Adventure: Difference between revisions

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===''[[Destiny 2]]''===
===''[[Destiny 2]]''===
====Base Game====
====[[European Dead Zone]]====
=====[[European Dead Zone]]=====
*[[Trostland]]
*[[A New Frontier]]—explore various facets of the [[EDZ]].
**[[A Frame Job]] (20 Power) - ''Travel deep into enemy territory, ambush the [[Red Legion]], and trick them into retaliating against the [[Fallen]].''
*[[Dark Alliance]]—''"[[Red Legion]] [[Psion]]s are meddling with [[Taken|forces]] best left alone. Investigate their connection to dark forces in the region."''
**[[A New Frontier]] (30 Power) - ''Explore the European Dead Zone as Devrim provides support from the church.''
*[[Reversing the Polarity]]—[[Guardians]] must work to test a theory proposed by [[Ikora Rey]], through stealing a power core from a crashed [[Red Legion]] [[Goliath Tank]] and delivering it to a [[Cabal]] supply console.
**[[Calling Them Home]] (20 Power) - ''Hawthorne is broadcasting a message from the Farm to guide refugees. Help her amplify it to reach the entire region.''
*[[Poor Reception]]—[[Guardians]] must defend [[Golden Age]] machinery from being salvaged by the [[Fallen]].
**[[Supply and Demand]] (170 Power) - ''An old friend is looking for Red legion supplies to... reappropriate. Scour Fallen territory for anything to scavenge.''
*[[Unsafe At Any Speed]]—[[Guardians]] must hunt down a [[Fallen]] [[Pike]] gang, culminating in a battle against a [[Fallen Walker]].
*[[A Frame Job]]''"Travel deep into enemy territory, ambush the [[Red Legion]], and trick them into retaliating against the [[Fallen]]."''
*[[Getting Your Hands Dirty]]''"Seize upon the [[Taken]] invasion of the [[European Dead Zone|EDZ]], direct their assault against the [[Red Legion]], and end it before it gets out of control."''
*[[Stop and Go]]—Guardians must launch an assault on a [[Red Legion]] power plant.
*[[Anti-Anti Air]]—Guardians must launch an assault on the Red Legion's anti-air turrets stationed in Firebase Hades.


=====[[Nessus]]=====
*[[Outskirts]]
*[[Invitation from the Emperor]]—look into mysterious activities by [[Cabal]] in favor of a new leader.
**[[Poor Reception]] (20 Power) - ''The Fallen are trying to black all communications in the EDZ. Find the source of the interference and shut it down.''
*[[Lost Crew]]—help [[Failsafe]] look into the disappearance and fate of two lost crew members of the [[Exodus Black]]
*[[Release]]—the [[Vex]] appear to be capturing [[Fallen]], and the [[Failsafe]] wants it stopped.
*[[Deep Conversation]]—Guardians must work to gather [[Vex]] data.
*[[Unbreakable]]—Guardians must repel the [[Vex]]'s construction efforts on [[Nessus]].
*[[Exodus Siege]]—the Guardian must stop a group of Fallen that are preparing to attack [[Failsafe]]'s mainframe aboard the Exodus Black.
*[[Hack the Planet]]—the Guardian must save [[Failsafe]] from being held hostage by the [[Vex]].


=====[[Titan (moon)|Titan]]=====
*[[The Sludge]]
*[[Thief of Thieves]]—steal materials back from the [[Fallen]] that they stole from you.
**[[Dark Alliance]] (160 Power) - ''Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region.''
*[[Bad Neighbors]]—stop a war between the [[Fallen]] scavengers and the [[Hive]] monsters.
**[[Getting Your Hands Dirty]] (160 Power) - ''Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control.''
*[[Siren Song]]—stop and destroy a series of high power [[Knight]]s stirring up trouble.
*[[Deathless]]—stop a [[Hive]] ritual that threatens to sink the entire Arcology.


=====[[Io]]=====
*[[The Gulch]]
*[[Unexpected Guests]]—deal with the [[Taken]] resurgence and their activities.
**[[Reversing the Polarity]] (160 Power) - ''The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.''
*[[Road Rage]]—stop the [[Vex]] with interest in the [[Warmind]] vault on the moon using vehicles.
**[[Stop and Go]] (160 Power) - ''Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.''
*[[Postmodern Prometheus]]—help [[Asher Mir]] in his quest to use the [[Traveler]]s energy to make synthetic [[Light]].
 
*[[Cliffhanger]]—use Asher Mir's information on the next [[Vex]] conversion site and stop their mysterious activity.
*[[Firebase Hades]]
**[[Anti-Anti-Air]] (160 Power) - ''Infiltrate the Red legion base and disable their network of flak turrets.''
**[[Unsafe At Any Speed]] (160 Power) - ''A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.''
 
*[[Sunken Isles]]
**[[No Safe Distance]] (170 Power) - ''The Red legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.''
**[[Red Legion, Black Oil]] (170 Power) - ''Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.''
 
====[[Titan (moon)|Titan]]====
*[[Siren's Watch]]
**[[Thief of Thieves]] (60 Power) - ''Recover the supplies that the Fallen have taken.''
 
*[[The Rig]]
**[[Bad Neighbors]] (60 Power) - ''Resolve a dangerous conflict between the Fallen and the Hive.''
**[[Deathless]] (70 Power) - ''Clear out the Knight that's keeping Sloane's crews from their work.''
**[[Siren Song]] (70 Power) - ''Disrupt a Hive Ritual to keep the Rig from sinking.''
 
