Walker: Difference between revisions

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==Armament==
==Armament==
The Fallen Walker is equipped with an impressive armament, making use of a chin-mounted machine gun (dealing Arc damage) for anti-personnel purposes while its main gun is a powerful top-mounted swiveling cannon that fires high-velocity rounds with explosive force (which deals Solar damage). The cannon has a laser-sight that shows where it is aiming, and its rounds have a high blast radius. Mounted on its main gun turret is a missile pod launcher that fires laser-guided, high-velocity high-explosive missiles (also Solar damage). It also can emit an area-of-effect melee attack that causes immense knockback, which it uses every time it gets back up, or a Guardian gets too close. They are capable of being deployed via [[Fallen Skiff]]s by low-altitude drops,<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref> and can deploy [[Fallen Shank]]s and bouncing mines.<ref name=E3 Demo BTS>[http://www.bungie.net/7_Building-the-Destiny-E3-Reveal/en-us/News/News?aid=10838 Building the Destiny E3 Reveal]</ref>
Usually deployed during low-altitude drops from [[Fallen Skiff]]s<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref>, the Fallen Walker is equipped with an impressive and varied arsenal that allows it to efficiently deal with just about any type of threat. Mounted under the command pod is an Arc based chin-mounted machine gun that is capable of cutting down swaths of personnel in seconds. On its back, is its main weapon; a swivel-mounted Solar based cannon that fires high-velocity, high-explosive rounds powerful enough to eliminate clusters of enemies, or even down a [[Guardian]] in a single shot. However, this weapon requires the use of the built-in laser sight to lock-on to its target(s). Mounted on the side of its main gun is a missile pod capable of launching a small salvo of Solar, laser-guided, high-velocity missiles. Lastly, the Walker can emit a powerful Arc pulse to knockback any enemies that get too close to it or to provide cover for itself when recovering from being knocked down. For additional protection and support, the Walker can deploy [[Fallen Shank|Shanks]] and/or bouncing mines.<ref name=E3 Demo BTS>[http://www.bungie.net/7_Building-the-Destiny-E3-Reveal/en-us/News/News?aid=10838 Building the Destiny E3 Reveal]</ref>


==Strategy==
==Strategy==

Revision as of 08:29, November 1, 2017

"I don't have time to explain why I don't have time to explain."
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Walker
Destiny-DevilWalker-Render.png
Production information

Manufacturer:

Fallen

Model:

Spider Tank

Technical specifications

Other system(s):

Shock Emission
Shank Deployer

Hull:

Heavily Armored

Armament:

Laser Cannon
Missile Pod
Nose Repeater
Shock Grenades

Crew:

Automated

Usage

Role(s):

Heavy Assault
Drilling Vehicle
Area Defense

Affiliation:

House of Dusk

 

The Fallen Walker is a vehicle used by the Fallen. It is a powerful enemy that typically appears in Strikes and large-scale Public Events.[1]

Armament

Usually deployed during low-altitude drops from Fallen Skiffs[2], the Fallen Walker is equipped with an impressive and varied arsenal that allows it to efficiently deal with just about any type of threat. Mounted under the command pod is an Arc based chin-mounted machine gun that is capable of cutting down swaths of personnel in seconds. On its back, is its main weapon; a swivel-mounted Solar based cannon that fires high-velocity, high-explosive rounds powerful enough to eliminate clusters of enemies, or even down a Guardian in a single shot. However, this weapon requires the use of the built-in laser sight to lock-on to its target(s). Mounted on the side of its main gun is a missile pod capable of launching a small salvo of Solar, laser-guided, high-velocity missiles. Lastly, the Walker can emit a powerful Arc pulse to knockback any enemies that get too close to it or to provide cover for itself when recovering from being knocked down. For additional protection and support, the Walker can deploy Shanks and/or bouncing mines.Cite error: Invalid <ref> tag; invalid names, e.g. too many

Strategy

The Fallen Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. For a start, its main cannon is laser guided and will remain fixated on a certain spot, giving Guardians enough time to evade its explosive rounds. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the Walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. This strategy also works without a fireteam, since the walker moves slowly. It is recommended not to approach the Walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they take less damage than armored legs.

While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the Walker's overall firepower. The main turret itself cannot be removed.

Appearances

Missions

Public Events

Adventures

Strikes

Raids

Variants

A Noble Devil Walker.


Trivia

Before the reveal of its name at the E3 2013 Destiny Gameplay Demo, the Fallen Walker was known as the Spider Tank.

Gallery

List of appearances

References

  1. ^ Destiny Tracker - Fallen Arsenal
  2. ^ Eurogamer - PS4 E3 2013 Sony Conference
  3. ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.