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'''Battlegrounds''' is a seasonal match made three player [[Arena]] activity type, available in [[Vanguard Ops]]. Battlegrounds typically release in seasons and follow the story of said season.
[[File:Destiny-BridgeSentinel-Render.jpg|thumb|150px|A render of an Annihilator Totem.]]
==Original Battlegrounds==
{{quote|Ir Anûk pulled a sword star out of the sky. Together the wizards charged it with killing power and made an annihilator totem, which they used to smash the Vex|[[Books of Sorrow]]<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#XXXIX:_Open_your_eye:_go_into_it|XXXIX: Open your eye: go into it]]''</ref>}}
[[File:Battlegrounds1.jpg|350px|right|thumb|Battleground: [[Hailstone]].]]


The original '''Battlegrounds''' activity is a match made three player [[Arena]] that was released with ''[[Season of the Chosen]]''. In it, the three players assault a fortified [[Cabal]] position and hunt down a Cabal commander seeking to join [[Empress Caiatl]]'s [[War Council]]. All four of the original Battlegrounds were added to the [[Vanguard]] playlist with the release of ''[[The Witch Queen]]''.
'''Annihilator Totems''' are [[Hive]] constructs found in [[Crota, Son of Oryx|Crota's]] [[Oversoul Throne|netherworld]], the [[Basilica]] and the [[Chamber of Suffering]] that appear to act as security measures.<ref>'''Bungie (2015/12/9)''', ''[[Destiny]]: [[The Dark Below]], PlayStation 4, Activision Blizzard, [[Crota's End]]''</ref><ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], PlayStation 4, Activision Blizzard, [[King's Fall]]''</ref> However the Totem itself would find use in the hands of Oryx's Sisters, where in the [[Savathûn, the Witch Queen|Savathûn's]] [[Lucent Brood]] they would use them as Ritual Conduits, and in [[Xivu Arath's Horde]] they would see use to be instruments of War and sound [[Xivu Arath, God of War|her]] Overwhelming Battlesong.


===Structure===
==History==
Battlegrounds are similar to [[Strikes]], in that they are a 3-person activity that pits players against various obstacles throughout an extended area of the map. Players have to complete two objectives, during which they will have to fight a [[Major]] enemy (if running the battleground from the map) or a [[Champion]] (if running from a playlist). Battlegrounds contain a larger concentration of enemies compared to strikes, especially during the battle with the boss.
They were created by the Deathsinger twins [[Ir Halak, Deathsinger|Ir Halak]] and [[Ir Anûk, Deathsinger|Ir Anûk]] to battle the [[Vex]] when they invaded [[Oryx]]'s [[Ascendant Realm]], the [[High War]], after [[Crota]] accidentally cut a hole through space and time.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#XXXVIII:_The_partition_of_death|XXXVIII: The partition of death]]''</ref> Even after the death of Crota, Oryx and the Daughters who made the totem, it would find use in the [[Lucent Brood|hands]] [[Hidden Swarm|of]] [[Xivu Arath's Horde|other broods]] as powerful tools for their schemes whether it be as Instruments of War under [[Xivu Arath, God of War|Xivu Arath]], or as Ritual Conduits in the hands of the [[Hidden Swarm|Hive of the Moon]] or [[Savathûn, the Witch Queen|Savathûn's]] [[Lucent Brood|light empowered brood]]


In the last section, the players will be presented with a post (functioning like a rally banner) that allows them to begin the [[Rite of Proving]] and fight a Cabal boss. Every third of its health bar, the boss will become immune to damage and move to a different section of the arena. To deactivate the immunity shield, the players will have to defeat a Shield Bearer (either a Major or a Champion). At half of its second and last third of its health bar, the boss will summon a [[Portable Cabal Shield]] and retreat inside. The shield will stay active until destroyed or until the boss is deprived of its remaining health, whichever comes first. All throughout this phase, an increasing amount of Cabal enemies will spawn, so players have to be quick to finish the battle, lest they be overwhelmed.
==Gameplay==
In [[Crota's End]], four Totems play a part during the Bridge encounter, two on either side of the Bridge. When Guardians attempt to form the Bridge from either side, the two Totems on the same side will begin to charge up, and will eventually release a blast of energy that kills all Guardians. Annihilator Totems can be suppressed by a Guardian standing in close proximity to them, allowing the Bridge to form without Guardians perishing. When three Guardians have successfully crossed, they start forming the Bridge from the other end.  


