Haunting in Haven?/Rising

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This article contains information from the Destiny: Rising universe, and is not a part of the established Destiny canon.

Next:

Attal's Invitation

Haunting in Haven?

Game:

Destiny: Rising

Campaign:

The Price of Peace

Character required:

Wolf

Player(s):

1

Location:

Bazaar, Garden, Haven

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 

Haunting in Haven? is the first mission of Attal's Journey.

Objectives[edit]

  • Check your messages.
  • Head to Haven to investigate the anomaly.
  • Talk to the shop owner.
  • Listen to the conversation of the people in the bazaar.
  • Find the source of the strange sound.
  • Talk to Attal.

Transcript[edit]

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.
Wolf receives a series of messages from a Haven resident.

Haven Resident: ***Seeking Exorcist—HIGH PAY!***

Haven Resident: We've had it with those eerie whispers… It's something wicked messing with us! It has to be!

Haven Resident: If you have any ideas about how to exorcise evil spirits, please come to me. There's a reward in it for you, crowdfunded by the residents of Haven's bazaar. I'm sure it won't disappoint.

Haven Resident: Address: The first shop at the south entrance of the Bazaar.

Wolf arrives at the bazaar.

Wolf: It's so peaceful here. Not a ghost in sight—well, aside from you, Zev.

Wolf goes to the mentioned shop and speaks with the owner.

Haven Resident: Ah! Here about the ad I put out, are you?

Haven Resident: As my request said, we've been hearing some strange noises around the place recently.

Haven Resident: They sound like these…chaotic, creepy whispers.

Haven Resident: Completely unintelligible, and I don't think I could mimic them if I tried.

Wolf: And you've been hearing them frequently?

Haven Resident: Sure have! It happens all the time.

Haven Resident: Makes it nearly impossible to focus on work, you know?

Haven Resident: There's some kind of evil haunting this place. What else could it possibly be?

Wolf: Haven's security's as tight as it comes, though. I doubt anything "evil" would even make it past the front gate.

Haven Resident: But then how do you explain all the weird whispers? And it's not just me hearing them!

Wolf: Don't worry, I'll look into it. Who else has heard the noises?

Haven Resident: A better question is, who hasn't? Just walk around the bazaar. Everyone's talking about it.

Wolf overhears multiple conversations within the bazaar.

Fred: I'm telling you, someone's raising one strange pet.

Fred: I spotted this bizarro shadow when I was passing by the gardens.

Fred: It was about knee-high and kept making these threatening gestures.

Fred: Weird stuff, I tell you.

Allen: You'd best stay away from the garden these days.

Wade: Don't tell me you really buy that haunting nonsense?

Allen: I didn't at first. But then I heard some odd noises last night…

Allen: If you think I'm lying…

Allen: My wife'll vouch for me! It wasn't my imagination, I swear!

Wade: So…no more visiting the garden?

Wade: Ugh, I just want a break, not this weird ghost stuff.

Allison: I saw a creepy shadow in the garden last night!

Allison: Even weirder is—it looked like a person, but sounded like a bug!

Lani: For real? You'd better not try to scare me…

Wolf: Alright, we've got our lead. Let's see what's up at the garden.

On the way to the garden, two small creatures scurry across the path towards it.

Wolf: What was that?

Zev: Might be the source of this "haunting"—let's catch up with it!

Wolf overhears more residents while on their way to the garden.

Ross: Have you seen those weird little monsters recently?

Ross: They give me the creeps!

Jessica: Who was it?! Who ate my tomatoes?!

Jessica: It took me three years to grow just two of them! THREE YEARS!

Wolf arrives at the garden.

Zev: Shh… Hear that?

Attal: Sss…hiss…pss… Nope, that's not right…

Attal: Tss…tsssu? *sighs* This is so hard to pronounce…

Wolf approaches Attal.

Attal: Huh? Wolf?

Wolf: So…you're the one who's been making these strange noises everyone's talking about?

Attal: What? Strange noises… Oh, do you mean the Eliksni's language? I've been studying it!

Attal: The pronunciation is indeed quite different… Is it bothering people?

Wolf: More like confusing them. Your practice is the talk of the town—and the source of some…interesting theories.

Wolf: Anyway, what are you learning it for?

Attal: Well, some conflicts between us and the Eliksni might be resolved peacefully if only we could understand each other.

Attal: But with the language barrier in place…we're left with no choice but to raise our weapons.

Attal: I'm sure being able to speak the language will come in handy if we encounter more open-minded Eliksni.

Attal: I'm teaching some of their children our language, so, might as well learn theirs too, right?

Wolf: What—did I hear that right? Eliksni children?

Wolf: Where'd they come from?

Attal: It's…a long story. They—

Swift: Ahem. I hate to interrupt your conversation, my lady, but it's almost time for a lesson.

Attal: Oh-lala! I almost forgot… Bye, Wolf. I have to go teach the kids.

Attal: Stop by the Haven Bonfire when you have the time. I'll introduce you!

Attal: They're so cute, and well-behaved, too! I'm sure you'll like them!

Attal leaves.

Wolf: But—! … *sighs*

Wolf: So she's not only learning an alien language, but also teaching ours to some Fallen kids?

Zev: I can hardly believe it either!

Wolf: And to think she's "the Reaper's" partner…

Zev: Yeah… Opposites attract, I guess?

Wolf: How about we take Attal up on her offer and swing by?

Wolf: I've gotta see this to believe it.

Zev: Speaking of which, those strange shadows people were talking about must have been the children Attal's looking after.

Zev: Let's tell the residents later.

Trivia[edit]

  • Even if the player has acquired Attal and raised her proficiency enough to access all of her journey missions, this mission cannot be started until Gwynn's second journey mission, Gwynn, has been completed.

Appearance[edit]