Jaren/Rising
From Destinypedia, the Destiny wiki
| This article contains information from the Destiny: Rising universe, and is not a part of the established Destiny canon. |
| Jaren | |
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| Biographical information | |
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Other name(s): |
The Bounty Hunter |
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Species: |
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Gender: |
Male |
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Hair color: |
Brown |
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Eye color: |
Brown |
| Political and military information | |
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Class: |
Lightbearer ( |
- "A lone Lightbearer unaffiliated with any organizations. No matter how daunting the task, if Jaren takes the job, consider it done."
Jaren is a Lightbearer risen by Hartford. He is a playable character in Destiny: Rising, and first introduced in Season of the Moor.
Biography[edit]
This section is a stub. You can help Destinypedia by expanding it.
Gameplay[edit]
| Vows | |
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| Specifications | |
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Element: |
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Core mechanics: |
Damage Resistance[Key Word 1] |
Overview[edit]
- Traits
- Mythic
- Solar
- Offense
- Medium Range Combat
- Weapons
Relic Abilities[edit]
- Passive
- Stag Protection
Dealing precision damage with weapons grants 1 stack of Stag Totem (up to 1 stack can be gained every 0.2s via this method). Defeating combatants or dealing damage with Blazing Shot/High Noon Duel also grants 1 Stag Totem stack. Defeating Elites or stronger combatants, or hitting the same target with at least 50% of the pellets in a single Shotgun trigger pull grants an additional 1 Stag Totem stack.
Up to 48 Stag Totem stacks can be held at a time, and Jaren starts combat with 48 stacks.
Once Stag Totem reaches 48 stacks, it will restore 1 charge of Emergency Evasion. If Jaren casts either of his Signature Abilities at this time, he will consume all Stag Totem stacks to enter the Stag Protection[Key Word 4] state for 12s.
- Signatures
- Blazing Shot 18.0s
Jaren marks combatants' weak spots and rapidly fires Light-infused bullets at them with Vows, dealing Solar damage. Light-infused bullets that could not deal damage will refund ability energy.
Jaren draws Vows and marks the weak spots of up to 6 combatants within the reticle.
Releasing the ability button fires 6 Light-infused bullets at the marked combatants' weak spots in the order they were marked, dealing 402[Parameter 1] Solar damage per shot. If Light-infused bullets hit the same target consecutively, the damage dealt will gradually decrease to a minimum of 50%.
The number of marks and the order combatants were marked in determines the number of Light-infused bullets each combatant will be hit with upon firing. If a round cannot deal damage, it will refund 16% energy.
Only combatants within a 30-meter radius can be marked, and once they are more than 30m away or leave the screen's range, they will lose their mark. Light-infused bullets have a max range of 30m. If no combatants could be marked by the time Jaren stops aiming, the ability energy consumed will be refunded.
- Emergency Evasion 12.0s
Damage Resistance[Key Word 1] Blind[Key Word 2] Mobility[Key Word 3]
Jaren jumps and throws a shock grenade, dealing Solar damage to combatants and inflicting them with Blind.[Key Word 2] This also reloads both weapons with 100% of their magazine capacity and grants Jaren Acceleration and Damage Resistance.
Jaren jumps up to 12m in the direction he's moving in and gains Invisibility for a short period of time.
Jumping reloads both weapons with 100% of their magazine capacity while also granting Jaren 40% Acceleration and 20% Damage Resistance for 6s and 8s respectively.
A shock grenade will also be thrown up to 16m away in the reticle's direction, dealing 275[Parameter 2] Solar damage to combatants within an 8-meter radius and inflicting them with Blind[Key Word 2] for 3s.
This ability starts with 2 charges.
- Super
- High Noon Duel 120.0s
Jaren enters his Super state, infusing both his equipped Hand Cannon and Vows with Solar Light and firing them alternately. Jaren's shots automatically lock onto the weak spots of combatants within a 30-meter radius, dealing Solar damage. Entering the Super state also fully recharges Emergency Evasion.
Jaren draws both his equipped Hand Cannon and Vows, infusing them with Light and entering his Super state.
While his Super is active, each attack will alternate between firing his equipped Hand Cannon and Vows. While firing, Jaren will automatically lock onto the weak spots of targets within the reticle and within a 30-meter radius, dealing 675[Parameter 3] Solar damage.
Super-empowered shots deal full damage to targets within a 30-meter radius. Exceeding this range will cause the damage to gradually fall off until it reaches the minimum of 50% damage. Each round of shots fired consumes a varying number of bullets, with a total of 18 bullets per Super cast. If all bullets are used up, Jaren will exit his Super state early.
Entering the Super state fully restores Emergency Evasion charge. The Super state lasts for up to 20s, during which Jaren gains +20% movement speed and a certain level of damage resistance.
- Relic Traits
- Skill Rewarded: Dealing precision damage with weapons grants 1 stack of Skill Rewarded. Up to 1 stack can be accumulated every 0.2s. Whenever Skill Rewarded reaches 3 stacks, it will be converted into 2 stacks of Stag Totem.
- Light's Requite: Dealing damage with Jaren's abilities or Welling Light[Key Word 5] restores his total health equal to 15%[Parameter 4] of the base damage dealt, without the ability for overflow healing.
