Stop and Go

From Destinypedia, the Destiny wiki

Stop and Go
The Gulch.jpg

Game:

Destiny 2

Player(s):

1 - 3

Recommended Power Level:

+160

Location:

The Gulch, European Dead Zone

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 

"Power generators in the Red Legion base are open to attack—but only for a short time. Speed into the subterranean complex and shut them down."
— In game description

Stop and Go was an Adventure located in the European Dead Zone. It is no longer available after the introduction of the Destiny Content Vault.

Objectives[edit]

  • Destroy the Backup Generators.

Transcript[edit]

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

The Gulch, European Dead Zone

  • Devrim: Ah, it's you again, excellent! We have a unique opportunity.
  • Cayde-6: My dear Devrim, you just said the magic words.
  • Devrim: Cayde-6, so glad you could join us.
  • Cayde-6: Course you are. Listen, Guardian, we've got a unique opportunity. Tell'em Dev.
  • Devrim: Ugh. The Red Legion's looking to upgrade the power systems in their base. For a limited time, they've switched to backup generators.
  • Cayde-6: Which means they'll have beefed up the security.
  • Ghost: I can handle that part. Red Legion troops in the area will have security keys. Get me enough of those and we're in.

The Guardian kills Red Legion troops near the mouth of the tunnel, procuring security data fragments.

  • Ghost: Got it. That's enough to synthesize a new access code and get us inside.
  • Cayde-6: You can make a key by shooting bad guys? I gotta talk to my Ghost.
  • Devrim: Ugh. The Legion's a bit paranoid about Security. That code won't last long.
  • Cayde-6: The best things never do. Get a move on you two.

The Guardian proceeds into the tunnels and plugs the security code into a nearby console.

  • Ghost: Forcefield down, but there are more, a lot more.
  • Cayde-6: This is getting too complicated. Isn't there anything you can… you know, blow up?

The Guardian destroys an explosive next to a forcefield, triggering a 30 second countdown timer, and the barrier to disappear.

  • Ghost: Uh, we're in trouble! Their defenses are linked to the alarm system. Actually…
  • Cayde-6: Ooh, smart… I mean, oh no!
  • Devrim: If they are connected, deactivating the barriers should buy you time before the alarm sounds.

The Guardian destroys more explosives, dropping more barriers, and proceeding through the tunnels.

  • Ghost: That's the last one! And I've got a read on those backup generators ahead.
  • Devrim: Finally, our real target, take them out and the sudden power loss should overload all connected systems.
  • Cayde-6: Ah. I wish I could be there for the explosions. I never get to see the good stuff.

The Guardian destroys all nine backup generators.

  • Ghost: Take that Red Legion, now we have the power.
  • Cayde-6: Uh, not wild about that one. Whaddya think, Dev?
  • Devrim: I think you should stick to the clever turns of phrase. Their actions speak louder than words. Especially yours.
  • Cayde-6: Come on, how did I end up the jerk here?
  • Devrim: One of life's great mysteries, I suppose.