhanced intrinsic traits, as well as the Vimana Junker.
Enemies[edit]
Original Mission[edit]
Bosses[edit]
Reprised Mission[edit]
Bosses[edit]
- Mimiks-0, Devil's Scion
- Mimiks-1, Devil's Scion
- Mimiks-2, Devil's Scion
- Siriks, of House Salvation (Final boss)
Locations in the Mission[edit]
Trivia[edit]
- The path players take through the beginning of the mission is a reverse run through the Homecoming mission.
- Mithrax only aids you once at the very beginning of the mission and isn't seen again until the very end.
- Though enemies of the mission are loyal to Eramis, a Fallen Baroness who was seeking to reestablish the House of Devils during this time, all enemies encountered have the colors of the House of Dusk.
- This was later changed in the reprise to be House of Salvation enemies.
List of Appearances[edit]
- Destiny 2: Season of the Drifter (First appearance)
- Season of the Wish (Non-canon appearance)
References[edit]
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