- Clash of Fates: If High Noon Duel deals damage to the same target consecutively within 5s, damage dealt will increase. Each consecutive hit increases damage by 10%, up to a 50% increase.
- Weapon Mastery
- Welling Light
- LV.1: While Stag Protection[Key Word 4] is active, overflowing Light enhances weapons, granting Jaren's Hand Cannon and Shotgun 4 stacks of Welling Light[Key Word 5] each.
- LV.2: Welling Light's[Key Word 5] additional Solar damage ratio is increased to 60%.
- LV.3: Welling Light's[Key Word 5] additional Solar damage ratio is increased to 90%.
- LV.4: When Welling Light[Key Word 5] consecutively hits the same target within 6s, it deals an additional 10% damage each hit, increasing up to 30%.
- LV.5: Welling Light's[Key Word 5] additional Solar damage ratio is increased to 120%.
Talent Tree[edit]
- Dead Shot: Blazing Shot's Light-infused bullets deal greater damage when fewer targets are marked, gaining up to 30% additional damage bonus.
- Against the Odds: After throwing Emergency Evasion's shock grenade, any damage Jaren deals for the next 3s will restore his total health equal to 5%[Parameter 4] of the base damage dealt, without the ability for overflow healing.
- Bitter Grudge: Increases High Noon Duel's damage by an additional 20%.
- Light's Eruption: Welling Light's[Key Word 5] additional damage ratio is further increased by 30%.
- Offense as Defense: The duration of Blind[Key Word 2] inflicted by Emergency Evasion is increased by an additional 1s.
- High Noon
When Jaren enters the Stag Protection[Key Word 4] state, Blazing Shot's max number of charges will temporarily increase by 1, and 1 charge will be instantly restored.
Additionally, while he's in the Stag Protection[Key Word 4] state, using the enhanced Blazing Shot to inflict Duel Mark increases the target's damage taken form Jaren by 9% + 1% x number of Duel Mark stacks. Stacks 6x and lasts 8s.
Files[edit]
Vows[edit]
- "Never break a vow. Never forget a promise."
Promises Broken[edit]
Vows was born of a despicable betrayal.
Once just a common hand cannon, its wielder, on the brink of death, infused it with an excess of Light… When Jaren found it in a charred ruin, the infused Light had broken its body beyond repair. But that damage was also what turned it into a Relic fueled by Light.
Jaren[edit]
- "A lone Lightbearer unaffiliated with any organizations. No matter how daunting the task, if Jaren takes the job, consider it done."
Name: Jaren
Race: Human
Revival Location: Western North America
Ghost: Hartford
Relic: Vows
Shortly after Harford revived him in a canyon surrounded by high plains, Jaren joined a mercenary group, where he learned to survive and fight under the tutelage of two other Lightbearers. They wandered the land, completing jobs to earn resources and leading carefree, unrestrained lives. Unfortunately, under the catalysis of cruel reality, this period of time ultimately became an old memory, locked deep away and untouchable.
Since then, he has become unwilling to forge deep bonds with anyone, instead passing through human settlements with only Hartford as his companion, completing bounty after bounty.
Hartford[edit]
A dependable Ghost who is often troubled by his inability to choose his own shell.
Diary[edit]
This section is a stub. You can help Destinypedia by expanding it.
Answers[edit]
Gun Trial Records[edit]
Calm[edit]
Nightmare[edit]
New Hand Cannon[edit]
Memo: Request No.37[edit]
Silence is Golden[edit]
A Tip[edit]
Friendship Protection Agreement V2.03[edit]
Combat Operation—Preparation on Plan[edit]
Appearance[edit]
- Destiny: Rising: Season of the Moor (First appearance)
Key Words[edit]
- ^ a b [Damage Resistance]: Grants themselves damage resistance.
- ^ a b c d e [Blind]: Renders combatants unable to attack and makes them lose control of their movement.
- ^ a b [Mobility]: Can swiftly move across the battlefield.
- ^ a b c d [Stag Protection]: Grants Jaren Control Immunity for 6s and enhances his Signature Abilities. - The Light-infused rounds of Blazing Shot deal +30% damage, and their damage will no longer decrease if they consecutively hit the same combatant. Emergency Evasion's shock grenade deals +30% damage, and its damage resistance effect is increased by an additional 20%.
[Control Immunity]: Removes and grants immunity to debuffs such as Blind, Corruption, Suppression, Confinement, Silence, and Slowdown. - ^ a b c d e f g [Welling Light]: Firing weapons deals an additional instance of Solar damage equal to 40% of the weapon's damage. Welling Light stacks 8x, and each shot fired consumes 1 stack. Additionally, weapons gain the ability to lock onto combatants' weak spots within a small range while Welling Light is active. The lock-on is ineffective against other Lightbearers.
Parameters[edit]
- ^ This value is affected by [Skill Strength][Signature Boost][Solar Boost] - This damage scales with Blazing Shot's level.
- ^ This value is affected by [Skill Strength][Signature Boost][Solar Boost] - This damage scales with Emergency Evasion's level.
- ^ This value is affected by [Skill Strength][Super Boost][Solar Boost] - This damage scales with High Noon Duel's level.
- ^ a b This value is affected by [Healing Enhancement] - This effect scales with Emergency Evasion's level.
References[edit]
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