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{{New content|Destiny 2}}
'''Call to Arms''' is a weekly challenge given by Lord [[Shaxx]] in ''[[Destiny 2]]''.
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'''[[Call To Arms]]''' is an event in ''[[Destiny 2]]'' where players can face off in the [[Crucible]] for high-tier loot and gear.


==Trivia==
==Overview==
*Since Call To Arms is a high level event devoted to earning special rewards, it is comparable to [[Flash Point]]s.
Players must complete [[Crucible]] matches. A single completed match grants 15% towards the goal, with a bonus for kills and assists; an average match should net between 20 and 30%. Completing the Call to Arms rewards one Luminous [[Engram]], which can drop [[Nightfall]]-quality loot. Players on [[wikipedia:Xbox One|Xbox One]] will complete an achievement if Call to Arms is completed.
 
The PvE equivalent of this activity is the weekly [[Flashpoint]].
 
==Notes==
[https://www.bungie.net/en/News/Article/46352 ''Destiny 2'' update 1.0.3] altered the amount of Crucible matches necessary to complete the Call to Arms. Originally, every win granted 10% towards the goal, and every loss granted 7%. Player participation, measured by kills and assists, could boost that percentage slightly. In all, an average match would net around 10%, though it was possible to complete the Call to Arms in fewer than 10 matches.


{{Activities}}
{{Activities}}
[[Category:Activities]]

Latest revision as of 23:00, July 2, 2020

Call to Arms is a weekly challenge given by Lord Shaxx in Destiny 2.

Overview[edit]

Players must complete Crucible matches. A single completed match grants 15% towards the goal, with a bonus for kills and assists; an average match should net between 20 and 30%. Completing the Call to Arms rewards one Luminous Engram, which can drop Nightfall-quality loot. Players on Xbox One will complete an achievement if Call to Arms is completed.

The PvE equivalent of this activity is the weekly Flashpoint.

Notes[edit]

Destiny 2 update 1.0.3 altered the amount of Crucible matches necessary to complete the Call to Arms. Originally, every win granted 10% towards the goal, and every loss granted 7%. Player participation, measured by kills and assists, could boost that percentage slightly. In all, an average match would net around 10%, though it was possible to complete the Call to Arms in fewer than 10 matches.