Perfected Captain: Difference between revisions

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(→‎Gameplay: Some clarifying on their weapon about shot tracking.)
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{{Fallen infobox
{{Boss infobox
|nameBG=#660000
|BG=#282828
|sectionBG=#660000
|lineBG=#282828
|image= [[File:Maxrsdefault.jpg|300px]]
|image= [[File:Maxrsdefault.jpg|300px]]
|name= Perfected Captain
|name= Perfected Captain
|species= [[Fallen]]
|species= [[Fallen]]
|type= [[Splicer Captain]]
|class= [[Splicer Captain]]
|house= [[Devil Splicers]]
|faction= [[Devil Splicers]]
|gender= Various
|gender=  
|rank= Forge Champion
|rank= [[Ultra]]
|mission= [[Archon's Forge]]
|mission= [[Archon's Forge]]
|height= 12'1
|height=  
|weight=
|weight=
|weapon(s)= [[Shock Rifle]]
|weapon= [[Shock Rifle]]
|abilities= High Durability <br> Rapid Movement <br> [[SIVA]] Teleport <br> Splicer Seeker <br> Ultra Smash <br> Summon Splicers <br> Summon [[SIVA Node|Nodes]]
|ability= High Durability <br> Rapid Movement <br> [[SIVA]] Teleport <br> Splicer Seeker <br> Ultra Smash <br> Summon Splicers <br> Summon [[SIVA Node|Nodes]]
}}
}}


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==Gameplay==
==Gameplay==
 
Perfected Captains are unlike any other [[Captain]] encountered in the Archon's Forge in that they behave more like [[Archon]]s. They slowly creep up on Guardians while firing their [[Shock Rifle]] like a machine gun, pushing the player into cover for a brief moment only to flush them out. Their Shock Rifle is a regular, non-[[SIVA]] [[Arc]] variant, so it does not have a higher muzzle velocity but possesses an even greater degree of shot tracking than a normal version and is highly damaging. But if their ranged weapon doesn't work, then they will teleport a long distance and then follow that up with an Ultra Smash, a shockwave that produces massive knockback and high damage, although it is most often an instant kill for any player who gets too close. Perfected Captains are also capable of tanking dozens of attacks before they go down.
Perfected Captains are unlike any other [[Captain]] encountered in the Archon's Forge in that they behave more like [[Archon]]s. They slowly creep up on Guardians while firing their [[Shock Rifle]] like a machine gun, pushing the player into cover for a brief moment only to flush them out. Their Shock Rifle is a regular, non-[[SIVA]] [[Arc]] variant, so it does not have a higher muzzle velocity but possesses an even greater degree of shot tracking and is highly damaging. But if their ranged weapon doesn't work, then they will teleport a long distance and then follow that up with an Ultra Smash, a shockwave that produces massive knockback and high damage, although it is most often an instant kill for any player who gets too close. Perfected Captains are also capable of tanking dozens of attacks before they go down.


This means that high-impact weaponry that is capable of sustained fire will be the best option here, as they will reliably keep him stunlocked for a long time. Using the [[Iron Battle Axe]]'s heavy attack will send the Perfected Captain flying, allowing the player to keep him pinned in a corner and opening up the opportunity for other players to open fire on him from afar.
This means that high-impact weaponry that is capable of sustained fire will be the best option here, as they will reliably keep him stunlocked for a long time. Using the [[Iron Battle Axe]]'s heavy attack will send the Perfected Captain flying, allowing the player to keep him pinned in a corner and opening up the opportunity for other players to open fire on him from afar.
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<references/>
<references/>


{{bossD1}}
{{Bosses|D1}}


[[Category:Splicer]]
[[Category:Splicers]]
[[Category:Fallen]]
[[Category:Fallen]]
[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 11:15, January 12, 2023

Perfected Captain
Maxrsdefault.jpg
Biographical information

Species:

Fallen

Faction:

Devil Splicers

Rank:

Ultra

Class:

Splicer Captain

Combat information

Mission:

Archon's Forge

Weapon(s):

Shock Rifle

Abilities:

High Durability
Rapid Movement
SIVA Teleport
Splicer Seeker
Ultra Smash
Summon Splicers
Summon Nodes

 

Perfected Captains are unique Splicer Captains that have achieved the rank of "Perfected" and thus serve as champions in the Archon's Forge Arena. They can be summoned by inserting a Perfected SIVA Offering into the console right next to the arena.

Gameplay[edit]

Perfected Captains are unlike any other Captain encountered in the Archon's Forge in that they behave more like Archons. They slowly creep up on Guardians while firing their Shock Rifle like a machine gun, pushing the player into cover for a brief moment only to flush them out. Their Shock Rifle is a regular, non-SIVA Arc variant, so it does not have a higher muzzle velocity but possesses an even greater degree of shot tracking than a normal version and is highly damaging. But if their ranged weapon doesn't work, then they will teleport a long distance and then follow that up with an Ultra Smash, a shockwave that produces massive knockback and high damage, although it is most often an instant kill for any player who gets too close. Perfected Captains are also capable of tanking dozens of attacks before they go down.

This means that high-impact weaponry that is capable of sustained fire will be the best option here, as they will reliably keep him stunlocked for a long time. Using the Iron Battle Axe's heavy attack will send the Perfected Captain flying, allowing the player to keep him pinned in a corner and opening up the opportunity for other players to open fire on him from afar.

List of appearances[edit]

References[edit]