====[[Nessus]]====
*[[Exodus Black]]
**[[Exodus Siege]] (90 Power) - ''The Fallen prepare to attack Failsafe's mainframe aboard the Exodus Black.''
 
*[[Hallows]]
**[[Hack the Planet]] (90 Power) - ''Ghost has a plan to interface with the Nessus core. But he'll need Failsafe's help.''
 
*[[Artifact's Edge]]
**[[Deep Conversation]] (90 Power) - ''Failsafe has a plan to retrieve Vex data. But she'll need Ghost's help.''
**[[Unbreakable]] (90 Power) - ''Failsafe has caught wind of Vex tech that could result in unstoppable barriers.''
 
*[[The Cistern]]
**[[Invitation from the Emperor]] (90 Power) - ''Cayde's worried about a mysterious message drawing the Red Legion to a remote corner of Nessus.''
 
*[[The Tangle]]
**[[Lost Crew]] (90 Power) - ''Help Failsafe find two long-lost members of her crew.''
**[[Release]] (90 Power) - ''The Vex appear to be capturing the Fallen, and Failsafe wants it stopped.''
 
====[[Io]]====
*[[Lost Oasis]]
**[[Cliffhanger]] (130 Power) - ''Asher has information about the Vex's next conversion site, and he wants it stopped.''
**[[Postmodern Prometheus]] (130 Power) - ''Ikora is reluctantly allowing Asher to explore a plan where he'd convert the Traveler's energy into a form of synthetic Light.''
**[[Unexpected Guests]] (120 Power) - ''Ikora's worried about some Taken emanations from beneath the moon's surface.''
 
*[[Giant's Scar]]
**[[Road Rage]] (120 Power) - ''Asher's worked up about Vex interest in the Io Vault. He's got an unusual suggestion for how to deal with the problem.''
 
*[[The Rupture]]
**[[Arecibo]] (220 Power) - ''Investigate a mysterious broadcast that only you and your Ghost can hear.''


==References==
==References==

Revision as of 17:55, September 16, 2017

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Adventures are a PvE activity that will be introduced in Destiny 2. They are side-missions that can be dispatched to Guardians by free-roaming NPC's in the world.[1] They will be used as a means to impart lore/story.[2]

List of Adventures

This section needs expansion. You can help Destinypedia by expanding it.

Destiny 2

European Dead Zone

  • Trostland
    • A Frame Job (20 Power) - Travel deep into enemy territory, ambush the Red Legion, and trick them into retaliating against the Fallen.
    • A New Frontier (30 Power) - Explore the European Dead Zone as Devrim provides support from the church.
    • Calling Them Home (20 Power) - Hawthorne is broadcasting a message from the Farm to guide refugees. Help her amplify it to reach the entire region.
    • Supply and Demand (170 Power) - An old friend is looking for Red legion supplies to... reappropriate. Scour Fallen territory for anything to scavenge.
  • Outskirts
    • Poor Reception (20 Power) - The Fallen are trying to black all communications in the EDZ. Find the source of the interference and shut it down.
  • The Sludge
    • Dark Alliance (160 Power) - Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region.
    • Getting Your Hands Dirty (160 Power) - Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control.
  • The Gulch
    • Reversing the Polarity (160 Power) - The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.
    • Stop and Go (160 Power) - Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.
  • Firebase Hades
    • Anti-Anti-Air (160 Power) - Infiltrate the Red legion base and disable their network of flak turrets.
    • Unsafe At Any Speed (160 Power) - A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.
  • Sunken Isles
    • No Safe Distance (170 Power) - The Red legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.
    • Red Legion, Black Oil (170 Power) - Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.

Titan

  • The Rig
    • Bad Neighbors (60 Power) - Resolve a dangerous conflict between the Fallen and the Hive.
    • Deathless (70 Power) - Clear out the Knight that's keeping Sloane's crews from their work.
    • Siren Song (70 Power) - Disrupt a Hive Ritual to keep the Rig from sinking.

Nessus

  • Hallows
    • Hack the Planet (90 Power) - Ghost has a plan to interface with the Nessus core. But he'll need Failsafe's help.
  • Artifact's Edge
    • Deep Conversation (90 Power) - Failsafe has a plan to retrieve Vex data. But she'll need Ghost's help.
    • Unbreakable (90 Power) - Failsafe has caught wind of Vex tech that could result in unstoppable barriers.
  • The Tangle
    • Lost Crew (90 Power) - Help Failsafe find two long-lost members of her crew.
    • Release (90 Power) - The Vex appear to be capturing the Fallen, and Failsafe wants it stopped.

Io

  • Lost Oasis
    • Cliffhanger (130 Power) - Asher has information about the Vex's next conversion site, and he wants it stopped.
    • Postmodern Prometheus (130 Power) - Ikora is reluctantly allowing Asher to explore a plan where he'd convert the Traveler's energy into a form of synthetic Light.
    • Unexpected Guests (120 Power) - Ikora's worried about some Taken emanations from beneath the moon's surface.
  • Giant's Scar
    • Road Rage (120 Power) - Asher's worked up about Vex interest in the Io Vault. He's got an unusual suggestion for how to deal with the problem.
  • The Rupture
    • Arecibo (220 Power) - Investigate a mysterious broadcast that only you and your Ghost can hear.

References

List of appearances