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[[File:PsiOpsBattlegrounds.jpg|thumb|300px|PsiOps Battlegrounds]]
[[File:DefiantBattlegroundsInfo.jpg|thumb|300px|Defiant Battlegrounds]]


'''Defiant Battlegrounds''' are three-player match-made [[Battlegrounds (activity format)|battleground]] activities that were released with ''[[Season of the Risen]]'', alongside ''[[The Witch Queen]]'' expansion.  
'''Defiant Battlegrounds''' are three-player match-made [[Battlegrounds (activity format)|battleground]] activities that were released with ''[[Season of Defiance]]'', alongside the ''[[Lightfall]]'' expansion.  


Originally, in order to access PsiOps Battlegrounds, players had to complete the first mission of [[The Witch Queen Campaign]], then interact with a flag in the [[Tower (Destiny 2)|Tower]]'s [[Hangar]]. With the release of ''[[Lightfall]]'', PsiOps Battlegrounds were added to the Vanguard Ops playlist.
To access Defiant Battlegrounds, players have to complete the first mission of [[Lightfall]]. [[Nimbus]] will hand them an [[Ascendant Scepter]] as a gift from [[Mara Sov]] and direct the player to the Vanguard equipment that appeared at [[Strider's Gate]], which will show a message from her and give the player a [[Quest]]. There is a playlist of Defiant Battlegrounds available from the [[H.E.L.M.]].


==Background==
==Background==
Following the discovery of [[Hive]] [[Lightbearer]]s during the Witch Queen campaign, Commander [[Zavala]], [[Saladin Forge]], [[The Guardian]], and [[Crow]] meet up with [[Empress Caiatl]] in order to discuss battle plans. Zavala requests [[Imperial Cabal]] support in dealing with [[Savathûn, the Witch Queen]]'s new weapons, to which Caiatl agrees. The joint [[The Coalition|coalition]] begins to work together in order to capture and research Hive Lightbearers using the powers of [[Psion]]s.
After the [[Black Fleet]]'s attack on [[Earth]], the [[Shadow Legion]] has begun taking prisoners among both the fighters and civilians. The Dark [[Cabal]] have set up several [[Shadow Legion Prison|Prison]]s to house these captives, [[Amanda Holliday]] among them. [[The Coalition]], coordinated by Queen Mara, [[Devrim Kay]], [[Mithrax, Kell of Light]] and [[Uldren Sov|The Crow]], follows the pilot's signal to one of these facilities. After freeing her, [[Guardian]] [[Fireteam]]s continue these incursions into the prisons.


==Gameplay==
==Gameplay==
There are three versions of PsiOps Battlegrounds, taking place in three different locations in [[Sol]] and fighting with one of the different Lightbearer variants. When the players reach the final boss, they will fight it until a third of its health is depleted. At that point, two [[Imperial Optus]] Psions will appear which will trap the Lightbearer, then open its inner world as a [[Mindscape]] and send the [[Guardian]]s into it. Within, the players will fight the Lightbearing Hive at peak power, and it will summon massive amounts of reinforcements. After losing a third of its health, the Hive will disappear and summon an [[Aspect of Savathûn]], or two for the second third. These Aspects are invulnerable to all damage, except for the [[Synaptic Spear]], which will appear in the arena. Once the Aspects are slain, the boss will reappear, and be vulnerable. Crushing the Lightbearer's [[Ghost]] will deprive it of the [[Light]], and finish the battle.
There are three versions of Defiant Battlegrounds, taking place in the main areas of Earth and its orbit. The players will use the Ascendant Scepter to open a portal to the [[Ascendant Realm|Ascendant Plane]], bypass the Pyramid warding, and return to the real world to infiltrate the prisons, fighting Shadow Legion and [[Taken]] forces along the way. The players will be able to light a [[balefire]] before they return to the real world and confront a prison warden. When the players reach the final boss, they will fight it until a third of its health is depleted. At that point, it will summon an immunity shield and fill the area with a Dark Fetor, which will damage players outside the safe zone over time. Players must light a balefire provided by the Ascendant Scepter in order to create a safe zone, and purify the essences of powerful Taken to bring down the boss' shield. This will be repeated twice before the Fetor dissipates and the boss is left completely vulnerable.


