Zen Meteor

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Revision as of 10:03, December 7, 2016 by Zekrom249 (talk | contribs) (Zen meteor did not become available to Xbox users after September 2016)

"Complete awareness, complete focus. A mind sharpened by diligence to a single deadly point."
— From the writings of Taeko-3, Praxic Deconstructionist[1]
Zen Meteor
Zen Meteor Grimoire.jpg
Production overview

Rarity class:

Exotic

Weapon type:

Sniper Rifle

Min-max magazine:

3

Specifications

Damage:

Solar

 

Zen Meteor is an Exotic Sniper Rifle introduced in the April Update. It is a timed PlayStation exclusive.[2]

Gameplay

Intrinsic Properties

  • Dynamite: Grants explosive rounds. Rapid kills with every round in the clip load an extra, higher-damage round for 5 seconds.

Barrel Upgrades

  • CQB Ballistics: Greatly reduced recoil. Significant penalty to range.
  • Soft Ballistics: Less recoil. Penalty to Impact.
  • Smart Drift Control: Predictable and controllable recoil. Penalty to range.

Special Perk

  • Underdog: This weapon gains a boost to range and handling when health is low.

Stat Modifiers

  • Fitted Stock: Increase weapon stability.
  • Field Scout: Increases carried Ammo capacity.
  • Injection Mold: Increased Stability, Faster Handling Reduced Range

Exotic Perk

  • With a Laser Beam:The extra round from Dynamite causes a massive explosion.

Overview

"This groundbreaking weapon uses electroencephalography to draw energy from the wielder's neural activity. It can even, if a certain threshold is met, convert that energy into matter to be used as concussive ammunition. Or, to be more precise — the more focused the wielder's mind, the more powerful the weapon."
— Taeko-3[1]

Zen Meteor is a fairly well balanced sniper rifle. The intrinsic perk turns each round into an explosive round. Combined with the high impact most sniper rifles guarantee, most enemies close to the level of the weapon will fall in two body shots, and enemies nearby will take damage if close enough. This enables you to scatter and weaken enemies clustered together.

The use of the Exotic Perk demands that users of this weapon be able to kill enemies in rapid succession. Unless in an activity where the enemies are significantly weaker than you, three rapid head-shots on three standard enemies is the best way to go. Because the magazine only holds three rounds, missing one shot or failing to kill an enemy in one shot bars the use of the perk, so good aim is a requirement. Fitted Stock is good if you need help keeping the gun steady while aiming. Injection Mold is better if you need help aiming faster to get the perk to activate. The extra round appears as a buff that only lasts for five seconds, so you have to move fast to take advantage of it. Even though most of the barrel upgrades reduce range, the Underdog perk can compensate.

Because of the nature of the Exotic Perk, this weapon is as good as any other sniper rifle against bosses. However, in Raids, enemies usually spawn in the same places each wave. With good speed and aim, the perk can be used to pick off enemies as they appear and get the extra round. However, because of the fact that you will be operating with a Fireteam, allies may kill enemies before you can, making it harder to take advantage of the perk.

Gallery

List of appearances

References

Template:Specials Y2