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  • The Deafening Blasts are Ultra Knights that serves as the bosses of the fourth and sixth levels of the Escalation Protocol World Event. They are some of
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  • Moag, the Deafening Volley was a Cabal Colossus that was encountered in the European Dead Zone Flashpoint. However, Moag's appearance was removed along
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  • from Wrathborn Hunts Weapons Deafening Whisper - Void Grenade Launcher Corsair's Wrath - Solar Linear Fusion Rifle Blast Battue - Arc Grenade Launcher
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  • "The engine's deafening roar is oddly satisfying." — Vehicle Description Off My Lawn is an Exotic Sparrow introduced during Season of the Deep for Solstice
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  • them. Choking Blade–a Vanquisher which appears as the boss of Level 3. Deafening Blast—a Knight which appears as the boss of Level 4 and appears alongside
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  • again four stages and two shadowrifts. The boss of this level is the Deafening Blast. A useful tip for this event to to kill an Interceptor Pilot an operate
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  • Crucible Bounty. Martyr's Retribution - Chance reward from the Sundial Deafening Whisper - Chance reward from Warthborn Hunts Ignition Code - Chance reward
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  • Guardians from breaching the security mesh layer barring the path to The Blast. Naksis is seen in the final wave of the Hack the Mesh Generator, acting
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  • him. Just like others of his kind, Gor'ath Gath is capable of projecting a blast of energy from his shield, which can send Guardians flying into greater dangers
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  • keeps hers close, heavy and held dear. Without them, the silence would be deafening. Destiny 2 Season of the Haunted (First appearance) Bungie (2022/5/24)
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  • Revenant Shrieker posted in the area. If the player gets too close, they will blast the ground with Solar flame, creating a shockwave to push them back. A large
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  • Revenant Shrieker posted in the area. If the player gets too close, they will blast the ground with Solar flame, creating a shockwave to push them back. A large
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  • he doesn't see the frozen kama hurtling towards him. It strikes with a deafening crack; the Servitor is gone. The Captain flees for cover, but it's too
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  • of a Compression Blast regular Incendiors have, Baurisk will instead launch a large, arcing purple Solar fireball, called an Umbral Blast, which causes explosive
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  • Petra replied. "Send it." Jolyon let out a long, slow exhale. Then: a deafening BOOM as The Supremacy kicked. Petra didn't bother to check the target.
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  • Harpy's armor, making it vulnerable to damage, as well as delay its Repulsion blast, which can blow them off the tower to their death. Once Akelous is stripped
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  • pods on the back of their armor. These missiles have a high velocity and blast radius, so dodging them can prove to be a difficult prospect because if a
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  • their fellows. Yächaar quickly targets the closest foe it sees, blasting them with its Eye Blast and getting in melee range to smash them with its Ground Slam
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  • Shield or after being enraged, the Prime Ether Servitor switches to a five blast burst attack that deals Arc damage. The Servitor will also unleash a powerful
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  • could also release Ground Explosions, attacks similar to a Psion' Psionic Blast, which tracked every player's last known location. Arguably, the most challenging
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  • of the Chimera Side view of the Chimera Blight Seeker Burst Void Eversion Blast The Chimera within the Watchtower When posing as Mara Sov, the Voice (if
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  • connecting the Blights and Inomina. The Chimera is highly durable and will blast players with its Void Eversion attack as it moves across the arena. Inomina
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  • stand still in front of the Scarlet Keep, pelting the Guardians with its Eye Blast. Destiny 2 Shadowkeep (First appearance)
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  • Summoning activity. It wields a Flame Cleaver and has the ability to use Fire Blast. They are assisted by Revenant Ogres and Knights with Boomers. During the
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  • nearby Vex. Entering close proximity of Riliks will cause him to relentlessly blast rockets at the player in the hopes of defeating them. Riliks is a Major will
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  • but dangerous opponent. Her only personal offensive move is the Darkness Blast, but it is fired with incredible speed and precision. Coupled with her reinforcements
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  • was confronted by several Minotaurs and a Hydra. He unleashed a massive blast of Void energy and destroyed the Vex minds. With his path now clear, Kargen
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  • causing an explosion and dealing significant damage to anyone caught in the blast. Large hordes of Scorn will spawn continuously to assist in repelling the
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  • from this mechanic, Asbel will behave like any other Ogre—blasting enemies with its Eye Blasts, moving to get a better angle at these targets before slamming
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  • the player. The Scorn will move around the arena, blasting att the player with a powerful Scorn Blaster, while reinforcements continuously spawn to try and
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  • it roams through the trees of the Gardens. It will only use its Psionic Blast and melee attacks if its Major Nightmare Incendior backups are present. Killing
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  • she has a slew of Void abilities. Her main attack is a dart-like Darkness Blast, which can quickly drain a player's health. When an enemy gets too close
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  • weak spot. When this happens, it will begin to utilize its Annihilation Blaster to try to kill the Guardians quickly, rising up in the air with its jets
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  • attack. As a Wizard, the Nightmare of Omnigul's main attack is the Darkness Blast, which can shred a Guardian's health in seconds. The Nightmare will also
