Kabr/Rising

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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
Kabr
Kabr
Kabr MIND.jpg
Biographical information

Other name(s):

The Shieldbearer
Peregrine

Species:

Human

Gender:

Male

Eye color:

Black

Political and military information

Affiliation:

Haven

Class:

Lightbearer (Arc/Rising Arc)

 
Kabr, the Resolute
Kabr, the Resolute
Kabr Resolute MIND.jpg
Biographical information

Other name(s):

Undaunted Warrior

Species:

Human

Gender:

Male

Hair color:

Brown

Eye color:

Black

Political and military information

Class:

Lightbearer (Arc/Rising Arc)

 

"A Lightbearer with an insatiable thirst for adventure and a heart that dreams of one day becoming a hero."

Kabr, formerly known as Peregrine, is a Lightbearer risen by Shams. He is a playable character in Destiny: Rising. A variant of Kabr, known as Kabr, the Resolute, would become available with the release of Season of Providence.

Biography[edit]

Destiny-GhostConstruct.png This section is a stub. You can help Destinypedia by expanding it.

Gameplay[edit]

Kabr
Thunder Shield
Thunder Shield Files.jpg
Specifications

Element:

Arc/Rising Arc

Core mechanics:

Barrier[Key Word 1]
Recovery[Key Word 2]
Blind[Key Word 3]

 

Overview

Traits
  • Legendary
  • Arc
  • Defense
  • Medium Range Combat
Weapons

Relic Abilities

Passive
  • Home Court: Inflicting Blind[Key Word 3] with abilities triggers instant Recovery.[Key Word 2] This effect can trigger up to once per second and prevents interruption for 1s.
Signatures
  • Blinding Shield 12.0s

Blind[Key Word 3]

Strike with an Arc-infused shield, dealing damage and inflicting Blind.[Key Word 3]

Kabr fires a shield infused with the power of thunder up to 50m forward.

The shield creates an explosion upon collision, dealing 2405[Parameter 1] Arc damage to combatants within a 6-meter radius and inflicting Blind[Key Word 3] for 3s.

  • Resistor Barricade 22.0s

Barrier[Key Word 1] Blind[Key Word 3]

Creates a barrier to block incoming fire.

Creates a barrier in front of Kabr that can block incoming fire, absorbing up to 7992[Parameter 2] Arc damage and lasting up to 10s. Combatants that touch the barrier will take 185[Parameter 3] damage every 0.5s.

Super
  • Voltaic Slam 70.0s

Blind[Key Word 3]

Uses the Thunder Shield to fire a powerful Arc beam, striking and inflicting combatants within the end of the beam's range with Blind.[Key Word 3] He then enters his Super state, during which multiple strikes can be launched.

Kabr raises his Thunder Shield and fires a powerful Arc beam from it, which flies up to 70m.

The beam explodes upon collision, dealing 3700[Parameter 4] Arc damage to combatants within a 5-meter radius and inflicting Blind[Key Word 3] for 5s.

While his Super is active, Kabr can continue firing Arc beams. These beams' range and damage are identical to the initial beam's.

While his Super is active, Kabr gains 20% movement speed and a certain amount of damage resistance.

Relic Traits
  • Blinding Barrier: The barrier inflicts combatants that go through it with Blind[Key Word 3] for 2s.
  • Lightning Flash: When Kabr hits targets with his Super, a flash with a 5-meter radius will be created at the location of the explosion. This flash lasts 2s and deals 115[Parameter 4] Arc damage to targets within it every 0.5s and inflicts Blind[Key Word 3] for 5s.
  • Energy Constraints: The Arc barrier's maximum duration is extended to 15s.
Weapon Mastery
  • Safeguard Lightning
  • LV.1: Weapons that fire bullets through the Arc barrier become enhanced by the power of thunder, creating Chain Lightning that can strike up to 3 targets, dealing Arc damage equal to 240% x current weapon damage. Triggers up to once every 3s.
  • LV.2: Chain Lightning's trigger interval is reduced to 2.3s.
  • LV.3: Chain Lightning's trigger interval is reduced to 1.5s.
  • LV.4: Chain Lightning deals an additional +60% damage to combatants inflicted with Blind.[Key Word 3]
  • LV.5: Chain Lightning's trigger interval is reduced to 1s.

Talent Tree

  • Refraction Phenomenon: The Arc beam emitted by Voltaic Slam gains the ability to refract, overpenetrating up to 2 targets and refracting towards targets within a 15-meter radius behind them. Each overpenetration generates an explosion.
  • Twofold Threat: Blinding Shield's max number of charges is increased to 2.
  • Energy Reconstitution: Increases the durability of Resistor Barricade by 40%.
  • Accelerated Resistor: Resistor Barricade's charge time is reduced to 17s.
  • Trench Guard: Increases the blast damage of Blinding Shield by 50%.
  • Blinding Beam: Using Resistor Barricade creates a brilliant flash, inflicting all combatants within a 6m-by-6m rectangular range with Blind[Key Word 3] for 3s. Combatants within a 25-meter radius, 180° conical area who are facing the barrier will also be inflicted with Blind[Key Word 3] for 1.5s. This intense flash of light will occur again when the barrier is destroyed or it expires.
Kabr, the Resolute
Levin
Levin Files.jpg
Specifications

Element:

Arc/Rising Arc

Core mechanics:

Barrier[Key Word 1]
Blind[Key Word 3]
Knockback[Key Word 4]

 

Overview

Traits
  • Mythic
  • Arc
  • Defense
  • Long Range Combat
Weapons

Relic Abilities

Passive
  • Diffused Light

Inflicting combatants with Blind[Key Word 3] via abilities instantly triggers Recovery[Key Word 2] and recharges Luminous Barrier based on the duration the effect was applied. While Kabr's Super is active, it will also provide Super energy. Recovery can trigger up to once per second, and it will not be interrupted for 1s after triggering.

The Blind effect inflicted when combatants come into contact with the Luminous Barrier will not trigger the recharge effect.


Signatures
  • Radiant Thunder 18.0s

Blind[Key Word 3]

Fires a blinding beam of Arc Light, dealing damage and inflicting combatants within range of its endpoint with Blind.

Fires a blinding beam of Arc Light at the reticle, dealing 420[Parameter 5] Arc damage every 0.1s to combatants within a 2-meter radius of its endpoint and accumulating 0.3s of Blind duration.

The beam becomes enhanced when it passes through Kabr's own barriers, with the AoE radius at its endpoint increasing to 3m and its damage and Blind duration increasing by 30%.

This ability can be cast whenever it has at least 40% energy, and casting consumes 66% energy per second. However, when energy is sufficient, each activation will last at least 0.5s.

  • Luminous Barrier 22.0s

Barrier[Key Word 1] Blind[Key Word 3] Knockback[Key Word 4]

Creates a rectangular Luminous Barrier in front of Kabr to block incoming fire.

Creates a rectangular Luminous Barrier in front of Kabr that lasts up to 32s.

The Luminous Barrier can block incoming projectiles, absorbing up to 5929[Parameter 6] damage. Combatants touching the barrier will be continuously inflicted with Blind and take 111[Parameter 7] Arc damage once every 0.5s.

Generating a barrier inflicts combatants within a rectangular range 5m long and 4m wide in front of it with Knockback.

This ability has 3 charges, and up to 3 Luminous Barriers can exist at a time.


Super
  • Time's Defender 75.0s

Barrier[Key Word 1] Blind[Key Word 3]

Creates an Expanded Barrier that follows Kabr as he moves and enters his Super state. While in this state, he can charge and fire high-energy beams of Light, dealing Arc damage and inflicting Blind.

Quickly slams the shield into the ground, creating a defensive Expanded Barrier, putting Kabr in his Super state while also reducing his movement speed by 40%.

Kabr can fire up to 3 shots while his Super is active. Holding the attack button begins charging. After charging for 1s, Kabr will fire a high-energy beam at the reticle, dealing 9990[Parameter 8] Arc damage to combatants caught in the beam and inflicting them with Blind for 6s. If the beam hits a combatant's weak spot, it deals precision damage with a 150% multiplier.

The beam also generates high-energy chain lightning on impact, dealing Arc damage equal to 24% of the beam's on-hit damage while also inflicting Blind for 3s.

The Expanded Barrier blocks incoming projectiles, absorbing up to 11100[Parameter 9] damage. Kabr will exit his Super state if the barrier is destroyed.

Entering the Super state recalls all Luminous Barriers present and converts their remaining durability percentage into ability recharge for Luminous Barrier.


Relic Traits
  • Collected Light: Placing a new Luminous Barrier restores 44% durability to each Luminous Barrier on the field.
  • Spread Light: When the duration of Blind[Key Word 3] inflicted on a single target by Radiant Thunder reaches 2s, it deals an additional 1200[Parameter 5] Arc damage.
  • Piercing Light: While within 6m of a Luminous Barrier, Kabr gains additional precision target acquisition, and his precision hits deal +10% damage.


Weapon Mastery
  • Permeating Light
  • LV.1: When Scout Rifle/Linear Fusion Rifle shots pierce the Luminous Barrier and hit combatants, they also deal an instance of Arc damage equal to 30%/10% of the weapon's damage. This effect can trigger up to once every 1s.
  • LV.2: Additional damage is increased to 45%/16%.
  • LV.3: Additional damage is increased to 60%/22%.
  • LV.4: Newly summoned Luminous Barriers gain 1 stack of Drifting Energy. When Scout Rifle/Linear Fusion Rifle shots pass through it, they consume Drifting Energy to trigger an instance of chain lightning, which chains to up to 4 combatants. Each combatant hit takes Arc damage equal to 100%/50% x the instance of added damage and are inflicted with Blind[Key Word 3] for 1s. Drifting Energy's procs are not affected by Permeating Light's cooldown restriction.
  • LV.5: Additional damage is increased to 80%/30%.

Talent Tree

  • Light Engraved: Chain lightning triggered by Permeating Light also inflicts combatants with Light Engraved, causing them to take +15% damage from Kabr for 6s. Repeatedly applying this effect extends its duration up to 12s.
  • Perseverance of Creation: Whenever Spread Light is triggered, it replenishes 15% energy for Radiant Thunder. This effect can trigger once every 0.4s.
  • Core Convergence: Luminous Barrier's charge time is reduced to 18s.
  • Radiant Gleam: Radiant Thunder deals +30% damage.
  • Accelerated Rally: Time's Defender' charge time is reduced to 60s.
  • Drifting Light Linked: The number of Drifting Energy stacks that newly summoned Luminous Barriers gain is increased to 2, and up to 1 stack can be triggered every 0.5s.

Files[edit]

Kabr
Destiny-GhostConstruct.png The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

Thunder Shield

"Drenched in the rhythmic roar of thunder. the night was parted."

Beneath the Tempests

The origin of this perpetually electrified shield is unknown, though it may be an artifact from beyond Earth. Discovered amidst the aftermath of a tempest that rendered vast plains a darkened wasteland, this lightning-scarred shield slumbered. Only once a Lightbearer named "Kabr" repaired it would its wounds at last be mended. Now, it bursts with a resplendence as intense as the thunders above.

Kabr

"A Lightbearer with an insatiable thirst for adventure and a heart that dreams of one day becoming a hero."

Name: Kabr

Race: Human

Revival Location: Gibraltar

Ghost: Shams

Relic: Thunder Shield

Kabr is an impassioned and outspoken Lightbearer whose frankness borders on excess. As such, he often finds himself perplexed by society's subtle jokes and silent acceptance of injustice. Despite Shams's attempts to help him navigate these complexities, Kabr still ends up charging headfirst into trouble with his shield held high.

However, adversity never keeps his spirits down for long. He continues to pursue his ideals of equity and righteousness, laboring relentlessly to embody the "hero" within. This resolve has led him from the place of his revival to Haven, where he pursues his undying aspirations.

Shams

A lively and diplomatic Ghost. Though occasionally somewhat emotional, he is adept at mediating communications between Kabr and the wider world.
Kabr, the Resolute
Destiny-GhostConstruct.png The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

Levin

"Levin strikes, and the skies are illuminated."

Metamorphosis

Kabr maintained a focused spirit through a myriad of battles, and that focus resulted in a change in his own wielded Light—becoming more concentrated, more pure. These changes were thus reflected in the evolution of his thunder-imbued shield.

Kabr, the Resolute

"Having learned from countless battles, Kabr has shed his past naivety and stubbornness, becoming a steadier, calmer version of himself."

Name: Kabr

Race: Human

Revival Location: Gibraltar

Ghost: Shams

Relic: Levin

Following his conversation with Skorri, Kabr began pondering his goals and the meaning of his existence. He honed himself through innumerable trials and tribulations, becoming a more mature, patient, and observant warrior. Though the idealism and heroism carved so deeply into his soul haven't faded, he has learned to face challenges in a more grounded manner.

During his adventures, he met two dear friends, Praedyth and Pahanin. Together, they formed a stable fireteam, constantly rising to challenges and marching towards the great unknown.

Shams

A lively and diplomatic Ghost. Though he sometimes misses the naive and reckless Kabr of the past, he supports all the decisions and changes his Lightbearer has made and is forever proud of him.

Diary[edit]

Kabr
Destiny-GhostConstruct.png The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

A Study on Pomegranate Cultivation

January 10: Constant temperature, temperate climate simulation

I planted a pomegranate seedling in a flower bed near the bazaar. It's close to a water source and bathed in sunlight, making it a good choice.

Actually, I'd initially planned to plant it in the garden, and the masked child didn't reject my request. However, Saoirse looked like she wished I were dead when I returned with my petri dish the next day.

Shams said that silence doesn't always mean consent.

Very well. However, I maintain that the garden looks quite empty and lonely with only the masked child there. I would have liked for my little sprout to keep her company.

January 23: Temperature dropped, polar climate simulation

The seedling had started sprouting, but it clearly wasn't adapting to the frigid climate, growing at only half its expected pace.

I like plants because they're simple. Withered stems imply that they lack water, and yellow leaves imply that they're exposed to excessive sunlight. People should have leaves to express their emotions, too—especially the Exos.

February 7: Rainy, tropical climate simulation

Frequent artificial rain caused the seedling to start rotting.

…Alright, it wasn't actually rain. I had to leave Haven for a bit and asked Tan-2 to look after it. However, he ended up watering it six times per day. When I returned, I found him pacing beside the flower bed, muttering things like "apologize," "not you," and "egged me on."

Exos really do need leaves.

February 16: Cloudy, oceanic climate simulation

The seedling bore its first fruit-a perfect success!

Just imagine it—this world has heroes who carry out impossible missions, who slay labyrinth dwellers, who seek the golden fleece…but none of them are capable of protecting Haven while also cultivating pomegranates in four climates!

It's not quite how I'd originally planned to go down in history, but it's not a bad idea, is it?

A Hat

Shams was acting weird today.

Typically when I visit the tavern, he'd help me make small talk with the other patrons. But today, he was unusually silent, saying nothing even after two tankards of beer.

It was only when I asked him for the fourth time that he finally told me that he didn't like the hat I'd worn today.

I thought I had misheard him for a moment…

It was once my favorite hat—wide-brimmed, linen, perfectly bohemian—but I'd forgotten about it after coming to Haven. Today, I'd just so happened to find it again on the top of my bookshelf.

I questioned Shams's taste, but this seemed to make him even angrier, leading to him asking whether I'd already forgotten what had happened when I'd previously I worn the hat.

We lived in a frontier town before we came to Haven. There weren't many Lightbearers there, but whenever I wore that hat, they'd gather together and point it out, laughing at it and commenting on how "interesting" it was.

Does Shams not want me to receive compliments? That makes no sense. It's not like he's a selfish Ghost, after all.

Shams angrily knocked my tankard. He looked as though he had more to say, but he was interrupted by Wolf, who stopped by to say hello and complimented me on my hat, saying, "The bohemian look really suits you."

I looked at Shams, panicked—'Oh Traveler, protect me and keep him from getting any angrier,' I thought.

But to my surprise…Shams suddenly fell quiet. Not long after that, he told me that coming to Haven was indeed the best decision we've ever made.

I'm not sure why he said that, but I must correct him.

Actually, it's one of the best decisions we've ever made.

A Day in the Life of Kabr

6:50 Woke up

7:30 Completed 20 sets of shuttle runs and 10 sets of jumping jacks

7:40 Went for a morning run around Haven

8:00 Arrived at the tavern, had breakfast, and sought adventure opportunities by chatting with other Lightbearers

8:06 End of chatting

8:20 Studied the survival chances of broadleaf plants in an artificial tundra simulation in the flower bed by the bazaar

10:00 Went for a walk to the garden; greeted the Speaker and examined the garden's vegetation coverage

10:35 Chased out by Saoirse

11:20 Had lunch at the tavern

12:20 Arrived at the plaza and jogged around Haven as a post-lunch workout

12:40 Heard Skorri's scribe lecturing his men while passing by

13:00 Heard the scribe lecturing his men while passing by again

13:20 Heard the scribe lecturing his men while passing by a third time; couldn't help but ask what was wrong

13:30 Decided to help them find their missing materials; Shams urged me to mind my own business

14:00 Surrounded by the Fallen in the library

17:00 Defeated all the Fallen in the library

17:20 Shams reminded me to look for the materials, so we returned to the library

17:30 Found nothing; Shams got fed up and started scanning

17:50 Returned to Haven with the materials

18:00 Delivered the materials to the scribe's men, who invited us to dinner as a token of appreciation

19:00 Had dinner and made friends

20:20 Arrived and the plaza and went for an evening jog

21:00 Went home; completed 20 sets of shuttle runs and 10 sets of jumping jacks

22:10 Took a shower and heard Shams humming a tune

22:30 Went to bed

A Reflection on a Book

[Several paragraphs are transcribed in the journal, written with neat handwriting. Next to them are thoughts written in different-colored ink.]


"…But he obstinately believed that the distant sunrise was summoning him. Even though no one, not even himself, had ever seen the reality behind the glow, it burned in his heart like a flame, scorching him day and night. …So he would fearlessly forge ahead, towards the mountains, towards the rivers, towards the unreachable beyond…"

—That's just the sun, isn't it? You can see it just by looking up. In my opinion, smart people don't chase the sun. Only the mysteries of the unknown are worth the journey. Imagine an unprecedented, unique discovery unveiling mysteries during your adventure, a discovery that you would go down in history for—what could possibly be more thrilling than this?


"…He threw his spear, piercing the teeth and tongues of his enemies. His foes' heads bled, staining the desert sands red. He was so foolish and single-minded, yet also so brave and fearless, that his hulking form served as a banner on the battlefield. Everyone—even those who had hesitated to become his companions—gazed at him and cried out…They gathered around him, reveling in the fervor of their victory…"

—Yes! A truly wonderful adventure is one experienced with friends. Who wouldn't want to form a legion of their own? We'd defeat our enemies valiantly, then drink merrily. If I had my own legion, what would I name it…? Think hard, Kabr.


"…It was the end of his journey… He shook his head sorrowfully and lamented—this wasn't his sunrise. His breath was stifled in that blinding, blazing light. His armor, shield, helmet, and belt had melted away, while a searing pain burned through his body… He died in an agonizing struggle, having never embraced the rising sun he'd chased."

—Hmm… I still don't get it even after reading it three times, nor do I like the conclusion. Maybe I should pick a story with a happy ending next time.

A Trip to Jiangshi Metro

It had been 3 days since I got back from Jiangshi Metro and I still failed to sleep tight.

Why had no one ever mentioned such a…tragic (is "tragic" the right word?) place? It's clearly the front line of the battle against the Fallen, but the ones fighting were all mortals—no relics or Ghosts in sight! They were fighting with their own, limited lives!

Does Lord Radegast know about this? Why doesn't he have those mortals move to Haven? Or send more Lightbearers to support them. I would definitely volunteer—even though I'd be freezing in Jiangshi Metro.

As a Lightbearer, I can't just stand by and watch mortals fight our enemies with their own flesh and blood. Kabr the Shieldbearer was born for that very purpose, after all. I will use my shield to protect everyone behind me—maybe twenty people…or ten…at least five, certainly.

…Fine, I admit I can't protect everyone.

I've been trying to defend as many people as I can, but the more I do, the more I find there will always be those I cannot save. My ability and responsibility have become a boulder that, try as I might, cannot be pushed to the top of the hill. Just like…like Jiangshi Metro. As I lay peacefully in bed with my shield put away, those mortals may still be out there risking life and limb on a bloody battlefield. how ridiculous of me, to think of protecting them.

As I wrote this, I realized how foolish I was to have described them as "tragic" when they are so much more determined, more courageous than I am, even without the Light.

Perhaps tomorrow I can talk to Lord Radegast. I'll try to convince him to let the residents of Jiangshi Metro move to Haven.

I may not be able to protect everyone, but at the very least, I should follow those who can.

A Showdown with Tan-2

Most times, I struggle to understand what those younger Lightbearers like Ning Fei and Tan-2 are thinking—but just as I was writing this, I suddenly came to the realization that some may find Haven's youthful energy quite shocking! Perhaps that is what Lord Radegast had in mind?

Well, they are spirited and great fighters, I'll give them that. I don't think they would handle the constraints of a legion well, though—Shams often comments on how Ning Fei doesn't even listen to his own Ghost.

As far Tan-2… I'll admit he's easier to get along with, even if he is a bit…unpredictable. Sometimes he's impulsive, but other times he's unexpectedly calm and mature. It always takes me a while to figure out his temperament.

Once, he suddenly approached me during my morning workout and inquired about how many Strikes I'd taken part in, seemingly wanting to confirm that Kevarrh had told him the truth. I corrected him—it was actually 212 Strikes, not 200.

His smile quickly turned to fury as he claimed he'd compete with me to see who could take on the most Strikes.

Sure, but…why? Battles shouldn't be regarded as competitions or something to boast about. Rather, they're an honor that you give your all for. That's why when Shams urged me to just let Tan-2 have his way, I refused… Though our whispering seemed to further provoke him.

…I can never read Exos.

Luckily, the bet wasn't boring—I enjoy fighting.

The battlefield is, without a doubt, the fairest place in the world. Here, everyone speaks with their fists and strength. I can even empty my mind and let my body act of its own accord—and I also have my shield, of course, which never lets me down.

A good fight is far more intriguing than sitting in a tavern and making all that confusing small talk with strangers.

When I returned to Haven, Tan-2 approached me and confidently asked how I'd done. When I answered, it was as if he wilted right before my eyes. A moment later, he reluctantly admitted that I'd "won for now."

I have to say, though, he's an interesting fellow, well worth befriending.

With Shams' help, I happily asked Tan-2 whether he would like me to bring him along on my next mission—if he found the strikes too difficult. Everyone knows that there is strength in numbers, after all.

Tan-2 immediately stormed off.

…I really, really can't read Exos.

A Criterion for Heroes

Ever since that incident, I often sit opposite Skorri in the tavern, and we enjoy a drink together.

I'm glad I can be friends with my idol, even if I have yet to be honored with a dedicated poem from the Iron Bard. Shams maintains that we aren't friends, but he simply doesn't understand—for us humans, anyone you share drinks with is a friend.

I once asked who Skorri would write a poem for. She answered my question with one of her own: what kind of person deserves a poem?

"A hero" was the obvious answer. But who is worthy of being called a hero? Is it someone who is an outstanding fighter? Someone who possesses extraordinary bravery? Someone of great renown?

After I sat there silently pondering the question for a while, Skorri gave me a few examples.

Tan-2? —No, he's still quite young, and he has much to learn when it comes to battle. Besides, he's only recently acquired his Relic. Shams would go one to say that it I sounded like I was mocking him. He also noted the subtle expression Skorri had momentarily had on her face—and here I was thinking she simply didn't like the taste of her beer. To be honest, he is the bravest young man I've ever seen, and he's amazingly gifted in combat. I quite like fighting by his side.

Ning Fei? —Certainly not. Back when he was arguing with his Ghost on the Ketch, his clamorous voice managed to drown out the tripwire mine alarms. No hero would ever be that noisy. In spite of that, he is compassionate and frank, which I appreciate a lot. Moreover, he always tells me how he's feeling so that I don't worry about him—wait, Shams just told me that those were excuses to get out of missions.

Wolf? —My good friend. A great person, but always hard for me to figure out. I've always thought that a hero should possess sensible and prudent selflessness. However, Wolf is always too concerned with everyone's expectations, making that "selflessness" nothing but wings made of wax—fly too close to the sun, and they're sure to melt.

In the end, I didn't come to a conclusion. Skorri said that my standards were too harsh and that not even heroes are perfect—aren't they, though? I was just telling the truth as I saw it.

Or maybe the Iron Bard's examples weren't quite right. Those are no heroes. No, they're my companions—only imperfect people fight side by side.

An Ahamkara

…Turns out the "magic dragon" hovering around Lord Radegast is an Ahamkara.

Honestly, I'd only ever seen this creature in books before. Apparently they feed on wishes. It sounds ridiculous, though… Can wishes truly fill their stomachs? Maybe they sneak behind people's backs and feast on roasts.

…Very well. Shams says they do not, in fact, eat meat.

So such magical creatures really exist? Beasts that feed on humans' desires and make them come true? It sounds too fantastical. Surely there must be a price?

Who knows. Perhaps it bewitched us somehow.

After all, I can't think of Lord Radegast keeping it for any other reasons—would an almighty Iron Lord have wishes that only such a creature could fulfill? Given his territory, authority, strength, and allies, he could easily use his courage and confidence to build a new world on the ruins of the Golden Age, if he wanted to.

I'll ask him the next time I see him.

Shams urged me to drop it. I'm not sure why, but…he sounded like he was on the urge of a breakdown… Fine then.

I don't like Ahamkara.

A New Name

Skorri suggested I write a letter promoting myself and post it on the bulletin board, rather than stopping all the tavern patrons to ask if they need help.

Although I don't see anything wrong with my current method—at least everyone I stop seems pleasantly surprised—her suggestion is a good one, and adopting it may bring even more opportunities.

I found the cover letter I'd written when I first came to Haven and realized that it was till signed "Peregrine."

Shams sighed beside me again, fist saying how carefully he'd picked the name "Peregrine," then saying how cool the name "Chiron" would be for a Lightbearer.

It's difficult for me to fathom how a Ghost could love the animal kingdom so much. I'd previously assumed that Shams saw a bird soaring in the sky—or some other random fowl, perhaps—then casually gave me a falcon-related name.

He's almost perfect, except his taste in names.

Fortunately, that name belongs to the past now, buried alongside the obtuse, arrogant "Peregrine" who made a scene during the opening of Haven's Iron Bar. A hero's journey entails the abandonment of many things—companions, beliefs, principles, egos…all melted in the furnace of life.

Shams still flew around me, asking me what "Kabr" means. I told him it means "grave." He went silent for a moment, then complimented me and said, "You know what? Sometimes, you're pretty punk."

I'm glad that we're on the same page.

A Stranger in the Red Sea Rift

I hadn't seen Wolf and Zev for a while. Today, i found that they'd been sent to the Red Sea Rift.

The pair look a bit worn and seem to have been through some tough battles. They were in good spirits, though, and suggested i pay them a visit, claiming something there would interest me. A Harpy and Minotaur or something—it took a whole tankard of beer to learn that those were monster names.

Zev showed me the images she had recorded. I was expecting to see some creatures with bull heads and human bodies, or humanoids with bird wings, but to my surprise it was a…robot?

A cold, stiff machine, called a Minotaur of all things!

It's as humorous and absurd as anything else in this world.

Wolf suspects that these things aren't pure machines. Although they behave well-trained and organized on most occasions, sometimes they react subconsciously, like a living creature—at least, not entirely like piles of cold, hard metal.

This is the first time we've seen such a creature, which means their invasion is only just beginning. Perhaps in the future, I might encounter a Hydra and an Argus in the Red Sea Rift.

It sounds like a messy mythology, one whose protagonist is just waiting to be born.

Maybe I should visit the Red Sea Rift when the time is right…
Kabr, the Resolute
Destiny-GhostConstruct.png The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

New Gear

Two letters written in completely different handwriting They have been carefully tucked into the diary.


Kabr,

Check out what I made for you. You're sure to like it, because it has the most beautiful embroidery pattern in the world on it: a new, never-before-seen species of nautilus from Oceania. Its shell features the most standard equiangular spiral I've ever seen, with smooth, delicate growth patterns—the pinnacle of romantic aesthetics. Of course, there are also siphon pipes, which have always been the perfect symbol of cephalopods. When you wear it, be sure to keep the embroidered side facing you to avoid damage from battle, which naturally lets you appreciate its beauty a few more times.

Oh, right. In case it wasn't obvious, it's a cloak.

Pahanin


To my dear friend, Kabr:

I have something for you. It's not a gift or something so trite. You can consider it an objective entity, born yet only given meaning through your use.

After observing your combat style and skull structure, I find your turban to be an inadequate choice of headgear. It's too weak, and you never know when it might be ripped away by an enemy. You're leaving yourself open to bullets. So I made you a helmet. It's forged using an extremely dense metal with joint designs, ensuring a snug fit and high durability.

Whether we wish it or not, the battle rages on. It is part of our past, present, and future, rearing its head when you may have let your guard down. We walk a road with no place to hide and no end in sight. At least with ample armor, we can march further still.

Additionally, if your helmet becomes damaged, come find me, and I'll forge you a new one.

When I have time, that is.

Your loyal friend, Praedyth

An Invitation

Sender: Skorri

Recipient: Kabr

Subject: An Invitation to Lightbearer Kabr


I'm glad I was able to see you again in Haven yesterday, dear. It seems it's been a long time since you last visited. Why, I didn't even recognize you at first! You look and carry yourself so differently these days.

I'm sure you've been through much since our talk in the tavern back then. It's as if it happened just yesterday, but if it were you as you are now, I'm sure you'd make your choice without hesitation.

I'm sending this letter to invite you to the Iron Bar's anniversary celebration, this time as a VIP.

We need a warrior with a high ranking on our leaderboard to give an outstanding performance. And I know what you're going to say—if it's just a matter of points, then there are plenty of candidates to choose from!

But none of them put on an unforgettable show like you did at the opening ceremony, right?

This is an unprecedented chance to wipe the slate clean and make a new name for yourself.

I look forward to your reply.


Sender: Kabr

Recipient: Skorri

Subject: Re: An Invitation to Lightbearer Kabr


Thank you for your invitation, Lady Skorri.

As you said, I've thought much since our conversation at the tavern and the Iron Bar's opening ceremony. Since then, I've made a point to experience more of everything. Those adventures, those victories and defeats, all of them shaped me into who I am today.

It's thanks to all that I've been through that I can now truly understand what you told me back then, as well as understand how foolish and rash I'd been. I let myself be blinded by a pursuit of ethereal fame.

Fortunately, it was not an error I could not come back from. At the very least, it gave me the courage to embark on a new journey, one in which I found my companions. Before we find the "golden fleece" we seek, I cannot halt my steps—not for anything.

Now that I have crossed unseen depths and shallows, I will soon set a course for my own objective. Thus, I sincerely apologize, but I must turn down your invitation.

I no longer need fame and glory, for I've already found my own "great unknown."

I wish you all the best in this year's anniversary celebration.

A Calling

I sometimes still dream of that yellow earth, of the cold luster of armor reflecting light in the sand, of the smell of rust in the air.

During one of our chats, Ikora told me the Vex shouldn't have appeared during our operation in Gibralter—unless, of course, they'd already predicted our mission. It was a premeditated ambush.

Prediction. What a terrifying word…

The Vex are wholly unlike the foes I've encountered before. They record, lie in wait, and mimic. They devour any fragment of data they come into contact with, then gnaw on it until it's fully absorbed, granting them a complete understanding of the universe's creatures. They spread like a virus and lurk in the future, always one step ahead of us.

They do not latch onto weaknesses as we understand them, but logic, for thought itself is an Achilles heel.

This is the true reason the Vex are a sword hanging above humanity's neck.

Ikora says we have no knowledge of where the Vex came from; what we do know is they have existed since at least a billion years ago, and during their long history, they've latched onto and hollowed out planet after planet, building hidden bases deep in their crusts. In the copy of "History of the Vex" she lent me, I even saw mention of special realms they have on Venus and Mercury, independent of time and space.

Time cannot kill them. It can merely let the dreams of those who've failed linger a while longer.

I lost too much in that operation. My companions' lives shatter and dissipate like the visions in my blurred dreams. First was Bhate, with that massive beard of his. Then was Lehnin, who ran out of bullets… Louis, then Saina… In the end, even Roberto was powerless against them.

I haven't felt fear in a long time. Perhaps that wasn't fear, but fury, or hatred…or maybe something else, something capable of making me tremble, something that causes pain to seep from my gums as I grit my teeth.

Something referred to as suffering.

Just as it birthed me, so too did it birth my calling.

A Fireteam

Pahanin told me a joke today. He said when he first met Praedyth, he was so nervous he didn't even shake his hand, afraid that Praedyth's Light would vaporize him.

I laughed and told him how funny it was.

But two minutes later, I was really laughing because Praedyth said it was fine—when he first met Pahanin, he thought he was a big-mouthed idiot.

"And then?" Pahanin asked. Praedyth replied that there was no "and then."

Once I finished laughing, I asked them, "Next time, could you not tell such a hilarious joke at the Fallen's front door? Also, which of you is covering me?"

Most of the time, our division of duties is very clear. I'm responsible for leading the assault, Praedyth is responsible for clean-up, and Pahanin's responsible for those special sorts of situations. But today, Pahanin thought Praedyth had it too easy, so they started arguing.

I told them, "Gentlemen, it doesn't matter who does it as long as we deal with the Fallen before they get right in our faces."

Pahanin rushed out, followed closely by Praedyth. They even stripped me of my role as lead, only to hide behind my barrier with their rear ends on fire. In the end, Jiangshi guerrillas saved us. A kind lady among them consoled us that not every fireteam gets off to a good start—we just needed lots and lots of practice.

"Like we've been doing for the last three years?" Praedyth asked, after which he declared he'd no longer be considering suggestions from idiots.

Pahanin then declared he'd write a book of "Pahanin quotes," recording all of his conversations with us as well as all the insults Praedyth threw his way. The book of quotes would then be passed down forever, ensuring he'd always be remembered.

That joke was even funnier than the original. After all, Lightbearers don't age. So long as Praedyth and I are alive, Pahanin will never be forgotten.

A Revisited Reflection on a Book

Several passages have been painstakingly copied into the diary. The original reflections have been crossed out, and new text has been written.


"…But he obstinately believed that the distant sunrise was summoning him. Even though no one, not even himself, had ever seen the reality behind the glow, it burned in his heart like a flame, scorching him day and night. …So he would fearlessly forge ahead, towards the mountains, towards the rivers, towards the unreachable beyond…"

—That's just the sun, isn't it? You can see it just by looking up: In my opinion, smart people don't chase the sun. Only the mysteries of the unknown are worth the journey. Imagine as unprecedented, unique discovery unveiling mysteries during your adventure, a discovery that you would go down in history for—what could possibly be more thrilling than this?

—It's as Ikora said: the fact that the Vex are already taking premeditated actions against us indicates that the threat they pose to Earth is nearer than ever. What summons us to take action now isn't a concrete thing. Our calling is a matter of humanity's resistance, not just here on Earth, but also on Venus, on Mars, on Io. We shall guard these planets until all "unchangeable" futures become paradoxes.


"…He threw his spear, piercing the teeth and tongues of his enemies. His foes' heads bled, staining the desert sands red. He was so foolish and single-minded, yet also so brave and fearless, that his hulking form served as a banner on the battlefield. Everyone—even those who had hesitated to become his companions—gazed at him and cried out…They gathered around him, reveling in the fervor of their victory…"

—Yes! A truly wonderful adventure is one experienced with friends. Who wouldn't want to form a legion of their own? We'd defeat our enemies valiantly, then drink merrily. If I had my own legion, what would I name it…? Think hard, Kabr.

—Ultimately, I did not name it "Kabr's Legion." Praedyth rejected it outright, though Pahanin agreed to call it "Kabr, Pahanin, and Praedyth's Legion." However, I don't think such a long name would fit on a notice board or leaderboard. Ultimately, we opted to not give ourselves some special name. Nothing fancy, just a fireteam.


…It was the end of his journey… He shook his head sorrowfully and lamented—this wasn't his sunrise. His breath was stifled in that blinding, blazing light. His armor, shield, helmet, and blet had melted away, while a searing pain burned through his body… He died in an agonizing struggle, having never embraced the rising sun he'd chased."

—Hmm… I still don't get it even after reading it three times, nor do I like the conclusion. Maybe I should pick a story with a happy ending next time.

—Though I still do not like this ending, it does indeed have its merits. I think I'll send this book to Praedyth.

List of appearances[edit]

Key Words[edit]

  1. ^ a b c d e [Barrier]: Creates a barrier that blocks incoming attacks.
  2. ^ a b c [Recovery]: Restores their own health.
  3. ^ a b c d e f g h i j k l m n o p q r s t u [Blind]: Renders combatants unable to attack and makes them lose control of their movement.
  4. ^ a b [Knockback]: Renders combatants unable to attack and knocks them back.

Parameters[edit]

  1. ^ This value is affected by [Skill Strength][Signature Boost][Arc Boost] - This damage scales with Blinding Shield's level.
  2. ^ This value is affected by [Barrier Bonus] - This effect scales with Resistor Barricade's level.
  3. ^ This value is affected by [Skill Strength][Signature Bonus][Arc Boost] - This damage scales with Resistor Barricade's level.
  4. ^ a b This value is affected by [Skill Strength][Super Boost][Arc Boost] - This damage scales with Voltaic Slam's level.
  5. ^ a b This value is affected by [Skill Strength][Signature Boost][Arc Boost] - This damage scales with Radiant Thunder's level.
  6. ^ This value is affected by [Barrier Bonus] - This effect scales with Luminous Barrier's level.
  7. ^ This value is affected by [Skill Strength][Signature Boost][Arc Boost] - This damage scales with Luminous Barrier's level.
  8. ^ This value is affected by [Skill Strength][Super Boost][Arc Boost] - This damage scales with Time's Defender's level.
  9. ^ This value is affected by [Barrier Bonus] - This effect scales with Time's Defender's level.

References[edit]