Call to Arms: Difference between revisions

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==Overview==
==Overview==
Players must complete [[Crucible]] matches. Every completed match, win or lose, grants 2% towards the goal, and player kills grant a further 1% per every two kills, rounded up; a average match may net around 10%. Completing the Call to Arms rewards one Luminous Engram, which can drop [[Nightfall]]-quality loot.
Players must complete [[Crucible]] matches. Completing the Call to Arms rewards one Luminous Engram, which can drop [[Nightfall]]-quality loot.


The PvE equivalent of this activity is the weekly [[Flashpoint]].
The PvE equivalent of this activity is the weekly [[Flashpoint]].


==List of Appearances==
==Notes==
*''[[Destiny 2]]'' {{1st}}
[https://www.bungie.net/en/News/Article/46352 ''Destiny 2'' update 1.0.3] altered the amount of Crucible matches necessary to complete the Call to Arms. Originally, every win granted 10% towards the goal, and every loss granted 7%. Player participation, measured by kills and assists, could boost that percentage slightly. In all, an average match would net around 10%, though it was possible to complete the Call to Arms in fewer than 10 matches.


{{Activities}}
{{Activities}}


[[Category:Activities]]
[[Category:Activities]]

Revision as of 03:42, September 26, 2017

Call to Arms is a weekly challenge given by Lord Shaxx in Destiny 2.

Overview

Players must complete Crucible matches. Completing the Call to Arms rewards one Luminous Engram, which can drop Nightfall-quality loot.

The PvE equivalent of this activity is the weekly Flashpoint.

Notes

Destiny 2 update 1.0.3 altered the amount of Crucible matches necessary to complete the Call to Arms. Originally, every win granted 10% towards the goal, and every loss granted 7%. Player participation, measured by kills and assists, could boost that percentage slightly. In all, an average match would net around 10%, though it was possible to complete the Call to Arms in fewer than 10 matches.