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  • Cabal Shield. Like others of his kind, Grask is capable of projecting a blast of energy from his shield, which can send Guardians flying into greater dangers
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  • The mine's payload creates a large spherical field that blinds, slows and deafens anyone caught in its radius. Even Sparrows are affected, getting stuck in
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  • Oryx's main means of attack is launching volleys of Void Darkness Blasts, and blasting foes that move close with a Rage of Oryx knockback attack. It usually
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  • side of the encounter. Once one of the doors is opened by firing a charged blast from the cannon into a receptacle, the text: Dormant Hive stir to protect
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  • seen as a Major Bloodguard Centurion. He is also backed by 2 Unsanctioned Blasters. Destiny 2 (First appearance)
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  • also spawn to overwhelm the player. The Ultra will fly around the area, blasting at the player. Killing the Proxy will end the adventure, rewarding the
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  • Brakion's terminal. Like other Cyclops, it will bombard the player with Void blasts until entering a berserk phase or dead. Numerous adds will also spawn to
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  • with a massive Cleaver, which will hopefully catch the Deception in the blast and kill it. It's possible they could be Ceremonial Bather Cabal that were
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  • from the vicinity. An Xohol is armed with a Shredder and will continuously blast players with its weapon from a mid range distance. If players get too close
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  • its gaze, which can rapidly kill one if they do not find cover from the blast. It is also capable of creating and throwing Solar Mortar grenades at long
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  • Kagathos will continuously move around the arena, damaging the player with Void blasts. The Vex Mind is the final encounter of the quest. Kagathos' possible purpose
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  • floating off in the distance, and will bombard players with powerful Darkness Blasts and blow them into the air with knockback runes, all while her plentiful
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  • act and behave like In Anânh, Brood Queen, where she will cast Darkness Blasts, slam the ground if anyone gets too close, and occasionally use her Fire
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  • spawned behind an Ether barrier and began to pummeling the player with Arc blasts. There were also more waves of Scorn that will appear to reinforce the Vengeful
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  • arena to better launch targets into the bottomless pit with its Compression Blasts. However, it has no particular mechanics after being made physical by planting
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  • two created the substance. Serkuleks bombarded the player with Void energy blasts while summoning Fallen to assist it. When reaching health checkpoints, the
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  • like a typical Ogre in combat, using a highly-damaging stream of Void eye blasts from a distance and slamming the ground during close combat, and would occasionally
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  • Wizard, drowning the area in Clouds of Darkness and firing her Darkness Blasts at the player. Destiny 2: Shadowkeep (First appearance) Bungie (2019/10/1)
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  • powerful Wizard, drowning the area in Poison Clouds and firing her Darkness Blasts at the player. Destiny 2: Shadowkeep (First appearance) Bungie (2019/10/1)
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  • Wizard, drowning the area in Clouds of Darkness and firing her Darkness Blasts at the player. Destiny 2: Shadowkeep (First appearance) Bungie (2019/10/1)
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  • relics in the Gardens of Esila. The Ogre will bombard the player with Void blasts while lesser Hive troops swarm them. To defeat the boss, players simply
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  • Spire activity. When the encounter starts, Golakh will attack using its Eye Blasts and stomp on players that move too close. On the path surrounding the arena
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  • that area for the rest of the encounter, bombarding the player with Void blasts. It's rotating shields will also prevent of fraction of damage input. Killing
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  • cannons on both sides of its hull, and it will rapidly fire powerful Void blasts that can wipe you out quickly if you fail to evade them. The Oppressive
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  • of the Temple of the Navigator. Both these times, he will stay back and blast the Guardians and Scorn with Vicious Light, retreating after taking a small
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  • the surrounding area. When spotted, the player will be bombarded with Void blasts from Acanthos while being swarmed by both Fallen and Vex. After damaging
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  • crashes into Europa. Taniks will mercilessly follow the players and blast them with solar blasts from its Molten Welder. The escape room will close itself, trapping
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  • device to fire Scorn Rockets one after another, each of which deals high blast damage; every time her health reaches a certain threshold, she will duck
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  • turn their attention toward the player when they be interrupted, and start blasting away at them with their Molten Welder. However, they won't be staying in
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  • with the other numerous Vex. It will rapidly bombard the players with Void blasts and pursue them to stomp on them if they get close. On some occasions though
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  • Two Enhanced Shanks will spawn and players must take caution as their Void blasts from their turrets can deal damage at a fast rate. They're also highly durable
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  • shield. From then on, the massive Taken will fight by firing its Eversion blasts and Seekers at all foes it sees, while summoning large amounts of reinforcements
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  • themselves from incoming attacks. They will frequently alternate between a Scorn Blaster and a Mine Launcher, forcing the player to constantly stay on their toes
