Dungeon: Difference between revisions

From Destinypedia, the Destiny wiki

No edit summary
m (Reverted edits by 50.217.226.74 (talk) to last revision by TheTrueSorrowMaker)
Tags: Rollback Mobile edit
 
(52 intermediate revisions by 21 users not shown)
Line 1: Line 1:
{{about|3-player activity|[[Crucible]] Map|The Dungeons}}
'''Dungeons''' are an endgame activity playable by up to three players.
'''Dungeons''' are an endgame activity playable by up to three players.


==Overview==
==Overview==
Dungeons are [[Raid]]-like activities that feature unique mechanics and bosses throughout. They are longer than [[Raid Lair]]s, but remain shorter than proper Raids, and can take less than an hour with a sufficiently coordinated fireteam. The first Dungeon, [[The Shattered Throne]], debuted in [[Forsaken]], while the [[Pit of Heresy]] was introduced with the [[Shadowkeep]] expansion. [[Prophecy]] debuted in [[Season of Arrivals]]. [[Grasp of Avarice]] debuted with the [[30th Anniversary Pack]], and [[Duality (dungeon)|Duality]] launched shortly after the start of [[Season of the Haunted]].
Dungeons are [[Raid]]-like activities that feature unique mechanics and bosses throughout. They are longer than [[Raid Lair]]s, but remain shorter than proper Raids, and can take less than an hour with a sufficiently coordinated fireteam. The first Dungeon, [[The Shattered Throne]], debuted in [[Forsaken]] and was made available as an always accessible activity in [[Shadowkeep]].
 
==Difficulty==
Dungeons are often much simpler and less strict than raids in a variety of ways. During encounters, fireteam members can be resurrected infinitely and the encounter will only wipe if all members are dead at the same time. There are no revive tokens or timers for light to fade. Furthermore, players can self-revive after 45 seconds. Unlike raids, bosses will never enrage and allow for as many damage phases as necessary to kill them. Encounter mechanics are generally simpler and every encounter is designed to be solo-able without the need for glitches of any kind, though having teammates can help speed up the process drastically.
 
Beginning with [[Grasp of Avarice]], all dungeons released going forward would feature a master mode available several weeks after release on the newest or weekly rotator dungeon. Core mechanics remain largely the same, and the largest changes consist of higher light level enemies, modifiers such as surge, threat, or overcharged weapons, and higher boss damage resistance. Similarly to raids, champions are added to some encounters and artifice armor may drop from certain dungeons, though there are no adept variants of weapons.
 
The [[Vesper's Host]] dungeon featured a contest mode period for the first 48 hours it was available. Raid mechanics such as revive tokens and limited damage phases were added. Non-boss encounters featured a timer before a hard wipe, and boss encounters enraged after three damage phases. Furthermore, a hard wipe would occur if one or more players were dead for more than two and a half cumulative minutes, as would occur in raids. Similarly to raids, clearing contest mode rewarded a unique emblem and a guaranteed drop of the exotic weapon.


