Axis Mind: Difference between revisions

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Revision as of 17:46, November 24, 2020

Axis Mind
Statistics

Species:

Vex

Collectives:

Descendants
Hezen Corrective
Precursors
Sol Divisive
Sol Collective
Virgo Prohibition

Functions:

Control of Vex Units
Distributions of Collective Mind

Mission:

Eye of a Gate Lord
A Rising Tide
The Black Garden
The Nexus
Vault of Glass
The Undying Mind
Prison of Elders
Echo Chamber
The Inverted Spire
The Pyramidion
A Garden World
Omega
Leviathan, Eater of Worlds

Combat information

Weapon(s):

Torch Hammer (Minotaurs)
Aeon Maul (Hydras)
Harpy Slap Rifle (Harpies)
Line Rifle (Hobgoblins)

Abilities:

Teleportation (common)
High Durability (always)
Summon Vex (always)

 

Axis Minds are powerful Vex units with the ability to control masses of other Vex units. They are to carry out a specific goal, as they are distributions of the Vex collective mind.[1] Axis Minds most commonly take on the form of Minotaurs or Hydras, though there are also Hobgoblins and Harpies that hold this position, such as the Gorgons in the Vault of Glass.[2]

Known Axis Minds

Gallery

List of appearances

References

  1. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Grimoire: Prohibitive Mind
  2. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard