Vault of Glass (raid)

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"Vex encryption. Unbreakable? Ha, so they say."
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Next:

Crota's End

Vault of Glass
Destiny-VaultOfGlass-Screen.jpg

Game:

Destiny
Destiny 2

Player(s):

1-6

Recommended Power Level:

• 130 (Destiny)
• 1300 (Destiny 2)

Location:

Ishtar Sink, Venus

Objective(s):

Stop the Vex from spreading through all of time through destroying the source of their operation.

Destinypedia has a walkthrough guide for this level; see Vault of Glass (raid)/Walkthrough.

 
This article is about the raid. For the location, see Vault of Glass (location).
Beneath Venus, evil stirs.

Vault of Glass is a Raid located on Venus, located in the Vex structure of the same name. It was made available in Destiny on September 16, 2014, and is one of the four Raids in the game. A reprised version of the Raid was released in Destiny 2 on May 22, 2021.[1]

Stored away, deep in the Vault of Glass on Venus is Atheon, Time's Conflux. No one knows what this Vex is. Guardians must access the Vault, navigate the fractures in space and time, and terminate Atheon before it can become an unstoppable threat.

Gameplay

The Vault is said to be "the most challenging experience that [Bungie] has ever created," and that players who complete it would "earn Destiny's ultimate rewards."[2] It is a raid that will take "hours upon hours to complete."[3]

According to Eric Osborne, the entrance alone is a challenge in itself, taking his team "forty-five minutes to crack."[4] A well-coordinated team however can open the entrance more quickly.

The Vault of Glass includes a number of challenging puzzles, unique enemies, and boss fights, as well as various traps to instantly kill the entire party if performed incorrectly. Time travel to the past and future also plays an important part in the Vault.

Unique enemies

Destiny

Destiny 2

Bosses

Messages

  • The Spire is forming
  • The Vex are taking control of a sync plate
  • The Spire have activated
  • The Templar prepares for Ritual of Negation
  • The Templar summons its legions
  • The Templar summons the Oracles
  • The Oracles recognize their refrain
  • The Oracles prepare to sing their refrain
  • MARKED BY AN ORACLE
  • You are lost to the dark corners of time
  • You and the Relic have been lost to time
  • The Templar is attempting to teleport
  • The Templar calls for its Minotaurs.
  • The Relic has been dropped
  • A Gorgon has found its prey
  • A Vex Timegate is active
  • A Gatekeeper appears…
  • The Vex have captured a sync plate
  • A Vex has sacrificed itself to the conflux
  • A new conflux has appeared before the Glass Throne
  • The timestreams stabilize
  • Atheon opens the Timestreams
  • Atheon sends forth the Supplicants
  • Atheon calls upon the Oracles
  • Your Time has run out…
  • You succumbed to the Oracles
  • Guardians make their own fate

Rewards

Destiny 1

Weapons

Adept weapons

Armor

Other

Destiny 2

Weapons

  • Vision of Confluence - Legendary Scout Rifle
  • Fatebringer - Legendary Hand Cannon
  • Found Verdict - Legendary Shotgun
  • Praedyth's Revenge - Legendary Sniper Rifle
  • Hezen Vengeance - Legendary Rocket Launcher
  • Corrective Measure - Legendary Machine Gun
  • Vex Mythoclast - Exotic Fusion Rifle

Timelost weapons

Armor

  • Kabr's Armor - Legendary Titan Armor
  • Prime Zealot - Legendary Hunter Armor
  • Armor of the Hezen Lords - Legendary Warlock Armor

Other

  • Vaultstrider - Exotic Jumpship
  • Bitterpearl - Legendary Shader
  • Continuum Alloy - Legendary Shader
  • Corrective // Protective - Legendary Shader
  • Omnichronia - Legendary Shader
  • Exotemporal - Legendary Emblem
  • Infinite Reflections - Legendary Emblem

Gallery

Trivia

  • In the final boss room, players face several different programmings of Vex. As you exit the door leading into the room, they are as follows: left: Sol Primeval, center: Aphix Invasive, right: Sol Imminent. Respectively, these Vex signify past, present and future. This is similar to the last fight in the Black Garden, where you must fight three minotaurs who symbolize past, present and future.
  • At multiple points throughout the Vault, it is possible to observe specks of light darting in and out of view. Upon closer examination, these appear like tiny projections of Ghosts.
  • From the Epistemic lore entry, Praedyth mentions that he has seen various figures standing in front of the shard of the Traveler in European Dead Zone and that they are all different from each other but bare the same light. This is likely another example of the Destiny Universe playing at the 4th Wall Awareness theme with each individual player as The Guardian going through the same Story of Destiny, across multiple Timelines.
  • Vault of Glass is the first raid to be reprised and revamped for the sequel, Destiny 2, during the events of Season 14.
  • Kabr, Pahanin and Praedyth were members of the first fireteam to enter the vault. However, they could not defeat the Templar and it's oracles.

List of appearances

References