==List of Dungeons==
==List of Dungeons==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Dungeon !! Power Level At Release !! Location !! Expansion !! Final Boss
! Dungeon !! Power Level At Release !! Location !! Expansion !! Species !! Factions !!Bosses
|-
| [[The Shattered Throne]] || 570 || [[Eleusinia]], [[Ascendant Realm]] || [[Forsaken]] || [[Taken]] <br> [[Hive]] || [[Savathûn's Brood]] || [[Labyrinth Architect]]s <br> [[Asterion, Set Apart]] <br> [[Vorgeth, the Boundless Hunger]] <br> [[Dûl Incaru, the Eternal Return]]
|-
| [[Pit of Heresy]] || 940 || [[Necropolis]], [[The Pit (Pit of Heresy)|The Pit]], [[Cradle of Damnation]], [[The Moon]] || [[Shadowkeep]] || [[Hive]] || [[Hidden Swarm]] || [[Zulmak, Instrument of Torment]]
|-
| [[Prophecy]] || 1040 || [[Heaven/Hell]], [[Unknown Space]] || [[Season of Arrivals]] ([[Shadowkeep]]) || [[Taken]] || [[The Nine]]'s Taken || [[Phalanx Echo]] <br> [[Kell Echo]]
|-
|-
| [[The Shattered Throne]] || 570 || [[Eleusinia]], [[Ascendant Realm]] || [[Forsaken]] || [[Dûl Incaru, the Eternal Return]]
| [[Grasp of Avarice]] || 1310 || [[Skywatch]], [[Cosmodrome]]|| [[30th Anniversary Pack]] ([[Beyond Light]]) || [[Fallen]] <br> [[Hive]] || || [[Phry'zhia, the Insatiable]] <br> [[Fallen Shield]] <br> [[Captain Avarokk, the Covetous]]
|-
|-
| [[Pit of Heresy]] || 940 || [[Necropolis]], [[The Pit (Pit of Heresy)|The Pit]], [[Cradle of Damnation]], [[Moon]] || [[Shadowkeep]] || [[Zulmak, Instrument of Torment]]
| [[Duality (dungeon)|Duality]] || 1550 || [[Leviathan (ship)|Derelict Leviathan]], [[The Moon]] || [[Season of the Haunted]] ([[The Witch Queen]]) || [[Cabal]] || [[Nightmare]]s || [[Nightmare of Gahlran, Sorrow Bearer]] <br> [[Nightmare of Emonut, Sworn of Moli Imoli]] <br> [[Nightmare of Ka'hok, Sworn of Umun'arath]] <br> [[Nightmare of Uroa, Sworn of Shayotet]] <br> [[Nightmare of Caiatl, Princess-Imperial]]
|-
|-
| [[Prophecy]] || 1040 || Heaven/Hell, [[Unknown Space]] || [[Season of Arrivals]] ([[Shadowkeep]]) || [[Kell Echo]]
| [[Spire of the Watcher]] || 1570 || [[Ares Spire]], [[Mars]] || [[Season of the Seraph]] ([[The Witch Queen]]) || [[Vex]] || [[Sol Divisive]] || [[Akelous, the Siren's Current]] <br> [[Persys, Primordial Ruin]]
|-
|-
| [[Grasp of Avarice]] || 1310 || [[Skywatch]], [[Cosmodrome]]|| [[30th Anniversary Pack]] ([[Beyond Light]]) || [[Captain Avarokk, the Covetous]]
| [[Ghosts of the Deep]] || 1790 || [[New Pacific Arcology]], [[Titan (moon)|Titan]] || [[Season of the Deep]] ([[Lightfall]]) || [[Hive]] || [[Lucent Brood]] || [[Ecthar, Sword of Oryx|Ecthar, Shield of Savathun]] <br> [[Šimmumah ur-Nokru|Šimmumah ur-Nokru, Lucent Necromancer]] <br>
|-
|-
| [[Duality (dungeon)|Duality]] || 1550 || [[Leviathan (ship)|Derelict Leviathan]] || [[Season of the Haunted]] ([[The Witch Queen]]) || [[Nightmare of Caiatl, Princess-Imperial]]
| [[Warlord's Ruin]] || 1790 || [[Windswept Crag]], [[European Dead Zone]] || [[Season of the Wish]] ([[Lightfall]]) || [[Taken]] <br> [[Scorn]] || || [[Rathil, First Broken Knight of Fikrul]] <br> [[Locus of Wailing Grief]] <br> [[Hefnd's Vengeance, Blighted Chimaera]]
|-
|-
| [[Spire of the Watcher]] || TBA || TBA, [[Mars]] || [[Season of the Seraph]] || TBA
| [[Vesper's Host]] || 1985 || [[Vesper Station]], [[Europa]] Orbit || [[Episode: Revenant]] ([[The Final Shape]]) || [[Fallen]] || || [[Raneiks Unified]]  <br> [[The Corrupted Puppeteer]]
|}
|}


==List of appearances==
==List of appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[Forsaken]]'' {{1st}}
**''[[Forsaken]]'' {{1st}}
**''[[Shadowkeep]]''
**''[[Shadowkeep]]''
***''[[Season of Arrivals]]''
**''[[Season of Arrivals]]''
**''[[Beyond Light]]''
**''[[30th Anniversary Pack]]''
***''[[30th Anniversary Pack]]
**''[[Season of the Haunted]]''
**''[[The Witch Queen]]''
**''[[Season of the Seraph]]''
***''[[Season of the Haunted]]''
**''[[Season of the Deep]]''
**''[[Season of the Wish]]''
**''[[Episode: Revenant]]''


==References==
==References==

Latest revision as of 15:39, October 17, 2024

This article is about 3-player activity. For Crucible Map, see The Dungeons.