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==Loot==
==Loot==
*[[Coalition Shell]]
*[[Caretaker]] - [[Solar]] Adaptive Frame [[Sword]]
*[[Explosive Personality]] - [[Solar]] Wave Frame [[Grenade Launcher]]
*[[Perpetualis]] - [[Strand]] Adaptive Frame [[Auto Rifle]]
*[[Piece of Mind]] - [[Kinetic]] Rapid-Fire Frame [[Pulse Rifle]]
*[[Prodigal Return]] - [[Arc]] Lightweight Frame [[Grenade Launcher]]
*[[Recurrent Impact]] - [[Stasis]] Rapid-Fire Frame [[Machine Gun]]
*[[Raconteur]] - [[Stasis]] Precision Frame [[Combat Bow]]
*[[Sweet Sorrow]] - [[Arc]] Rapid-Fire Frame [[Auto Rifle]]
*[[Regnant]] - [[Void]] Adaptive Frame Grenade Launcher
*[[Thoughtless]] - Stasis Adaptive Frame [[Sniper Rifle]]
*[[Royal Executioner]] - Solar Adaptive Frame [[Fusion Rifle]]
*[[Tusked Allegiance Suit]]
*[[Under Your Skin]] - [[Void]] Precision Frame [[Combat Bow]]


==References==
==References==
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[[Category:Activities]]
[[Category:Activities]]
[[Category:Defiant Battlegrounds|*]]
[[Category:Battleground Activities]]
[[Category:Seasonal Activities]]

Latest revision as of 00:32, August 14, 2023

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Defiant Battlegrounds

Defiant Battlegrounds are three-player match-made battleground activities that were released with Season of Defiance, alongside the Lightfall expansion.

To access Defiant Battlegrounds, players have to complete the first mission of Lightfall. Nimbus will hand them an Ascendant Scepter as a gift from Mara Sov and direct the player to the Vanguard equipment that appeared at Strider's Gate, which will show a message from her and give the player a Quest. There is a playlist of Defiant Battlegrounds available from the H.E.L.M..

Background[edit]

After the Black Fleet's attack on Earth, the Shadow Legion has begun taking prisoners among both the fighters and civilians. The Dark Cabal have set up several Prisons to house these captives, Amanda Holliday among them. The Coalition, coordinated by Queen Mara, Devrim Kay, Mithrax, Kell of Light and The Crow, follows the pilot's signal to one of these facilities. After freeing her, Guardian Fireteams continue these incursions into the prisons.

Gameplay[edit]

There are three versions of Defiant Battlegrounds, taking place in the main areas of Earth and its orbit. The players will use the Ascendant Scepter to open a portal to the Ascendant Plane, bypass the Pyramid warding, and return to the real world to infiltrate the prisons, fighting Shadow Legion and Taken forces along the way. The players will be able to light a balefire before they return to the real world and confront a prison warden. When the players reach the final boss, they will fight it until a third of its health is depleted. At that point, it will summon an immunity shield and fill the area with a Dark Fetor, which will damage players outside the safe zone over time. Players must light a balefire provided by the Ascendant Scepter in order to create a safe zone, and purify the essences of powerful Taken to bring down the boss' shield. This will be repeated twice before the Fetor dissipates and the boss is left completely vulnerable.

Defiant Battleground Location Shadow Commander
Defiant Battleground: EDZ European Dead Zone, Earth Warden Vincu'us, Shadow Legion
Defiant Battleground: Cosmodrome Cosmodrome, Earth Zatocc, Devoted to the Witness
Defiant Battleground: Orbital Prison Orbital Prison Ship, Earth's Thermosphere Bracus Kravaum, Shadow Legion

Loot[edit]

References[edit]