{| class="wikitable"
In [[King's Fall]], when the Brand of the Weaver/Unraveler is picked up, the nearby Annihilator Totems begin to charge and will cause a wipe if allowed to discharge. Like in Crota's End, Guardians must stand on the Totems in order to suppress them, but Guardians must alternate whom stands on the Totems based on who is holding the brands.
|-
! Battleground !! Location !! Council Aspirant
|-
| [[Behemoth (Battleground)|Behemoth]] || [[Arcadian Valley]], [[Nessus]] || [[Commander Dracus]]
|-
| [[Foothold]] || [[Cosmodrome]], [[Earth]] || [[Val Ma'rag]]
|-
| [[Hailstone]] || [[Rathmore Chaos]], [[Europa]] || [[Basilius the Golem]]
|-
| [[Oracle (Battleground)|Oracle]] || [[Arcadian Valley]], [[Nessus]] || [[Ixel, the Far-Reaching]]
|}


===Rewards===
In [[Pit of Heresy]], there is one totem found in the Chamber of Suffering and functions just like it does in any other appearance. If allowed to discharge it wipes the team.
Completing a map Battleground will reward the player with a chest containing Season of the Chosen loot. Completing a playlist Battleground spawns three Cabal Tribute Chest that can be opened with a charged [[Hammer of Proving]] that grants Umbral Engrams, Glimmer, and other gear depending on the level of the hammer.
 
During Season of the Chosen, opening three Cabal Tribute Chests rewarded a piece of Pinnacle gear, and every three completions of strikes in the playlists rewarded Powerful gear of increasing rank, to a maximum of three pieces per week.
 
On subsequent seasons, completing three Battlegrounds from the playlist rewards the player with a piece of Powerful gear from the Season of the Chosen.
 
===Gallery===
<gallery>
File:Battlegrounds3.jpg|Battleground: [[Behemoth (Battleground)|Behemoth]].
File:Battlegrounds2.jpg|Battleground: [[Foothold]].
File:Battlegrounds4.jpg|Battleground: [[Oracle (Battleground)|Oracle]].
</gallery>
 
==PsiOps Battlegrounds==
'''PsiOps Battlegrounds''' is a three player match-made activity that released with ''[[Season of the Risen]]'' alongside ''[[The Witch Queen]]'' expansion.
 
In order to access PsiOps Battlegrounds, players must complete the first mission of The Witch Queen [[campaign]] then interact with a flag in the [[Tower (Destiny 2)|Tower]] hanger.
 
===Background===
Following the discovery of [[Hive]] [[Lightbearer]]s during the Witch Queen campaign, Commander [[Zavala]], [[Saladin Forge]], [[The Guardian]], and [[Crow]] meet up with [[Empress Caiatl]] in order to discuss battle plans. Zavala requests [[Imperial Cabal]] support in dealing with [[Savathûn, the Witch Queen]]'s new weapons, to which Caiatl agrees. The joint coalition begins to work together in order to capture and research Hive Lightbearers using the powers of [[Psion]]s. The Guardian is sent in order to assist with the capture of three Lightbearers.
 
===Gameplay===
There are three versions of PsiOps Battlegrounds, taking place in three different locations in [[Sol]] and fighting with one of the different Lightbearer variants.
 
{| class="wikitable"
|-
! PsiOps Battleground !! Location !! Lightbearer
|-
| [[PsiOps Battleground: EDZ]] || [[European Dead Zone]], [[Earth]] || [[Mor'ak, Lightstealer]] <br> [[Lightbearer Acolyte]]
|-
| [[PsiOps Battleground: Cosmodrome]] || [[Cosmodrome]], [[Earth]] || [[Uul'nath, Lightcleanser]] <br> [[Lightbearer Knight]]
|-
| [[PsiOps Battleground: Moon]] || [[Ocean of Storms]], [[The Moon]] || [[Korosek, Thronebringer]] <br> [[Lightbearer Wizard]]
|-
|}
 
===Rewards===
*[[Coalition Shell]]
*[[Explosive Personality]] [[Grenade Launcher]]
*[[Piece of Mind]] [[Pulse Rifle]]
*[[Recurrent Impact]] [[Machine Gun]]
*[[Sweet Sorrow]] [[Auto Rifle]]
*[[Thoughtless]] [[Sniper Rifle]]
*[[Tusked Allegiance Suit]]
*[[Under Your Skin]] [[Combat Bow]]
 
==Heist Battlegrounds==
 
'''Heist Battlegrounds''' are the seasonal activity that were released alongside the [[Season of the Seraph]]. They follow [[The Guardian]], [[Osiris]], [[Mara Sov]], [[Anastasia Bray|Ana Bray]], [[Elisabeth Bray]], and [[Clovis Bray I|Clovis Bray]] recovering pieces of [[Rasputin|Rasputin's]] sub-minds from behind enemy lines in order to bring the Warmind back into the fight against [[The Witness]] and [[Xivu Arath, God of War|Xivu Arath]]. The playlist can be found at the [[H.E.L.M.]]
 