Dungeons are an endgame activity playable by up to three players.

Overview[edit]

Dungeons are Raid-like activities that feature unique mechanics and bosses throughout. They are longer than Raid Lairs, but remain shorter than proper Raids, and can take less than an hour with a sufficiently coordinated fireteam. The first Dungeon, The Shattered Throne, debuted in Forsaken and was made available as an always accessible activity in Shadowkeep.

Difficulty[edit]

Dungeons are often much simpler and less strict than raids in a variety of ways. During encounters, fireteam members can be resurrected infinitely and the encounter will only wipe if all members are dead at the same time. There are no revive tokens or timers for light to fade. Furthermore, players can self-revive after 45 seconds. Unlike raids, bosses will never enrage and allow for as many damage phases as necessary to kill them. Encounter mechanics are generally simpler and every encounter is designed to be solo-able without the need for glitches of any kind, though having teammates can help speed up the process drastically.

Beginning with Grasp of Avarice, all dungeons released going forward would feature a master mode available several weeks after release on the newest or weekly rotator dungeon. Core mechanics remain largely the same, and the largest changes consist of higher light level enemies, modifiers such as surge, threat, or overcharged weapons, and higher boss damage resistance. Similarly to raids, champions are added to some encounters and artifice armor may drop from certain dungeons, though there are no adept variants of weapons.

The Vesper's Host dungeon featured a contest mode period for the first 48 hours it was available. Raid mechanics such as revive tokens and limited damage phases were added. Non-boss encounters featured a timer before a hard wipe, and boss encounters enraged after three damage phases. Furthermore, a hard wipe would occur if one or more players were dead for more than two and a half cumulative minutes, as would occur in raids. Similarly to raids, clearing contest mode rewarded a unique emblem and a guaranteed drop of the exotic weapon.

List of Dungeons[edit]

Dungeon Power Level At Release Location Expansion Species Factions Bosses
The Shattered Throne 570 Eleusinia, Ascendant Realm Forsaken Taken
Hive
Savathûn's Brood Labyrinth Architects
Asterion, Set Apart
Vorgeth, the Boundless Hunger
Dûl Incaru, the Eternal Return
Pit of Heresy 940 Necropolis, The Pit, Cradle of Damnation, The Moon Shadowkeep Hive Hidden Swarm Zulmak, Instrument of Torment
Prophecy 1040 Heaven/Hell, Unknown Space Season of Arrivals (Shadowkeep) Taken The Nine's Taken Phalanx Echo
Kell Echo
Grasp of Avarice 1310 Skywatch, Cosmodrome 30th Anniversary Pack (Beyond Light) Fallen
Hive
Phry'zhia, the Insatiable
Fallen Shield
Captain Avarokk, the Covetous
Duality 1550 Derelict Leviathan, The Moon Season of the Haunted (The Witch Queen) Cabal Nightmares Nightmare of Gahlran, Sorrow Bearer
Nightmare of Emonut, Sworn of Moli Imoli
Nightmare of Ka'hok, Sworn of Umun'arath
Nightmare of Uroa, Sworn of Shayotet
Nightmare of Caiatl, Princess-Imperial
Spire of the Watcher 1570 Ares Spire, Mars Season of the Seraph (The Witch Queen) Vex Sol Divisive Akelous, the Siren's Current
Persys, Primordial Ruin
Ghosts of the Deep 1790 New Pacific Arcology, Titan Season of the Deep (Lightfall) Hive Lucent Brood Ecthar, Shield of Savathun
Šimmumah ur-Nokru, Lucent Necromancer
Warlord's Ruin 1790 Windswept Crag, European Dead Zone Season of the Wish (Lightfall) Taken
Scorn
Rathil, First Broken Knight of Fikrul
Locus of Wailing Grief
Hefnd's Vengeance, Blighted Chimaera
Vesper's Host 1985 Vesper Station, Europa Orbit Episode: Revenant (The Final Shape) Fallen Raneiks Unified
The Corrupted Puppeteer

List of appearances[edit]

References[edit]