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  • distances. Getting too close will cause it to unleash a powerful psionic blast from its hand, which will send you flying backwards into the air. As a Void
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  • identically to the average Minotaur, holding its position while continuously blasting its enemies with Void projectiles from its Torch Hammer. It also has a
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  • amounts of their fellows. Irûn quickly targets the closest foe it sees, blasting them with its Rotten Surge and getting in melee range to smash them with
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  • Methodios wields a Torch Hammer into battle, firing at the player with explosive blasts of Void energy. Despite its size, it is capable of moving rather fast, and
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  • breaking line of sight. If a player moves close, J4W-S will not hesitate to blast the ground, creating a powerful shockwave that can throw one into the abyss
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  • reinforcements. The Nightmare will fight like other Wizards, firing multiple darkness blasts from its hands to attack foes and deploy a cloud of darkness to slow and
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  • battle. On top of their normal Ogre Abilities, consisting of powerful Eye Blasts and Ground Slams, Sumok is also capable of hiding behind a large Wall of
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  • the boss and their forces are located. Yirksii is equipped with a Scorn Blaster, which charges up and fires volleys of Solar projectiles in bursts of three
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  • reinforcements to stop them. Xaras will continuously fire Void Eversion blasts, and is capable of moving around the arena through flight. It is also highly
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  • fight. Cutlaaks wields a Molten Welder into battle, firing volleys of Solar blasts to bombard the Fireteam. They will often teleport up to either of the two
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  • their eyes changing from green to a bright blue along with using Darkness Blasts at any nearby player. Once they have been weakened, Imperial Optus Psions
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  • frequently casting Clouds of Darkness and bombarding the player with Darkness Blasts, and are also protected by Solar Absorption Shields, though not very durable
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  • behind them with two additional Servitors and attack the players with Void blasts from its Servitor Eye. The two smaller Servitors also provide Ether immunity
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  • encounter, Volmâr will be impervious to all damage, raining down their Darkness Blasts on their enemies. Positioning themself in the center of the arena, they
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  • critical spot. After a couple of seconds, the Servitor will send out an EMP blast that gives all Guardians a random debuff: Continuous, Parallel or Angular
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  • Archivist Wizard. The Knight wields a Boomer into battle, firing powerful Arc blasts that can travel long distances at their enemies. They are capable of creating
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  • constantly walking, pelting any targets with its powerful Overchaged Ether blasts. Getting too close to the Abomination will prompt it to use its powerful
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  • fights similarly to Zulmak and will stay at a distance while firing Fire Blasts as his Revenant and Blistered Knights fight for close combat. He will occasionally
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  • to defend it. The Nightmare carries a Scorch Cannon for ranged combat, blasting Solar rockets which can stick for a second and detonates. It will also
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  • Hiak'ar utilizes a Boomer in combat, which can fire large, long-ranged Arc blasts in quick succession. As a Lightbearer Knight, they are also capable of deploying
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  • pirates. Ei Arat is capable of rapidly maneuvering through the air and blasting their enemies with Arc projectiles from her palms. Being a Lightbearer
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  • with a Molten Welder, which can fire powerful, descending volleys of Solar blasts. They also possess a powerful stomp attack, which they can use to knock
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  • Hive Boomer. The explosive Arc bolts discharged from the weapon can quickly blast through a Guardian's shield and health. He will stomp the ground at close
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  • strength. Morgeth will rise and will start focusing the player/s with Arc blasts. To be able to damage the boss, player/s will need to get a ten stack on
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  • Wizard, drowning the area in Clouds of Darkness and firing her Darkness Blasts at the player. As she loses health, she will move deeper in the area, and
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  • smash, Kridis is capable of generating special projectiles of Stasis and blast them to the direction of the Guardians. Players are advised to move swiftly
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  • a barrage of Supplicant missiles, which will seek their targets out and blast them apart. After a short while, the prismatic barrier will re-calibrate
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  • the attack, as well as blue circles on the ground that designate where the blasts are going to land, so it is important to keep an eye out for any of these
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  • which they utilize throughout the battle. At the beginning, they can summon blasts of Arc energy to bombard the player's current position, making it important
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  • single player of the team to focus on, shooting a constant stream of Void blasts at them, switching periodically. As its health is depleted, it will periodically
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  • left on the plate after a few seconds will be instantly killed by a Fire Blast. This process is repeated until either Zulmak or the fireteam is killed.
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  • concentrates fire, the Commander will finally capitulate. Commander Dracus Dracus blasting his Slug Shotgun Dracus jumping into battle A close-up of Dracus Dracus
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  • is otherwise functionally identical to Hydras in that it is capable of blasting through a Guardian's shield very quickly with its Aeon Maul. The Undying
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