===Background===
During [[Season of Arrivals]], the first of [[The Witness]]'s [[Pyramid]] ships arrived in the Sol System and knocked out the [[Warmind]], Rasputin. With the impending invasion of [[Mars]], Ana Bray collects as much of Rasputin's data and constructs an [[Exo]]-like body to house it before fleeing the planet. Mars then disappears until the events of [[The Witch Queen]] where it plays host to [[The Enclave]]. With the reemergence of Mars, Ana Bray installs the Exo frame into the H.E.L.M. and attempts to fix Rasputin herself but fails. She realizes that she does not have enough experience to repair the Warmind and turns to the AI version of Clovis Bray on [[Europa]] for assistance. She sends the Guardian to punch a way through and finds the [[Vex]], [[Hive]], and the [[Fallen]] of the [[House of Salvation]] attacking the AI in an attempt to steal and use him for their own gain. With the invaders driven away, Ana takes Clovis to the H.E.L.M., installs him into the Exo frame, and comes up with a plan to repair Rasputin by reconnecting him to his sub-minds.


The Totems would appear in [[A Mysterious Disturbance]] and [[PsiOps Battleground: Moon]] as '''Ritual Totems''' glowing with light based on the brood, ([[Hidden Swarm|normal color]] and [[Lucent Brood|Light Blue]] respectively) but without the killing effect.
The Totems appear again in [[The Descent]] but as '''War Totems''' that maintain the Overwhelming Battlesong when they are active instead of killing the [[Guardian]].


==List of appearances==
==List of appearances==
*''[[Destiny]]''
**''[[The Dark Below]]'' {{1st}}
**''[[The Taken King]]''
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Season of the Chosen]]'' {{1st}}
**''[[Shadowkeep]]''
**''[[Season of the Risen]]''
**''[[Season of the Deep]] {{C|as War Totems}}
**''[[Season of the Seraph]]''


==References==
==References==
<references/>
<references/>


{{Activities}}
{{Hive}}
 
[[Category:Hive]]
[[Category:Activities]]
[[Category:Technology]]

Latest revision as of 21:45, November 2, 2023

A render of an Annihilator Totem.

"Ir Anûk pulled a sword star out of the sky. Together the wizards charged it with killing power and made an annihilator totem, which they used to smash the Vex"
Books of Sorrow[1]

Annihilator Totems are Hive constructs found in Crota's netherworld, the Basilica and the Chamber of Suffering that appear to act as security measures.[2][3] However the Totem itself would find use in the hands of Oryx's Sisters, where in the Savathûn's Lucent Brood they would use them as Ritual Conduits, and in Xivu Arath's Horde they would see use to be instruments of War and sound her Overwhelming Battlesong.

History[edit]

They were created by the Deathsinger twins Ir Halak and Ir Anûk to battle the Vex when they invaded Oryx's Ascendant Realm, the High War, after Crota accidentally cut a hole through space and time.[4] Even after the death of Crota, Oryx and the Daughters who made the totem, it would find use in the hands of other broods as powerful tools for their schemes whether it be as Instruments of War under Xivu Arath, or as Ritual Conduits in the hands of the Hive of the Moon or Savathûn's light empowered brood

Gameplay[edit]

In Crota's End, four Totems play a part during the Bridge encounter, two on either side of the Bridge. When Guardians attempt to form the Bridge from either side, the two Totems on the same side will begin to charge up, and will eventually release a blast of energy that kills all Guardians. Annihilator Totems can be suppressed by a Guardian standing in close proximity to them, allowing the Bridge to form without Guardians perishing. When three Guardians have successfully crossed, they start forming the Bridge from the other end.

In King's Fall, when the Brand of the Weaver/Unraveler is picked up, the nearby Annihilator Totems begin to charge and will cause a wipe if allowed to discharge. Like in Crota's End, Guardians must stand on the Totems in order to suppress them, but Guardians must alternate whom stands on the Totems based on who is holding the brands.

In Pit of Heresy, there is one totem found in the Chamber of Suffering and functions just like it does in any other appearance. If allowed to discharge it wipes the team.

The Totems would appear in A Mysterious Disturbance and PsiOps Battleground: Moon as Ritual Totems glowing with light based on the brood, (normal color and Light Blue respectively) but without the killing effect. The Totems appear again in The Descent but as War Totems that maintain the Overwhelming Battlesong when they are active instead of killing the Guardian.

List of appearances[edit]

References[edit]

  1. ^ Bungie (2015/9/15), Destiny: The Taken King, PlayStation 4, Activision Blizzard, Grimoire: XXXIX: Open your eye: go into it
  2. ^ Bungie (2015/12/9), Destiny: The Dark Below, PlayStation 4, Activision Blizzard, Crota's End
  3. ^ Bungie (2015/9/15), Destiny: The Taken King, PlayStation 4, Activision Blizzard, King's Fall
  4. ^ Bungie (2015/9/15), Destiny: The Taken King, PlayStation 4, Activision Blizzard, Grimoire: XXXVIII: The partition of death